Tag Archive | "pathfinder"

Megan

Advanced Feats: The Inquisitor’s Edge (Pathfinder) Review

Posted on April 26, 2011 by

This work starts with an overview of the inquisitor, quite a talented chap with plenty of options. Pity the first paragraph repeats itself, perhaps we should send an inquisitor after the proof-reader!

So who is this inquisitor anyway? A potent mix of religious devotee, spy, investigator and hunter (of people rather than dinner): a bit self-serving in the way his powers generally serve to enhance himself rather than the group he is in, but at least he can claim it’s all to the glory of whatever deity he reveres! The special ability of ‘Judgement’ is both powerful and versatile, depending on what judgement is pronounced, and this is coupled with a reasonable number of skills and the ability to cast divine spells.

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Flames

Northlands Sourcebook Now Available for Pathfinder RPG

Posted on April 19, 2011 by

Northlands is a Pathfinder-compatible sourcebook for adventuring in the frozen north. Learn Rune magic, explore the Reaver’s Coast and Hyperborea, and wield the sword of Loki himself.

Designer Dan Voyce has opened up new and dazzling vistas for role-playing in the frozen north. The book begins with a concise but detailed overview of northern life, society, morality, religion, traditions and law. The major gods and their demands on mortals are described, as well as dueling, hospitality, outlawry, slavery, and relations between the various humanoid races.

More than description, Northlands is about ACTION! Characters can raid the coasts; explore the magic-rich realm of the giants; enter savage kingdoms ruled by bears and wolves; or journey to the top of the world itself to retrieve the shoggoth-guarded flotsam and jetsam of alien shores.

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Megan

Antipaladins (Pathfinder) Review

Posted on April 14, 2011 by

Archtypical bad guys, the evil counterpart to that goody-two-shoes the Paladin… but don’t feel sorry for the seven to be found in these pages, as plenty of love has been lavished on developing them into well-rounded villains all ready to give any good-aligned party a run for their money.

Just as a paladin is a shining example of devotion to his deity, so is the antipaladin. The difference is the nature of the deity that the antipaladin venerates and serves… and often, the precise way in which he serves and what he does in the course of such service. Even they probably see the ‘evil’ in what they do, in what they are working towards – it’s certainly clear to the rest of us – and yet they press on, often motivated by selfish ends like personal power and other rewards, rather than pure love for their deity.

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Flames

Open Design’s 5th Anniversary Sale

Posted on March 19, 2011 by

Sunday, March 20 marks the fifth anniversary of Open Design, a game company run under the patronage business model where gamers themselves can be a part of the design process. Here’s the blog post that started at all.

To celebrate 5 years, Open Design is running a sale at the KQ Store from Friday, March 18 through Thursday Mar 24. Our Kobold-in-Chief Wolfgang Baur says, “This sale is my way of thanking all of you for your support over the past five years. By definition, Open Design could only succeed with your participation. So to all the patrons who helped create our sourcebooks and adventures, and the folks who bought the finished products…thank you very, very much for this wonderful five-year ride. I look forward to continuing on with you to our glorious 10-year mark.”

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Megan

Visions of the Oracle (Pathfinder) Review

Posted on March 4, 2011 by

What is more mysterious than an Oracle? It is the turn of the Oracle character class to come under the microscope: no mere list of feats but a detailed look at the potentials and options available to players who fancy being an Oracle.

We begin with an overview of the class as a whole, discussing the salient points of an Oracle. It’s an interesting class, a spontaneous caster but divine rather than arcane (the answer to those of us who mutter that surely our deities would never let us choose the wrong spells for the day…), with many opportunities for the role-player as they tend to be good socially as well as with that air of mystery! Speaking of mysteries, your choice here sets the flavor of the whole character, affecting him in terms of game mechanics as well as laying the seeds for role-playing and characterization. As they are so important, there’s a thumb-nail sketch of each one, to aid your choice based on just what kind of oracle you would like to play. Oracles are well set up for defense, if offensive capability is desired crafty choices of mystery (Battle is good, or an elemental one) can prove an advantage. Oracles will tend to specialize in something, but that thing they can generally do very well indeed.

