Posted on November 8, 2011 by Flames
We have a new design essay from Cynthia Celeste Miller. Cynthia stops by to tell us about the development of the brand new Macabre Tales RPG. Macabre Tales is the dominoes-based RPG of Lovecraftian horror from Spectrum Games.
Designing the aspects of Macabre Tales
Designing Macabre Tales was a labor of love. In fact, when I first conceived the game, I had no intention of releasing it commercially. Rather, the plan was to use it solely for my own gaming groups. Once I began putting the pieces together, however, it became clear that others might enjoy this drastically different take on Lovecraftian horror gaming too.
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Posted on October 30, 2011 by Flames
Spectrum Games is pleased to announce the release of Macabre Tales, a dominoes-based role-playing game that seeks to faithfully emulate the type of “weird stories” penned by H.P. Lovecraft during the 1920s and ’30s. The game is intended for use by one narrator and one player, but there are detailed optional rules for multiple players as well.
According to designer, Cynthia Celeste Miller, “While designing this game, my goal was simple: to accurately recreate the feel of Lovecraft’s fiction right at your gaming table. This required me to examine how an RPG functions, disassemble it all, modify it and then put it back together again. It was a time consuming and arduous task, but I think the final result was well worth it.”
Macabre Tales is available now at the Flames Rising RPGNow Shop.
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Posted on October 19, 2011 by Flames
We have a new design essay from Tomas Rawlings today. Tomas tells us about the work that went into developing the new Call of Cthulhu: The Wasted Land mobile game from Red Wasp Design.
Designing The Wasted Land
Hi there! My name is Tomas Rawlings and I’m the designer of the new game Call of Cthulhu: The Wasted Land. I’m one part of a small indie development team who’ve been working hard for almost a year now on a role-playing/strategy game set in the midst of the First World War. We’ve been working with Chaosium, the publisher of the multi-award winning paper RPG of the same name which, coincidently, this year celebrates its 30th anniversary and we’re aiming to bring the best of paper RPGs and mobile gaming together (and to sacrifice a few goats to Shub-Niggurath in the process).
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Posted on August 24, 2011 by Monica Valentinelli
I just had the chance to watch The Last Lovecraft: The Relic of Cthulhu and I was impressed! For an independent film (one that has also won a couple of awards, I might add) this is an awesome film. What’s it about you ask?
Well, there is a story to be told here and quite honestly, the reason why this is a mini-review is because I really don’t want to spoil it for you. I feel this is the type of film you have to discover… laugh out loud… groan… And realize the costuming is just that much better than Mighty Morphin Power Rangers or The Keep.
Part of what makes this movie strong is the characterization and the nerdly discussions, but there are some other surprises hidden between the script’s pages.
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Posted on August 3, 2011 by Billzilla
The 1974 television series Kolchak: The Night Stalker never got rave reviews from critics. Only twenty episodes of the show exist, plus two TV movie/pilot episodes: The Night Stalker (1972) and The Night Strangler (1973). The special effects, even by the standards of the day, were cheesy and unremarkable, though the stories themselves were interesting and provided a wide variety of paranormal beasties from folklore the world over instead of rehashing zombies or vampires week after week. Unfortunately, the TV movies proved vastly more popular than the TV series they generated.
It should come as no surprise that a graphic novel treatment of Kolchak might spring into being as well, and at that before the reboot of the series. Enter Moonstone Books with their long-running Kolchak series, and lo, Kolchak has been brought back from the dead, like many of the creepy entities he faced as a reporter with a nose for the paranormal.
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Posted on July 26, 2011 by Flames
FlamesRising.com is thrilled to present you with an exclusive preview from Steve Jackson Games as part of our publisher theme week. Today, we take a peek at the upcoming GURPS Infinite Worlds: World of Horror supplement that offers new settings to bring terror to your gaming table.
