Tag Archive | "horror-comedy"

Flames

Spectrum Games releases Slasher Flick RPG

Posted on March 23, 2009 by

Spectrum Games is pleased to announce the release of Slasher Flick, the role-playing game that brings the thrills and chills of the “psycho killer” horror movies from the screen to your tabletop.

According to Cynthia Celeste Miller, “As with any of our games that emulate a particular genre or medium, Slasher Flick was designed to reflect every aspect of the source material. This isn’t a universal system. It was created specifically to feel like a slasher film in play. And I’m extremely confident that the game does exactly that. One of the most important keys to capturing the feel of the slasher movies was the implementation of something we call ‘kill scenes’. A kill scene begins when the killer appears in any given scene and ends when the character(s) present drops to below zero survival points (death) or gains a total of eight survival points (escape). Survival points are gained and lost by making crucial stat checks throughout the kill scene.

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alanajoli

Road Trip of the Living Dead Review

Posted on February 10, 2009 by

Amanda Feral is back and just as glamorous (and bitchy) as she was in Happy Hour of the Damned. But make no mistake: Road Trip is a very different book than its predecessor. Sure, there are still risks of zombie “mistake” outbreaks, partially digested food, and gruesome murders (only some of which are performed by our heroes–and really, the murders they perform are a public service, not a crime).* But unlike Happy Hour, Road Trip begins with the assumption that the readers already know how Amanda’s world works. There’s much less meandering into explanations of zombies, vampires, and other supernaturals and more delving into Amanda’s troubled past.** Now that Amanda’s mother is on her death bed, Amanda struggles to come to terms with a childhood she’d really rather forget.

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Flames

Vampires Quest Card Game Review

Posted on November 27, 2008 by

“Vampires’ Quest” is a card game about competing vampires and is the first offering from Headless Games. In “Vampires’ Quest” players compete to match Bite cards with Victims, turning them into vampires and racing to create an army of the undead.

The game is played in rounds, scoring points based on the number of bitten victims claimed.

There are 15 different kinds of cards (including Bite and Victim cards) that can affect game play. Some allow you to steal claimed victims from other vampires, send claimed victims back to the deck or counter other players’ cards.

Review by Michael Erb

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Matt-M-McElroy

Torches and Pitchforks Card Game Review

Posted on November 10, 2008 by

The Card Game of Monster Movie Mayhem!

This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.

There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).

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Matt-M-McElroy

Munchkin Bites 2: Pants Macabre Review

Posted on October 21, 2008 by

Plenty of new cards, bad jokes and all, are included in this expansion for the Munchkin Bites card game from Steve Jackson Games. The set we got did not have any additional rules for the game and we did not run into any problems with the new cards (after all the information on the cards usually explains everything you need to know).

Expanding on the jokes in the core box, Pants Macabre has plenty of puns from horror films and horror RPGs (and LARPing). Most of the jokes are fairly predictable, but worth a good laugh if the player manages to add a little style to the delivery.

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Monica Valentinelli

Hellboy II: the Golden Army Movie Review

Posted on August 7, 2008 by

As a fan of Big Red, I was eagerly anticipating seeing this sequel to Hellboy after watching the Hellboy and the Golden Army trailer and hearing about Guillermo del Toro’s involvement with the film. Impressed with del Toro’s work on Pan’s Labyrinth and Christopher Golden‘s novelization of Hellboy with artist Mike Mignola, I went into the movie with certain expectations.

Like other films and content within the Hellboy franchise–you do not need to be familiar with the characters or the setting to watch this film.

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Flames

InSpectres RPG Review

Posted on July 28, 2008 by

“InSpectres” is a role-playing game of horror and comedy written by Jared Sorenson and published by Memento-Mori Theatrics. Players take on the roles of supernatural investigators who are part of a franchise, ala “Ghostbusters.” The players control not only their characters, but also the business itself, allow it to grow financially, physically and in terms of contacts and clientele. A game master sets up the story and calls for different die rolls at different times, controlling all of the non-player characters in the game.

Review by Michael Erb

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Flames

Michael Erb talks Zombie Fluxx with Andy Looney at Origins

Posted on July 13, 2008 by

The dead are walking and hungry for brains. Shutter the windows, barricade the door and load your shotgun.

Oh, and this round draw three and play two.

“Zombie Fluxx,” a card game from the appropriately-named Looney Labs, is based off the popular and zany “Fluxx,” an ever changing card game that begins simple and ends up insane.

“Zombie Fluxx” takes the base game one shuffling step forward, adding in iconic images from zombie and horror movies and a new kind of card to liven (pardon the pun) up the mix.

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Flames

The Shab-al-Hiri Roach RPG Review

Posted on July 8, 2008 by

“The Shab-al-Hiri Roach” by Jason Morningstar and Bully Pulpit Games is a storytelling game about academic life, the pursuit of tenure and the lengths people will go to for success, even if that means swallowing an ancient Sumerian bug and burning down the campus. Billed as a Lovecraftian dark comedy of manners, players take on the roles of assistant- or full-proffesors at the ficticious Pemberton University in the fall of 1919.

