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	<title>Comments on: Changeling: the Lost Review</title>
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	<link>http://www.flamesrising.com/changeling-the-lost-review/</link>
	<description>Horror and Dark Fantasy Webzine</description>
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		<title>By: Vhurka</title>
		<link>http://www.flamesrising.com/changeling-the-lost-review/comment-page-1/#comment-43738</link>
		<dc:creator>Vhurka</dc:creator>
		<pubDate>Mon, 06 Apr 2009 05:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://flamesrising.com/?p=338#comment-43738</guid>
		<description>A lot of the new WoD strikes me as being straightforward. Maybe it&#039;s just the people I play with, but I find it difficult to do anything that takes a true level of intellect in, say, Hunter. But with Changeling, that Lynchian intellectual crap I do to fuck with the PCs actually WORKS.
There&#039;s a level of uncertainty to everything, since you can&#039;t always trust your guys perceptions of reality. That&#039;s hard to portray well, but when you can pull it off, it&#039;s amazing. Also, a lot of the horror of the other WoD books works so much better if you can SEE it-which, obviously, isn&#039;t possible. Changeling&#039;s horror is an altogether more cerebral thing.
I&#039;m ranting a bit, aren&#039;t I? Well, anyway, the Vhurkan consulate gives Changeling:the Lost 5 out of 5 stars. And a good deal of jibneypoints. I&#039;ma agree with the above guys advice of &quot;Go in paranoid and pissed off&quot; and add my own tidbit:
bring that old iron combat knife your crazy uncle brought home from the war to every game, just in case.</description>
		<content:encoded><![CDATA[<p>A lot of the new WoD strikes me as being straightforward. Maybe it&#8217;s just the people I play with, but I find it difficult to do anything that takes a true level of intellect in, say, Hunter. But with Changeling, that Lynchian intellectual crap I do to fuck with the PCs actually WORKS.<br />
There&#8217;s a level of uncertainty to everything, since you can&#8217;t always trust your guys perceptions of reality. That&#8217;s hard to portray well, but when you can pull it off, it&#8217;s amazing. Also, a lot of the horror of the other WoD books works so much better if you can SEE it-which, obviously, isn&#8217;t possible. Changeling&#8217;s horror is an altogether more cerebral thing.<br />
I&#8217;m ranting a bit, aren&#8217;t I? Well, anyway, the Vhurkan consulate gives Changeling:the Lost 5 out of 5 stars. And a good deal of jibneypoints. I&#8217;ma agree with the above guys advice of &#8220;Go in paranoid and pissed off&#8221; and add my own tidbit:<br />
bring that old iron combat knife your crazy uncle brought home from the war to every game, just in case.</p>
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		<title>By: Ed Backing</title>
		<link>http://www.flamesrising.com/changeling-the-lost-review/comment-page-1/#comment-9</link>
		<dc:creator>Ed Backing</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://flamesrising.com/?p=338#comment-9</guid>
		<description>When I first sat down to make this comment, I had to stop a minute and think. I had to think if I had ever actually played C:tD. And, much to my chagrin, I haven&#039;t. Now, this doesn&#039;t mean I haven&#039;t had exposure to the game and it&#039;s players. In 2006 I was a team lead for the International Camarilla Conference, the largest event game held by the Camarilla Fan Club and White Wolf, and one of the events I was witness to was the actual in-game conclusion of the C:tD venue. Now, granted, I had no clue what was going on, as I said before my experience with the game was minimal, but what I saw was dedicated players of a much beloved venue. People were meeting, for the last sad time, to celebrate their PC&#039;s, both friends and enemies in character and out of character. As for the end, well, ask me another time. :)

Now, the reason I told you that was to set the stage for this: C:tL does share some terminology with C:tD, but that&#039;s about it. C:tL is, quite simply, dark. And evil. And sexy. From the film-noir ready True Fae to the seasonal-emotional Courts, the entire range of the human experience is readily laid out in a new grin light. How much madness can we take? How much alienation? What would you be willing to do to go back to your &quot;home&quot; which you really never left? How do you reconcile what you&#039;ve seen with what you know? These are problems most Lost face, in one way or another, and the game does a superb job of stressing these things to the player, and of also making it easier for the Storyteller to grasp and understand how to present these problems to the players.

Now, I did have one complaint with C&quot;tL, and it&#039;s a purely physical one. Physical as in I couldn;t read the book. See, I&#039;m partially color blind, and the book is printed in, as I&#039;ve been told because I couldn&#039;t tell, light green lettering on light green pages. Hence, blank pages to some where others see the words. It&#039;s invisible ink on a chromatic scale.

That aside, give C:tL as chance. Just go in paranoid and pissed off. Trust me.</description>
		<content:encoded><![CDATA[<p>When I first sat down to make this comment, I had to stop a minute and think. I had to think if I had ever actually played C:tD. And, much to my chagrin, I haven&#8217;t. Now, this doesn&#8217;t mean I haven&#8217;t had exposure to the game and it&#8217;s players. In 2006 I was a team lead for the International Camarilla Conference, the largest event game held by the Camarilla Fan Club and White Wolf, and one of the events I was witness to was the actual in-game conclusion of the C:tD venue. Now, granted, I had no clue what was going on, as I said before my experience with the game was minimal, but what I saw was dedicated players of a much beloved venue. People were meeting, for the last sad time, to celebrate their PC&#8217;s, both friends and enemies in character and out of character. As for the end, well, ask me another time. <img src='http://c689314.r14.cf2.rackcdn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now, the reason I told you that was to set the stage for this: C:tL does share some terminology with C:tD, but that&#8217;s about it. C:tL is, quite simply, dark. And evil. And sexy. From the film-noir ready True Fae to the seasonal-emotional Courts, the entire range of the human experience is readily laid out in a new grin light. How much madness can we take? How much alienation? What would you be willing to do to go back to your &#8220;home&#8221; which you really never left? How do you reconcile what you&#8217;ve seen with what you know? These are problems most Lost face, in one way or another, and the game does a superb job of stressing these things to the player, and of also making it easier for the Storyteller to grasp and understand how to present these problems to the players.</p>
<p>Now, I did have one complaint with C&#8221;tL, and it&#8217;s a purely physical one. Physical as in I couldn;t read the book. See, I&#8217;m partially color blind, and the book is printed in, as I&#8217;ve been told because I couldn&#8217;t tell, light green lettering on light green pages. Hence, blank pages to some where others see the words. It&#8217;s invisible ink on a chromatic scale.</p>
<p>That aside, give C:tL as chance. Just go in paranoid and pissed off. Trust me.</p>
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