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	<title>Comments on: Apocalypse Prevention, Inc. RPG Review</title>
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	<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/</link>
	<description>Horror and Dark Fantasy Webzine</description>
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		<title>By: Scott Z</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-80991</link>
		<dc:creator>Scott Z</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-80991</guid>
		<description>I am in the process of reading this book. I almost refrained from commenting, but decided to get out this quick observation while it is fresh on my mind.

The writing style is certainly no prize winning accomplishment, but RPG books (especially core books) are a form of technical writing where readers take what they read very literately, even the flavor text. There isn&#039;t a lot of freedom there for great literature, so I don&#039;t see there being room for the writing to get much better.

The setting is somewhat derivative, but maybe that was the point. I think that the intent of the entire book could have been to create a broad and easily accessible common world for players coming from different dark fantasy games. That is really just my own hunch.

Similarly, the rules are familiar enoguh for comfort. The system seems to be a very smooth and nicely done amalgamation of other systems. I recognize elements from Storyteller, Palladium Megaversal, and whatever the system was called for old school Shadowrun. I very much like this system.

The humor does poke through from time to time. The trenchcoat rule is a good example. No matter how monsterous the character, that person can always pass unnoticed through a crowded street by wearing a trench coat and wide brimmed hat. I would have liked to have seen more, but the game seems to rely heavily upon the creativity of the players. That is not entirely a bad thing. Perhaps the tone is best carried by the artists who present characters that are expressive and a little cartoony -- like the water demon in the swim trunks.

That brings me to the sexuality issue. Yeah, it had me scratching my head as well. Beyond the definitions, this issue keeps reappearing throughout the book. At least half of the example characters are homo- or bisexual or pregnant men or something.  It&#039;s worth mention here because it feels forced and artificial every time it occurs. If the game were about sexuality, I wouldn&#039;t have noticed, but the game has nothing to do with that. It&#039;s like the designers were trying to reinforce a point that they forgot to make (or I missed) in the first place.

Outside of the sexuality issue feeling artificial and distracting and a setting that is a little general and bland for my tastes, I very much like this game. The price from RPGNow is great. I am very much looking forward to the upcoming sourcebook about specters.</description>
		<content:encoded><![CDATA[<p>I am in the process of reading this book. I almost refrained from commenting, but decided to get out this quick observation while it is fresh on my mind.</p>
<p>The writing style is certainly no prize winning accomplishment, but RPG books (especially core books) are a form of technical writing where readers take what they read very literately, even the flavor text. There isn&#8217;t a lot of freedom there for great literature, so I don&#8217;t see there being room for the writing to get much better.</p>
<p>The setting is somewhat derivative, but maybe that was the point. I think that the intent of the entire book could have been to create a broad and easily accessible common world for players coming from different dark fantasy games. That is really just my own hunch.</p>
<p>Similarly, the rules are familiar enoguh for comfort. The system seems to be a very smooth and nicely done amalgamation of other systems. I recognize elements from Storyteller, Palladium Megaversal, and whatever the system was called for old school Shadowrun. I very much like this system.</p>
<p>The humor does poke through from time to time. The trenchcoat rule is a good example. No matter how monsterous the character, that person can always pass unnoticed through a crowded street by wearing a trench coat and wide brimmed hat. I would have liked to have seen more, but the game seems to rely heavily upon the creativity of the players. That is not entirely a bad thing. Perhaps the tone is best carried by the artists who present characters that are expressive and a little cartoony &#8212; like the water demon in the swim trunks.</p>
<p>That brings me to the sexuality issue. Yeah, it had me scratching my head as well. Beyond the definitions, this issue keeps reappearing throughout the book. At least half of the example characters are homo- or bisexual or pregnant men or something.  It&#8217;s worth mention here because it feels forced and artificial every time it occurs. If the game were about sexuality, I wouldn&#8217;t have noticed, but the game has nothing to do with that. It&#8217;s like the designers were trying to reinforce a point that they forgot to make (or I missed) in the first place.</p>
<p>Outside of the sexuality issue feeling artificial and distracting and a setting that is a little general and bland for my tastes, I very much like this game. The price from RPGNow is great. I am very much looking forward to the upcoming sourcebook about specters.</p>
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		<title>By: David Hill</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42742</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Tue, 31 Mar 2009 18:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42742</guid>
		<description>No offense taken.  I&#039;m not gay, I don&#039;t label myself but if I had to, bisexual would probably be a close fit.  However, I&#039;m a happily married father.  

