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Horrors of the Shroud: The Death-Mother RPG Review
Posted By Flames On October 31, 2008 @ 5:45 am In RPGs | 1 Comment
This PDF is described by its author as a “World Seed,” a small idea that has no home in ay particular world that you can pick up and drop into the fertile soil of your own game world. You can nurture it and watch it grow in to hours of adventures, exploration and heroism. This is an excellent idea, as most market research has shown that the majority of D&D games that are being played right now are not set in Eberron or The Forgotten Realms but rather in Steve’s World, Jimmy’s Land or some other Random Homebrew Campaign Name Here.
If the designers of supplements, especially 3rd party designers, want to succeed in business, then this is the sort of model they should follow. This world seed is like a tiny universal computer part, able to drop into anyone’s home “machine.” In so far as that was the design goal of the product, it is a success. Whether or not this seed will come to germination remains to be seen.
This is a short work at only 10 pages, but with such a small price tag ($1.99) it is quite well produced. The work sets up a strange area where undead have risen en masse and gives you some new sample undead that you can build an entire adventure around. The monsters are mainly for use in the Heroic Tier of D&D 4E, though with some slight modification and the rules already laid out in the Dungeon Master’s Guide, one could easily push these monsters up into the paragon tier as well.
The monsters, such as the Death-Mother for which the book is titled, are appropriately frightening and their position as leader/controller monsters makes it easy to imagine basing an adventure around the discovery, battle and destruction of one or many of them.
My biggest problem with the book is that despite a great opening where I am introduced to this strange frozen wasteland turned exotic steamy undead haven by the name of The Shroud, I am given no more development of that kernel of an idea. I know they are purposefully trying not to describe everything in great detail so that it can be used by everyone, but I would have liked to have seen a one page list of suggestions on possible geographical features, hazards common to the area and a mention of a possible point of light within The Shroud. I don’t need a three page write up with NPC details on the hidden town within The Shroud, just some additional suggestions to ground the usage of the excellent monsters presented within.
The PDF is in full color and is taking full advantage of this medium’s ability to do great art infused layouts. The art is not amazing in its quality, but it certainly gives you good pictures of the undead fiends arrayed against you as a PC. One picture that portrays the massive maw in the womb of the Death Mother, despite its simple presentation, is especially disturbing.
In the end, the simpler but clean style of art is most likely a better choice for this book. Anything more realistic would most likely be too graphic given the macabre subjects (undead creatures giving birth, the eating of corpses, etc.) being dealt with.
The writing of the book was clear and concise. There was no wasted space of any kind and the monsters were given enough detail to strike fear into the hearts of the PCs while still giving them a fair idea of what they were facing.
I would have liked to see just a little more development of the idea of the lands of The Shroud. The last page did give several very interesting adventure hooks, but these had nothing to do with the original concept presented in the introduction relating to The Shroud. Perhaps in the next book we may get some additional ideas or a page detailing “How to Use this Area in Your Game” beyond the offered adventure hooks.
The concepts behind the monsters were both wonderful and incredibly frightening. The idea of this bloated corpse dragging herself across a battlefield or cemetery consuming corpses and birthing “live” zombies is remake Dawn of the Dead level creepiness.
The rules of the book are all in line with the design standards of 4E. Upon my reading I did not see any glaring errors or design flaws. The material would easily drop into anyone’s homebrew 4E game with no adjustment.
One slight problem with the design of the solo monsters (the Death Mother and the Bone Mother) was that they were just a bit too complicated. A level 7 solo monster should not take up more space on the page than a 26th level pit fiend. I know we are all adjusting to the greatly reduced stat block of 4E and our goal as designers is to create unique and memorable monsters, but that can be done without a column and a half stat block. My recommendation to the author for future seeds is to look at the Monster Manual and see that these monsters really don’t need that many unique abilities, even solo monsters. Note that the designers do not make this same mistake with the standard and minion monsters which I found to be compelling and dead-on design wise.
• Good clean presentation
• Easily drops into any campaign world
• Very disturbing and visceral threats for your PCs
• Solo monsters are slightly over-complicated
• Not enough development of The Shroud or suggestions on how to use it
Overall: 4 (A solid pick-up if you are looking for a great undead themed adventure and you can’t beat the price.)
Review by Vincent R. Venturella
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