GURPS Infinite Worlds: Worlds of Horror will detail six alternate Earths where history has taken a turn for the terrifying. Designed as being light on rules and heavy on atmosphere, Worlds of Horror should prove fascinating for anyone who wonders what might have been . . . more horrific. This preview material has been taken from one of those worlds, called Taft-1. The year is 1962, and Stalin still lives. And he has worse allies than Hitler.
For anyone hoping to visit Taft-1, a ***Spoiler Alert*** is in effect for this whole preview.
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Posted on April 27, 2011 by Matt-M-McElroy
I’ve recently discovered two very cool looking Lovecraft inspired projects on Kickstarter. The first is the Unisystem RPG called -Eldritch Skies- from Battlefield Press. The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, [...]
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Posted on March 2, 2011 by Flames
The year is nineteen-sixty-something, and after endless millennia of watery sleep, the stars are finally right. Old R’lyeh rises out of the Pacific, ready to cast its damned shadow over the primitive human world. The first to see its peaks: an alcoholic, paranoid, and frightened Jack Kerouac, who had been drinking off a nervous breakdown up in Big Sur. Now Jack must get back on the road to find Neal Cassady, the holy fool whose rambling letters hint of a world brought to its knees in worship of the Elder God Cthulhu. Together with pistol-packin’ junkie William S. Burroughs, Jack and Neal make their way across the continent to face down the murderous Lovecraftian cult that has spread its darkness to the heart of the American Dream. But is Neal along for the ride to help save the world, or does he want to destroy it just so that he’ll have an ending for his book?
Flames Rising is pleased to present you with the first chapter from Move Under Ground, a Lovecraft-inspired novel by author Nick Mamatas. Set in the 1960s, Move Under Ground is Mamatas’s debut novel about a character named Jack Kerouac who receives strange, rambling letters from Neal Cassaday. Will Jack successfully rescue Neal? Will they escape the Cult of Utter Normalcy? Or will they face Cthulhu himself? Dubbed an “ambitious” novel, read Chapter One and enjoy a fresh voice inspired by H.P. Lovecraft.
Move Under Ground is available now at Amazon.com.
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Posted on January 3, 2011 by GRIM
Charles Stross is an excellent SF author whom you should all read the work of, perhaps his best known work is Accelerando but of late his ‘Laundry’ series, starring Bob Howard, have been attracting a lot of attention with their mix of Lovecraftian horror, office politics, bureaucracy, civil-service mickey-taking and existential terror. They’re sort of like ‘The IT Crowd’ meets ‘The Shadow over Innsmouth’. The series is marked by a modern, ‘geeky’ sensibility, the mixing of themes between red tape, horror, cynical comedy and espionage action.
That sounds like a hell of a mess, but it works and you should read them. The Laundry is Cubicle 7′s RPG ‘omage to the series, nearly 300 pages of hardback, tentacular goodness with a distinctly modern twist.
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Posted on December 16, 2010 by Flames
Sirenia Digest is a monthly subscription PDF-zine released by author Caitlín R. Kiernan. The stories are solidly weird fiction, with healthy infusions of erotica and Lovecraftian horror. (The adult-only warning on the website stems from both the themes of the works and their illustrations.)
I’ve been a subscriber for two months, now. My first readings were hurried, so I took advantage of the holiday downtime over Thanksgiving break to do a second reading of two recent Sirenia Digest issues (#58 and #59), to give each story my full, undivided attention. This time, I read them alone in a silent, darkened room in the wee hours of the night, with a giant picture window behind me, and silhouettes of writhing tree branches splayed across the floor.
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Posted on November 22, 2010 by Nancy
Kevin Lucia is the author of Hiram Grange and the Chosen One, book four of the popular series. He is also an editor and reviewer for Shroud Publishing. In this guest post he talks about what sparked his interest in the horror genre.
I remember when I first became interested in horror. The summer of 1996, I spent lots of time with my friends bumming around Otsego Lake, NY. My best friend’s grandmother owned a cabin there, so we spent all our weekends riding the boat, eating and napping on the dock.
