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	<title>Flames Rising &#187; Reviews</title>
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	<description>Horror and Dark Fantasy Webzine</description>
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		<copyright>2006-2007 </copyright>
		<managingEditor>flamesrising01@yahoo.com (Flames Rising)</managingEditor>
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		<itunes:summary>Horror and Dark Fantasy Webzine</itunes:summary>
		<itunes:author>Flames Rising</itunes:author>
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			<itunes:name>Flames Rising</itunes:name>
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		<title>Horror Reviews on Flames Rising</title>
		<link>http://www.flamesrising.com/review-list/</link>
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		<pubDate>Tue, 27 Mar 2007 02:02:22 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Flames Rising]]></category>

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		<description><![CDATA[<br/><p>From role-playing games to television series, Flames Rising horror webzine offers hundreds of reviews on products from every world of horror imaginable. We feature nationally-distributed and licensed products like Hellboy, to small press ventures like the game InSpectres from Memento Mori. 

Our philosophy on reviews is simple: we encourage our horror reviewers to channel their inner Poe to write reviews that are easy-to-read and provide you, the horror fan, with the best information possible.

Whether you enjoy <a href="http://www.flamesrising.com/tag/paranormal-romance">paranormal romance</a> or <a href="http://www.flamesrising.com/tag/post-apocalyptic">post-apocalyptic horror</a>, this list has a little something for the monster in all of us. If you would like to be a horror reviewer for Flames Rising, we encourage you to visit our <a href="http://www.flamesrising.com/submission-guidelines" target="_new">submission guidelines</a>. We go out of our way to reward our regular horror reviewers, and encourage you to add your voice to our choir. 

