Tag Archive | "card-games"

Flames

Zombie Fluxx Game Review

Posted on February 25, 2008 by

The dead are rising from their graves, so what can you do? Maybe grab a baseball bat and play some Zombie Baseball! Or grab that shotgun and sacrifice yourself for the good of the others. Of course, you can always get in your car and leave your friends in the dust.

Zombie Fluxx is an expanded version of Fluxx, a card game about change. The game changes as you play it, starting with the basic rule of draw one card and play one card. This will,of course, change when new rules are played.

Review by Graveyard Greg

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Monica Valentinelli

Vampire: Dark Influences Review

Posted on February 27, 2007 by

Vampire: Dark Influences is a stand-alone card game set in the world of Vampire: the Requiem, designed by Michael Miller and David Raabe and developed by Ken Cliffe and Steve Wieck. First and foremost, this is a strategy game that includes several thematic elements from the RPG. You’ll notice that the artwork is consistent with the corebook; many of the same signature characters are used for gameplay.

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Flames

Swords & Dragons Review

Posted on March 17, 2006 by

Swords & Dragons is a “unique fantasy card deck and roleplaying accessory” published by Emperor’s Choice Games. Lifted straight from Dave Hargrave’s legendary campaign setting, Swords & Dragons is a little piece of Arduin brought to life in our world.

[Note: Now, before I go any further, I know what you’re thinking – Three Dragon Ante did it first, right? Well, Three Dragon Ante did it first for Dungeons & Dragons, but Swords & Dragons was originally published back in the Fall of 2000.]

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Monica Valentinelli

Gloom Review

Posted on November 19, 2005 by

Let me introduce you to Angel, the Starry-eyed Serial Killer. She was cursed by the queen, and grew old without grace. In her old age, she was pushed down the stairs. May our dearly departed Angel rest in peace. I was immediately drawn to Gloom for two reasons. The first is artwork, produced in the etching style of Edward Gorey by Scott Reeves, that sets the mood of the game. The second, is the unique game design concept created by Keith Baker. The result? One of the best card games I’ve ever played.

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Flames

Give me the Brain! Review

Posted on October 23, 2004 by

Give me the brain, my pants are on fire! Your pants burning up is just one of the many reasons why you, a fast-food zombie worker, need a brain. Sadly enough, there is only one brain for you and your three to eight friends to share. The “brain”, represented by a six-sided die, can get tossed around faster than yesterday’s side salad.

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Flames

Munchkin Bites Card Game Review

Posted on April 1, 2004 by

In this latest edition of “Kill the Monsters, Steal the Treasure, Bite your Buddy” Steve Jackson paints a comedic look of horror gaming, LARP, cinema, and more!

The rules are similar to other games in the Munchkin line, but with a few notable differences. Players have races and powers instead of races and classes. The race cards are vampire, werewolf and changeling. All have special abilities and all are appropriate. Vampires suck levels off of other players, werewolves have an added +4 bonus against Demons and the Undead, and Changelings can choose what deck to choose from after combat.

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