I haven&#039;t read How Loathsome, I&#039;ll check it out.  However, I adore The Sandman.  The difference I find is that The Sandman actually explores gender identity.  API doesn&#039;t explore it, it just defines it and moves on.

To be completely honest, I handed it to three other people I regularly game with, and asked them to start reading it.  Each stopped and commented at the exact same spot.  Each gave similar commentary.  

I do understand your point, and it&#039;s valid.  However, I really don&#039;t think a game book needs to define those sorts of things.  It&#039;s unnecessary and condescending.  If I&#039;m writing an RPG, I don&#039;t spend time explaining what male means, what female means, or what hair means.  Widely accepted real-world terminology, particularly of sensitive nature, doesn&#039;t need to be defined in game books.  Even if the game WAS about exploring sexuality, I wouldn&#039;t see it as necessary.

Also, definition narrows the use of the word or concept.  If you simplify things, the opportunity for exploration is artificially limited.  &quot;He&#039;s Islamic&quot; becomes a label.  There are thousands of nuances you could explore, hundreds of faiths and practices you could be talking about.  &quot;He&#039;s gay,&quot; could mean a number of things.  It could encompass a number of lifestyle choices, it could encompass a number of stories you could tell.  However, it&#039;s been defined within the scope of the game.  The definition given is &quot;Sexually attracted to other men.&quot;  It becomes a game-world definition at that point, as far as I&#039;m concerned.</description>
		<content:encoded><![CDATA[<p>No offense taken.  I&#8217;m not gay, I don&#8217;t label myself but if I had to, bisexual would probably be a close fit.  However, I&#8217;m a happily married father.  </p>
<p>I haven&#8217;t read How Loathsome, I&#8217;ll check it out.  However, I adore The Sandman.  The difference I find is that The Sandman actually explores gender identity.  API doesn&#8217;t explore it, it just defines it and moves on.</p>
<p>To be completely honest, I handed it to three other people I regularly game with, and asked them to start reading it.  Each stopped and commented at the exact same spot.  Each gave similar commentary.  </p>
<p>I do understand your point, and it&#8217;s valid.  However, I really don&#8217;t think a game book needs to define those sorts of things.  It&#8217;s unnecessary and condescending.  If I&#8217;m writing an RPG, I don&#8217;t spend time explaining what male means, what female means, or what hair means.  Widely accepted real-world terminology, particularly of sensitive nature, doesn&#8217;t need to be defined in game books.  Even if the game WAS about exploring sexuality, I wouldn&#8217;t see it as necessary.</p>
<p>Also, definition narrows the use of the word or concept.  If you simplify things, the opportunity for exploration is artificially limited.  &#8220;He&#8217;s Islamic&#8221; becomes a label.  There are thousands of nuances you could explore, hundreds of faiths and practices you could be talking about.  &#8220;He&#8217;s gay,&#8221; could mean a number of things.  It could encompass a number of lifestyle choices, it could encompass a number of stories you could tell.  However, it&#8217;s been defined within the scope of the game.  The definition given is &#8220;Sexually attracted to other men.&#8221;  It becomes a game-world definition at that point, as far as I&#8217;m concerned.</p>
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		<title>By: Chris</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42738</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 31 Mar 2009 16:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42738</guid>
		<description>I have to ask, and there&#039;s no offense intended, really.

Are you gay?

While I agree that gender identity and sexuality is a deep topic, and I don&#039;t think API is necessarily the game to explore the topic, I do disagree that a gaming book is any less capable of exploring the topic than any other media. It&#039;s similar to saying that comic books can only be about spandex-clad heroes and villains, and isn&#039;t the place to discuss gender identity. If you &lt;em&gt;do&lt;/em&gt; happen to hold that belief, I&#039;d point you to Neil Gaiman&#039;s &lt;strong&gt;Sandman&lt;/strong&gt; and Ted Naifeh and Tristan Crane&#039;s &lt;strong&gt;How Loathsome&lt;/strong&gt;. 