Our reviews are listed in alphabetical order by type of review category (click on the "<b>Read more...</b>" link just below this paragraph). For an alternative means of navigation, feel free to take advantage of the search box on our site to find what you're hunting for.]]></description>
			<content:encoded><![CDATA[<div class="announcement_post"><br/><p>
<p>From role-playing games to television series, Flames Rising horror webzine offers hundreds of reviews on products from every world of horror imaginable. We feature nationally-distributed and licensed products like Hellboy, to small press ventures like the game InSpectres from Memento Mori. </p>
<p>Our philosophy on reviews is simple: we encourage our horror reviewers to channel their inner Poe to write reviews that are easy-to-read and provide you, the horror fan, with the best information possible.</p>
<p>Whether you enjoy <a href="http://www.flamesrising.com/tag/paranormal-romance">paranormal romance</a> or <a href="http://www.flamesrising.com/tag/post-apocalyptic">post-apocalyptic horror</a>, this list has a little something for the monster in all of us. If you would like to be a horror reviewer for Flames Rising, we encourage you to visit our <a href="http://www.flamesrising.com/submission-guidelines" target="_new">submission guidelines</a>. We go out of our way to reward our regular horror reviewers, and encourage you to add your voice to our choir. </p>
<p>Our reviews are listed in alphabetical order by type of review category. For an alternative means of navigation, feel free to take advantage of the search box on our site to find what you&#8217;re hunting for.</p>
<p><b>Comic Book/Graphic Novel Reviews:</b></p>
<p><a href="http://www.flamesrising.com/first-death-review">Anita Blake: The First Death</a> (Marvel Comics)<br />
<a href="http://www.flamesrising.com/axiom-man-magic-review">Axiom Man: Of Magic and Men</a> (Coscom Entertainment)<br />
<a href="http://www.flamesrising.com/christine-feehan-dark-hunger-manga-review">Dark Hunger</a> (Del Rey)<br />
<a href="http://www.flamesrising.com/death-walks-streets-review">Death Walks the Streets 0</a> (Scream Factory)<br />
<a href="http://www.flamesrising.com/jim-butchers-dresden-files-comic-review">Dresden Files Comics</a> (Dabel Bros.)<br />
<a href="http://www.flamesrising.com/fall-of-cthulhu-fugue-revie">Fall of Cthulhu: The Fugue</a> (Boom! Studios)<br />
<a href="http://www.flamesrising.com/hackslash-omnibus-graphic-novel-review">Hack/Slash Omnibus</a> (Devil&#8217;s Due)<br />
<a href="http://www.flamesrising.com/lovecraft-graphic-novel-review">Lovecraft</a> (Vertigo)<br />
<a href="http://www.flamesrising.com/review-of-ramayan-3392a">Ramayan 3392 AD</a> (Virgin Comics)<br />
<a href="http://www.flamesrising.com/razor-kid-comic-book-review">Razor Kid</a> (Marcus Almand)<br />
<a href="http://www.flamesrising.com/shadowgirls-comic-book-review">Shadowgirls</a> (Rodriguez &#038; Reynolds)<br />
<a href="http://www.flamesrising.com/welcome-to-the-jungle-review">Welcome to the Jungle</a> (Dabel Bros)<br />
<a href="http://www.flamesrising.com/witchblade-firstborn-review">Witchblade Volume 5: Firstborn</a> (Top Cow Entertainment)</p>
<p><b>Fiction Reviews:</b></p>
<p><a href="http://www.flamesrising.com/13-bullets-review">13 Bullets</a> (David Wellington)<br />
<a href="http://www.flamesrising.com/goa-accursed-review">Accursed (Ghosts of Albion)</a> (Amber Benson &#038; Christopher Golden)<br />
<a href="http://www.flamesrising.com/anansi-boys-book-review">Anansi Boys</a> (Neil Gaiman)<br />
<a href="http://www.flamesrising.com/bites-the-dust-review">Another One Bites the Dust</a> (Jennifer Rardin)<br />
<a href="http://www.flamesrising.com/armageddons-children-review">Armageddons Children</a> (Terry Brooks)<br />
<a href="http://www.flamesrising.com/armed-and-magical-review">Armed &#038; Magical</a> (Lisa Shearin)<br />
<a href="http://www.flamesrising.com/awaken-me-darkly-fiction-review">Awaken Me Darkly</a> (Gina Showalter)<br />
<a href="http://www.flamesrising.com/battle-royale-review">Battle Royale</a> (Tokyo Pop)<br />
<a href="http://www.flamesrising.com/bestial-review">Bestial</a> (William Carl)<br />
<a href="http://www.flamesrising.com/bitten-review">Bitten</a> (Kelley Armstrong)<br />
<a href="http://www.flamesrising.com/biting-bullet-review">Biting the Bullet</a> (Jennifer Rardin)<br />
<a href="http://www.flamesrising.com/bled-dry-review">Bled Dry</a> (Erin McCarthy)<br />
<a href="http://www.flamesrising.com/blood-in-blood-out">Blood In, Blood Out</a> (Lucien Soulban)<br />
<a href="http://www.flamesrising.com/blood-noir-review">Blood Noir (Anita Blake)</a> (Laurell K. Hamilton)<br />
<a href="http://www.flamesrising.com/blood-price-review">Blood Price</a> (Tanya Huff)<br />
<a href="http://www.flamesrising.com/book-of-nod-fiction-review">Book of Nod</a> (Sam Chupp)<br />
<a href="http://www.flamesrising.com/burning-fiction-review">Burning</a> (Bentley Little)<br />
<a href="http://www.flamesrising.com/buffy-chaos-bleeds-review">Chaos Bleeds (Buffy)</a> (James Moore)<br />
<a href="http://www.flamesrising.com/chosen-sin-review">Chosen Sin</a> (Anya Bast)<br />
<a href="http://www.flamesrising.com/saints-madmen-review">City of Saints and Madmen</a> (Jeff Vandermeer)<br />
<a href="http://www.flamesrising.com/claimed-by-shadow-fiction-review">Claimed by Shadow</a> (Karen Chance)<br />
<a href="http://www.flamesrising.com/countdown-review">Countdown</a> (Michelle Maddox)<br />
<a href="http://www.flamesrising.com/dead-girls-dance-review">Dead Girls Dance (Morganville Vampires)</a> (Rachel Caine)<br />
<a href="http://www.flamesrising.com/dead-to-me-review">Dead to Me</a> (Anton Strout)<br />
<a href="http://www.flamesrising.com/definitely-dead-review">Definitely Dead</a> (Charlaine Harris)<br />
<a href="http://www.flamesrising.com/departure-review">Departure</a> (Alana Abbott)<br />
<a href="http://www.flamesrising.com/down-the-road-review">Down the Road</a> (Bowie Ibarra)<br />
<a href="http://www.flamesrising.com/down-the-road-on-the-last-day-review">Down the Road: On the Last Day</a> (Bowie Ibarra)<br />
<a href="http://www.flamesrising.com/dragon-champion-review">Dragon Champion</a> (E.E. Knight)<br />
<a href="http://www.flamesrising.com/dragon-mangroves-review">Dragon of the Mangroves</a> (Yasuyuki Kasai)<br />
<a href="http://www.flamesrising.com/dreaming-void-review">Dreaming Void</a> (Peter F. Hamilton)<br />
<a href="http://www.flamesrising.com/dying-to-live-review">Dying to Live</a> (Kim Paffenroth)<br />
<a href="http://www.flamesrising.com/eat-the-dark-review">Eat the Dark</a> (Joe Schreiber)<br />
<a href="http://www.flamesrising.com/electric-church-review">Electric Church</a> (Jeff Somers)<br />
<a href="http://www.flamesrising.com/elves-of-cintra-fiction-review">Elves of Cintara</a> (Terry Brooks)<br />
<a href="http://www.flamesrising.com/empire-review">Empire</a> (David Dunwoody)<br />
<a href="http://www.flamesrising.com/end-of-heroes-review">End of Heroes</a> (Kevin J. Herbst)<br />
<a href="http://www.flamesrising.com/eryn-fiction-review">Eryn</a> (Keri Arthur)<br />
<a href="http://www.flamesrising.com/este-review">Every Sigh, the End</a> (Jason S. Hornsby)<br />
<a href="http://www.flamesrising.com/false-gods-review">False Gods</a> (Graham MacNeill)<br />
<a href="http://www.flamesrising.com/feast-of-fools-review">Feast of Fools (Morganville Vampires)</a> (Rachel Caine)<br />
<a href="http://www.flamesrising.com/from-dead-to-worse-review">From Dead to Worse</a> (Charlaine Harris)<br />
<a href="http://www.flamesrising.com/dark-ages-gangrel-review">Gangrel (Dark Ages)</a> (Tim Waggoner)<br />
<a href="http://www.flamesrising.com/gehenna-the-final-night">Gehenna: the Final Night</a> (Ari Marmell)<br />
<a href="http://www.flamesrising.com/gypsy-morph-review">Gypsy Morph</a> (Terry Brooks)<br />
<a href="http://www.flamesrising.com/halfway-grave-review">Halfway to the Grave</a> (Jeaniene Frost)<br />
<a href="http://www.flamesrising.com/happy-hour-damned-review">Happy Hour of the Damned</a> (Mark Henry)<br />
<a href="http://www.flamesrising.com/hhotd-review">Happy Hour of the Damned</a> (Mark Henry)<br />
<a href="http://www.flamesrising.com/deathly-hollows-review">Harry Potter and the Deathly Hollows</a> (J.K. Rowling)<br />
<a href="http://www.flamesrising.com/angel-haunted-book-review">Haunted (Angel)</a> (Jeff Mariotte)<br />
<a href="http://www.flamesrising.com/hell-to-pay-review">Hell to Pay</a> (Simon Green)<br />
<a href="http://www.flamesrising.com/hells-belles-review">Hell&#8217;s Belles</a> (Jackie Kessler)<br />
<a href="http://www.flamesrising.com/hell-week-fiction-review">Hell Week</a> (Rosemary Clement-Moore)<br />
<a href="http://www.flamesrising.com/heralds-of-the-storm-fiction-review">Heralds of the Storm</a> (Andrew Bates)<br />
<a href="http://www.flamesrising.com/templar-chronicles-the-heretic">Heretic (Templar Chronicles)</a> (Joe Nassissie)<br />
<a href="http://www.flamesrising.com/heroes-adrift-review">Heroes Adrift</a> (Moira J. Moore)<br />
<a href="http://www.flamesrising.com/hidden-review">Hidden</a> (Eve Kenin)<br />
<a href="http://www.flamesrising.com/historian-review">Historian</a> (Elizabeth Kostova)<br />
<a href="http://www.flamesrising.com/horus-rising-review">Horus Rising</a> (Dan Abnett)<br />
<a href="http://www.flamesrising.com/host-review">Host</a> (Stephenie Meyer)<br />
<a href="http://www.flamesrising.com/house-of-leaves-review">House of Leaves</a> (Mark Z. Danielewski)<br />
<a href="http://www.flamesrising.com/a-hunger-like-fire-book-review">A Hunger Like Fire</a> (Greg Stolze)<br />
<a href="http://www.flamesrising.com/ill-wind-review">Ill Wind</a> (Rachel Caine)<br />
<a href="http://www.flamesrising.com/into-the-reach-review">Into the Reach</a> (Alana Abbott)<br />
<a href="http://www.flamesrising.com/iron-angel-review">Iron Angel</a> (Alan Campbell)<br />
<a href="http://www.flamesrising.com/ironside-a-modern-faerys-tale-book-review">Ironside</a> (Holly Black)<br />
<a href="http://www.flamesrising.com/key-to-conflict-review">Key to Conflict</a> (Talia Gryphon)<br />
<a href="http://www.flamesrising.com/kitty-and-the-midnight-hour-review">Kitty and the Midnight Hour</a> (Carrie Vaughn)<br />
<a href="http://www.flamesrising.com/knights-cornerstone-review">Knights of the Cornerstone</a> (James P. Blaylock)<br />
<a href="http://www.flamesrising.com/legends-the-orion-project-review">Legends: the Orion Project</a> (Dav Harnish)<br />
<a href="http://www.flamesrising.com/lies-lamora-red-seas-review">Lies of Locke Lamora &#038; Red Seas Under Red Skies</a> (Scott Lynch)<br />
<a href="http://www.flamesrising.com/magic-bites-fiction-review">Magic Bites</a> (Ilona Andrews)<br />
<a href="http://www.flamesrising.com/magic-burns-review">Magic Burns</a> (Ilona Andrews)<br />
<a href="http://www.flamesrising.com/magic-lost-trouble-found-fiction-review">Magic Lost, Trouble Found</a> (Lisa Shearin)<br />
<a href="http://www.flamesrising.com/tmwtgt-review">Man With the Golden Torc</a> (Simon R. Green)<br />
<a href="http://www.flamesrising.com/mvv-review">Marriage of Virtue &#038; Viciousness</a> (Greg Stolze)<br />
<a href="http://www.flamesrising.com/marriage-of-virtue-and-viciousness">Marriage of Virtue &#038; Viciousness</a> (Greg Stolze)<br />
<a href="http://www.flamesrising.com/midnight-alley-review">Midnight Alley (Morganville Vampires)</a> (Rachel Caine)<br />
<a href="http://www.flamesrising.com/midnight-brunch-fiction-review">Midnight Brunch</a> (Marta Acosta)<br />
<a href="http://www.flamesrising.com/monster-island-review">Monster Island</a> (David Wellington)<br />
<a href="http://www.flamesrising.com/moon-called-fiction-review">Moon Called</a> (Patricia Briggs)<br />
<a href="http://www.flamesrising.com/myth-hunters-review">Myth Hunters</a> (Christopher Golden)<br />
<a href="http://www.flamesrising.com/name-of-the-wind-review">Name of the Wind</a> (Patrick Rothfuss)<br />
<a href="http://www.flamesrising.com/name-of-the-wind-fiction-review">Name of the Wind</a> (Patrick Rothfuss)<br />
<a href="http://www.flamesrising.com/night-child-fiction-review">Night Child</a> (Jes Battis)<br />
<a href="http://www.flamesrising.com/old-mans-war-fiction-review">Old Man&#8217;s War</a> (John Scalzi)<br />
<a href="http://www.flamesrising.com/plague-of-the-dead-review">Plague of the Dead</a> (Z.A. Recht)<br />
<a href="http://www.flamesrising.com/potd2-review">Plague of the Dead 2: Thunder &#038; Ashes</a> (Z.A. Recht)<br />
<a href="http://www.flamesrising.com/prince-of-lies-review">Prince of Lies (Forgotten Realms)</a> (James Lowder)<br />
<a href="http://www.flamesrising.com/prom-dates-hell-review">Prom Dates from Hell</a> (Rosemary Clement-Moore)<br />
<a href="http://www.flamesrising.com/ravens-of-avalon-review">Ravens of Avalon</a> (Diana Paxson)<br />
<a href="http://www.flamesrising.com/reincarnationist-review">Reincarnationist</a> (M. J. Rose)<br />
<a href="http://www.flamesrising.com/scar-night-review">Scar Night</a> (Alan Campbell)<br />
<a href="http://www.flamesrising.com/scent-of-shadows-review">Scent of Shadows</a> (Vicki Pettersson)<br />
<a href="http://www.flamesrising.com/season-of-the-witch-review">Season of the Witch</a> (Natasha Mostert)<br />
<a href="http://www.flamesrising.com/seraphs-review">Seraphs</a> (Faith Hunter)<br />
<a href="http://www.flamesrising.com/serenity-novelization">Serenity</a> (Keith R.A. DeCandido)<br />
<a href="http://www.flamesrising.com/shadowbred-review">Shadowbred (Forgotten Realms)</a> (Paul S. Kemp)<br />
<a href="http://www.flamesrising.com/shadowplay-review">Shadowplay</a> (Tad Williams)<br />
<a href="http://www.flamesrising.com/shield-of-weeping-ghosts-review">Shield of Weeping Ghosts (Forgotten Realms)</a> (James P. Davis)<br />
<a href="http://www.flamesrising.com/small-favor-fiction-review">Small Favor (Dresden Files)</a> (Jim Butcher)<br />
<a href="http://www.flamesrising.com/solstice-wood-review">Solstice Wood</a> (Patricia A. McKillip)<br />
<a href="http://www.flamesrising.com/spook-country-review">Spook Country</a> (William Gibson)<br />
<a href="http://www.flamesrising.com/street-empathy-review">Street: Empathy</a> (Ryan A. Span)<br />
<a href="http://www.flamesrising.com/succubus-blues-review">Succubus Blues</a> (Richelle Mead)<br />
<a href="http://www.flamesrising.com/tantalize-review">Tantalize</a> (Cynthia Leitich Smith)<br />
<a href="http://www.flamesrising.com/taste-of-night-fiction-review">Taste of Night</a> (Vicki Pettersson)<br />
<a href="http://www.flamesrising.com/to-charles-fort-with-love-review">To Charles Fort, With Love</a> (Caitlin R. Keirnan)<br />
<a href="http://www.flamesrising.com/tower-fiction-review">Tower</a> (Simon Clark)<br />
<a href="http://www.flamesrising.com/dark-ages-tremere-novel-review">Tremere (Dark Ages)</a> (Sarah Roark)<br />
<a href="http://www.flamesrising.com/twilight-of-the-dead-review">Twilight of the Dead</a> (Travis Adkins)<br />
<a href="http://www.flamesrising.com/neil-gaimans-two-plays-for-voices-audiobook-review">Two Plays for Voices</a> (Neil Gaiman)<br />
<a href="http://www.flamesrising.com/unleashed-review">Unleashed</a> (Kristopher Reisz)<br />
<a href="http://www.flamesrising.com/vampire-academy-review">Vampire Academy</a> (Richelle Mead)<br />
<a href="http://www.flamesrising.com/angel-haunted-book-review">Way of the Wolf</a> (E.E. Knight)<br />
<a href="http://www.flamesrising.com/white-night-dresden-files-review">White Night (Dresden Files)</a> (Jim Butcher)<br />
<a href="http://www.flamesrising.com/wicked-game-review">Wicked Game</a> (Jeri Smith-Ready)<br />
<a href="http://www.flamesrising.com/witch-blood-review">Witch Blood (Elemental Witches)</a> (Anya Bast)<br />
<a href="http://www.flamesrising.com/witch-fire-review">Witch Fire (Elemental Witches)</a> (Anya Bast)<br />
<a href="http://www.flamesrising.com/witchling-review">Witchling</a> (Yasmine Galenorn)</p>
<p><b>Fiction Anthology/Collections Reviews:</b></p>
<p><a href="http://www.flamesrising.com/blood-lite-fiction-review">Blood Lite</a> (Horror Writer&#8217;s Association)<br />
<a href="http://www.flamesrising.com/vampire-clan-novel-review">Clan Novels (Vampire: the Masquerade</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/complete-conan-review">Complete Chronicles of Conan</a> (Robert E. Howard)<br />
<a href="http://www.flamesrising.com/dark-tyrants-anthology-review">Dark Tyrants</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/dark-theatres-review">Dark Theatres (Delta Green)</a> (Pagan Publishing)<br />
<a href="http://www.flamesrising.com/dead-men-walking-review">Dead Men (and Women) Walking</a> (Bards &#038; Sages)<br />
<a href="http://www.flamesrising.com/for-a-few-dead-guys-more-deadlands-review">For a Few Dead Guys More</a> (Pinnacle Entertainment)<br />
<a href="http://www.flamesrising.com/frontier-cthulhu-review">Frontier Cthulhu</a> (Chaosium)<br />
<a href="http://www.flamesrising.com/haunting-the-dead-review">Haunting the Dead (Orpheus)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/man-made-monsters-review">Man Made Monsters</a> (Mad Marv)<br />
<a href="http://www.flamesrising.com/many-bloody-returns-review">Many Bloody Returns</a> (Charlaine Harris, Toni L. P. Kelner &#8211; Editors)<br />
<a href="http://www.flamesrising.com/three-shades-of-night-review">Three Shades of Night</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/undead2-review">Undead 2:Skin &#038; Bones</a> (Permuted Press)<br />
<a href="http://www.flamesrising.com/undead-flesh-feast-review">Undead 3: Flesh Feast</a> (Permuted Press)<br />
<a href="http://www.flamesrising.com/waking-up-screaming-lovecraft-review">Waking up Screaming</a> (H.P. Lovecraft)</p>
<p><b>Music Reviews:</b></p>
<p><a href="http://www.flamesrising.com/13th-hour-review">13th Hour</a> (Midnight Syndicate)<br />
<a href="http://www.flamesrising.com/blood-of-angels-review">Blood of Angels</a> (Michelle Belanger &#038; Nox Arcana)<br />
<a href="http://www.flamesrising.com/carnival-of-lost-souls-review">Carnival of Lost Souls</a> (Nox Arcana)<br />
<a href="http://www.flamesrising.com/culture-of-unaccountability-music-review">Culture of Unaccountability</a> (Spirit Creek)<br />
<a href="http://www.flamesrising.com/darklore-manor-review">Darklore Manor</a> (Nox Arcana)<br />
<a href="http://www.flamesrising.com/desecrated-ashes-review">Desecrated Ashes</a> (URN)<br />
<a href="http://www.flamesrising.com/fade-to-black-review">Fade to Black</a> (Virgil)<br />
<a href="http://www.flamesrising.com/mythmaker-review">Mythmaker</a> (Skinny Puppy)<br />
<a href="http://www.flamesrising.com/necronomicon-nox-arcana-review">Necronomicon</a> (Nox Arcana)<br />
<a href="http://www.flamesrising.com/out-of-the-ether-review">Out of the Ether</a> (Virgil)</p>
<p><b>Non-Fiction Reviews:</b></p>
<p><a href="http://www.flamesrising.com/magical-creatures-review">Element Encyclopedia of Magical Creatures</a> (John and Caitlin Matthews)<br />
<a href="http://www.flamesrising.com/gothic-tarot-compendium-review">Gothic Tarot Compendium</a> (Joseph Vargo and Joseph Iorillo)<br />
<a href="http://www.flamesrising.com/one-who-walked-alone-review">One Who Walked Alone (Robert E. Howard)</a> (Novalyne Price)<br />
<a href="http://www.flamesrising.com/wisconsin-haunted-locations-review">Wisconsin Road Guide to Haunted Locations</a> (Chad Lewis and Terry Fisk)</p>
<p><b>Other Game Reviews:</b></p>
<p><a href="http://www.flamesrising.com/battlestar-galactica-board-game-review">Battlestar Galactica: Board Game</a> (Fantasy Flight Games)<br />
<a href="http://www.flamesrising.com/draculas-revenge-review">Dracula&#8217;s Revenge</a> (Human Head Studios)<br />
<a href="http://www.flamesrising.com/give-me-the-brain-review">Give Me The Brain!</a> (Cheapass Games)<br />
<a href="http://www.flamesrising.com/gloom-review">Gloom</a> (Atlas Games)<br />
<a href="http://www.flamesrising.com/haunting-house-game-review">Haunting House</a> (Twilight Creations)<br />
<a href="http://www.flamesrising.com/monsters-magnetic-review">Magentic Monsters</a> (Mudpuppy Press)<br />
<a href="http://www.flamesrising.com/munchkin-bites-review">Munchkin Bites</a> (Steve Jackson Games)<br />
<a href="http://www.flamesrising.com/munchkin-bites-2-review">Munchkin Bites 2: Pants Macabre</a> (Steve Jackson Games)<br />
<a href="http://www.flamesrising.com/munchkin-cthulhu-review">Munchkin Cthulhu</a> (Steve Jackson Games)<br />
<a href="http://www.flamesrising.com/welcome-to-the-jungle-review">Reaper Horror Minis</a> (Reaper Miniatures)<br />
<a href="http://www.flamesrising.com/swords-dragons">Swords &#038; Dragons</a> (Emperor’s Choice Games</a><br />
<a href="http://www.flamesrising.com/unspeakable-words-game-review">Unspeakable Words</a> (Playroom Entertainment)<br />
<a href="http://www.flamesrising.com/vampire-dark-influences-review">Vampire: Dark Influences</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/zombie-cinema-game-review">Zombie Cinema</a> (Arkenstone Publishing)<br />
<a href="http://www.flamesrising.com/zombie-fluxx-review">Zombie Fluxx</a> (Looney Labs)<br />
<a href="http://www.flamesrising.com/zombies-review">Zombies!!!</a> (Twilight Creations)<br />
<a href="http://www.flamesrising.com/zombies-game-review">Zombies!!!</a> (Twilight Creations)</p>
<p><b>Role-Playing Game Reviews:</b></p>
<p><a href="http://www.flamesrising.com/astate-role-playing-game-review">a|state</a> (Contested Ground Studios)<br />
<a href="http://www.flamesrising.com/aeternal-legends-review">AEternal Legends</a> (Mob United Media)<br />
<a href="http://www.flamesrising.com/agon-rpg-review">Agon</a> (One Seven Design)<br />
<a href="http://www.flamesrising.com/aletheia-review">Aletheia</a> (Abstract Nova)<br />
<a href="http://www.flamesrising.com/afmbe-review">All Flesh Must Be Eaten</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/afmbe-revised-review">All Flesh Must Be Eaten (Revised)</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/arduin-grimoire-ix-end-war-review">Arduin Grimoire IX: End War</a> (Dave Hargrave)<br />
<a href="http://www.flamesrising.com/army-of-darkness-rpg-review">Army of Darkness</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/blight-elves-rpg-review">Blight Elves</a> (Reality Deviant Publications)<br />
<a href="http://www.flamesrising.com/blood-rpg-review">Blood!</a> (Postmordem Studios)<br />
<a href="http://www.flamesrising.com/blood-and-brains-review">Blood and Brains: The Zombie Hunters Guide</a> (RPGObjects)<br />
<a href="http://www.flamesrising.com/blood-games-review">Blood Games</a> (Flying Mice LLC)<br />
<a href="http://www.flamesrising.com/blood-games-ii-review">Blood Games II</a> (Flying Mice LLC)<br />
<a href="http://www.flamesrising.com/bloodlines-rpg-review">Bloodlines (d20)</a> (12 to Midnight)<br />
<a href="http://www.flamesrising.com/book-of-larp-review">Book of LARP</a> (Interactivities Ink)<br />
<a href="http://www.flamesrising.com/book-of-the-arcane-review">Book of the Arcane</a> (Dark Matter Studios)<br />
<a href="http://www.flamesrising.com/brainwashed-review">Brainwashed (d20)</a> (12 to Midnight)<br />
<a href="http://www.flamesrising.com/buffy-the-vampire-slayer-rpg-review">Buffy: the Vampire Slayer</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/bust-rpg-review">Bust</a> (Cold Blooded Games)<br />
<a href="http://www.flamesrising.com/cadwallon-rpg-review">Cadwallon</a> (Rackham)<br />
<a href="http://www.flamesrising.com/call-of-cthulhu-6th-edition-rpg-review">Call of Cthulhu (6th Edition)</a> (Chaosium)<br />
<a href="http://www.flamesrising.com/chaos-university-rpg">Chaos University</a> (FireWater Pro)<br />
<a href="http://www.flamesrising.com/changeling-the-lost-review">Changeling: the Lost</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/chicago-workings-review">Chicago Workings (World of Darkness)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/chronicles-of-ramlar-rpg-review">Chronicles of Ramlar</a> (Whitesilver Publishing)<br />
<a href="http://www.flamesrising.com/cj-carrellas-witchcraft-review">CJ Carella&#8217;s Witchcraft</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/cold-hard-world-dead-inside">Cold, Hard World</a> (Atomic Sock Monkey Press)<br />
<a href="http://www.flamesrising.com/cold-space-review">Cold Space</a> (Flying Mice LLC)<br />
<a href="http://www.flamesrising.com/colonial-gothic-primer-review">Colonial Gothic Primer</a> (Rogue Games Inc.)<br />
<a href="http://www.flamesrising.com/colonial-gothic-rulebook-review">Colonial Gothic Rulebook</a> (Rogue Games Inc.)<br />
<a href="http://www.flamesrising.com/conspiracy-of-shadows">Conspiracy of Shadows</a> (Bob Goat Press)<br />
<a href="http://www.flamesrising.com/creep-chronicle-review">Creep Chronicle</a> (Timeless Games)<br />
<a href="http://www.flamesrising.com/crossroads-of-eternity-rpg-review">Crossroads of Enternity</a> (Arcadiam Games)<br />
<a href="http://www.flamesrising.com/cthulhu-live-larp-review">Cthulhu Live (2nd Edition)</a> (Fantasy Flight Games)<br />
<a href="http://www.flamesrising.com/cthulhu-live-3rd-edition-review">Cthulhu Live (3rd Edition)</a> (Skirmisher)<br />
<a href="http://www.flamesrising.com/cursed-empire-second-edition">Cursed Empire (2nd Edition)</a> (Spartans Unleashed)<br />
<a href="http://www.flamesrising.com/cursed-empire-rpg-review">Cursed Empire (2nd Edition)</a> (Spartans Unleashed)<br />
<a href="http://www.flamesrising.com/dark-ages-inquisitor-review">Dark Ages: Inquisitor</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/dark-heresy-review">Dark Heresy (Warhammer)</a> (Black Library)<br />
<a href="http://www.flamesrising.com/daughter-of-nexus-rpg-review">Daughter of Nexus (Exalted)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/dead-inside-rpg-review">Dead Inside</a> (Atomic Sock Monkey Press)<br />
<a href="http://www.flamesrising.com/dead-of-night-rpg-review">Dead of Night</a> (Steampower Publishing)<br />
<a href="http://www.flamesrising.com/dog-town-rpg-review">Dog Town Core Rules</a> (Cold Blooded Games)<br />
<a href="http://www.flamesrising.com/donars-hammer-godlike-rpg-review">Donar&#8217;s Hammer</a> (Arc Dream)<br />
<a href="http://www.flamesrising.com/dlym-rpg-review">Don&#8217;t Lose Your Mind</a> (Evil Hat Productions)<br />
<a href="http://www.flamesrising.com/dont-rest-your-head-rpg-review">Don&#8217;t Rest Your Head</a> (Evil Hat Productions)<br />
<a href="http://www.flamesrising.com/dragonmech-rpg-review">DragonMech</a> (Goodman Games)<br />
<a href="http://www.flamesrising.com/dread-rpg-review">Dread: The First Book of Pandemonium</a> (Neoplastic Press)<br />
<a href="http://www.flamesrising.com/dread-fbop-review">Dread: The First Book of Pandemonium</a> (Neoplastic Press)<br />
<a href="http://www.flamesrising.com/dungeon-bash-review">Dungeon Bash</a> (Other Game Company)<br />
<a href="http://www.flamesrising.com/dnd-4th-edition-review">Dungeons &#038; Dragons 4th Edtion</a> (Wizards of the Coast)<br />
<a href="http://www.flamesrising.com/dungeons-and-zombies-review">Dungeons &#038; Zombies</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/epic-role-playing-rules-manual">Epic Role Playing</a> (Dark Matter Studios)<br />
<a href="http://www.flamesrising.com/epic-role-playing-bestiary-review">Epic Role Playing Bestiary</a> (Dark Matter Studios)<br />
<a href="http://www.flamesrising.com/exalted-rpg-review">Exalted</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/exalted-2nd-edition-review">Exalted (2nd Edition)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/exquisite-replicas-review">Exquisite Replicas</a> (Abstract Nova)<br />
<a href="http://www.flamesrising.com/fae-noir-review">Fae Noir</a> (Green Fairy Games)<br />
<a href="http://www.flamesrising.com/faith-and-fire-larp-review">Faith &#038; Fire</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/forgotten-heroes-review">Forgotten Heroes: Fang, Fist, and Song</a> (Goodman Games)<br />
<a href="http://www.flamesrising.com/ghost-stories-horror-mystery-adventures-review">Ghost Stories</a> (Politically Incorrect Games)<br />
<a href="http://www.flamesrising.com/gilded-cage-vampire-review">Gilded Cage</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/godlike-rpg-review">Godlike</a> (Arc Dream)<br />
<a href="http://www.flamesrising.com/grimm-horizon-d20-review">Grimm (Horizon d20)</a> (Fantasy Flight Games)<br />
<a href="http://www.flamesrising.com/gumshoe-rpg-review">Gumshoe &#8211; Esoterrorists/Fear Itself/Unremitting Horror RPG</a> (Pelgrane Press)<br />
<a href="http://www.flamesrising.com/heroes-horror-review">Heroes of Horror</a> (Wizards of the Coast)<br />
<a href="http://www.flamesrising.com/death-mother-review">Horrors of the Shroud: The Death-Mother</a> (One Bad Egg)<br />
<a href="http://www.flamesrising.com/hunter-sheets-issue-1-rpg-review">Hunter Sheets 1</a> (Cubicle 7 Entertainment)<br />
<a href="http://www.flamesrising.com/in-the-darkness-review">In the Darkness</a> (Morrigan Press)<br />
<a href="http://www.flamesrising.com/initiates-of-the-art-review">Initiates of The Art</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/inquisitors-handbook-review">Inquisitor&#8217;s Handbook</a> (Black Library)<br />
<a href="http://www.flamesrising.com/inside-the-zone-review">Inside the Zone</a> (Apophis Consortium)<br />
<a href="http://www.flamesrising.com/inspectres-review">InSpectres</a> (Memento Mori Theatricks)<br />
<a href="http://www.flamesrising.com/inspectres-rpg-review">InSpectres</a> (Memento Mori Theatricks)<br />
<a href="http://www.flamesrising.com/kult-3rd-edition-review">Kult: Beyond the Veil (3rd Edition)</a> (7th Circle Games)<br />
<a href="http://www.flamesrising.com/laws-of-the-resurrection-review">Laws of the Resurrection</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/legend-of-the-five-rings-3rd-edition-review">Legend of the 5 Rings (3rd Edition)</a> (AEG)<br />
<a href="http://www.flamesrising.com/legends-the-orion-project-review">Legends: the Orion Project</a> (Apophis Consortium)<br />
<a href="http://www.flamesrising.com/libris-mortis-review">Libris Mortis (Dungeons &#038; Dragons)</a> (Wizards of the Coast)<br />
<a href="http://www.flamesrising.com/little-fears-review">Little Fears</a> (Key 20 Publishing)<br />
<a href="http://www.flamesrising.com/lostfinders-guide-to-mire-end-review">Lostfinder&#8217;s Guide to Mire End</a> (Contested Ground Studios)<br />
<a href="http://www.flamesrising.com/exalted-abyssals-review">Manual of Exalted Power: Abyssals</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/mechanical-dream-review">Mechanical Dream</a> (SteamLogic)<br />
<a href="http://www.flamesrising.com/minds-eye-theatre-review">Mind&#8217;s Eye Theatre</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/mountain-witch-review">Mountain Witch</a> (TimFire Publishing)<br />
<a href="http://www.flamesrising.com/my-life-with-master-review">My Life with Master</a> (Half Meme Press)<br />
<a href="http://www.flamesrising.com/myriad-rpg-review">Myriad</a> (Sane Studios)<br />
<a href="http://www.flamesrising.com/mystery-codex-rpg-review">Mystery Codex</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/obsidian-the-age-of-judgement-review">Obsidian: the Age of Judgement (2nd Edition)</a> (Apophis Consortium)<br />
<a href="http://www.flamesrising.com/octane-rpg-review">OctaNe</a> (Memento Mori Theatricks)<br />
<a href="http://www.flamesrising.com/old-man-of-damascus-review">Old Man of Damascus (Cthulhu Live)</a> (Skirmisher Publishing)<br />
<a href="http://www.flamesrising.com/one-of-the-living-review">One of the Living</a> (Eden Studios)<br />
<a href="http://www.flamesrising.com/orbit-review">Orbit</a> (Jeff Diamond)<br />
<a href="http://www.flamesrising.com/orpheus-rpg-review">Orpheus</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/posioncraft-the-dark-art">Posioncraft: The Dark Art</a> (Blue Devil Games)<br />
<a href="http://www.flamesrising.com/promethean-rpg-review">Promethean: the Created</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/prouty-island-a-blood-games-adventure">Prouty Island</a> (Flying Mice LLC)<br />
<a href="http://www.flamesrising.com/qin-the-warring-states-review">Qin: the Warring States</a> (7th Circle Publishing)<br />
<a href="http://www.flamesrising.com/apelord-rpg-review">Races of the Shroud: The Apelord</a> (One Bad Egg)<br />
<a href="http://www.flamesrising.com/esoteric-creature-generator-review">Random Esoteric Creature Generator</a> (Goodman Games)<br />
<a href="http://www.flamesrising.com/rapture-the-second-coming-review">Rapture: The Second Coming (d20)</a> (Holistic Design)<br />
<a href="http://www.flamesrising.com/ravenloft-gazetteer-v-review">Ravenloft Gazetteer V</a> (Sword &#038; Sorcery Studios)<br />
<a href="http://www.flamesrising.com/requiem-for-rome-rpg-review">Requiem for Rome</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/resurrectionists-review">Resurrectionists (Vampire)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/rose-bride-review">Rose-Bride’s Plight (Changeling)</a> (White Wolf Publishing</a><br />
<a href="http://www.flamesrising.com/savage-world-of-solomon-kane-review">Savage World of Solomon Kane</a> (Pinnacle Entertainment)<br />
<a href="http://www.flamesrising.com/schism-rpg-review">Schism</a> (Memento Mori Theatricks)<br />
<a href="http://www.flamesrising.com/scion-tuatha-review">Scion Companion (Part I)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/scion-companion-manifestations-of-ichor-review">Scion Companion (Part II)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/scion-compantion-3-review">Scion Companion (Part III)</a> (White Wolf Publishin)<br />
<a href="http://www.flamesrising.com/scion-hero-review">Scion: Hero</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/sentinels-bible-review">Sentinel&#8217;s Bible</a> (Creative Illusions)<br />
<a href="http://www.flamesrising.com/seventh-seal-rpg-review">Seventh Seal</a> (Creative Illusions)<br />
<a href="http://www.flamesrising.com/the-shab-al-hiri-roach-rpg-review">Shab-al-Hiri Roach</a> (Bully Pulpit Games)<br />
<a href="http://www.flamesrising.com/shining-host-larp-review">Shining Host</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/sla-industries-review">SLA Industries</a> (Cubicle 7 Entertainment)<br />
<a href="http://www.flamesrising.com/sorcerer-review">Sorcerer</a> (Adept Press)<br />
<a href="http://www.flamesrising.com/spellcraft-sorcery-rpg-review">Spellcraft &#038; Sorcery</a> (Elf Lair Games)<br />
<a href="http://www.flamesrising.com/spirit-of-the-century-rpg-review">Spirit of the Century</a> (Evil Hat Productions)<br />
<a href="http://www.flamesrising.com/squeam-3-rpg-review">Squeam 3</a> (Memento Mori Theatricks)<br />
<a href="http://www.flamesrising.com/steamworks-review">Steamworks</a> (12 to Midnight)<br />
<a href="http://www.flamesrising.com/stunning-eldritch-tales-rpg-review">Stunning Eldritch Tales</a> (Pelgrane Press)<br />
<a href="http://www.flamesrising.com/suzerain-review">Suzerain</a> (Talisman Studios)<br />
<a href="http://www.flamesrising.com/thousand-hells-review">Thousand Hells</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/tome-of-horrors-revised-review">Tome of Horrors Revised</a> (Necromancer Games)<br />
<a href="http://www.flamesrising.com/unbidden-game-review">Unbidden</a> (Precis Intermedia)<br />
<a href="http://www.flamesrising.com/vampire-by-gaslight-larp-review">Vampire by Gaslight</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/vampyre-dark-genesis-rpg-review">Vampyre: Dark Genesis</a> (Twisted Chronicles LLC)<br />
<a href="http://www.flamesrising.com/victoriana-2nd-edition-review">Victoriana (2nd Edition)</a> (Cubicle 7 Entertainment)<br />
<a href="http://www.flamesrising.com/wotg-review">Weapons of the Gods</a> (Eos Press)<br />
<a href="http://www.flamesrising.com/what-lurks-beyond">What Lurks Beyond (d20)</a> (Cutter’s Guild Games)<br />
<a href="http://www.flamesrising.com/wod-antagonists-review">World of Darkness: Antagonists</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/wod-ghost-stories-review">World of Darkness: Ghost Stories</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/wod-mysterious-places-review">World of Darkness: Mysterious Places</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/wraeththu">Wraeththu</a> (Immanion Press)<br />
<a href="http://www.flamesrising.com/wraith-2nd-edition-review">Wraith: the Oblivion (2nd Edition)</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/wraith-players-guide-review">Wraith Players Guide</a> (White Wolf Publishing)<br />
<a href="http://www.flamesrising.com/zorcerer-of-zo-rpg-review">Zorcerer of Zo</a> (Atomic Sock Monkey Press)</p>
<p><b>TV Series and Movie Reviews:</b></p>
<p><a href="http://www.flamesrising.com/1408-movie-review">1408</a> (Weinstein Company)<br />
<a href="http://www.flamesrising.com/2001-maniacs">2001 Maniacs</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/28-days-later">28 Days Later</a> (20th Century Fox)<br />
<a href="http://www.flamesrising.com/28-weeks-later-review">28 Weeks Later</a> (20th Century Fox)<br />
<a href="http://www.flamesrising.com/30-days-of-night-movie-review">30 Days of Night</a> (Sony Pictures)<br />
<a href="http://www.flamesrising.com/300-movie-review">300</a> (Warner Home Video)<br />
<a href="http://www.flamesrising.com/4400-season-one-review">4400 (Season One)</a> (Paramount Pictures)<br />
<a href="http://www.flamesrising.com/aliens-vs-predator-movie-review">Aliens vs. Predator</a> (20th Century Fox)<br />
<a href="http://www.flamesrising.com/an-american-haunting-review">An American Haunting</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/batman-dark-knight-review">Batman: The Dark Night</a> (Warner Bros)<br />
<a href="http://www.flamesrising.com/the-beckoning-review">Beckoning</a> (Zan Media)<br />
<a href="http://www.flamesrising.com/beyond-the-wall-of-sleep-film-review">Beyond the Wall of Sleep</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/hellboy-blood-iron-review">Blood &#038; Iron (Hellboy)</a> (Starz / Anchor Bay)<br />
<a href="http://www.flamesrising.com/better-off-undead-review">Better Off Undead</a> (Newbeat/ Head Trauma)<br />
<a href="http://www.flamesrising.com/bloodrayne-review">BloodRayne</a> (Uwe Boll Productions)<br />
<a href="http://www.flamesrising.com/cemetary-gates-movie-review">Cemetary Gates</a> (Kismet / Graveyard)<br />
<a href="http://www.flamesrising.com/cigarette-burns-review">Cigarette Burns</a> (Masters of Horror)<br />
<a href="http://www.flamesrising.com/cloverfield-movie-review">Cloverfield</a> (Paramount Pictures)<br />
<a href="http://www.flamesrising.com/darkness-movie-review">Darkness</a> (Dimension)<br />
<a href="http://www.flamesrising.com/devils-rejects-movie-review">Devil&#8217;s Rejects</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/doctor-strange-movie-review">Doctor Strange</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/dominion-vs-excorcist-the-beginning">Dominion vs. Excorcist: the Beginning</a> (Warner Bros.)<br />
<a href="http://www.flamesrising.com/the-dresden-files-tv-series-review">Dresden Files: The Series</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/final-fantasy-vii-advent-children">Final Fantasy: Advent Children</a> (Sony Pictures)<br />
<a href="http://www.flamesrising.com/fountain-movie-review">Fountain</a> (Warner Bros.)<br />
<a href="http://www.flamesrising.com/grindhouse-movie-review">Grindhouse</a> (Weinstein Company)<br />
<a href="http://www.flamesrising.com/grudge-review">Grudge</a> (Sony Pictures)<br />
<a href="http://www.flamesrising.com/halloween-remake-review">Halloween (Remake)</a> (Weinstein Company)<br />
<a href="http://www.flamesrising.com/hellboy-the-movie-review">Hellboy: the Movie</a> (Columbia Pictures)<br />
<a href="http://www.flamesrising.com/hellboy-golden-army-movie-review">Hellboy II: The Golden Army</a> (Columbia Pictures)<br />
<a href="http://www.flamesrising.com/highlander-movie-review">Highlander</a> (Starz / Anchor Bay)<br />
<a href="http://www.flamesrising.com/hitcher-movie-review">Hitcher</a> (Universal Studios)<br />
<a href="http://www.flamesrising.com/hostel-review">Hostel</a> (Sony Pictures)<br />
<a href="http://www.flamesrising.com/kakurenbo-review">Kakurenbo</a> (Us Manga Corps)<br />
<a href="http://www.flamesrising.com/pans-labyrinth-review">Pan&#8217;s Labyrinth</a> (New Line)<br />
<a href="http://www.flamesrising.com/psycho-movie-review">Psycho</a> (Universal Studios)<br />
<a href="http://www.flamesrising.com/quarantine-movie-review">Quarantine</a> (Screen Gems Pictures)<br />
<a href="http://www.flamesrising.com/ring-2-review">Ring 2</a> (Dreamworks / Universal Studios)<br />
<a href="http://www.flamesrising.com/saw-ii-movie-review">Saw II</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/serenity-movie-review">Serenity</a> (Universal Studios)<br />
<a href="http://www.flamesrising.com/silent-hill-movie-review">Silent Hill</a> (Sony Pictures)<br />
<a href="http://www.flamesrising.com/sin-city-movie-review">Sin City</a> (Dimension)<br />
<a href="http://www.flamesrising.com/v-dvd-review">V (Mini-Series)</a> (Warner)<br />
<a href="http://www.flamesrising.com/vampire-hunter-d-anime-review">Vampire Hunter D</a> (Urban Vision)<br />
<a href="http://www.flamesrising.com/wanted-movie-review">Wanted</a> (Universal Pictures)<br />
<a href="http://www.flamesrising.com/werewolf-hunter-movie-review">Werewolf Hunter</a> (Lions Gate)<br />
<a href="http://www.flamesrising.com/wind-chill-review">Wind Chill</a> (Sony Pictures)</p>
<p><b>Video Game Reviews:</b></p>
<p><a href="http://www.flamesrising.com/assassins-creed-review">Assassin&#8217;s Creed</a> (UBI Soft)<br />
<a href="http://www.flamesrising.com/bioshock-review">Bioshock</a> (2K Games)<br />
<a href="http://www.flamesrising.com/clocktower-3-review">Clocktower 3</a> (Capcom)<br />
<a href="http://www.flamesrising.com/dark-corners-of-the-earth-review">Dark Corners of the Earth (Call of Cthulhu)</a> (Bethesda)<br />
<a href="http://www.flamesrising.com/fistful-of-boomstick-review">Evil Dead: Fistful of Boomstick</a> (THQ)<br />
<a href="http://www.flamesrising.com/mass-effect-review">Mass Effect</a> (BioWare)<br />
<a href="http://www.flamesrising.com/resident-evil-outbreak-review">Resident Evil: Outbreak</a> (Capcom)<br />
<a href="http://www.flamesrising.com/rule-of-rose-review">Rule of Rose</a> (Atlus)</p>
</div>
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		<title>Percy Jackson &amp; the Olympians: The Lightning Thief Movie Review</title>
		<link>http://www.flamesrising.com/percy-jackson-movie-review/</link>
		<comments>http://www.flamesrising.com/percy-jackson-movie-review/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 12:45:14 +0000</pubDate>
		<dc:creator>spikexan</dc:creator>
				<category><![CDATA[TV & Movies]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[ya-fiction]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6349</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/B0032EZC04?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0032EZC04" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51wcLP6H6nL._SL160_.jpg" align="right"></a>I normally tackle book and RPG reviews; however, I thought I’d give a movie a shot. You may be asking yourself why this movie would even make it to a site dedicated to all things horror, but Percy Jackson fits just as easily as, say, Harry Dresden or Mercy Thompson or the many characters from the Kelley Armstrong novels. Urban fantasy is a fantastic genre, despite the fact too many authors seem to be jumping into its waters. <strong>Percy Jackson &#038; the Olympians: the Lightning Thief</strong> may be the longest name for a movie in 2010, but it is a big movie in scope and promise.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/B0032EZC04?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0032EZC04" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51wcLP6H6nL._SL160_.jpg"></a></strong></center>
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<p>I normally tackle book and RPG reviews; however, I thought I’d give a movie a shot. You may be asking yourself why this movie would even make it to a site dedicated to all things horror, but Percy Jackson fits just as easily as, say, Harry Dresden or Mercy Thompson or the many characters from the Kelley Armstrong novels. Urban fantasy is a fantastic genre, despite the fact too many authors seem to be jumping into its waters. <strong>Percy Jackson &#038; the Olympians: the Lightning Thief</strong> may be the longest name for a movie in 2010, but it is a big movie in scope and promise.</p>
<p>I took my family to see this movie on the behalf of my six-year-old son. Frequent bombardments from Nick and Cartoon Network commercials did their job. I expected the movie to be along the caliber of a Ben10 movie, but with more budget. My wife, the trooper, didn’t have any real expectations for it at all. My son was excited though, so I let it be a little contagious, after all, I love Greek myth. I mention all of this going into the review, so you understand its impact.</p>
<p>Percy Jackson (runtime: 118 minutes) is directed by Chris Columbus (who has some experience with the urban fantasy genre through a little series called Harry Potter). It tells the story of Percy, a self-proclaimed “loser” who is diagnosed with a few psychological conditions.</p>
<p>The movie wastes no time throwing Percy into his fate, so we don’t get but a fleeting glimpse of his mundane life (what we see isn’t fun and instills the “loser” belief). Percy remains a good son though, despite his issues with school and his home life.</p>
<p>I’m obviously not going to throw spoiler after spoiler out in this review, so feel free to read with abandon. Let’s tackle the story itself first, so I can avoid those pitfalls. The overall story (the Lightning Thief) isn’t much of a shocker. You’ll see it coming. What did throw me were the identities of a few other players in the movie. For example, Pierce Bronson’s character really comes across like one figure from myth but turns out to be another. The “other” he turns out to be makes much more sense once the rules Zeus passed are explained (a little). The story is quest based as Percy seeks to make an exchange. He takes a cross-country trip with another demi-god and his Protector. The stops along the quest are imaginative as is the overall movie.</p>
<p>For me, this movie has the feel of the first Harry Potter movie. The imagination and playfulness of the setting really comes across beautifully. Be it Hermes wing-endowed Converse sneakers or Columbus’ depiction of Tartarus, the movie looks amazing.</p>
<p>For those who love Greek myth, there will be fewer surprises. When there are surprises, you’ll wonder why. Things that should be present in places just aren’t. My wife and I chalk it up to nobody wanting to spend money on two similar looking monsters. Money is a good enough reason for me.</p>
<p>What about the actors in the movie? Percy is played by Logan Lerman, an established actor who has played in multiple popular films like The Patriot and The Butterfly Effect. He’s a likable kid who transitions from a believable kid ready to start making some bad choices in life to a teenager who realizes he’s part god. He’s good to his mother, but arrogant and cocky towards his enemies. All in all, he acts like I want a demi-god to, so yeah.</p>
<p>Brandon T. Jackson plays Grover, Percy’s Protector. Grover provides the vast majority of comedic relief for the movie and does so without looking too silly. His identity helps with this tremendously.</p>
<p>Alexandra Daddario plays Annabelle, another demi-god (daughter of Athena). She’s part rival and part love interest; however, the dynamic between them proves to be a minor point to the story while being believable. She fills out the main core of characters and keeps pace with the other two.</p>
<p>Since the main players are solid, how did the lesser characters turn out? In all the movie, I only hated the choice for one character. Let me first say that I cannot stand Uma Thurman or, to a lesser degree, Rosario Dawson. Both of these actresses just bore me to tears. Now that I’ve said that, I’ll admit when I’m wrong. Thurman’s Medusa is creepy as all get out while Dawson’s Persephone is a calculating sex kitten who doesn’t care for being kept up six months a year. No, these two actresses didn’t both me at all with this movie. I hated Hades. Steve Coogan, a great actor, portrays Hades as if the God of the Underworld was a roady for the Rolling Stones. Yes, he could switch to a more demonic form, but it wasn’t nearly as impressive once you witnessed the real deal. It’s hard to top Pacino’s Satan in The Devil’s Advocate, but Coogan doesn’t even try that angle. His Hades feels more like Dionysus, but worse.</p>
<p>The quest takes the characters take turns into an American road trip. They have a timeline to follow, so the movie feels a little bit rushed, but not too badly. The end battle is dramatic, but loses some effect by the trailer for the movie. I really don’t need to see the ending to a movie in the trailer so I feel like it will have a happy ending and somehow bring merit to my life. God forbid a movie ends on a destructive note with buildings blowing up and crumbling all over themselves (wait Fight Club did exactly that).</p>
<p>This brings us back to the beginning. My wife enjoyed the movie she knew nothing about. I, a myth nerd, loved this movie and already looked up the books in the series. I need to read the first to see if any of my “missing elements” made it to the book. My son laughed and repeated lines from the movie for the rest of the night. All in all, the movie I didn’t expect to have much more punch than a High School Musical turned out to have quite a kick instead. The fact Columbus and the actors pulled this off while making it a PG movie only doubles my appreciation for it.</p>
<p>One final word. This is one of those flicks that you gotta sit through the credits for a little bit. They don’t kill you by making you sit through the whole thing . . . but don’t rush out to leave.</p>
<p>I’m excited about this movie, which currently holds a 6.1 rating at IMDB. If that were scored by my Dice, it would be three dice. I believe this movie is better than that, so I give it Four Dice out of Five. Hiccups in the story when coupled with a linear overall story and truly sucktastic Hades just take a bit away from it.</p>
<p><i>Review by Todd Cash</i></p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=percy%20jackson&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
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		<title>The Darkness/Pitt #3 Comic Review</title>
		<link>http://www.flamesrising.com/darkness-pitt-3-review/</link>
		<comments>http://www.flamesrising.com/darkness-pitt-3-review/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 12:45:29 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[top cow]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6085</guid>
		<description><![CDATA[<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/03/PTDK003_COVA_stamped.jpg" width="125" align="right">I have to say that of the tie-ins to the Witchblade universe, the title I was least excited about was The Darkness. I'm not really a fan of following around the bad guy, and it seems like Jackie Estacado's whole job, being the Darkness incarnate and the head of a mob family, is all about being the bad guy. So I acknowledge that I wasn't enthusiastic about picking up The Darkness/Pitt #3 when it was sent by the publisher as a pdf download.

