Game Fiction: Why it Works (and Why it Doesn’t)
By Monica Valentinelli | April 14, 2008
If you go to your bookshelf and pick up your favorite gaming book, whether it’s from Apophis Consortium or Evil Hat Productions, reread the fiction or flavor text that’s used as chapter breaks or to enhance the setting. Now, check out your other books and see how many World of Warcraft-inspired novels or Forgotten Realms stories you have.
Do you remember what you liked about them? Disliked?
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Lynne Thomas, Professional Geek
By Flames | April 12, 2008
For the past, five years Flames Rising has been fortunate to publish content from some interesting folk. From musicians to up-and-coming authors or horror fans, our reviewers have come from all walks of life. Flames Rising review Lynne Thomas is no exception. Here Lynne opens up and describes her fascinating job as the Head of Rare Books and Special Collections at Northern Illinois University in DeKalb, IL, where she focuses on Science Fiction, Fantasy, and Horror literature.
Come take a look at this awesome day job, and learn how you can help preserve the science fiction, fantasy and horror books you love to read.
Topics: Articles | 1 Comment »
Freelancers Beware: What Wizard’s new OGL May Mean to You
By Monica Valentinelli | January 25, 2008
When Wizards first announced it’s new Open Game License (OGL) for publishers, a flurry of forum activity like this thread on RPGnet covered concerns from fans, contributors and publishers. Wizard of the Coast’s new OGL license for 4th Edition Rules hardly resembles the previous, free-flowing version, and while you may (or may not) agree with the way that Wizards has handled this aspect of their business, I still feel that it’s important to point out that this change could affect freelancers workflow and payment schedules.
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Taking a Bite Out of Horror: A Guide to Reviewing Horror Films Like the Pros
By Monica Valentinelli | January 7, 2007
Horror-genre lovers (like you and me) can’t resist sharing our love of the macabre. If we tell our friends about a dog of a film, they probably won’t go to see it. How then do we write a film review that finds the happy medium between gushing over the latest hit and bashing that worthless dud?
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Got a Taste for Evil? Read More about the Number 666
By Monica Valentinelli | June 6, 2006
While the day may seem just like any other day, several people are hoping you’ll remember June 6, 2006, the so-called “number of the beast,” by doing something a little hellish, and maybe picking up an item or two along the way.
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On Reviewing Fiction
By Monica Valentinelli | February 3, 2005
These days almost everyone with a home computer at some point or another wants to be a writer. As a consequence the fiction market has been flooded with new authors: some good, some bad. But what makes a piece of fiction “bad”? How does the average reader know what’s worthwhile to read and what isn’t?
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How to Write Reviews of Role Playing Game Books
By Flames | December 7, 2004
The purpose of a review is to provide readers with enough information to decide whether they would like to spend their time or money on reading the book, watching the film or, in our case, playing the game. Whether or not the reviewer enjoys or is enthused by the game is of less importance. The reader must come first.
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Horror Plot Devices
By Flames | November 29, 2004
Plenty of articles deal with setting the mood for a horror RPG. As a result, I’m not going to tackle that topic. Instead, I’d like to talk about plot devices that, when in operation at a level of generality above specific mood elements, set the stage for creating a truly horrific RPG.
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Deeper: Getting More from your Character
By Flames | August 7, 2002
Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.
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