One weekend we got bored. Which country boys tend to do. This usually means trouble. We were lying around on the dock when my friend Joel remarked, “We should take Kevin to the Devil House.”
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Posted on September 8, 2010 by Nancy
Dear Cthulhu, Have a Dark Day: The Collected Columns, Volume One by Patrick Thomas is a collection of humorous advice. Taking on the persona of the Elder God, each piece of guidance is based on the concept that Cthulhu is actually very conservative. He abhors those that like to break rules. He discourages cold-blooded killing, because killing is “a right which should be Cthulhu’s alone” or at least saved for official sacrifices.
There are a lot of funny letters contained in the volume. For instance, a young woman writes in to ask for advice regarding peer pressure to give up her virginity. Cthulhu’s response? She should keep her virginity, because “it is better to be a leader of men than a follower.”
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Posted on August 21, 2010 by Billzilla
Continuing the adventures of Cthulhu Week we have a series of reflections on some of the Call of Cthulhu RPG supplements by reviewer Bill Bodden.
Pay close attention, however, as Bill does sneak in a note about his favorite Trail of Cthulhu adventure as well…
I’ve been a devotee of the
Call of Cthulhu RPG for more than 25 years. Along the way there have been some excellent adventures created, and in celebration of Cthulhu Week, I’d like to share a few of my favorites. Hopefully, they’ll intrigue you as they did me, and you’ll consider adding them to your own campaign, or running them as one-off adventures for your gaming group. Be warned that a few small spoilers may be found in what follows…
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Posted on August 21, 2010 by Jason Thorson
Next up for Cthulhu Week we asked reviewer Jason Thorson to tell us about his favorite Lovecraft-inspired movies. Not an easy task to say the least, but we were certainly willing to risk his sanity for this investigation.
Read on to learn of the challenges he faced…
In the interest of full disclosure, I have to give you some background on what you’re currently reading – what’s now become a ranting blog on H.P. Lovecraft film adaptations. My initial intention was to write a feature about the nature of Lovecraftian flicks and then list the five best examples. However, I immediately anticipated some difficulty. My original thesis was that most of these films don’t work, but surely there have been so many attempts to adapt Lovecraft’s work that I’d certainly be able to find five movies worthy of recommendation. Right?
Wrong.
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Posted on August 20, 2010 by Kenneth Hite
Kenneth Hite, author of Cthulhu 101 and other Mythos tomes of dark intent brings us a tale of the Call of Cthulhu roleplaying game from Chaosium.
Enjoy this contribution to Cthulhu Week, but don’t read too deep…we can’t be held responsible for what horrors are left behind…
In Call of Cthulhu, your character explicitly starts no better than any other. There is no leveling up, no percentile strength, no special class skills or feats separating your character from any other citizen of Arkham. Yes, your character may well gain magical powers and travel to exotic destinations, as in other roleplaying games. But such “improvements” come at a cost, at the cost of lowering your irreplaceable Sanity. In Call of Cthulhu, the player knows at the outset that his character, if played long enough, will go insane and die. That’s a very different proposition from hoping that your character will become the vampiric Prince of Pittsburgh or get a Helm of Command at 18th level. Of course if that was all it was, Call of Cthulhu would simply be nihilistic, an exercise in masochistic masturbation. At best, its characters would resemble the decadent aesthetes of Lovecraft’s short story “The Hound,” seeking ever more outré pleasures, or perhaps the shortsighted Tillinghast in “From Beyond,” accepting insanity as the necessary visa for interdimensional tourism. And in many of Lovecraft’s stories, this is the case — Lovecraft was, after all, a nihilist (albeit a gentlemanly nihilist) himself, who considered morality “mere Victorian fiction.” The object of terror, for Lovecraft, is terror.