I'm happy to say, however, that the series really deserves a chance, in large part due to the balancing act between The Darkness and Pitt, two series that have come together for this continuing crossover.]]></description>
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<ul></ul>
<p>I have to say that of the tie-ins to the Witchblade universe, the title I was least excited about was The Darkness. I&#8217;m not really a fan of following around the bad guy, and it seems like Jackie Estacado&#8217;s whole job, being the Darkness incarnate and the head of a mob family, is all about being the bad guy. So I acknowledge that I wasn&#8217;t enthusiastic about picking up The Darkness/Pitt #3 when it was sent by the publisher as a pdf download.</p>
<p>I&#8217;m happy to say, however, that the series really deserves a chance, in large part due to the balancing act between The Darkness and Pitt, two series that have come together for this continuing crossover. Pitt is a human/alien hybrid accompanied by his human (but psychic) half-brother Timmy, who is only nine years old. As issue #3 begins, Pitt, Timmy, and Jackie are surrounded by a zombie-like horde that only Timmy&#8217;s mind is holding at bay.</p>
<p>Jackie&#8217;s &#8220;voice over&#8221; narration is snarky and fun, more sarcastic than cruel, making me think that his character probably has redeemable qualities (though how that balances out with his being evil incarnate, I&#8217;m not sure). But what really shines in issue #3 is the continual banter &#8212; even when surrounded by danger on all sides &#8212; between Jackie and Pitt. Even better is when Timmy can&#8217;t take it any more and calls them both out on not acting like adults. Timmy seems to be the most powerful of the three characters, as well as the most mature in some ways, which makes him a complete scene stealer. He&#8217;s not too precocious, he&#8217;s just the single character ready to stop everything until everyone can just get along.</p>
<p>Dale Keown, the creator of Pitt and the artist for The Darkness/Pitt cross-over, is as phenomenal as the cover blurb promises. He has a fairly traditional comic-book style, which works very well for the storytelling here, and his attention to detail, particularly in facial expressions and anatomy (even for zombies) really takes the art to a higher level than the run-of-the-mill superhero comic. His panels are at all sorts of angles, but the flow of the story is never interrupted by their non-traditional placement, or the way characters extend beyond them. The dialog by Paul Jenkins also shines, and makes me think that despite my lack of inclination to care about the adventures of Jackie Estacado, I&#8217;d pick up more issues of this title just to follow along with the adventures of Timmy and Pitt. It&#8217;s definitely worth picking up an issue and giving it a try.</p>
<p><i>Review by Alana Abbott</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=22713" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner5.gif"></a></center></p>
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		<title>Manual of Exalted Power: Dragon-Blooded Review</title>
		<link>http://www.flamesrising.com/moep-dragon-blooded-review/</link>
		<comments>http://www.flamesrising.com/moep-dragon-blooded-review/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:45:03 +0000</pubDate>
		<dc:creator>Megan</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[exalted]]></category>
		<category><![CDATA[white-wolf]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5974</guid>
		<description><![CDATA[<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?cPath=403&#038;products_id=12406" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/12406.jpg" width="125" align="right"></a>The <strong>Introduction</strong> sets the scene: for a long time the Dragon-Blooded have ruled Creation (or at least, the Realm of the Scarlet Empire) but now their position is threatened, particularly by the resurgance of the Solar Exalted but also the rise of the deathknights and other disquieting - at least, if you're Dragon-Blooded - events. A rule that seemed certain, fixed, timeless, is now at risk and an all-encompassing war seems likely. Interesting times, as they say... and good if you want to run an exciting game! The purpose of this book is then stated, to present a wealth of further detail about the Dragon-Blooded to enrich that game, whether you want really well-developed rounded adversaries or want to actually play Dragon-Blooded characters. The first part of the book focusses on information about the Scarlet Dynasty - the Great Houses of the Realm - and on those Dragon-Blooded who Exalt outside of that organised structure, then there comes all the rule mechanics you need to create Dragon-Blooded characters, and rounds off with notes on the sort of games in which all this detail will be of benefit.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?cPath=403&#038;products_id=12406" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/12406.jpg"><br />Available at RPGNow.com</a></strong><center>
<ul></ul>
<p>The <strong>Introduction</strong> sets the scene: for a long time the Dragon-Blooded have ruled Creation (or at least, the Realm of the Scarlet Empire) but now their position is threatened, particularly by the resurgance of the Solar Exalted but also the rise of the deathknights and other disquieting &#8211; at least, if you&#8217;re Dragon-Blooded &#8211; events. A rule that seemed certain, fixed, timeless, is now at risk and an all-encompassing war seems likely. Interesting times, as they say&#8230; and good if you want to run an exciting game! The purpose of this book is then stated, to present a wealth of further detail about the Dragon-Blooded to enrich that game, whether you want really well-developed rounded adversaries or want to actually play Dragon-Blooded characters. The first part of the book focusses on information about the Scarlet Dynasty &#8211; the Great Houses of the Realm &#8211; and on those Dragon-Blooded who Exalt outside of that organised structure, then there comes all the rule mechanics you need to create Dragon-Blooded characters, and rounds off with notes on the sort of games in which all this detail will be of benefit.</p>
<p>So, on to <strong>Chapter 1: The Scarlet Dynasty</strong>. This is the powerhouse of the Terrestial Exalted, the core of their rule, peopled by descendants of the soldiers of the most powerful army Creation ever witnessed, even if that was many thousands of years in the past. There&#8217;s still a distinctly military bent to the Dragon-Blooded, and no hesitation about backing up their wishes with brute force. Rulers of the Realm, centred on the Blessed Isle, the Scarlet Dynasty&#8217;s influence is felt far and wide. It&#8217;s a highly-structured society, with even the most powerful individuals operating as cogs within a greater whole. They start young, as the &#8216;normal&#8217; children of the great families are whipped away at birth and educated thoroughly in much of what they&#8217;ll need to know even before they Exalt, usually around their early teens. If they do &#8211; it is common but by no means certain, and if they do not, they at least have an excellent education and maybe a good marriage to survive on although they will forever be viewed as somewhat lacking. There&#8217;s plenty of detail on family life and upbringing here, useful background for those who want to play Dragon-Blooded and interesting, showing how they are moulded from an early age, even if you do not. Once educated, the youngster begins to take his place in his family&#8217;s affairs, although travel through the Realm or military service are equally-respected choices. While Dragon-Blooded are at least as interested in love and sex as anyone else, marriage and procreation are seen as Dynastic duty rather than something done for love. While the practice of sorcery is fairly common and acceptable in society as a whole, sorcerers are often viewed askance and not everyone wants to marry one!</p>
<p>After the discussion of the educational opportunities available to young Dragon-Blooded, the chapter moves on to explore the history of the Scarlet Empire, based around the Scarlet Empress herself and her vast brood of descendants, the Scarlet Dynasty. These form the eleven Great Houses, each with a multitude of family members who live comfortable and opulent lives&#8230; yet not lazy ones. Between them they keep the Empire working, controlling everything from the army and the bureaucracy to banks and businesses, not to mention the Immaculate Order who promulgate religion. Each House is described in turn with information on its leadership, business dealings and other alliances and a few prominent members. For those who enjoy games full of intrigue and political maneuvering, there&#8217;s a wealth of ideas just waiting to come alive in their plotlines. The Houses explored, the next topic is that of &#8216;Lost Eggs&#8217; &#8211; Exaltations that occur in the most unlikely families, ordinary human stock with no dynastic pretensions. To understand them, and why some consider it to be a problem, the early history of the Dragon-Blooded, right back to their origins in the First Age, is discussed. This makes fascinating reading and goes towards explaining many of the Dragon-Blooded views.</p>
<p><strong>Chapter 2: The Outcaste</strong> looks at those &#8216;Lost Eggs&#8217; who Exalt not just outwith the Dynastic Families but somewhere other than on the Blessed Isle. Depending on where they happen to be, they can be adopted or taken in by someone and put on an appropriate path&#8230; or find that they have to discover what it means to be Dragon-Blooded all on their own. Naturally, patrons are rarely altruistic, but survival is better for those who have been taken under someone&#8217;s wing, even if the most common career path is the military in some shape or form. Those who decide to go to the Realm are offered a choice, the Razor (the life of a monk) or the Coin (that of a soldier) in exactly the same way as their counterparts who Exalt on the Blessed Isle but are not adopted by one of the Great Families. Independents can meet a whole range of reactions, from being lionised through being exploited to treated the same as everyone else, although few communities are outright hostile. The text scans around prominent locations, detailing the likely reception and opportunities a Lost Egg might find there &#8211; to gain full benefit from this it&#8217;s helpful if you have access to the Compass of Terrestrial Directions series of books. There is a wealth of detail here, sufficient for detailed background or convoluted plots should you wish your game to take place in these parts.</p>
<p>Descriptions of Terrestial Exalted, both Realm and Outcaste, done, <strong>Chapter 3: Character Creation</strong> deals with the rule mechanics necessary to create your own such characters, or at least those that differ from the creation of Solar Exalts as detailed in the core rulebook. As well as using the material presented earlier to understand just where he fits in to Creation as a whole, it&#8217;s useful to remember the origins of the Terrestial Exalts &#8211; created by the gods as footsoldiers to serve under Celestial Exalted &#8211; and that they rose to their current status by banding together to defeat said Celestials, the best way to do so as on the whole Celestials are stronger. So whatever a particular Dragon-Blooded decides to do, the traits of military expertise and co-operation run strong and deep. You&#8217;ll need to know your character&#8217;s origins as although they all start with the same Attributes, Abilities and Advantages are dependant on where and with whom he grew up.</p>
<p><strong>Chapter 4</strong> continues character creation with a discussion of <strong>Traits</strong> as they apply to Terrestial Exalted characters. While many are the same, or at least similar, to Solar ones there is one very marked difference. A Dragon-Blooded can have the Trait of Breeding, because alone amongst Exalted there is at least some element of genetics involved &#8211; not every child of Exalted parents will Exalt themselves, but they have a far better chance of so doing than any other human. The five Aspects that apply to Dragon-Blooded are also detailed: Air, Earth, Fire, Water and Wood. Following on, Chapter 5 lists Terrestial Charms. They work much the same as Solar ones although by and large they are weaker. They make up for it in verstatility and a capacity for co-operation in Charm use.</p>
<p><strong>Chapter 6</strong> covers <strong>Martial Arts</strong>, a favored means of combat of both monks of the Immaculate Order and more militarily-inclined Terrestials&#8230; not to mention lesser mortals, ordinary humans who can study the basics even if not capable of augmenting them with Charms. The style most learn, at least at first, is based on their Aspect and it is not until that style has been mastered that the keen student of the martial arts can go on to learn others. Each style is described along with its Charms and it would be easy to lose oneself, if so inclined, in a comparative study of these styles and even to contemplate a whole plotline based around the study and mastery of them! (<em>eep &#8211; finish the review first THEN write adventures!</em>)</p>
<p>Finally, <strong>Chapter 7: Storytelling</strong> looks at the particular demands of running a game based around the Dragon-Blooded. While just about any flavour of game is possible, a distinct possibility here is a game full of intrigue, whether it is merely Great Houses seeking temporary advantage or making a major play for the Scarlet Throne itself. Whatever intrigue you settle on, the characters can play a variety of roles as spies and intelligence-gatherers, assassins, diplomatic envoys, politicians and their aides in the Deliberative&#8230; the possibilities are endless! And indeed lots of ideas are presented here, sometimes with an over-reliance on references to TV shows, comics or books that I&#8217;ve never heard about (and insufficient reference to let me track them down quickly!), but on the whole a good array of thoughts to get your creative juices flowing.</p>
<p>If you want to understand the Dragon-Blooded, whether to play a game using them or to enhance the setting in which a more conventional game of Solar Exalteds will occur, this is a fascinating and absorbing read.</p>
<p><i>Review by Megan Robertson</i></p>
<p><center><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=60623" target="_new"><img src="http://www.flamesrising.com/wp-content/uploads/2008/01/InfernalsBanner.gif" width="468""</a></center></p>
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		<title>Supernatural: John Winchester’s Journal Review</title>
		<link>http://www.flamesrising.com/winchesters-journal-review/</link>
		<comments>http://www.flamesrising.com/winchesters-journal-review/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 12:45:27 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[ghost stories]]></category>
		<category><![CDATA[hunters]]></category>
		<category><![CDATA[supernatural]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6321</guid>
		<description><![CDATA[<br/><br /><a href="http://scifi.drivethrustuff.com/product_info.php?products_id=62663" target="_new"><img src="http://scifi.drivethrustuff.com/images/202/62663.jpg" width="125" align="right"></a>You may recall that I’ve received a couple of reviewer books based on the “Supernatural” TV series to shoot my way through (if you don’t recall or you just didn’t know, you can <a href="http://www.flamesrising.com/supernatural-nevermore-review">click here to read</a> all about it.) If you do, then you may also recall that I was disappointed with my first contestant and was concerned that the WB exec’s had sold out with gusto to earn a quick buck on some lame books at the expense of the fans and their beloved show. Well, I’m happy (and relieved) to report that my second foray into the book series was better than the first. But then again, that’s not saying a lot. ]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://scifi.drivethrustuff.com/product_info.php?products_id=62663" target="_new"><img src="http://scifi.drivethrustuff.com/images/202/62663.jpg" width="150"><br />Available at DriveThruSciFi.com</a></strong></center>
<ul></ul>
<p><em>Written by Alex Irvine</em></p>
<p>You may recall that I’ve received a couple of reviewer books based on the “Supernatural” TV series to shoot my way through (if you don’t recall or you just didn’t know, you can <a href="http://www.flamesrising.com/supernatural-nevermore-review">click here to read</a> all about it.) If you do, then you may also recall that I was disappointed with my first contestant and was concerned that the WB exec’s had sold out with gusto to earn a quick buck on some lame books at the expense of the fans and their beloved show. Well, I’m happy (and relieved) to report that my second foray into the book series was better than the first. But then again, that’s not saying a lot. </p>
<p>I was sorta jazzed about reading “thee” coveted journal of papa Winchester. I could imagine all sorts of potential and information that could be contained within these pages. I mean, this journal has been pivotal to the hunky Winchester duo since episode 1; it’s just GOT to have a lot of goods worth reading, right? Am I right? Well, I was sorta right. This book is a mixed mojo bag to be sure. So lets open the bag and see what’s inside, shall we?</p>
<p>The good mojo? There are plenty of references to main events, places and people from the show. While they don’t really add any news insight for the fanatical fans, the casual and newbie fans may find some of the details from John’s point of view interesting. Quite a bit of it was told in a prequel fashion and included some interesting anecdotes about the Winchester boys growing up with their dad and his growing obsession to find and kill the yellow eyed demon. Being told through John, he has sincere moments of realization about how “the family business” has robbed them of a childhood and a place to call home. A hunter’s life is full of driving, research, greasy spoons, hotels and hunting the supernatural. Sure some of this seems obvious, but it was interesting to read all the same.</p>
<p>But what I found even more interesting was the OVERWHELMING amount of random trivia on a variety of religions, alchemy, the occult, demons, monsters, haunted locations, various theologies, methods of protection from evil and more. As a lifelong paranormal enthusiast, an armchair occult historian and a former manager of a ghost hunting group, I’ve come across a lot of occult trivia and information in my life time. And yet I’m still impressed by the amount of obscure details that I’d never heard before that author Alex had dug up and crammed in. For those interested in historical trivia of the paranormal / supernatural, the price for this book is most justified. Nice work on this portion Alex! </p>
<p>(Sigh), and now the bad mojo. First off, there wasn’t enough original material for the diehard fans that would be the most likely peeps to purchase this book. As mentioned before, there’s plenty of info that correlates to events in the show, but the material really didn’t go much farther than this. Throwing salt in the wound, what scraps were added didn’t really feel very “John” like to me. In the show he’s shown as capable, brave, tough as nails and ready to die for his family (which he eventually does.) But in his scribes here, he comes off as haunted by memories and uncertain of his situation and his raising the boys, he’s whiny, and seems to keep wanting to try to escape his past while keeping a single-minded (even obsessive) search for the yellow eyed demon. Why was so much material given on this angle only? And why was he constantly rehashing the same thoughts year after year? Why not include more info on the culture of the hunter’s life? Why not include more on the hunters he worked with?  Why wasn’t there more info on the yellow eyed demon? Why did he believe this guy was a demon and yet he refused to believe in “demons” as much as he did “angels” in the first place?  </p>
<p>The other issue I have with the book is a double edged sword. While I really enjoyed reading into all the supernatural/paranormal trivia and history notes, some of it was presented in a way that didn’t make much sense to me, or it wasn’t explained well enough, or lacked any organization or proper perspective. I understand that this is a journal and you write things in as you go, and that’s fine with me. But if you’re going to note something, you should put them in a sensible context. </p>
<p>For example, the first entries in the year 1991 were two lists, under “DAY” and “NIGHT”. The list goes into a dozen foreign words, and these words are numbered 1 through 12 (coincidentally, later on you’ll read about the theological significance of the number twelve). No explanation or annotation was given as to what these words are used for or where and when they come into play. I read the rest of the book, hoping for some answers as to what this list is about amongst other equally confusing notes, but no such luck. In the end they are worthless notes thrown in as filler, taking space that could have been used for either trivia than made sense of more journal entry opportunities from papa John. </p>
<p>So in the end, I’m not sure who to recommend this book to. This book would have been better serves being split into two books with more information in each. However, for the theology &#038; occultist enthusiast and fans of the supernatural &#038; paranormal who don’t mind digging around a journal to find the random trivia, this one is for you. There’s a LOT of occult material here that’s not easily found and almost seems excessive, and yet it was welcome as these notes were more interesting than the journal entries themselves. It might even be great reference book for the Supernatural RPG game; I’ve never seen the RPG to know what info it contains on the subject so I can’t be sure.</p>
<p>But on the other hand, the lack of original information about the Winchester’s themselves only allows it to be interesting to the casual and new fans looking to learn a little more about the Winchesters and their life growing up with a vengeful minded father. The lack of original material on the characters just screamed wasted opportunity to me. And I’d also be willing to bet my last bag of beef jerky that the casual fan won’t give two hoots about all the trivia I that found so interesting. </p>
<p>So there’s my paltry opinion on this one, it’s a mixed bag that didn’t know if it wanted to be a sourcebook on the occult or a journal about the life of John Winchester. </p>
<p><em>Review by Steven Dawes</em></p>
<p><center><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62273" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/ENWorldAd_SN_468_60.jpg"></a></center></p>
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		<title>Ironborn of Questhaven RPG Review</title>
		<link>http://www.flamesrising.com/ironborn-of-questhaven-review/</link>
		<comments>http://www.flamesrising.com/ironborn-of-questhaven-review/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 12:45:21 +0000</pubDate>
		<dc:creator>Michael Brewer</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[clockwork]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Rite Publishing]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6287</guid>
		<description><![CDATA[<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=68775" target="_new"><img src="http://flamesrising.rpgnow.com/images/2373/68775.jpg" width="125" align="right"></a>Rite Publishing’s <em><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=68775" target="_new">Ironborn of Questhaven</a></em> introduces a Pathfinder RPG compatible race and related mechanics in the vein of the Warforged from 3.5 Eberron and 4<sup>th</sup> Edition Dungeons &#38; Dragons. I was pleasantly surprised at the cohesiveness of the product and only one thing made me frown while reading the 21 page e-book.