As a boy who, admittedly, likes boys, I don&#039;t have a problem with API giving a quick definition in passing. In fact, I think the cursory treatment it gives speaks well for tolerance. It&#039;s treated as no big deal because it &lt;em&gt;is no big deal&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>I have to ask, and there&#8217;s no offense intended, really.</p>
<p>Are you gay?</p>
<p>While I agree that gender identity and sexuality is a deep topic, and I don&#8217;t think API is necessarily the game to explore the topic, I do disagree that a gaming book is any less capable of exploring the topic than any other media. It&#8217;s similar to saying that comic books can only be about spandex-clad heroes and villains, and isn&#8217;t the place to discuss gender identity. If you <em>do</em> happen to hold that belief, I&#8217;d point you to Neil Gaiman&#8217;s <strong>Sandman</strong> and Ted Naifeh and Tristan Crane&#8217;s <strong>How Loathsome</strong>. </p>
<p>As a boy who, admittedly, likes boys, I don&#8217;t have a problem with API giving a quick definition in passing. In fact, I think the cursory treatment it gives speaks well for tolerance. It&#8217;s treated as no big deal because it <em>is no big deal</em>.</p>
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		<title>By: David Hill</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42658</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 30 Mar 2009 21:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42658</guid>
		<description>&quot;I took what was written for what it is, and enjoy the book quite a bit. I saw the gay and transgendered comments as the writer’s way of pointing out character concepts in everyday life that the average RPgamer may ignore or overlook.&quot;

No matter how much gay or transgendered characters might be ignored by your average gamer, we still don&#039;t need to be told what either of those words mean.  If we need to get our definitions of sexual/gender lifestyles from a gaming book, we SHOULDN&#039;T be getting our definitions of sexual/gender lifestyles from a gaming book.</description>
		<content:encoded><![CDATA[<p>&#8220;I took what was written for what it is, and enjoy the book quite a bit. I saw the gay and transgendered comments as the writer’s way of pointing out character concepts in everyday life that the average RPgamer may ignore or overlook.&#8221;</p>
<p>No matter how much gay or transgendered characters might be ignored by your average gamer, we still don&#8217;t need to be told what either of those words mean.  If we need to get our definitions of sexual/gender lifestyles from a gaming book, we SHOULDN&#8217;T be getting our definitions of sexual/gender lifestyles from a gaming book.</p>
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		<title>By: David Hill</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42657</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 30 Mar 2009 21:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42657</guid>
		<description>The book isn&#039;t written in a racist tone, I&#039;m sorry if that was gleaned from my statements.  I in no way think the writer is racist, that&#039;s something I take very seriously.  The comment indicated that if you&#039;re going to mention racism in the first few pages of the book, that means it&#039;s prevalent in the setting.  That&#039;s fine, racism can be a powerful tool in a roleplaying game.  However, I don&#039;t believe that such a setting is very conducive to humor.  Aside from the racism, the book seems to suggest a setting that&#039;s very contrary to what many would consider a light-hearted or even humor-friendly game.  For some popular examples, White Wolf&#039;s World of Darkness does sometimes deal with racism.  However, the supplements dealing with such aren&#039;t peppered with &quot;light humor,&quot; as it&#039;s a serious issue that should be dealt with seriously. Dungeons and Dragons doesn&#039;t touch racism, it&#039;s a light-hearted game where humor at the table is far more ingrained in the material (and before it&#039;s mentioned, I do know that some supplements do touch on racism, but I&#039;m speaking of core material.)  Does that make more sense?  &quot;Action Horror with Light Humor&quot; works as a concept, it works well.  But the mix as executed does not, in my opinion and in the opinions of those I played with.

Writing style is subjective to a degree, I will stand by that sentiment.  That having been said, I didn&#039;t mention the writing in the review for that reason.  It&#039;s a difficult read, and the previously mentioned detachment was actually echoed in a few opinions in the notes given to me by the group I played the game with.

