Search Results | "'little fears preview door'"

Little Fears Nightmare Edition Preview Door #13: Closing the Door

Posted on October 14, 2009 by

lfnebutterflyWelcome to the thirteenth and final installment of 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

Door #13: Closing the Door

Last Thursday, I received a package in the mail. It was small, about 7×10, and around an inch thick. I peeled back the perforated strip and unfolded the cardboard with little regard for ceremony. Inside, sitting before me, was the culmination of months of hard work, late nights, long discussions, and a lot of called-in favors. 192 pages of blood, sweat, tears, wood pulp, and ink. It was my proof copy of Little Fears Nightmare Edition.

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Little Fears Nightmare Edition Preview Door #12: Turning the Pages

Posted on October 7, 2009 by

Welcome to the twelfth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

Door #12: Turning the Pages

    I hope you all enjoyed last week’s PDF preview of Little Fears Nightmare Edition. Because, this week, we have another excerpt from the book. The following seven pages are from Chapter Three: Someone to Watch Over Me, the game moderator chapter. Click the link below to download the PDF.

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    Little Fears Nightmare Edition Preview Door #11: Hiding Under the Covers

    Posted on September 30, 2009 by

    Welcome to the eleventh of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #11: Hiding Under the Covers

    This week we’re going to take a cue from last week’s preview and show you something directly from the book. But instead of a cut and paste, let’s check pages straight from the book.

    The following seven pages are from Chapter Two: To Be Young Again, the character creation chapter. Click the image below to download the PDF.

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    Little Fears Nightmare Edition Preview Door #10: Show Me Something

    Posted on September 23, 2009 by

    lfnebutterflyWelcome to the tenth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #10: Show Me Something

    So far in this column, I have talked about how Little Fears has changed, who the characters are, a little about the Monsters and Closetland, things that have inspired the design and fiction, shown some of the art that will be in the book, and revealed both Veronica’s excellent cover and the release date.

    I’ve pretty much covered everything. I can’t think of anything else to say.

    Thanks for stopping by.

    Or, I suppose, I could show you what’s actually in the book.

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    Little Fears Nightmare Edition Preview Door #9: Light of Day

    Posted on September 16, 2009 by

    Welcome to the ninth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #9: Light of Day

    It’s strange to be this close to the release of Little Fears Nightmare Edition.

    I’ve been talking about it for years and thinking about it for even longer. And now it’s just a little over a month away.

    It’s at the point now where the things left are mostly business- or marketing-related. (This article for example.) Pre-orders for the book and PDF open today and that’s nerve-wracking. This is the moment where I find out if Little Fears Nightmare Edition has been worth all the work, whether this path makes sense. This is the official entry of the book onto the market. After pre-orders come orders and after a while it’ll simply be another product for sale.

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    Little Fears Nightmare Edition Preview Door #8: Cover Me

    Posted on September 9, 2009 by

    Welcome to the eighth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #8: Cover Me

    Last week, I gave a glimpse at the artwork that will be in the final book. But I left out what is arguably the most important visual element in the entire game: the cover. Despite the oft-repeated warning, it’s hard not to judge a book by its cover. When you’re staring at a wall full of books, you don’t much to go on. You have the title, the author, the price, the back cover text, maybe a blurb or two, and the picture on the front.

    The cover of the original Little Fears was spooky and evocative. It played perfectly to the original Little Fears’s dark tone. Little Fears Nightmare Edition is a bit of a different animal. Still creepy, still horrifying, but more about action, more about doing.

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    Little Fears Nightmare Edition Preview Door #7: Picture Day

    Posted on September 2, 2009 by

    Welcome to the seventh of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #7: Picture Day

    The small press roleplaying game scene has really upped its visual game in recent years. I don’t know if you’ve checked out the scene lately but there is some really gorgeous stuff out there. When it came to putting together the look of Little Fears Nightmare Edition, I had a couple ideas in mind for the logo and trade dress but I was really sweating the illustrations.

    My original hope was to use one artist throughout but that just wasn’t possible. So, I decided to get creative and look at the resources I had available.

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    Little Fears Nightmare Edition Preview Door #6: Keys to the World

    Posted on August 26, 2009 by

    Welcome to the sixth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #6: Keys to the World

    lfnebutterflyWorld-building can be an incredibly fun part of the game creation process. It’s also what makes working on a game set in modern day, such as Little Fears Nightmare Edition, a strange creature. I mean, I’m not going to reinvent suburbia here. No one needs a detailed explanation of an apartment building or the function of an elementary school (I’ll leave that debate for another time and place). Cell phones, remote controls, video games, heelies, and strip malls are all part of modern American culture. While players can easily set a game in 1970s Africa or in a Victorian boarding house, that’s not something that I’ll be covering in the mainbook. You can set the game in their hometown (or their home country) where they will provide the detaiils. My job as the designer is to give folks the tools to take whatever reality they decide and twist it just the right amount for their game.

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    Little Fears Nightmare Edition Preview Door #5: Rebuilding Closetland

    Posted on August 19, 2009 by

    Welcome to the fifth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #5: Rebuilding Closetland

    I knew from the beginning that I wanted Little Fears Nightmare Edition to be different than its predecessor. The original Little Fears was great, and I love it warts and all, but simply remaking the game held little interest for me. I figured, the original is out there, people have it and are playing it. I don’t need to do it again.