I really like the race description as it is told in the first person perspective by the first Ironbound, Firstbuilt. Firstbuilt tells about how his race was born when a great artificer found her assistants lacking, so she built a construct to serve her. Then he, Firstbuilt, created another who also created another and so on.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=68775" target="_new"><img src="http://flamesrising.rpgnow.com/images/2373/68775.jpg" width="175"><br />Available at RPGNow.com</a></strong></center>
<ul></ul>
<p>Rite Publishing’s <em><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=68775" target="_new">Ironborn of Questhaven</a></em> introduces a Pathfinder RPG compatible race and related mechanics in the vein of the Warforged from 3.5 Eberron and 4<sup>th</sup> Edition Dungeons &amp; Dragons. I was pleasantly surprised at the cohesiveness of the product and only one thing made me frown while reading the 21 page e-book.</p>
<p><em>Ironborn of Questhaven</em> was designed by Steven D. Russell and illustrated by Hugo Solis.</p>
<h3><strong>Race Description</strong></h3>
<p>I really like the race description as it is told in the first person perspective by the first Ironbound, Firstbuilt. Firstbuilt tells about how his race was born when a great artificer found her assistants lacking, so she built a construct to serve her. Then he, Firstbuilt, created another who also created another and so on.</p>
<p>I especially like how it plays up the slavery and mistrust angles. The one time I lost my suspension of disbelief is when, while speaking in the first person, Firstbuilt talks about alignment and specifically labels his lineage as “neutral good” (an Ironborn shares the alignment of its creator, which does make for interesting backgrounds and character development, but referring to the game terminology in the first person rubs me wrong).</p>
<p>Each Ironbound can create one more of its kind and so that was how the race procreated until the tomes explaining the process fell into the wrong hands. Since Ironborn share their creator’s ethos, this is how less than respectable Ironborn came to be.</p>
<p>One final interesting note is that all Ironborn have a Burden, which is the role they were created to fulfill. It’s sort of like built-in programming that Ironborn must comply with. Failing to engage in activities related to its burden results in an Ironborn losing control.</p>
<h3><strong>Racial Traits</strong></h3>
<p>The best part about Ironborn is that they provide quite a bit of customization as far as Pathfinder RPG races go. You can choose a straight +2 to Strength or place two bonuses in the Ability Scores of your choice along with a penalty to one other.</p>
<p>You may also choose to be a size other than Medium (Small or Large) by not taking the Secondary Ability from the Ability Package you choose. An Ability Package is a set of two powers that reflect the purpose for which an Ironborn was constructed.</p>
<p>There are 22 packages to choose from. An example package is Combat Virtuoso whose primary ability gives the Ironborn character a +2 to Combat Maneuver rolls (Battle Tactician) and secondary ability allows an Ironborn to use its Combat Maneuver check in place of its Combat Maneuver Defense (Counter Design).</p>
<p>Other traits include rust vulnerability, immortality, natural armor, immunities (sleep &amp; poison), and are able to get by on ¼ of the food and water than normal humanoids require. Since Ironborn are still humanoid (they have organs inside the metal shell), they are able to heal and die normally.</p>
<h3><strong>Additional Mechanics</strong></h3>
<p>The book also packs in a decent amount of supplemental mechanics to give plenty of options for Ironborn players. While I haven’t play-tested any of the mechanics, they appear to be very well written.</p>
<p><em>Constructed Sorcerous Bloodline</em></p>
<p>A bloodline with a progression of powers that enhance animate object spells and grants an Ironborn construct traits (chance to ignore critical hits, spell resistance, and damage reduction). It also allows the Ironborn sorcerer to affect unintelligent constructs with compulsion effects.</p>
<p><em>Ironborn Feats</em></p>
<p>The book provides 10 new Feats, all dealing with Ironborn or constructs. A couple of Feats include Improved Natural Armor and Intricate Joints, which makes an Ironborn character no longer able to be flanked.</p>
<p><em>Clockwork Familiar</em></p>
<p>A wind-up construct version of a base familiar, the clockwork familiar gains hardness and a vulnerability to rust as well as needing to be wound up every day in order to function. It also has some bonus to Craft and Disable Device skills.</p>
<h3><strong>Conclusion</strong></h3>
<p>I really liked the Ironborn of Questhaven book. I think it adds a valuable and interesting race to the Pathfinder RPG game and clocks in under $4 for a PDF. The racial traits and description all meshes nicely together in a cohesive whole, leaving few gaps. It’s customizability is its most important attribute.</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="85" valign="top"><strong>Metric</strong></td>
<td width="48" valign="top"><strong>Score</strong></td>
<td width="505" valign="top"><strong>Details</strong></td>
</tr>
<tr>
<td width="85" valign="top">Mechanics:</td>
<td width="48" valign="top">4.9</td>
<td width="505" valign="top">Great mechanics, well thought out &amp; cohesive, but I wanted more feats&#8230;</td>
</tr>
<tr>
<td width="85" valign="top">Illustration:</td>
<td width="48" valign="top">3.5</td>
<td width="505" valign="top">Consistent but sketchy style. I like Solis&#8217; work, but this piece needed more graphics.</td>
</tr>
<tr>
<td width="85" valign="top">Layout:</td>
<td width="48" valign="top">4.5</td>
<td width="505" valign="top">I prefer landscape format for e-books and hyperlinks; otherwise, solid layout.</td>
</tr>
<tr>
<td width="85" valign="top">Editing:</td>
<td width="48" valign="top">4.9</td>
<td width="505" valign="top">I didn&#8217;t find anything wrong, but that 1st person mention of alignment terminology&#8230;</td>
</tr>
<tr>
<td width="85" valign="top">Value:</td>
<td width="48" valign="top">4.5</td>
<td width="505" valign="top">An interesting take on the construct race and lots of options for $3.75, good deal!</td>
</tr>
</tbody>
</table>
<p><em>Note: Scores are out of a possible 5.0 points.</em></p>
<p><em>Review by Michael Brewer</em></p>
<p><center><a href="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Click" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/new_nobleknight.jpg"></a></center></p>
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		<title>Zero Hunters #1 Comic Review</title>
		<link>http://www.flamesrising.com/zero-hunters-1-review/</link>
		<comments>http://www.flamesrising.com/zero-hunters-1-review/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 12:45:26 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[cinemacomics]]></category>
		<category><![CDATA[drivethrucomics]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6195</guid>
		<description><![CDATA[<br/><br /><a href="http://comics.drivethrustuff.com/product_info.php?manufacturers_id=2218&#038;products_id=50993" target="_new"><img src="http://comics.drivethrustuff.com/images/2218/50993.jpg" width="125" align="right"></a>At first glance this seems like it could be tagged as “The Punisher Meets Blade,” and that's not necessarily a bad thing because there are solid differences that give this comic its own signature stamp, so endless comparisons are not needed. In the first panels we're introduced to William Garrick, a man that's part of a special task force hunting “the things that aren’t human.” But he's also on a personal mission of revenge. The opening gives enough background to get things started before the story moves into a tense and revealing action sequence. 