A writer&#039;s skill can improve.  However, the book cannot.  Once the words are published, they are published.  It doesn&#039;t matter how much the writer&#039;s ability to convey a message improves.  Once that message is in the hands of the buying public, it cannot be improved.  It doesn&#039;t mean he&#039;s not a quality writer.  It doesn&#039;t mean he didn&#039;t have good ideas.  Do I think the message of the book could have been better communicated?  Absolutely, and more than in the average rpg.  Style should compliment vision, not clash and contrast with it.  If you want to write a book about funny things, write humorously.  If you want to write horror, write your book full of suspense.  If you want to write fantasy, make the writing full of fantastic description.  If your style doesn&#039;t match your vision, you&#039;re not going to communicate your message.</description>
		<content:encoded><![CDATA[<p>The book isn&#8217;t written in a racist tone, I&#8217;m sorry if that was gleaned from my statements.  I in no way think the writer is racist, that&#8217;s something I take very seriously.  The comment indicated that if you&#8217;re going to mention racism in the first few pages of the book, that means it&#8217;s prevalent in the setting.  That&#8217;s fine, racism can be a powerful tool in a roleplaying game.  However, I don&#8217;t believe that such a setting is very conducive to humor.  Aside from the racism, the book seems to suggest a setting that&#8217;s very contrary to what many would consider a light-hearted or even humor-friendly game.  For some popular examples, White Wolf&#8217;s World of Darkness does sometimes deal with racism.  However, the supplements dealing with such aren&#8217;t peppered with &#8220;light humor,&#8221; as it&#8217;s a serious issue that should be dealt with seriously. Dungeons and Dragons doesn&#8217;t touch racism, it&#8217;s a light-hearted game where humor at the table is far more ingrained in the material (and before it&#8217;s mentioned, I do know that some supplements do touch on racism, but I&#8217;m speaking of core material.)  Does that make more sense?  &#8220;Action Horror with Light Humor&#8221; works as a concept, it works well.  But the mix as executed does not, in my opinion and in the opinions of those I played with.</p>
<p>Writing style is subjective to a degree, I will stand by that sentiment.  That having been said, I didn&#8217;t mention the writing in the review for that reason.  It&#8217;s a difficult read, and the previously mentioned detachment was actually echoed in a few opinions in the notes given to me by the group I played the game with.</p>
<p>A writer&#8217;s skill can improve.  However, the book cannot.  Once the words are published, they are published.  It doesn&#8217;t matter how much the writer&#8217;s ability to convey a message improves.  Once that message is in the hands of the buying public, it cannot be improved.  It doesn&#8217;t mean he&#8217;s not a quality writer.  It doesn&#8217;t mean he didn&#8217;t have good ideas.  Do I think the message of the book could have been better communicated?  Absolutely, and more than in the average rpg.  Style should compliment vision, not clash and contrast with it.  If you want to write a book about funny things, write humorously.  If you want to write horror, write your book full of suspense.  If you want to write fantasy, make the writing full of fantastic description.  If your style doesn&#8217;t match your vision, you&#8217;re not going to communicate your message.</p>
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		<title>By: Steven</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42648</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Mon, 30 Mar 2009 17:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42648</guid>
		<description>I have to say I agree with Chris, and I feel as if the reviewer latched on to a few sentences in the book he didn&#039;t like and let it paint the rest of them in the same color.
I took what was written for what it is, and enjoy the book quite a bit. I saw the gay and transgendered comments as the writer&#039;s way of pointing out character concepts in everyday life that the average RPgamer may ignore or overlook. To say the book is written in a racist tone is laughable if you research the author, and to say the book is full of condescending attitude is wrong to me and I couldn&#039;t disagree more.</description>
		<content:encoded><![CDATA[<p>I have to say I agree with Chris, and I feel as if the reviewer latched on to a few sentences in the book he didn&#8217;t like and let it paint the rest of them in the same color.<br />
I took what was written for what it is, and enjoy the book quite a bit. I saw the gay and transgendered comments as the writer&#8217;s way of pointing out character concepts in everyday life that the average RPgamer may ignore or overlook. To say the book is written in a racist tone is laughable if you research the author, and to say the book is full of condescending attitude is wrong to me and I couldn&#8217;t disagree more.</p>
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		<title>By: Chris</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42647</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 30 Mar 2009 17:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42647</guid>
		<description>Writing style is largely subjective, particularly when it comes to humor, so if it wasn&#039;t for you, there&#039;s nothing that can really be said about that. Quite a few people really enjoy the writing in the Twilight books, but I think they&#039;re horrible. 

Can the writer improve? Surely. Even the best writers can. Will he ever write on your wavelength? Perhaps not. 