    So when it came to creating Little Fears Nightmare Edition, I decided to go back to basics. The core premise of Little Fears is simple. My elevator pitch is, “It’s a game about kids fighting monsters.” Which it is. But that premise is open to a lot of interpretation. I took a long hard look at what that meant to me. I had an inkling already and as I pushed and pulled at it, it started to take shape. I knew I was going to have to kill a lot of darlings in order to give the Nightmare Edition its own identity and, frankly, to make the type of game I wanted it to be this time around.

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    Little Fears Nightmare Edition Preview Door #4: Creatures in the Library

    Posted on August 12, 2009 by

    lfnebutterflyWelcome to the fourth of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #4: Creatures in the Library

    If you’ve been following the updates on littlefears.com, you’ve seen that I’ve been talking about some of the books and movies that inspired Little Fears Nightmare Edition. I want to expand on that and not just talk about the things that inspired me—which I will continue to do on the website—but talk about what I was looking for in that inspiration.

    Since before I was in its target audience, I’ve been drawn to that nebulous category called Young Adult Fiction. Throughout my childhood and teenage years, I soaked up all I could, reading such books at Jane Yolen’s Pit Dragon Trilogy, the Not Quite Human series, Dear Mr. Henshaw by Beverly Cleary, and Piers Anthony’s Xanth novels.

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    Little Fears Nightmare Edition Preview Door #3: Monster Factory

    Posted on August 5, 2009 by

    Welcome to the third of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #3: Monster Factory

    Little Fears Nightmare Edition is a game about kids fighting monsters. We already know about the kids, so what about the monsters?

    The monsters in Little Fears Nightmare Edition can come from anywhere, that’s part of what makes them so much fun. Monsters can come from your own bad dreams, the fears of the players, urban legends, myths, cryptozoology, regular old zoology, a movie, literature—anywhere. Monsters in Little Fears are anything people fear. Fear is what gives them life, shape, form, power. Without people fearing them, they’re not really monsters at all.

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    Little Fears Nightmare Edition Preview Door #2: Kids These Days

    Posted on July 29, 2009 by

    lfnebutterflyWe continue the 13 Doors series today. 13 Doors is an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.

    Door #2: Kids These Days

    Let’s face it: the thing that sets Little Fears apart from other horror games isn’t the setting. Or the Bogeyman or the monster under the bed. Sure, the fiction of Little Fears helps differentiate it from other games but the main difference, what really makes it unique, are the characters.

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    13 Doors: An Exclusive Preview of Little Fears Nightmare Edition

    Posted on July 22, 2009 by

    Preview of Campfire Tales 3 for Little Fears Nightmare Edition

    Posted on December 21, 2010 by

    Hard to believe I released Little Fears Nightmare Edition over a year ago. The initial reception blew me away and you are still picking it up, playing it, and sharing your stories with me. I enjoyed working on the new edition of the classic game but, by the time I finished the book, I was pretty burned out on it. I ended up taking a break from it, working on other projects and recharging my batteries. All in all, the time away did a lot of good as I’m more excited about Little Fears now than I have been in a long time.

    This past September, after a hectic summer, I decided to celebrate the one-year anniversary of the game’s release by committing to a monthly series of standalone, ready-to-play episodes called Campfire Tales. I put up the first in October. Beggars Night tells the story of some monsters who are looking for the perfect costume for their waking master. The second, called The Fall Harvest, is set in one of my favorite types of places (an apple orchard) during my favorite time of the year. The Fall Harvest is about a little girl whose love for her grampy’s farm brings all kinds of monstrous trouble to the unsuspecting attendees of the local fall festival.

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    Streets of Bedlam Interview with Jason L Blair

    Posted on December 6, 2011 by

    Streets of Bedlam is a pen-and-paper roleplaying game in which you play characters with histories, who’ve done bad things, who may do a few more, but who have a code they stick to, fuzzy though it may be, that guides them through life and allows them to make a difference. Everybody in this town wants something but your characters are aiming higher than most and maybe, just maybe, they’ll do some good. At the very least, maybe they’ll stop some bad from happening.

    Written and designed by critically-acclaimed game writer Jason L Blair, the man behind Little Fears, Streets of Bedlam will be built around the award-winning Savage Worlds ruleset published by Pinnacle Entertainment Group.

    In this interview I ask Jason for details about the inspirations he drew from and the characters that you play in Streets of Bedlam.

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    A Brush of Darkness Review

    Posted on February 8, 2011 by

    Not long ago, I signed up for a very cool program with Simon & Schuster called “galley grab,” which allows participants to read e-book galleys in full for a limited amount of time. I’ve loaded up several titles on my nook and am trying to get through them before my time runs out!

    One of my first priorities on the list was A Brush of Darkness by Allison Pang, which I’d seen previews for over at Pocket After Dark. There are all sorts of marketing sayings about how many times you have to see something before it sticks, or if you touch something some large number of times, you’ll buy it.

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    FlamesRising.com 2009 Year in Review

    Posted on January 5, 2010 by

    2009 In ReviewDear FlamesRising.com Readers,

    Phew! It is really hard to believe that another year has gone by so quickly. First and foremost, thank you for your comments and your continued support. Your feedback has helped us tremendously, because that was the driving force behind launching a more reader-friendly design in February of 2009.

    Be sure to read the rest of this post for more about FlamesRising.com’s 2009 Year in Review.

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