The protagonist here has a slick “don’t mess with me” attitude and there's a nice mixture of darkness and humor. Some of the dialogue in a few spots is a bit cliché but, because of the fast pace of the story and the composition within the panels, it doesn't detract from enjoyment of the narrative.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://comics.drivethrustuff.com/product_info.php?manufacturers_id=2218&#038;products_id=50993" target="_new"><img src="http://comics.drivethrustuff.com/images/2218/50993.jpg" width="200"><br />Available at DriveThruComics.com</a></strong><center>
<ul></ul>
<p>At first glance this seems like it could be tagged as “The Punisher Meets Blade,” and that&#8217;s not necessarily a bad thing because there are solid differences that give this comic its own signature stamp, so endless comparisons are not needed. In the first panels we&#8217;re introduced to William Garrick, a man that&#8217;s part of a special task force hunting “the things that aren’t human.” But he&#8217;s also on a personal mission of revenge. The opening gives enough background to get things started before the story moves into a tense and revealing action sequence. </p>
<p>The protagonist here has a slick “don’t mess with me” attitude and there&#8217;s a nice mixture of darkness and humor. Some of the dialogue in a few spots is a bit cliché but, because of the fast pace of the story and the composition within the panels, it doesn&#8217;t detract from enjoyment of the narrative. Instead, that seems to serve as more of a tongue-in-cheek wink-wink to the readers that would likely be familiar with other works in this genre. </p>
<p>The artwork is strong; there&#8217;s depth, a feeling of immediacy, and the action sequences as well as the slower panels flow. There&#8217;s a very nice use of page space and also an overall glossy look to the art that gives it that “live” feel. The cover composition foreshadows with artistically detailed and carefully-placed items. I also found that the dialogue bubbles were easy to follow from one speaker to the next and the lettering throughout was solid.</p>
<p>The only negative in the artwork, as far as I could tell, was the drawing of the wife, which comes towards the end of the first issue. In the middle of an important and emotional plot sequence, we&#8217;re greeted with an oddly-drawn human character. This type of thing isn&#8217;t present in any of the other characters previously or subsequently introduced. There&#8217;s no problem with ample attributes—hell, it&#8217;s almost a prerequisite for most female comic book characters, and the next females introduced have the same attributes—but with this particular character the body is so awkward-looking from the chest down that it took me out of the story. Of course, that might not be a problem at all for some readers, heh heh. </p>
<p>Overall, I found that, while it could be stronger (and it appears that it will be from the hints dropped at the end), the plot was interesting enough to make many fans of supernatural/vampire stories want to keep reading. You have a protagonist that readers can identify with and sympathize for, a good antagonist that fits nicely within the created world, and room for further story and character development. The minor characters seem to have solid background stories as well. A lot is revealed about them in simple, quick introductions. Possible subplots are subtly worked in so that they don&#8217;t overshadow the main tale. As the issue goes on, there&#8217;s a nice twist to the storyline that takes it out of the realm of traditional vampire hunter/revenge stories. I think most readers will find it to be a pleasant add-on. It lends an even larger purpose to the character in addition to the initial selling point and also allows room for some very interesting settings and plot lines.</p>
<p>This comic seems like it will continue to deliver a decent read and a visual experience that will be welcomed by many readers.</p>
<p><i>Review by Nancy O. Greene</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=22713" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif" border="0" alt="DriveThruComics.com" title="DriveThruComics.com"></a><center></p>
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		<title>Battle of the Network Zombies Review</title>
		<link>http://www.flamesrising.com/battle-network-zombies-review/</link>
		<comments>http://www.flamesrising.com/battle-network-zombies-review/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 12:45:03 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[mark henry]]></category>
		<category><![CDATA[urban fantasy]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6019</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/0758225261?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0758225261" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51nIrr5ZWgL._SL160_.jpg" align="right"></a>You should, by now, already know about Amanda Feral.(1) The celebutante zombie star of <strong><a href="http://fantasy.drivethrustuff.com/product_info.php?products_id=78260" target="_new">Happy Hour of the Damned</a></strong> and <strong><a href="http://www.amazon.com/gp/product/0758225245?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0758225245" target="_new">Road Trip of the Living Dead</a></strong> is back in action, returning to Seattle's night-life scene, albeit with far less cash than she started with. Like the rest of the world, Amanda's finances are on the rocks, and the only thing that looks like it will save her(2) from the bone-breaking threats of the reapers, to whom she's indebted, is taking a role on a reality show. Amanda's no actress, but playing herself to the camera is something she's perfected.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0758225261?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0758225261" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51nIrr5ZWgL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>You should, by now, already know about Amanda Feral.(1) The celebutante zombie star of <strong><a href="http://fantasy.drivethrustuff.com/product_info.php?products_id=78260" target="_new">Happy Hour of the Damned</a></strong> and <strong><a href="http://www.amazon.com/gp/product/0758225245?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0758225245" target="_new">Road Trip of the Living Dead</a></strong> is back in action, returning to Seattle&#8217;s night-life scene, albeit with far less cash than she started with. Like the rest of the world, Amanda&#8217;s finances are on the rocks, and the only thing that looks like it will save her(2) from the bone-breaking threats of the reapers, to whom she&#8217;s indebted, is taking a role on a reality show. Amanda&#8217;s no actress, but playing herself to the camera is something she&#8217;s perfected. The problem is, she has to work opposite one Johnny Birch, a dirty wood nymph with sexual proclivities to make a yeti gasp. It&#8217;s no wonder someone wants him dead &#8212; Amanda wants to kill him within minutes of meeting him, after all &#8212; but it does put a hamper in the reality show when someone actually does murder the star. Far from being willing to give up, Amanda smells opportunity(3): make the show about solving the murder!</p>
<p>Amanda&#8217;s no detective, but her on-the-rocks boyfriend was a member of the police force before being turned into a werewolf. With his help, and the assistance of Wendy, Gil, and even Ethel (Amanda&#8217;s mother, if the word mother translates to antagonist-for-life), Amanda&#8217;s ready to crack the case wide open, and look good on camera doing it. And there are certainly plenty of excuses to check out the latest hot-spot openings in Seattle&#8217;s undead-scene that help with solving the murder. Right?</p>
<p>Where Road Trip of the Living Dead veered away from the Seattle celebrity scene that made Happy Hour of the Damned such a hook for the rest of the series, Battle of the Network Zombies throws readers right back into the world of zombies, vampires, windigo, fairies, ghosts, sirens, and other bizarre creatures of the night who are all just trying to make a living.(4) Mark Henry includes just as much snark as ever, and his send-up of reality television, both with Amanda&#8217;s show and the short TV Guide like blurbs for other programs at the beginning of each chapter, is dead-on. Better yet, while the novel pokes fun at the whole genre of television programming, it does so in an almost loving way &#8212; obviously, Henry has to have watched plenty of reality television to be able to lampoon it so well.</p>
<p>While we get a full on Agatha Christie style denouement as Amanda solves the case, we sadly don&#8217;t get the villain&#8217;s last monologue to explain why all the chaos happened in the first place. Happily the climax involves as much campy action as the movie Clue, so though I could have used a little additional filling in on why certain characters showed up at the conclusion, the end results are utterly satisfying. Even better, a long appendix at the end gives us a look at adolescent Amanda, just discovering how she can manipulate everyone around her, leading her to become the snarky bitch we all know and love. Amanda Feral and I would never be friends(5), and while she grows and develops as a character in Battle, she remains shallow, self-centered, and utterly hilarious to watch. Here&#8217;s to crossing my fingers that Amanda&#8217;s adventures will continue well after Battle of the Network Zombies!(6)</p>
<p><em>(As the reviewer, I received an e-ARC of this novel for free from the author. I&#8217;ve heard there have been some changes in the final version, so it is possible there are errors in my description.)</em></p>
<p>1) If not, why don&#8217;t you? You&#8217;ve had two years, people!<br />
2) And her fabulous wardrobe.<br />
3) Notably, opportunity smells better than the low-lives that make up most of Amanda&#8217;s meals.<br />
4) Or eat the living. If they&#8217;re a good vintage.<br />
5) You can find her at <strong><a href="http://www.myspace.com/amandaferal" target="_new">Myspace.com/amandaferal</a></strong>.<br />
6) To help make sure Amanda gets further book contracts, consult the Save Amanda Feral campaign at <strong><a href="http://www.markhenry.us" target="_new">www.markhenry.us</a></strong>.</p>
<p><i>Review by Alana Joli Abbott</i></p>
<p><center><a href="http://www.amazon.com/gp/product/1934861006?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1934861006" target="_new"><img src="http://www.permutedpress.com/graphics/hqbanner.gif"></a></center></p>
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		<title>Jason Dark: Ghost Hunter Review</title>
		<link>http://www.flamesrising.com/jason-dark-ghost-hunter-review/</link>
		<comments>http://www.flamesrising.com/jason-dark-ghost-hunter-review/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:45:28 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[drivethruhorror]]></category>
		<category><![CDATA[ghost stories]]></category>
		<category><![CDATA[jason dark]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6285</guid>
		<description><![CDATA[<br/><br /><a href="http://horror.drivethrustuff.com/index.php?manufacturers_id=3103" target="_new"><img src="http://horror.drivethrustuff.com/images/3103/78551.jpg" width="125" align="right"></a>I’ve not experienced “Dime Novels” before. I’ve never really even seen one before, although growing up my mother owned a “collector book” composed of several dime novel reprints that I once looked through. They’re a format that seems to have died out here in the union long ago. It looks like however, that the “Dime Novel” format could be on the verge of a comeback.

My dad happened upon a new gothic horror series while visiting one of his favorite websites and asked me to check it out. Following his queue I did a little homework and indeed I’d discovered a new book series titled “Jason Dark: Ghost Hunter”, a series written in the spirit of the “Dime Novel” format.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://horror.drivethrustuff.com/index.php?manufacturers_id=3103" target="_new"><img src="http://horror.drivethrustuff.com/images/3103/78551.jpg" width="200"><br />Available at DriveThruHorror.com</a></strong></center>
<ul></ul>
<p><em>Series written by Guido Henkel</em></p>
<p>I’ve not experienced “Dime Novels” before. I’ve never really even seen one before, although growing up my mother owned a “collector book” composed of several dime novel reprints that I once looked through. They’re a format that seems to have died out here in the union long ago. It looks like however, that the “Dime Novel” format could be on the verge of a comeback.</p>
<p>My dad happened upon a new gothic horror series while visiting one of his favorite websites and asked me to check it out. Following his queue I did a little homework and indeed I’d discovered a new book series titled “Jason Dark: Ghost Hunter”, a series written in the spirit of the “Dime Novel” format. This initiative brushed my interest with a fine tooth comb and I inquired further with Guido Henkel, the author of this series in progress. Guido turned out to be a really cool guy and was kind enough to send me the first two novels to read and review. </p>
<p>When they came in the mail, I was a little surprised by their physical size. They are about half the size of a comic book with a page count of only sixty four pages each. Again, I’ve not read nor ever held a true “Dime Novel” before, so this was a new experience all around. In a world of large and epic stories taking tons of space on your book shelf, can something this small be entertaining and enjoyable? Can the experience of such a short story be worthwhile? Are these “fun size” stories really fun to read? YOU’D BETTER BELIEVE IT FOLKS! </p>
<p>My first opportunity to sit down and read the first volume came while waiting for my wife, who was having surgery on her sinuses (she’s doing fine, thanks for asking). I had a few hours to kill in the waiting area, which made cracking open Volume I an ideal opportunity. What Jason Dark offers is a fast paced, action packed adventure that reads quickly. It’s not Shakespeare, it’s not Stephen King, nor is it an engrossing mind job of a horror story that mentally beats you violently and senselessly. But you know what? It didn’t have to be. It was just plain fun and easy reading, something that I found surprisingly satisfying! </p>
<p>I don’t recall the last time I was able to sit down to a book and get through it so quickly and have such a lax and fun time doing so! The adventures are told in a dramatic, fast paced and yet simplistic method and the pages just flew by. So my experiment with Volume II was to read it over my lunch hours at work. Its size allowed me to slip it into my back pocket, freeing a hand to allow carrying my drink and lunch bucket without juggling a book in the mix. I finished reading it over two sittings, and again it made for a smooth, fun and easy read. In a way it was a gratifying experience to be able to just read through them at my own pace and not have to worry about remembering all the details that a large and epic story that takes weeks to read over my lunch hours require.  </p>
<p>Then I tried another experiment, I asked my daughter (who turns fifteen next week) to read the two volumes and let know what she thought of them. Guido’s method of telling a horror story (or perhaps its just the way of “The Dime Novel”) is to be direct and matter of fact in the violence and moments of horror. There is no lavishing on the gruesome and disgusting here, making it an ideal read in my opinion for teenage horror fans in training as much as they are for those who don’t enjoy the hardcore horror story. I’m happy to report that my suspicions were correct as my daughter, who’s really into “manga books” right now, was able to enjoy these tales as well. </p>
<p>And what of the protagonist, the “Geisterjäger” Jason Dark? What can I say, I dig this cat! Imagine a setting in the heart of Victorian England and an intellectual character in the vein of a Sherlock Holmes type of hero who hunts and confronts supernatural evil and you’ve got the idea. There are a lot of classic horror elements to these stories and the familiar backdrop makes getting in and out of such a quick story that much easier to enjoy. Volume I has him dealing with demons while Volume II brings on the vampires (in a more “Nosferatu” style of vamp no less). The city of London is depicted in surprising detail and there are some great cameo’s of both historical and literary significance from the time period sprinkled in as well. In short, they are quick stories, but they can offer features that you can discuss with other readers afterwards. </p>
<p>I’ve been enlightened to the world of “Dime Novels” just as much as I’ve been enlighten to the world of Jason Dark. I encourage you to pick up and enjoy these stories as I have, unless that is, your afraid of the dark. You can either purchase the ongoing series in paperback format by visiting <strong><a href="http://www.jasondarkseries.com" target="_new">JasonDarkSeries.com</a></strong> (free shipping no less) or you can collect them in e-book format by visiting <strong><a href="http://horror.drivethrustuff.com/?affiliate_id=22713" target="_new">DriveThruHorror.com</a></strong>.  I happened to notice that the series made the “Staff Favorites” list on the front page of this site. It seems that I’m not the only one who’s been enjoying this new series. </p>
<p><strong>Side Note:</strong> I had the opportunity to sit down and enjoy a phone conversation and interview with series author Guido Henkel. Keep an eye out (or both of them if you prefer) for the interview here on <strong>Flames Rising</strong>. </p>
<p><i>Review by Steven Dawes</i></p>
<p><center><a href="http://horror.drivethrustuff.com/product_info.php?manufacturers_id=256&#038;products_id=76890" target="_new"><img src="http://www.permutedpress.com/graphics/dbdabanner.gif"></a></center></p>
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		<title>Witchblade #131 Comic Review</title>
		<link>http://www.flamesrising.com/witchblade-131-review/</link>
		<comments>http://www.flamesrising.com/witchblade-131-review/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 12:45:39 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[top cow]]></category>
		<category><![CDATA[witchblade]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6021</guid>
		<description><![CDATA[<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade131b.jpg" alt="" title="witchblade131b" width="125" align="right"></a>Back with another overdue review of Witchblade (provided for review by the publisher in pdf format). Usually I don't comment on the alternate covers (many of them have way too much cleavage for me to appreciate), but I have to say that Chris Bachalo's Cover B is brilliant for this issue -- it's an almost Disnified version of Sara wearing very little Witchblade armor, but she's just so cute that her scantily clad bod seems secondary to the hair and earrings being featured. None of the covers are particularly relevant to the content inside in this issue, so the cute factor goes a long way.