Interestingly, the writer of the book is a non-white living in the American south. Perhaps that contributes to the perspective that seems off to you in the racism section?</description>
		<content:encoded><![CDATA[<p>Writing style is largely subjective, particularly when it comes to humor, so if it wasn&#8217;t for you, there&#8217;s nothing that can really be said about that. Quite a few people really enjoy the writing in the Twilight books, but I think they&#8217;re horrible. </p>
<p>Can the writer improve? Surely. Even the best writers can. Will he ever write on your wavelength? Perhaps not. </p>
<p>Interestingly, the writer of the book is a non-white living in the American south. Perhaps that contributes to the perspective that seems off to you in the racism section?</p>
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		<title>By: David Hill</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42645</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 30 Mar 2009 16:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42645</guid>
		<description>Thanks for the response. 

I will defer to the comment about the future.  I don&#039;t recall a &quot;this is the present&quot; statement off-hand, but I&#039;ll get to the reason in a moment.  The book has a &quot;this story is set right about noon tomorrow&quot; feel to it, if that makes any sense.

In reference to the term &quot;post-apocalyptic,&quot; I used the wrong term.  I actually meant apocalyptic.  The sense the setting gives me is less that the apocalypse is something that could happen in the future.  The urgency and mood actually seem to me more like API is holding back an apocalypse that&#039;s already starting, putting a finger in a proverbial dike.

That gets me to my next point.  I actually tried to read the game carefully.  It was a laborious effort.  When I read for a review, usually what I do is skim once, take some notes on things that I want to touch on, then I read through thoroughly.  I can honestly say that I had difficulty with it because of the writing.  In places, the reading was a chore.  It could have benefited from being as punchy, sharp, and witty as the setting was described as.  There&#039;s a certain detachment between the game and the writing.  The words I was reading were academically telling me &quot;cool, action, horror, fun, labor of love&quot; while artistically telling me, &quot;textbook, matter-of-fact, have to get the words down just to get them down.&quot;  

Added to the fact that often the writing often insults the intelligence of the reader (the example about explaining what the word &quot;gay&quot; means presents that well,) it was altogether a difficult read.  When it comes down to it, that&#039;s probably the largest flaw in the book.  It might be a far better game than I&#039;m giving credit for.  But I&#039;ll never know because of the presentation.</description>
		<content:encoded><![CDATA[<p>Thanks for the response. </p>
<p>I will defer to the comment about the future.  I don&#8217;t recall a &#8220;this is the present&#8221; statement off-hand, but I&#8217;ll get to the reason in a moment.  The book has a &#8220;this story is set right about noon tomorrow&#8221; feel to it, if that makes any sense.</p>
<p>In reference to the term &#8220;post-apocalyptic,&#8221; I used the wrong term.  I actually meant apocalyptic.  The sense the setting gives me is less that the apocalypse is something that could happen in the future.  The urgency and mood actually seem to me more like API is holding back an apocalypse that&#8217;s already starting, putting a finger in a proverbial dike.</p>
<p>That gets me to my next point.  I actually tried to read the game carefully.  It was a laborious effort.  When I read for a review, usually what I do is skim once, take some notes on things that I want to touch on, then I read through thoroughly.  I can honestly say that I had difficulty with it because of the writing.  In places, the reading was a chore.  It could have benefited from being as punchy, sharp, and witty as the setting was described as.  There&#8217;s a certain detachment between the game and the writing.  The words I was reading were academically telling me &#8220;cool, action, horror, fun, labor of love&#8221; while artistically telling me, &#8220;textbook, matter-of-fact, have to get the words down just to get them down.&#8221;  </p>
<p>Added to the fact that often the writing often insults the intelligence of the reader (the example about explaining what the word &#8220;gay&#8221; means presents that well,) it was altogether a difficult read.  When it comes down to it, that&#8217;s probably the largest flaw in the book.  It might be a far better game than I&#8217;m giving credit for.  But I&#8217;ll never know because of the presentation.</p>
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		<title>By: Chris</title>
		<link>http://www.flamesrising.com/apocalypse-prevention-inc-review/comment-page-1/#comment-42641</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1679#comment-42641</guid>
		<description>I think it should be noted that the setting is neither in the future nor post-apocalyptic. In fact, the entire concept of the game is based around &lt;em&gt;preventing&lt;/em&gt; said apocalypses.

To be honest, that you missed something so integral to the game makes me wonder how carefully you read the game.</description>
		<content:encoded><![CDATA[<p>I think it should be noted that the setting is neither in the future nor post-apocalyptic. In fact, the entire concept of the game is based around <em>preventing</em> said apocalypses.</p>
<p>To be honest, that you missed something so integral to the game makes me wonder how carefully you read the game.</p>
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