<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: M. Joseph Young &#8220;Multiverser Horror&#8221;</title>
	<atom:link href="http://www.flamesrising.com/multiverser-horror/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flamesrising.com/multiverser-horror/</link>
	<description>Horror and Dark Fantasy Webzine</description>
	<lastBuildDate>Mon, 06 Feb 2012 13:03:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Ben Phillips</title>
		<link>http://www.flamesrising.com/multiverser-horror/comment-page-1/#comment-55601</link>
		<dc:creator>Ben Phillips</dc:creator>
		<pubDate>Wed, 15 Jul 2009 10:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1898#comment-55601</guid>
		<description>Very nice!  It reminds me -- I once ran a Wraith game (where the PCs are normally all ghosts) but started everyone out alive, with no hint of when or how they&#039;ll die -- only the implicit expectation that it will happen at some point because they knew it was Wraith.  This had the unplanned but highly effective result of causing them to constantly dread from what direction I was going to launch grisly death at them.  As in a whodunit, every NPC was, under the surface of things, a potential murderer.  Great fun.</description>
		<content:encoded><![CDATA[<p>Very nice!  It reminds me &#8212; I once ran a Wraith game (where the PCs are normally all ghosts) but started everyone out alive, with no hint of when or how they&#8217;ll die &#8212; only the implicit expectation that it will happen at some point because they knew it was Wraith.  This had the unplanned but highly effective result of causing them to constantly dread from what direction I was going to launch grisly death at them.  As in a whodunit, every NPC was, under the surface of things, a potential murderer.  Great fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M. J. Young</title>
		<link>http://www.flamesrising.com/multiverser-horror/comment-page-1/#comment-46400</link>
		<dc:creator>M. J. Young</dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1898#comment-46400</guid>
		<description>Oh, I am so terribly sorry.  I actually knew that.  I just have heard it done with a British accent so many times that I forgot.

Mea culpa, and thanks for reading.

--M. J. Young</description>
		<content:encoded><![CDATA[<p>Oh, I am so terribly sorry.  I actually knew that.  I just have heard it done with a British accent so many times that I forgot.</p>
<p>Mea culpa, and thanks for reading.</p>
<p>&#8211;M. J. Young</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Humza Kazmi</title>
		<link>http://www.flamesrising.com/multiverser-horror/comment-page-1/#comment-46292</link>
		<dc:creator>Humza Kazmi</dc:creator>
		<pubDate>Tue, 14 Apr 2009 17:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=1898#comment-46292</guid>
		<description>Montressa?!

For the love of God, &lt;i&gt;Montressor&lt;/i&gt;!

(Sorry, couldn&#039;t resist.)</description>
		<content:encoded><![CDATA[<p>Montressa?!</p>
<p>For the love of God, <i>Montressor</i>!</p>
<p>(Sorry, couldn&#8217;t resist.)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching using disk: basic
Object Caching 348/405 objects using disk: basic
Content Delivery Network via Rackspace Cloud Files: c689314.r14.cf2.rackcdn.com

Served from: www.flamesrising.com @ 2012-02-09 16:09:11 -->