Sejic and Marz continue their excellent work in issue #131, which is really a wrap-up to the "War of the Witchblades" story line. Poor Julie's been left out in the cold, not knowing about Sara's secret, paranormal life.]]></description>
			<content:encoded><![CDATA[<br/><p><center><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade131b.jpg" alt="" title="witchblade131b" width="200"></center>
<ul></ul>
<p>Back with another overdue review of Witchblade (provided for review by the publisher in pdf format). Usually I don&#8217;t comment on the alternate covers (many of them have way too much cleavage for me to appreciate), but I have to say that Chris Bachalo&#8217;s Cover B is brilliant for this issue &#8212; it&#8217;s an almost Disnified version of Sara wearing very little Witchblade armor, but she&#8217;s just so cute that her scantily clad bod seems secondary to the hair and earrings being featured. None of the covers are particularly relevant to the content inside in this issue, so the cute factor goes a long way.</p>
<p>Sejic and Marz continue their excellent work in issue #131, which is really a wrap-up to the &#8220;War of the Witchblades&#8221; story line. Poor Julie&#8217;s been left out in the cold, not knowing about Sara&#8217;s secret, paranormal life. Now that she has a chance to talk to Gleason (while both of them try to get baby Hope to cooperate with eating and bathing), he sums up what&#8217;s been going on in the world for the last six issues. Apparently, Sara&#8217;s such a good cop that despite missing shifts and going a little insane during the previous arc, all she&#8217;s facing is a slap on the wrist. As for the consequences of the Witchblade&#8217;s division and restoration &#8212; it looks like Sara may have some work ahead of her keeping the dark side of the balance in check.</p>
<p>Overall, this is a recap issue, and if not for some gorgeous, almost painterly art by Sejic, it would be easily skippable. But from the hilarious joking pout on Julie&#8217;s face on the first page to a beautifully colored circular panel of Sara and Dani on the closing page, Sejic&#8217;s art continues to shine. Having the wrap-up is a handy way for Top Cow to inform readers that Dani and Finch are moving on into their own series (and possibly a relationship) while making it clear that Sara&#8217;s struggle is ongoing. She&#8217;s been changed by falling into Darkness, and even though she&#8217;s back in control, there may be moments when, faced with evil, she&#8217;s tempted to retaliate with her own darkness. Issue #131 isn&#8217;t a must-buy episode in the ongoing saga, but it&#8217;s definitely worth collecting if you&#8217;ve been following the rest of the storyline.</p>
<p><i>Review by Alana Abbott</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner5.gif"></a></center></p>
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		<title>Changes (Dresden Files) Review</title>
		<link>http://www.flamesrising.com/dresden-files-changes-review/</link>
		<comments>http://www.flamesrising.com/dresden-files-changes-review/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:45:37 +0000</pubDate>
		<dc:creator>Monica Valentinelli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[dresden-files]]></category>
		<category><![CDATA[modern-horror]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[occult]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6257</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new"><img  src="https://images-na.ssl-images-amazon.com/images/I/51Edj6RzCVL._SL160_.jpg" align="right"></a>After I got done reading CHANGES by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, "Holy hell." First? There is absolutely no way that I can review this book without spoiling <em>something</em> for someone, so consider this a warning - if you don't want anything spoiled for you, then don't read this review. Second? If you're a fan of the Dresden Files, then this is "the" book for you.

Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the <a href="http://www.jim-butcher.com/books/dresden/12/fullpreview.php" target="_new">first chapter of CHANGES</a> on the author's website.)]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new"><img  src="https://images-na.ssl-images-amazon.com/images/I/51Edj6RzCVL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul>
</ul>
<p>After I got done reading <a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new">CHANGES</a> by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, &#8220;Holy hell.&#8221; First? There is absolutely no way that I can review this book without spoiling <em>something</em> for someone, so consider this a warning &#8211; if you don&#8217;t want anything spoiled for you, then don&#8217;t read this review. Second? If you&#8217;re a fan of the Dresden Files, then this is &#8220;the&#8221; book for you.</p>
<p>Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the <a href="http://www.jim-butcher.com/books/dresden/12/fullpreview.php" target="_new">first chapter of CHANGES</a> on the author&#8217;s website.) Harry Dresden has a <em>kid</em> and she&#8217;s seven or eight years old? (Has it been that long since we&#8217;ve started reading the series? Are we THAT old?) Harry wastes no time delving into the darker regions of his soul to rescue his little girl, one that he&#8217;s never met. His sense of chivalry kicks into overdrive and along the way he gets badly maimed, makes some questionable decisions, turns over a lot of stones, and enlists the help of several other characters. </p>
<p>If you&#8217;re expecting a direct sequel to <a href="http://www.amazon.com/gp/product/0451462815?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0451462815" target="_new">TURN COAT</a>, this is not it. <a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new">CHANGES</a> is, in many ways, a fulcrum for a lot of the other previous books in the series, because it ties together several characters and settings from the previous books as a result of Harry&#8217;s incredibly single-minded goal. He <em>will</em> save his daughter, even if it means that he might lose his own life in the process. </p>
<p>CHANGES is an incredibly fast read and, in my opinion, is the best-written of the series. The hits just keep on coming and coming and coming. There were a few places where I couldn&#8217;t quite follow the logic or the slower explanation bits, but you have to remember that I read really fast &#8212; especially when every chapter ends on a cliffhanger and you need to know what happens next. To say that there are a lot of &#8220;changes&#8221; is kind of an understatement &#8212; Dresden isn&#8217;t the only character that shifts in this book. </p>
<p>Part of the appeal to the plot, is that there isn&#8217;t a lot of time to sit around and have a meaningful discussion about what to do or even &#8212; the morality &#8212; of what they&#8217;re about to do. There are moments where Harry confronts Susan about her poor decision not to tell him about his kid, and there is definitely still tension between the two. It&#8217;s interesting to see how the Red Court takes advantage of their feelings for each other, because as far as vampires go &#8212; they&#8217;re pretty damn evil.</p>
<p>Again, there&#8217;s really nothing more that I can say without spoiling what happens for you, because there are a lot of surprises in CHANGES. (Though, I will say I enjoyed Vadderung immensely.) I imagine a lot of fans will be screaming, yelling and/or crying after they read this book, because CHANGES doesn&#8217;t pull any punches. It ends on a rather &#8220;big&#8221; cliffhanger &#8212; probably the &#8220;biggest&#8221; cliffhanger to date. With eight books in the series left to go, it sucks that we&#8217;ll just have to wait to see what happens next.</p>
<p><i>Review by Monica Valentinelli</i></p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=jim%20butcher&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
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		<title>Imperial Gazetteer RPG Review</title>
		<link>http://www.flamesrising.com/imperial-gazaetteer-review/</link>
		<comments>http://www.flamesrising.com/imperial-gazaetteer-review/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:06:25 +0000</pubDate>
		<dc:creator>Billzilla</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[Open Design]]></category>
		<category><![CDATA[undead]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6115</guid>
		<description><![CDATA[<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65193" target="_new"><img src="http://flamesrising.rpgnow.com/images/2189/65193.jpg" width="125" align="right"></a>A number of entities have carved a successful niche for themselves creating support products for D&#038;D. One of these, Open Design LLC, operates under an interesting model; direct patronage. They produce material, in part or in full, based on what their sponsors wish to see and are willing to finance. One of their more recent products, the Imperial Gazetteer, describes the region containing the Principality of Morgau and Doresh. This realm was once like any other, but is currently controlled by vampires and ghouls. As one might expect, most of the adversaries presented within are of considerable power; this region is not one on which 1st level characters could expect cut their teeth, by any means.

The book begins with a brief introduction to the subject material by co-author Wolfgang Baur. The first chapter details the history of the principality, giving a brief overview of less recent events while covering more current history a bit more closely.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65193&#038;affiliate_id=22713" target="_new"><img src="http://flamesrising.rpgnow.com/images/2189/65193.jpg" width="175"><br />Available at RPGNow.com</a></strong></center>
<ul></ul>
<p>A number of entities have carved a successful niche for themselves creating support products for D&#038;D. One of these, Open Design LLC, operates under an interesting model; direct patronage. They produce material, in part or in full, based on what their sponsors wish to see and are willing to finance. One of their more recent products, the Imperial Gazetteer, describes the region containing the Principality of Morgau and Doresh. This realm was once like any other, but is currently controlled by vampires and ghouls. As one might expect, most of the adversaries presented within are of considerable power; this region is not one on which 1st level characters could expect cut their teeth, by any means.</p>
<p>The book begins with a brief introduction to the subject material by co-author Wolfgang Baur. The first chapter details the history of the principality, giving a brief overview of less recent events while covering more current history a bit more closely. Crisp summaries of a few notable personages PC are likely to encounter in the region are included here, as well as information on a new race, the Darakhul, ghouls who have tamed their more bestial side with logic and reason. The chapter closes by covering the geography of the area &#8212; including thumbnail sketches of its major cities &#8212; religious cults, and aspects of daily life such as trade and commerce.</p>
<p>The second chapter covers the under-empire: the Ghoul Imperium. Run by the Darakhul who are ambitious, intelligent, and wield powerful necromantic magic, this under-empire exists in a kind of détente with the vampires controlling the surface; neither wants the other to gain enough power to hold sway, yet both recognize the threat from clerics and paladins of the outside world, so co-operation between the two realms is less grudging than one might expect. Here, too, trade is important; PCs who think on their feet might offer to trade surface items here for something more scarce on the sunlit world; unusual creatures, strange compounds and elixirs and foreign fungi and plants are all to be had in the markets of the Ghoul Imperium – if the price is right.</p>
<p>Chapter three covers locations to be found outside the sphere of influence of the Ghouls, the deeper, wilder regions of the underdark. This chapter more than any other is presented as a dungeon delve; by the less organized nature of the region, it offers greater opportunity for carnage with fewer direct consequences. Chapter four details the Darakhul city known as Darakhan, the City of White. Chapter five is predominantly given over to stat-blocs of the various creatures and adversaries found elsewhere.</p>
<p>What I liked about this book was its refusal to offer itself up for slaughter. The vampire and ghoul empires are well organized, intelligent and thoroughly capable of defending themselves from any band of outsiders short of a large army. They are presented more as a region to explore and with whom to trade, possibly also as a rest-stop on the way to the wilder, more delve-prone areas beyond these civilizations. I was also impressed with the amount of work put into the economies and ecologies of the regions presented; it’s clear they are intended not as simple targets to be plundered, but a source of much wonder, fear and adventure in any campaign. While the most common encounter will be a member of the undead, other creatures are numerous and potent threats that provide variety and prevent the PCs from complacency.</p>
<p>The area where I found this book wanting was the lack of any introduction to the world at large. The Principality and under-realm presented are perfectly adaptable to any campaign, and this is a point of strength for the book; I found myself wanting to know more about the entire world from which this gem was plucked – how the pieces of the larger puzzle fit together, as it were. While such information (or lack of same) does not detract in any way from the quality of the work as presented – and in fact may be a conscious choice on the part of creators Wolfgang Baur and Scott Gable &#8211; I can’t help but feel the Open Design team is missing an opportunity to reach a larger audience by making more information about other aspects of their setting readily accessible within the pages of this book – as an appendix, or an introduction. </p>
<p>The Patronage model, under which Open Design tends to operate, is similar to the way great works of art were funded in the Middle Ages and even up to the present day: The team offers an idea of work they’re interested in producing; those who wish to see that work completed are invited to subscribe to the project financially to ensure its success. It this way the publishers face far less risk in producing material that inspires them; at the same time the reach of such product isn’t as extensive as it could be under other production models. Regardless, the Patronage model has sparked admiration and renewed interest – so much so that Wolfgang Baur and the Open Design Team were recipients of the 2008 Diana Jones Award for Excellence in Gaming. http://www.dianajonesaward.org/about.html</p>
<p>At $15.95 for print version or $9.95 for a PDF, Imperial Gazetteer is an intriguing piece of work. A welcome addition to any campaign where the players are more interested in role-playing than smash and grab tactics, it will reward such players with plenty of wonder, intrigue and exhilarating experiences. It reminds me of the feeling I used to get playing D&#038;D when it was still a new experience for me; around any corner could be mounds of treasure or perils to curdle the blood. I’m pleased to have that sense of wonder return for all of us in the form of Imperial Gazetteer: The Principality of Morgau and Doresh.</p>
<p><i>Review by Bill Bodden</i></p>
<p><a href="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Click" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/new_nobleknight.jpg"></a></p>
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		<title>The Stepsister&#8217;s Scheme Review</title>
		<link>http://www.flamesrising.com/stepsisters-scheme-review/</link>
		<comments>http://www.flamesrising.com/stepsisters-scheme-review/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:22:56 +0000</pubDate>
		<dc:creator>Monica Valentinelli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[fairy tales]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[jim c hines]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6030</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/0756405327?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405327" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51-IV1CKC-L._SL160_.jpg" align="right"></a>On the front cover of my copy of THE STEPSISTER'S SCHEME, there's a quote. The quote reads: 

<blockquote>"These princesses will give Charlie's Angels' a serious run for their money, and leave 'em in the dust." -- Esther Fresner, author of <em>Nobody's Princess</em>.</blockquote>

Immediately, that quote set my expectations that THE STEPSISTER'S SCHEME was going to be a so-called fantasy "popcorn read." That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn't judge a book by its cover? Yeah, guilty as charged.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0756405327?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405327" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51-IV1CKC-L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>On the front cover of my copy of THE STEPSISTER&#8217;S SCHEME, there&#8217;s a quote. The quote reads: </p>
<blockquote><p>&#8220;These princesses will give Charlie&#8217;s Angels&#8217; a serious run for their money, and leave &#8216;em in the dust.&#8221; &#8212; Esther Fresner, author of <em>Nobody&#8217;s Princess</em>.</p></blockquote>
<p>Immediately, that quote set my expectations that THE STEPSISTER&#8217;S SCHEME was going to be a so-called fantasy &#8220;popcorn read.&#8221; That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn&#8217;t judge a book by its cover? Yeah, guilty as charged.</p>
<p>While there is plenty of action and adventure in THE STEPSISTER&#8217;S SCHEME, it is not a straight-up &#8220;popcorn read.&#8221; The series is a re-imagining of classic fairy tale characters from a more realistic (and in some cases, truly terrifying) perspective. Each princess has a &#8220;real&#8221; name and a very, realistic identity that adds to her character. Part of that identity, is the &#8220;cost&#8221; of either becoming a rags-to-riches princess, being beautiful, or having an insane amount of power because you&#8217;re the daughter of an evil sorceress. In this book, which is the first of the series, you are introduced to &#8220;some&#8221; of that backstory through Danielle, which you may commonly know as Cinderella. THE STEPSISTER&#8217;S SCHEME picks up after Danielle/Cinderella had gotten married to her prince. Not only does Danielle have a hard time reconciling her humble beginnings, the remainder of her family (a.k.a. the stepsisters) do as well. The plot not only revolves around the kidnapping of Danielle&#8217;s husband, Prince Armand, and her pregnancy, but also introduces her to Queen Beatrice&#8217;s so-called &#8220;secret service.&#8221; This &#8220;secret service&#8221; is where the Charlie&#8217;s Angels analogy comes into play, for in this book Princess Talia (Sleeping Beauty) and Snow White help Queen Beatrice maintain the peace in interesting ways.</p>
<p>As you would expect, female characters do have more of a prominent role in this book, but they are definitely presented in a multi-faceted way. In this book, I didn&#8217;t like Danielle&#8217;s character because I thought she was too whiny and I couldn&#8217;t understand Talia&#8217;s peculiar behavior until I learned more of her backstory.  My favorite character in this book was &#8220;Snow&#8221; (as in &#8220;White&#8221;) who didn&#8217;t want to be referred to by her real name and, at times, felt embarrassed by her mother. Even though I didn&#8217;t like Danielle, I thought that her backstory was very inventive and strong, and definitely facilitated her ability to be compassionate. About half-way through the book, I realized that Hines was leaving a lot of room for her character to grow.</p>
<p>When I reflect upon my feelings, I think that my mixed reactions to the characters is a good thing. THE STEPSISTER&#8217;S SCHEME is a fantasy and, in many ways, a dark one. Hines ability to flesh out tried-and-true characters in a new and more realistic way enables us to relate to them, regardless of where they are or what story is taking place.</p>
<p>Because my attention was so heavily focused on the characters, I found that the plot moved really quickly. I was able to enjoy the blending of classic fairy tales into an actual world where these characters live, because much of the world-building made sense to me. If I shared any more, I feel as if I would spoil the book for you. In my opinion, reinventing fairy tales and blending them into &#8220;one world&#8221; is a challenge for any writer, and I believe that Jim C. Hines did a bang-up job.</p>
<p>So if you like fairy tales, female protagonists and dark fantasy, then I believe you will really get a kick out of  THE STEPSISTER&#8217;S SCHEME.</p>
<p><i>Review by Monica Valentinelli</i></p>
<p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=Jim%20C.%20Hines&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p>
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		<title>Geist: The Sin-Eaters RPG Review</title>
		<link>http://www.flamesrising.com/geist-rpg-review/</link>
		<comments>http://www.flamesrising.com/geist-rpg-review/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 13:30:54 +0000</pubDate>
		<dc:creator>spikexan</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[ghost stories]]></category>
		<category><![CDATA[world-of-darkness]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5862</guid>
		<description><![CDATA[<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64033" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/64033.jpg" width="125" align="right"></a>We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.

This book is a return to Wraith . . . but only to a degree.

Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64033" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/64033.jpg"><br />Available at RPGNow.com</a></strong><center>
<ul></ul>
<p>We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.</p>
<p>This book is a return to Wraith . . . but only to a degree.</p>
<p>Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow. For those of you who don’t know, you make your wraith character, a ghost trying to Sam Beckett something wrong with their life or death. One of the obstacles to accomplishing this comes from within, the shadow. Another player at the table plays your shadow, which was the PERFECT thing for the gaming group I had at that moment. Backstabbing and dirty tricks took an epic level on the Wraith game. For all its good, there were also issues. A vampire can interact with the real world all day, er, night long. For a wraith to have a place in the world, a certain degree of effort had to be maintained. There were adventures to be had in the other world as well, but that isn’t always to everyone’s taste (especially if you’re trying to let your players mix and match from the various WoD’s creatures).</p>
<p>Long story short is that Wraith has died its final death and something intriguing has appeared in its place. The Geist don’t come from something after it dies. No, it comes when a person is dying. It’s a final chance to have a shot at life. There are, of course, certain pieces of fine print. Of these the biggest is that the Geist is going to merge with you and such a merging is fraught with emotional luggage.</p>
<p>The Geist corebook is a seriously good looking book. It is a little over three hundred pages of wonderful artwork and writing. The inner cover and filler page (both front and back) possess a high quality to them. It’s a thick blue paper that is covered in swirls and feels neat too.</p>
<p>The layout keeps with a soft blue for its graphs and artwork. The left hand border is covered in artwork while the right hand side has chapter headings and perhaps the largest page numbers I’ve every witnessed in a book. The character sheet looks only so-so. The fonts at the top and for major headers are pretty cool; however, the majority of the fonts are really generic.</p>
<p>The artwork feels a great deal like the artwork from Wraith, but mixed with urban violence. The pictures depict a rawness that few games approach anymore. I personally like John Wigley and Craig Henderson’s artwork the most within this book while finding the chapter lead-ins to leave me wanting a bit more. There are some demented pieces in the book akin to something one might find in RK Post’s sketchbook.</p>
<p>The book holds with the workable layout of all White Wolf corebooks. A bit of opening fiction sets the flavor for the book and a quick intro explains the theme, mood, and some inspirations.</p>
<p>From there, we take a look at the setting material. <strong>Chapter One: At the Cemetery Gate</strong> introduces how Geists are created, why they form krewes, how they interact with the other beings in the World of Darkness, and their essential role. I found this chapter to be the most interesting because it spins a new light on this. Vampire the Requiem was mostly new, but it had direct ties to Vampire the Masquerade. There are links to older material within this book, but it’s much harder to find. Hunter, Promethean, and this book are blazing out new trails in RPGs and finding some interesting ways to do it.</p>
<p><strong>Chapter Two: Character Creation</strong> deals with, you guessed it, making your character. For this, you have to put a bit of thought. You have your human character, their life, their death, the geist who intervenes, and their backstory. Archetypes take a different meaning in this book.</p>
<p>Examples of these are Reaper (you choose who lives and who dies) and Pilgrim (it’s all about the purification of yourself and others). Vices and Virtues can also play differently for these different archetypes. Thresholds are cool too as they explain how your character died. Each death brings with it different abilities. There aren’t any groundbreaking new bits to this book; however, character creation is fun and allows for rich characters. This chapter, which covers pages 58-170, also covers the myriad of powers that the Geist wield. In fact, the majority of this chapter directly deals with these powers. So many powers means few players will have the same arsenal of abilities. It gets a bit daunting though for quick pick-up games as it would take some extra time to rummage through the immense number of choices.</p>
<p><strong>Chapter Three: Systems</strong> introduces players to the specific rules for Geist, such as Necromancy, Krewe creation, and Momentos (fetters and items touched by death). There is some discussion about ectoplasm (key to your Geist’s well-being) and just how hard it is to kill one of these bad boys (they are, after all, a little bit dead already). I’m surprised the powers of the Geist aren’t in this chapter as the various mechanics required for them would seem to be more fitting here.</p>
<p><strong>Chapter Four: Storytelling</strong> is a modest-sized (214-256) chapter devoted to what, for me, sets White Wolf apart from most other games. They have always offered excellent gaming advice and Geist keeps with tradition. In fact, they try some new tricks with this book such as waterbrushed ideas for chronicles. These suggestions are:</p>
<p>• <strong>Letters . . .</strong> Each game begins with the paragraph of a letter. This narrative kicks off the session. Who wrote the letters? It isn’t necessary for that to be revealed right away (my personal fave).<br />
• <strong>Seven Deaths . . .</strong> This deals with the blackbird nursery rhyme. Seven deaths (the PCs and perhaps key NPCs) are detailed as the preludes are played through prior to the true kick-off of the chronicle. Since PCs may not know each other during their living days, hand out some NPCs for communal use.<br />
• <strong>No Escaping Fate . . .</strong> the players explain what their fates are to be at the first session. It becomes an underlying part of the game for the Storyteller and Players to ensure that this fate occurs.</p>
<p>Antagonists are also covered in this chapter along with more vanilla game advice. The antagonists are some of the creepier I’ve seen despite the better rouge’s gallery White Wolf’s line has created of late. This chapter is easily my second favorite of the book.</p>
<p><strong>Appendix One: Descent to the Underworld</strong> should be another chapter. I’m not sure why it isn’t cool enough to get chapter status, but it’s a semantic thing . . . hardly important. What is important is that you understand how important the underworld is to the Geist. This chapter covers everything underworld related both from a setting and system perspective. We get an overview of the underworld, which is fleshed out more than enough in Book of the Dead (don’t you love how these things come together?).</p>
<p><strong>Appendix Two: Modern Gomorrah</strong> takes readers to New York City, rather than Vegas which I would peg as more Gomorrah-esque. This is an overview of the city that never sleeps.</p>
<p>You get about two pages of history, two pages of geography, and eight pages of characters. It’s more than enough to get you cracking on the Big Apple, besides coming up with an “idea” of what New York is like shouldn’t be too terribly hard providing you have had some exposure to television (our truest learning source). The characters show strong details and remain far from being stereotypical.</p>
<p>I like this book despite the fact it may not be the most accessible book for quick games. I feel like players will need a little bit of time to properly get what Geist is about. It’s worth the time, but may turn off the quick-game crowd. I’d like to see Quick Start rules for this game so that I could see what the authors believe players need to know prior to a game because I think, as a Storyteller, I would overwhelm my players with information. Thanks for taking a trip into the underworld with me. Maybe some of these books can keep your players from being too risky with their character’s oh-so-fragile lives. My scores for Geist are:</p>
<p><strong>Layout:</strong> Four out of Five Dice (strange to me at times, but good overall)<br />
<strong>Artwork:</strong> Five out of Five Dice (Sweet)<br />
<strong>Writing:</strong> Five out of Five Dice (newly imagined setting without old cornerstones)<br />
<strong>Overall:</strong> Five out of Five Dice (Once in the midst of a campaign, this game has serious potential)</p>
<p><i>Review by Todd Cash</i></p>
<p><center><a href="http://flamesrising.rpgnow.com/product_info.php?cPath=134&#038;products_id=54785" target="_new"><img src="http://www.flamesrising.com/wp-content/uploads/2008/01/WoD-Midnight-Roads-v2.gif" width="468"></a></center>
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		<title>The Art of Top Cow Review</title>
		<link>http://www.flamesrising.com/the-art-of-top-cow-review/</link>
		<comments>http://www.flamesrising.com/the-art-of-top-cow-review/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 12:45:43 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Nonfiction]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[top cow]]></category>
		<category><![CDATA[witchblade]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6050</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/1607060558?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1607060558" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/61yhz1fZE6L._SL160_.jpg" align="right"></a>It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow's target audience will surely appreciate them -- just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I'll highlight some of them quickly here.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1607060558?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1607060558" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/61yhz1fZE6L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow&#8217;s target audience will surely appreciate them &#8212; just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I&#8217;ll highlight some of them quickly here.</p>
<p>Two images that struck me were, of course, by Stjepan Sejic, whose work on Witchblade I&#8217;ve been raving about for several reviews. His cover for Witchblade #116 features Sara and Dani, both in full Witchblade armor, ready to kick some butt. Another of his Witchblade images served as the back cover of the trade paperback, volume 7, and is a great profile of Sara with a broken NYC PD badge behind her. These images use the same hyper-realism that I&#8217;ve loved in Sejic&#8217;s work in the series, and I&#8217;m glad to see it here as well. Some of Sejic&#8217;s work also appears in two covers for the series First Born, which appears to be set in the Witchblade universe. Both images feature a full cast of characters ranging from dark to light &#8212; many of them somewhat more scantily clad than has been typical in most of the work I&#8217;ve noticed of Sejic&#8217;s on Witchblade. But the attention to detail and the sense of texture remains excellent, and these pieces are stand-outs among the samples.</p>
<p>Several pieces by David Finch also caught my eye &#8212; his style is dramatically different from Sejic&#8217;s and from the sort of &#8220;typical&#8221; super-hero comics style featured in some of the other artwork. With a more painterly flare on what has an almost canvas under-texture, Finch depicts the gritty facial expression of the man I presume is the hero of Universe, alongside a monster from the series. The shading is amazing, as he doesn&#8217;t use much in the way of color variety, instead giving the piece an almost sepia tone. Another of Finch&#8217;s pieces, this one from Ascention, features a dark-skinned demon with unbelievable muscle definition surrounded by skulls on pikes &#8212; the composition is incredibly effective.</p>
<p>David Petersen&#8217;s work on a cover variant for Dragon Prince again shows the variety of styles embraced by Top Cow. This image depicts a dragon standing in front of a young boy &#8212; we see the child&#8217;s back as he looks up at the large dragon, who takes up the majority of the frame. Almost stylized like an illustration from a children&#8217;s picture book rather than a comic, it&#8217;s a piece of artwork that I&#8217;d gladly take out of context and use as computer wallpaper &#8212; or an image to hang on the wall. The lack of context doesn&#8217;t seem to matter for this piece &#8212; it stands beautifully well on its own.</p>
<p>A book like this serves the purpose of trying to get readers interested in other titles by the publisher, and I&#8217;d definitely say my interest is piqued. I&#8217;d try out Weapon Zero, Arcanum, Dragon Prince, The Necromancer, and Rising Stars (which is represented by a phenomenal cover image with faces in what looks like a nuclear cloud behind a foreground of skeletons) based on the images included in the preview. With another 270-odd pages, I&#8217;m sure I&#8217;d find other titles I&#8217;d want to pick up.</p>
<p>Without seeing the complete book (which I assume is a hardcover and is a coffee-table quality volume) it&#8217;s hard to say whether this one is worth purchasing, but it&#8217;s definitely something I&#8217;d look for in my friendly local comic shop to browse through and see if I&#8217;d want to have at home. Since I&#8217;m not an art collector, nor a comics collector, it probably would not make the addition to my comic shelf, but I&#8217;d love to get a look through the whole thing to see what else Top Cow&#8217;s been putting out that I&#8217;ve been missing.</p>
<p><i>Review by Alana Abbott</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner7.gif" width="468" title="DriveThruComics.com"></a></center></p>
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		<title>Dark Places RPG Review</title>
		<link>http://www.flamesrising.com/dark-places-rpg-review/</link>
		<comments>http://www.flamesrising.com/dark-places-rpg-review/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 12:45:12 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[dead reign]]></category>
		<category><![CDATA[palladium]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5149</guid>
		<description><![CDATA[<br/><br /><a href="http://www.nobleknight.com/affiliate/aw.asp?B=7277064&#038;A=20&#038;Task=Click&#038;PL=2137422461" target="_new"><img src="http://www.nobleknight.com/imagecode/resize.asp?filename=PAL0232.jpg&#038;width=157&#038;height=203" width="125" align="right"></a>The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned,  yet added lots of interesting twists, zombie variants, survival tips &#038; guides, weapons &#038; equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!

Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.nobleknight.com/affiliate/aw.asp?B=7277064&#038;A=20&#038;Task=Click&#038;PL=2137422461" target="_new"><img src="http://www.nobleknight.com/imagecode/resize.asp?filename=PAL0232.jpg&#038;width=157&#038;height=203"><br />Available at NobleKnight.com</a></strong></center>
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<p><strong>Dead Reign Source Book Two: Dark Places</strong><br />
Written by Kevin Siembieda</p>
<p><strong>Review’s note:</strong> It’s only fair before I start this review to mention that I’ve been a fan Kevin Siembeida’s work for nearly twenty years and been fortunate enough to be called his friend for five of those years. I’ve attended a few Palladium Open House outings as one of their freelance writers, I once attended a con where Kevin was a special guest and got to play in a play testing group for the Dead Reign game itself and I even co-wrote one of the zombie variants detailed in this book. Now, all this being said I believe I’m capable of unbiased criticism when it comes to material written by Kevin. </p>
<p>The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned,  yet added lots of interesting twists, zombie variants, survival tips &#038; guides, weapons &#038; equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!</p>
<p>Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them. The game’s setting takes place about five to six months after the apocalypse started, and already plenty of peeps are devolving into unrecognizable and dangerous beings. Also included are new zombie variants, new player character classes, details on creating survivor communities and lots of game tips useful to both gm and player alike to sum up a great first sourcebook to an already great RPG. </p>
<p>Now, I hold in my filthy mitts the second sourcebook to Palladium’s zombie apocalypse masterpiece. Is it worth the price? Is it worth the time reading and using at your next game outing? Did Kevin &#038; company go three-for-three with Dark Places? Strap on your boots and load your shotguns my fellow survivors, its time to start scroungin’ through this bad boy! </p>
<p>“Now that the dead reign, the whole world has become a dark place.” –Except from the Road Reaper’s survival guide.</p>
<p>Indeed, Dark Places is appropriately titled, for the entire sourcebook is all about dark places in several metaphoric ways. For those not familiar with the Dead Reign game, most of the knowledge of zombie survive comes in the form of the “Road Reaper’s Survival Guide”. This guide is written from the point of view of Brad Ashley, whose sage like advice will keep your fat out of the fire if you practice what he preaches. This first reference to the dark places is the most “enlightening” (enlightening… get it?) potion of the sourcebook.</p>
<p>In the first excerpt, Brad goes into details about how the zombies see us humans. In short, they see us by our life energy (or aura), which glows like a neon sign to them. This light isn’t much of an issue during the day, but at night were all effectively biped glowworms. To make matters worse, the zombies are smart enough to follow any and all light sources as they seem to know that we NEED light to get around and therefore use it. You see, modern society really took all the lighting we had at night for granted. Street lights, TV’s, glowing signs, headlights, flashlights, fire… in our day we cant seem to escape the light. But in this world it’s a precious commodity and a double edged sword. </p>
<p>Continuing on with the dark places angle, Brad goes into providing tips about night time survival tactics. While some of the tips seem obvious, there are a few interesting methods of survival. For example, as the zombies see both out aura light and normal light, we have to learn to cover any and all holes and cracks when hiding (windows, cracks under the door, covering yourself with a blanket, etc.) Another interesting idea is to go down into the sewers for safety. Now I know that nearly any other game out there tells you to never go in the sewers for any reason, but in this setting its very sound advice for several reasons. Other notes like the advantages of using light in this world and some random encounter tables finish up his section. </p>
<p>The next section goes into four new zombie variants. Here Kevin decided to get in touch with his inner “gross factor” to churn out some of the most disgusting zombies yet. For example, the “Bug Boys” zombies are basically decaying and rotting to the point where they are infested with a variety of insects. Included with this dead guy are revulsion tables, infestation penalties, and descriptions of the pestilence each type of insect inflicts on the player characters. These descriptions are topped off with some really awesomely gross artwork by zombie artist extraordinaire Nick Bradshaw, who coincidentally is another good friend of mine (were working on a Beyond the Supernatural sourcebook together in fact). There’s also the “Worm Meat”, the “Sewer Crawlers”, and “Impersonator Zombies” to torment your player characters with. The Impersonator Zombie was my contribution to the sourcebook (with Michael Mumah providing a great illustration of one hiding in a child’s room), which specialize in setting up ambushes and traps for unsuspecting characters by impersonating people in need of help. </p>
<p>Next up is a section on traveling in the DR world, which again provides really useless and interesting information. According to Brad, it seems that zombie-kind has retained some deep down memory on locations people frequented in life. So hospitals, offices, building, churches, military bases and so on are now the worse places to visit as the largest zombie numbers are found there. </p>
<p>Therefore, the safest methods of traveling are railroad tracks, which Brad states are used extensively by the “Road Reapers” to travel about. Kevin provides TONS of information about railroads, boxcars, depot stations and more along with lots of ideas and random encounter tables. I personally loved this section and for those who currently play other zombies RPG’s, I encourage you to get this book as the information here is fitting for any zombie game and is worth the price of the book alone. I’ve NEVER seen another book that goes into this level of details on the rails like Dark Places has; genius work! </p>
<p>“The Urban Underground” is living proof that not all dark places are bad places. Some of the most heavily used location nowadays include steam and utility tunnels, sewers, storm drain tunnels, caves, mines and so on. Lots of description, information and more random tables are given for these locations, which are again welcome by me as I don’t think I’ve seen them covered quite this extensively before and again they would be of value to any zombie RPG out there. </p>
<p>The last “dark place” is certainly not the least as it goes in to the darkness of the human soul in these dangerous times. This section Brad talks about a disturbing trend that’s taking place more and more often in the DR world… using live bait. In other words, trapping live human in locations to attract nearby zombies hoards to them. And while the zombies are distracted, the bait setters can scrounge for food and items in what are usually zombie crowded areas. This section was written with a sharp edge that got under my skin as I read it. It’s yet also another great section for anyone who runs a zombie game as it’s a method that I can easily see desperate and evil people using in any zombie setting. </p>
<p>Kevin’s goal with this book was to really push the envelope with the DR setting… and I say he pushed and shoved that envelope around like a school yard bully! From the informative and at times chilling writing, to the million adventure ideas and encounter tables, to the amazing and grotesque artwork; this book has it all and then some. I can’t wait to see what future DR Sourcebooks will bring!</p>
<p>P.S. The Dark Places cover is one of my new favorite covers from the Palladium Books line up (which depicts a live bait trap scene). But I gotta ask you; doesn’t that guy on the cover remind you of Robert Duvall? </p>
<p><i>Review by Steven Dawes</i></p>
<p><a href="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Click" target="_new"><img border="0" src="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Get" width="468" height="60"></a></p>
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		<title>Witchblade #128 &#8211; 130 Comic Review</title>
		<link>http://www.flamesrising.com/witchblade-128-130-review/</link>
		<comments>http://www.flamesrising.com/witchblade-128-130-review/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 12:45:44 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[top cow]]></category>
		<category><![CDATA[witchblade]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6013</guid>
		<description><![CDATA[<br/><br /><a href="http://comics.drivethrustuff.com/index.php?manufacturers_id=3096"><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade128_c1.jpg" width="125" align="right"></a>As you could tell from my reviews of the first half of the "War of the Witchblades" arc, back in May, I was loving them. Matt would send me a new PDF from the publisher, and I'd eagerly open it to see the next installment.