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Posted on August 20, 2010 by Billzilla
The works of H.P. Lovecraft have inspired hundreds of other writers; in the 1970s, his stories became popular material for the growing underground comics movement, and that popularity, though it waxes and wanes, has yet to vanish completely. Currently enjoying an upsurge in interest, one of the latest offerings, Boom Studios’ Cthulhu Tales, brings brand new Lovecraft-inspired material to the graphic novel format. I was excited to see these when I attended C2E2 in Chicago, and purchased volume one of the series with great anticipation.
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Posted on August 19, 2010 by Eric Pollarine
Next up for Cthulhu Week is a little something from Flames Rising reviewer Eric Pollarine. Eric takes a look at some of his favorite fiction, music and movies and talks about how these folks have been influenced by H. P. Lovecraft and just what that means to him as a horror fan.
H. P. Lovecraft.
The name alone sets the stage in your mind, if you are a fan of horror, or even if you are not -to a place in time that is alive with the nightmares of the industrial revolution and arcane secrets hiding in dusty old texts. A place of extraordinary psychological terror, a time in which we were a young nation, exploring the limits of our capacity to both destroy and create -the modern, and the profane; the forbidden knowledge of the Garden of Eden, the limits and expectations of Fate and above all else the limited resources of man faced with the fact that he is in and of himself the primary cause for both guilt and civilization’s current state.
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Posted on August 17, 2010 by Flames
Flames Rising is pleased to present you with a guest post from Silvia Moreno-Garcia, the publisher at Innsmouth Free Press. According to the “About Innsmouth Free Press” page, this webzine is “a fictional newspaper publishing faux news pieces – lovingly called Monster Bytes – in a Lovecraftian/Cthulhu Mythos universe, as well as original short fiction stories.” Uncover the sordid details behind these Monster Bytes, how Silvia fell in love with Lovecraft’s work, and how you can be a part of this Mythos-inspired ‘zine:
Every few months Innsmouth Free Press will get an earnest e-mail from someone who thinks Innsmouth is a real place. Oddly enough, it actually exists, at least in our collective minds.
Innsmouth Free Press is a zine that publishes daily articles, interviews and reviews about all things horror and speculative. Three times a year, we produce a free issue of Lovecraftian fiction.
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Posted on August 16, 2010 by Flames
What do you and Cthulhu have in common? A love of the mythos, of course! In this post, we take a look at your favorite reviews of Cthulhu and other Mythos-related music, games, comics, books and films that you’ve enjoyed over the years. While we have an extensive selection of Lovecraft-related reviews and articles on the site, we chose these twenty not only because you really enjoyed reading these, but also because we felt that they were definitely worth a second look during Cthulhu Week. After all, who better to recommend something Cthulhu-related than your fellow cultists readers here on FlamesRising.com?
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Posted on August 16, 2010 by Flames
Did you know that H.P. Lovecraft was born on August 20th in 1890? We did! In honor of H.P. Lovecraft’s birthday, we’re having a week filled with Cthulhu! Whether you’re a gamer or a horror aficionado, we will have something for everyone.
Cthulhu Week at FlamesRising.com is special in a lot of ways because of Lovecraft’s influence on the horror genre. Over the years, we’ve covered books, movies, games and music that were either directly or indirectly related to the Cthulhu Mythos. Hands down, Cthulhu is definitely your favorite elder god. From our interviews with Kenneth Hite, Joseph Vargo and A. Scott Glancy to our coverage of the Trail of Cthulhu RPG, Unspeakable Words board game, the Beyond the Wall of Sleep review and several other books, comics, movies and games, it’s clear what an influence Lovecraft has had on the horror genre. We have a lot of really great goodies in the pipeline, including a wonderful contribution from Robin D. Laws, who provided the rules design for TRAIL OF CTHULHU!!!
If you don’t want to lose your mind, be sure to stay tuned this week as we travel to the underwater city of Ry’leh to embrace all things Cthulhu! “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!”
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