Players choose an Expertise for their character, an area of learning such as History or Geology, and two Enthusiams, areas in which they excel and delight, such as Creativity, Manipulation or Debauchery.

Review by Michael Erb

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Matt-M-McElroy

Munchkin Cthulhu Review

Posted on May 12, 2008 by

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu combines the zany comedy of the previous Munchkin games with the oddities of the Cthulhu Mythos created by H.P. Lovecraft and its further developments by other authors and game designers.

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Flames

Happy Hour of the Damned Fiction Review

Posted on April 24, 2008 by

You’ve seen it before: authors blurbing other books, claiming ‘I wish I’d written this’. Seems kind of hyperbolic, I know. But then I experienced it. This 300-something-page tome shouldn’t have taken me as long as it did to read. This is my fault because as I started reading, mood-killers kicked in: jealousy, envy and that dreadful thing that’s summed up as ’emo’. I did not want to feel this way, so for the first half of the book I read only in short sessions. For the uninitiated, I’m only an occasional fiction writer. Still, Mark Henry’s writing is so all-encompassingly engaging that I started hating my work and myself, lalala (emo).

Review by Tez Miller

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alanajoli

Happy Hour of the Damned Fiction Review

Posted on March 18, 2008 by


A good urban fantasy can be like a mixed drink. It’s got to have the right flavor—but it’s also got to have a lot of kick. Not so much, of course, that you’ll regret it the next morning. The characters in Mark Henry’s Happy Hour of the Damned might not liken themselves to mixed drinks, but they would certainly appreciate the allusion. Because few zombies appreciate liquor like the heroines in Henry’s novel.

Review by Alana Abbott

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Monica Valentinelli

Skelewags, an Everyday Work of Art – Literally

Posted on February 23, 2008 by

You may recall that we recently posted a call for suggestions to review horror webcomics. Well, I’m happy to report we’re digging deep into all things gory and illustrated to provide you with a list of the best places to visit on the web. One work of horror comedy art turned up in a place […]

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Monica Valentinelli

When Toys go Bad: Horror and Legos®

Posted on January 27, 2008 by

Sometimes the best in horror comes from the most unlikely of places; some of you might remember Franklin W. Cain’s Lego® Cthulu. While building horror images with Legos® can be a lot of fun (my favorites are the Darth Maul Lego® Sculpture Kit and the Viking Fortress against Fafnir Dragon) Brick Films knows that Legos® […]

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Monica Valentinelli

Gloom Review

Posted on November 19, 2005 by

Let me introduce you to Angel, the Starry-eyed Serial Killer. She was cursed by the queen, and grew old without grace. In her old age, she was pushed down the stairs. May our dearly departed Angel rest in peace. I was immediately drawn to Gloom for two reasons. The first is artwork, produced in the etching style of Edward Gorey by Scott Reeves, that sets the mood of the game. The second, is the unique game design concept created by Keith Baker. The result? One of the best card games I’ve ever played.

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Flames

Interview with CJ Carella

Posted on January 10, 2005 by

How did you get into gaming? I started roleplaying in college, mainly GURPS. I had been trying my hand at writing fiction for a while, and amassed a nice collection of rejection letters; my girlfriend suggested I tried submitting a gaming article, and next thing I knew I was writing GURPS Martial Arts for Steve […]

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Flames

Interview with Justin Achilli

Posted on November 22, 2004 by

How did you get into gaming? Totally accidentally. Some jocks and preps and I were wandering the halls of our high school, looking for less popular kids to oppress. We found some nerds in the hallway, squatting on the floor and playing D&D. We kicked their asses, and they left their books behind when they […]

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Flames

Give me the Brain! Review

Posted on October 23, 2004 by

Give me the brain, my pants are on fire! Your pants burning up is just one of the many reasons why you, a fast-food zombie worker, need a brain. Sadly enough, there is only one brain for you and your three to eight friends to share. The “brain”, represented by a six-sided die, can get tossed around faster than yesterday’s side salad.

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Flames

Squeam 3 RPG Review

Posted on September 25, 2004 by

Are you a fan of “teen-slasher” movies such as Scream or Nightmare on Elm Street? Or are you more partial to flicks with psycho doll killers or strange trees hunting you at a cabin in the woods? Looking for a quick game with little to no rules and ridiculously fun? Enough with the questions and let’s get to the meat of the topic: Squeam 3.

Review by Jeff Jacobs

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Flames

InSpectres Review

Posted on September 15, 2004 by

InSpectres is described as a “fast, simple and fun game that mixes horror and comedy” and it lives up to that description throughout the entire book. The author has blended the mystery of X-Files and the humor of Ghostbusters and Men in Black. It features an easy system to learn that doesn’t get in the way of a fun night of gaming. No one should expect InSpectres to replace more serious investigation/hunter games like Call of Cthulhu or Orpheus, because that really isn’t the point of this game. InSpectres is about fun, it is full of jokes, one-liners and offers everyone a chance to cut loose for an evening of entertainment.

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11 Tales of Ghostly Horror

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