Except when I didn't. That's right, I completely neglected to download Witchblade #128. Rather than miss the fourth issue in the saga after the download period expired, I did what any self-respecting comics reader (and reviewer) would do -- I waited for it to arrive at my friendly local comic shop (FLCS) and bought that sucker. This was a good choice, because without issue #128, the rest of the story wouldn't have come together so well. Since they've been on the shelves for awhile now, I thought I'd review the rest of the "War of the Witchblades" arc, and recommend that you all keep an eye out at your local FLCS for a trade collecting these six issues.]]></description>
			<content:encoded><![CDATA[<br/><p><center><a href="http://comics.drivethrustuff.com/index.php?manufacturers_id=3096"><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade128_c1.jpg" width="150"></a></center>
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<p>As you could tell from my reviews of the first half of the &#8220;War of the Witchblades&#8221; arc, back in May, I was loving them. Matt would send me a new PDF from the publisher, and I&#8217;d eagerly open it to see the next installment.</p>
<p>Except when I didn&#8217;t. That&#8217;s right, I completely neglected to download Witchblade #128. Rather than miss the fourth issue in the saga after the download period expired, I did what any self-respecting comics reader (and reviewer) would do &#8212; I waited for it to arrive at my friendly local comic shop (FLCS) and bought that sucker. This was a good choice, because without issue #128, the rest of the story wouldn&#8217;t have come together so well. Since they&#8217;ve been on the shelves for awhile now, I thought I&#8217;d review the rest of the &#8220;War of the Witchblades&#8221; arc, and recommend that you all keep an eye out at your local FLCS for a trade collecting these six issues.</p>
<p><em>And here&#8217;s where the spoilers start:</em></p>
<p><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/wb130cov_coverb_stamped.jpg"  width="150" align="right"></a>As before, the artwork by Stjepan Sejic is hyper-realistic and fabulous. The textures he evokes on everything from the outfits of the Angelus to a completely altered by darkness Brooklyn Bridge are perfect. On one page in issue #128, Marz sets the pacing for Gleason to resuscitate using CPR, and Sejic&#8217;s sixteen-panel fast sequence is brilliantly overlapped by the action that happens immediately after. But not only is the art beautiful, it&#8217;s also expressive, and Sejic captures the emotions of Sara&#8217;s complete descent into Darkness against the vulnerability of Dani as she continues her transformation as an agent of the Light. The interplay between the old Chinese wizard who has served as Dani and Gleason&#8217;s consultant and the mysterious dark wizard who has been tempting Sara further along the path is equally well depicted &#8212; the Chinese wizard&#8217;s white whiskers and clothing declaring his allegiance to the Light while his enemy, whom he calls brother, shrouds himself in long dark hair and clothing. They both extend out of their paneled boundaries, as though the traditional format cannot contain them.</p>
<p>As for the story, Marz takes us further down Sara&#8217;s descent. In #127, Sara had wounded Dani but been incapacitated by Sabine, leader of the Angelus and hopeful choice of the Angelus Force. As #128 opens, though Gleason is able to save Sara from death, he&#8217;s unable to save her from herself, even with the help of Sara&#8217;s young daughter Hope, the only one who seems able to reach her. Meanwhile, Dani comes to an agreement with the Angelus: she&#8217;ll allow them to help, so long as she is the only one confronting Sara and restoring the balance. In issue #129, Dani determines that Sara has fallen so far into Darkness, she can&#8217;t be reached without real, dangerous combat. But while last time they fought, Dani had backup, this time, Sara has creatures of Darkness at her beck and call. Luckily, despite Dani&#8217;s instructions, the Angelus descend into Sara&#8217;s corrupted version of the Brooklyn Bridge to allow the two Witchblades true combat. We&#8217;re treated to an amazing two-page spread of Dani and Sara locked in combat! Sara manages to overpower Dani, and it truly looks like she&#8217;s willing to sacrifice her one-time friend when she takes back the Witchblade &#8212; but the Angelus Force finally reveals itself to Dani&#8217;s friend Fitch, and in issue #130, the Angelus Force makes its final choice of a host: Dani, who could not be the host until the Witchblade was removed from her. (Fitch gets a little gratification herself when, as temporary Host, she passes on the Angelus Force to Dani through a kiss.) Though the Angelus Force wants Sara dead for destroying the balance, Dani is an equal part of the Angelus Force&#8217;s power, not just a puppet host as previous incarnations have been. In order to win, Dani must purge the Darkness from Sara, restoring her to her own sanity and bringing the Witchblade back into balance. It&#8217;s a great conclusion &#8212; and part of what the Witchblade writers had been planning since introducing Dani in issue #100, according to the notes. Having Sara back in control of herself, and back being civil to Gleason, who truly cares about her, and a good sister to Julie, is a great launching point for wherever Witchblade goes next.</p>
<p>I&#8217;m looking forward to sticking around for that ride.</p>
<p><i>Review by Alana Abbott</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner5.gif" border="0" alt="DriveThruComics.com" title=" DriveThruComics.com " title="DriveThruComics.com"></a></center></p>
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		<title>Restless Souls Review</title>
		<link>http://www.flamesrising.com/restless-souls-review/</link>
		<comments>http://www.flamesrising.com/restless-souls-review/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 12:45:29 +0000</pubDate>
		<dc:creator>Robert A. Howard</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[Hugo Solis]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Rite Publishing]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5930</guid>
		<description><![CDATA[<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=78479" target="_new"><img src="http://flamesrising.rpgnow.com/images/2373/78479.jpg" width="125" align="right"></a><strong>Restless Souls</strong> comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your <strong>d20</strong> or <strong>Pathfinder </strong>game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.

The idea behind <strong>Restless Souls</strong> is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished -- what adventurer doesn't, right?]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=78479" target="_new"><img src="http://flamesrising.rpgnow.com/images/2373/78479.jpg" width="175"><br />
Available at RPGNow.com</a></strong></center>
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<p><strong>Restless Souls</strong> comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your <strong>d20</strong> or <strong>Pathfinder </strong>game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.</p>
<p>The idea behind <strong>Restless Souls</strong> is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished &#8212; what adventurer doesn&#8217;t, right? They are returned to life either by their sheer will alone or perhaps by the ever meddling hand of the gods. While this may well be a planned part of any character&#8217;s background, it also provides a mechanism for the crafty DM to overcome the dreaded Total-Party-Kill and either keep a game going after disaster has struck or change directions entirely.</p>
<p>Creating a restless soul from an existing character is relatively easy and since the template does not affect the character&#8217;s effective class level, it can be applied at any point in a character&#8217;s career. The trade off though is a punishing penalty of two negative levels or two points of constitution drain if the character died at first level. Oh, and being an unnatural sot, you&#8217;re going to have a pretty tough time gaining the trust of animals or even coming anywhere close to them, as well as a smattering of other phobias and limitations typical to undead types. Fortunately, since you aren&#8217;t really undead, you can still be healed normally, and all of the negative (and positive) effects of becoming a restless soul are sloughed off the moment your character is resurrected or otherwise returned to life.</p>
<p>But, while your character is still walking the fine line between the living and the dead, you&#8217;ll have access to a variety of new feats provided alongside this template. Higher level characters who become restless souls can immediately switch any feat they have to a Restless Soul specific feat, and so long as the character retains this template, he can continue to gain new feats. Once resurrected, these feats are lost and replaced by normal feats again, just as the other features of this template.</p>
<p>It is this access to the specialized Restless Soul feats which really make this template worth taking, beyond the very cool background idea, of course. The biggest challenge for the DM will be in balancing these feats out. Some seem underpowered, such as one&#8211;&#8221;Converse with the Dead&#8221;&#8211;that allows you to ask a question of a roaming spirit once per day that requires no more than a one word answer. Others like &#8220;Baleful Gaze&#8221; seem to have serious scaling problems, which at twentieth level can dole out as much as 3 to 24 points of dexterity damage to multiple opponents.</p>
<p>Closing this supplement out, we have a selection of ten new arcane and divine spells. Most are accessible by multiple spell casting classes, so everyone is getting at least a few goodies, and wizards and sorcerers can access them all. There are a couple of really nice gems in these, including one spell that will awaken your spell caster&#8217;s tome with a spark of intelligence and personality &#8212; of course, whether that would be weal or woe for your PC really depends on just how evil your dungeon master really is&#8230;</p>
<p>Beyond any balance issues this supplement may have, there was one thing that unfortunately detracted from the overall product &#8212; editing. Throughout the entire supplement, there are numerous punctuation, spelling, and syntax errors that made some parts either difficult to understand or muddled the meaning. These errors by no means make the product unplayable, but they take away from what otherwise comes across as a professionally produced product. All is not lost though. This is a PDF product after all, which means perhaps Rite Publishing will consider circling back around and correcting some of the more glaring errors.</p>
<p>So, bottom line, is this product worth spending less than you might on a fancy cup of coffee? Even if you aren&#8217;t playing a game set in the world of Questhaven, this supplement still provides some interesting options for both the dungeon master and the players. Having an undead player character in a party has always been problematic, but <strong>Restless Souls</strong> provides an elegant solution that keeps it playable and still has the right flavor. With twenty-two new feats, ten new spells, and a solid foundation for an interesting character theme, I&#8217;d say it is well worth it.</p>
<p><em>Review by Robert A. Howard, <a href="http://www.penandpapergames.com" target="_blank">Pen &amp; Paper Games</a>.</em></p>
<p><a href="http://flamesrising.rpgnow.com/index.php?affiliate_id=234579" target="_new"><img src="http://flamesrising.rpgnow.com/themes/rpgnow/images/affiliatebanner3.gif" alt="" /></a></p>
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		<title>Supernatural: Nevermore Review</title>
		<link>http://www.flamesrising.com/supernatural-nevermore-review/</link>
		<comments>http://www.flamesrising.com/supernatural-nevermore-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 12:45:51 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Edgar Allan Poe]]></category>
		<category><![CDATA[haunted house]]></category>
		<category><![CDATA[supernatural]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5924</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/0061370908?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0061370908"><img src="https://images-na.ssl-images-amazon.com/images/I/41TbiQCRIUL._SL160_.jpg" align="right"></a>One of the perks of being a reviewer on <strong>Flames Rising</strong> are the free E-books. I’ve been given some great books to review that I probably would have never come across and enjoyed otherwise (see my last review of <strong><a href="http://www.flamesrising.com/this-is-my-blood-review">This is My Blood</a></strong> for a great example). Fate and da’ flames have now granted not one, but four advance reader books for yours truly to read and review. Even more interesting is that these books are all based on the “Supernatural” television show! 

I really enjoy watching the “Supernatural” show. I’ve been watching it since it first started, I got a few of the seasons on DVD and I’ve been considering checking out the RPG as I am a modern horror RPG junkie.]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0061370908?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0061370908"><img src="https://images-na.ssl-images-amazon.com/images/I/41TbiQCRIUL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p><strong>Written by Keith R.A. DeCandido</strong></p>
<p>One of the perks of being a reviewer on <strong>Flames Rising</strong> are the free E-books. I’ve been given some great books to review that I probably would have never come across and enjoyed otherwise (see my last review of <strong><a href="http://www.flamesrising.com/this-is-my-blood-review">This is My Blood</a></strong> for a great example). Fate and da’ flames have now granted not one, but four advance reader books for yours truly to read and review. Even more interesting is that these books are all based on the “Supernatural” television show! </p>
<p>I really enjoy watching the “Supernatural” show. I’ve been watching it since it first started, I got a few of the seasons on DVD and I’ve been considering checking out the RPG as I am a modern horror RPG junkie. I know that the show is a flawed one at times, but the great character development, the interesting stories and “monster of the week” premise, the “road trip” angle and the plain fun of this show keeps me in the game as an eager player. So reading a set of books based on the show sounded like an ideal position for me to be in. </p>
<p>Well, now I find myself questioning this position. </p>
<p>The first book of the “Supernatural” series is simply titled “Nevermore”. As a fan of Edgar Allen Poe’s work, I could envision a lot of potential using his material in some shape of form in this book. I envisioned the potential of putting Sam, Dean and the Impala (yeah, I’m the mook who sees that swank car as a third character) placed in such a situation involving Poe’s work. But after reading this book I only wish the author was as interested in potential as I was. What do I mean by that? Get your rock salt and hunky supernatural exterminators ready, were goin’ hunting! </p>
<p>The storyline goes something along the line of the Winchester boys heading out to the New York City area to check out a rocker house as he thinks it’s haunted. And which deciding if there is even a haunting, they catch word of a couple of college students finding their lives cut short in a macabre kind away. Even more interesting is that this is but one of a string of seemingly related killings that have ties to the scribes of Mr. Poe.  Sounds like it has potential right? </p>
<p>So what went wrong? </p>
<p>Well, it seems to me that the author was more interested in the setting than in the characters. Honestly, this book serves as more of a tourist guide to the Bronx and Brooklyn than it does a story about Sam, Dean and Impala. I have nothing against the author’s love for the city or if it’s his hometown in which he’s fondly familiar with (probably both) and wants to tell all about it. But this book size is too short to be going into such details on the city as everything else suffers. I mean I get it; Edgar Allen Poe once lived and died in the Bronx, but all the education on his home was wasted text as it didn’t add anything to the story about the Winchesters or their two cases. </p>
<p>The next issue was the errors and the continuity issues in places. I won’t go into all the details, but as a lukewarm fan of the show (I don’t live for it or watch it over and over again); even I could pick out character errors the author gave about the bro’s. I can imagine that the diehard fans will chew this book up and spit it out for its bitter tasting errors. </p>
<p>The last big issue with me was the lame characters presented around the Winchester boys. While the brothers themselves were written fairly credible to the show (as little as they were actually in it), the remaining cast in this book felt like clichéd cookie cutter characters whom you’ve seen a thousand times before. The book featured these goobers with more book space than the Winchesters got (who’s story is this anyway?) And yet, their extreme amount of trite detailing was even further diminished in the all the exuberant and lavish details of the city itself. </p>
<p>I formed a theory of how this book was written while I read it. I believe that this book was a story written by the author long before he got the job of writing a Supernatural novel. Then he watched maybe a handful of episodes to get an idea of the characterizations of the Winchester Boys, and then shoehorned them into the book. This book feels like the boys were an afterthought in a story that should be about them and their dealing with the supernatural baddies. And finally, the ending was just flat and lame. Was there really even an ending? Did the boys really solve anything? Questions like this does not a good book make.  </p>
<p>I can really only recommend this book to those who want to know more about the city of New York as there’s plenty of info about it. Perhaps the author should consider a career as a tour guide; the man knows his city, I’ll give him that! But if you’re looking for a “Supernatural” book, then this is not the droid you’re looking for. </p>
<p>Sadly this book has caused me to lose some of my zest to read the other three. Where was the clever, witty and imaginative nature of the show? Did the WB give any thought to whom they let write this book based on their beloved show? Did they sell out this badly? Well, were gonna find out as I’ve got three more to go. On a bright note however, the other books are all written by different authors, so who knows? This one could have just been a rough start. But I won’t bet the Impala on that thought at this point.  </p>
<p><em>Review by Steven Dawes</em></p>
<p><center><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62273" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/ENWorldAd_SN_468_60.jpg" width="468"></a></center></p>
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		<title>Vampire Apocalypse Fallout Review</title>
		<link>http://www.flamesrising.com/va-fallout-review/</link>
		<comments>http://www.flamesrising.com/va-fallout-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 12:46:45 +0000</pubDate>
		<dc:creator>Matt-M-McElroy</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[derek gunn]]></category>
		<category><![CDATA[post-apocalyptic]]></category>
		<category><![CDATA[vampires]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5892</guid>
		<description><![CDATA[<br/><br /><a href="http://www.amazon.com/gp/product/0979988195?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0979988195" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/41rsf%2BahooL._SL160_.jpg" align="right"></a><strong>Fallout</strong> is the third volume in the <strong>Vampire Apocalypse</strong> series written by Derek Gunn. This story picks up almost immediately after the previous book, <b><a href="http://www.amazon.com/gp/product/0979988136?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0979988136" target="_new">Descent into Chaos</a></b>, wraps up. Now, the free humans are still recovering from the events of the previous novel, and have new challenges to face. Burdened by a huge influx of rescued people to their hidden community, the main characters have a lot of  challenges weaning them off a deadly serum and integrating them into their new lives as survivors and freedom fighters.

I'll say from the start that this review will be difficult to write without spoiling <i>something</i> in the story. There is a lot of action in this volume and plenty of twists and turns to the ongoing narrative. So, I'll attempt to spoil as little as possible in the review, but a few minor bits might slip through in the process...]]></description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0979988195?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0979988195" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/41rsf%2BahooL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p><em>A New War begins&#8230;</em></p>
<p><strong>Fallout</strong> is the third volume in the <strong>Vampire Apocalypse</strong> series written by Derek Gunn. This story picks up almost immediately after the previous book, <b><a href="http://www.amazon.com/gp/product/0979988136?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0979988136" target="_new">Descent into Chaos</a></b>, wraps up. Now, the free humans are still recovering from the events of the previous novel, and have new challenges to face. Burdened by a huge influx of rescued people to their hidden community, the main characters have a lot of  challenges weaning them off a deadly serum and integrating them into their new lives as survivors and freedom fighters.</p>
<p>I&#8217;ll say from the start that this review will be difficult to write without spoiling <i>something</i> in the story. There is a lot of action in this volume and plenty of twists and turns to the ongoing narrative. So, I&#8217;ll attempt to spoil as little as possible in the review, but a few minor bits might slip through in the process&#8230;</p>
<p>Reluctant hero and resistance leader Peter Harris continues his quest to free as many humans as possible not just from vampires, but also the effects of the &#8220;serum&#8221; (the drug cocktail the vampires and thralls have been using to keep the populace docile). As it turns out, the serum is poisonous and will end up killing everyone still on the drug in the near future. What was once a more straightforward mission to free people from ending up as food in the previous books is now a matter of worldwide life-and-death.</p>
<p>In the last book, Harris and his team had to defend the resistance&#8217;s home base against attack from a massive army of thralls during a clash between two vampire factions. The only thing that kept the resistance alive, was the vampires&#8217; willingness to slaughter each other which was extremely rare among the undead in this world. Could they be feeling the effects of the serum as well?</p>
<p>This volume of the story had some of the best fight scenes Gunn has written so far in the series. Gunn continues to keep the adrenaline pumping throughout the story and our heroes are barely able to overcome overwhelming odds time and time again. They do not escape unharmed, war continues to take its bloody toll on this group. This is one of the things I enjoy about the <b>Vampire Apocalypse</b> series, our heroes are indeed mortal and do not smash through monsters with ease, they have to work for each and every victory. </p>
<p>However, I did feel that this book introduced far too many new characters and an unnecessary extra escape plot. This escape took place at a new location and involved new characters; I felt that this plot was a distraction since it took place far from our resistance fighters we have grown to know over the course of the previous two volumes. As I was reading the story, I felt it was getting difficult to keep track of the new names, faces and locations with each of the extra sub-plots going on throughout the book.</p>
<p>The overall setting certainly was more expanded in this book.  Readers had the chance to learn a bit more about how the vampire council works and even uncovered a few clues about the history of the vampire race. This was extremely cool: it is interesting to see how different authors build the history of their monsters and it looks like Gunn has some cool backstory yet to flesh out in a future volume.</p>
<p><b>Fallout</b> escalates the conflict to new levels, with three (or more) factions attempting to control portions of the American Midwest. No one side has dominant power, although if the fractured vampire groups would consolidate their forces neither the free humans nor the independent thrall army would be able to resist them. It would be interesting to see the free humans and free thralls team up, but such an alliance would be tenuous at best.</p>
<p>My one major complaint with this volume is the atrocious editing. I found far too many typos and misplaced words. (E.G. Words that are spelled correctly, but do not make sense in a particular sentence like replacing &#8220;dusk&#8221; where &#8220;dust&#8221; was supposed to be.)  In the story, I also found that there were a few amusing American vs. European word choices that didn&#8217;t hurt the overall story, but certainly seemed out of place.</p>
<p>So, if you enjoyed the first two volumes of <b>Vampire Apocalypse</b> you are going to really like this one, especially after the cliffhanger ending of <b>Descent into Chaos</b>. If you dig an action-packed tale of free humans fighting off monstrous cruel vampires and the twisted thralls that serve them&#8230;check out the <b>Vampire Apocalypse</b> books, you won&#8217;t be disappointed. I do recommend that a new reader start at the beginning (<b><a href="http://www.amazon.com/gp/product/097679148X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=097679148X" target="_new">A World Torn Asunder</a></b>) rather than attempt to dive into <b>Fallout</b>. This volume is far more dependent on what has come before than the previous volume.</p>
<p><i>Review by Matt M McElroy</i></p>
<p><center><a href="http://www.amazon.com/gp/product/1934861243?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1934861243" target="_new"><img src="http://i180.photobucket.com/albums/x319/derekgunn/ESTUARYBANNERNOV09.jpg"></a></center></p>
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