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Megan

Kobold Quarterly 16 Review

Posted on February 11, 2011 by

The Editorial opens with the promise of a great treat: Wolfgang Baur’s own home campaign is to be written up for publication! Apparently Kobeck is part of it, but the rest of the setting is now to be subject to the Open Design process and brought into the light of day. Wolfgang’s words show his excitement… now I’m looking forward to it as well.

And so to the first article, Ecology of the Gearforged. They started off as an act of desperation, Kobeck’s craftsmen and wizards collaborating to create something, anything to stave off the House Stross forces during the rebellion that saw Kobeck free – but they have matured to more than mere war machines.

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Megan

The Andwan Legacy RPG Review

Posted on January 5, 2011 by

Beware of beautiful ladies approaching you in inns… or at least, expect spectacular adventure to follow! This lady seeks help in retrieving her inheritance, secured by her late husband in a dungeon under their house, the secrets of which he took to his grave. Needless to say, all is not precisely what it seems, and characters who take up this challenge will have to contend with two rival gangs of thieves as well as the perils of the dungeon itself.

The adventure provides characters with challenges both mental and physical, as before dealing with the contents of the dungeon they need to figure out how to get in! Interaction with various people, most of whom are not quite what they claim to be, provides scope for role-playing as well.

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Megan

Secrets of the Alchemist RPG Review

Posted on November 23, 2010 by

The alchemist has been knocking around the fringes of fantasy games for ages, generally – if codified at all – as an NPC that your characters can go to for a range of useful items to take on their adventures, with alchemy itself as a sideline skill practiced in your ‘Craft’ spot. Now Paizo’s Advanced Player’s Guide has brought him out of the workshop to become a playable character in his own right, with skills useful down the dungeon or out on the road, and this product seeks to expand on this and make him an even more attractive option.

The alchemist PC has several notable skills, which are mentioned in the Introduction – he can throw bombs, make and use extracts, brew potions and use poison. However, to hone such a character, he needs appropriate feats and here a grand total of 30 are presented for the budding alchemist to choose from.

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Megan

Sunken Empires RPG Review

Posted on August 31, 2010 by

The work opens with a foreword by David ‘Zeb’ Cook in which he muses on the durability of his invention, the aboleth – a monster with an almost-thirty year history and which features large in this book. A fascinating muse on how the aboleth came to be later, Chapter 1: Lost Cities of Myth and Legend explores the inspirations for this setting. Legends of fantastic civilizations lost to the deeps provide plenty of ideas, after all, as well as a compelling lure for characters looking for somewhere to explore. For that’s the intent of this setting: exploration, rather than somewhere to actually live as a denizen of the deeps.

The legendary civilizations of Atlantis, Lemuria and Mu are detailed, along with thought-provoking ideas on how to use them as inspiration for your own sunken empire, before the text launches into the design of a new lost city called Ankeshel for your characters to research and explore. Ankeshel draws on both real-world myths and the Pathfinder setting, with some Theosophist theories mixed in for good measure, including the concept of vril. The original human inhabitants were taught magic and mathematics by a strange tentacled, 3-eyed amphibious race. Needless to say, it all ended in tears and the city was lost… until recent discoveries began to bring tantalizing glimpses of what once was back into general knowledge.

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teampreston

Pathfinder Tales: Prince of Wolves Review

Posted on July 26, 2010 by

The Pathfinder Tales are a series of novels set in the fantastic new Pathfinder RPG setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting.

The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters.

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Robert A. Howard

In the Company of Giants RPG Review

Posted on April 29, 2010 by

In the Company of Giants is one of the latest supplements by Rite Publishing that expands on their ever burgeoning campaign setting, Questhaven. This time, Steven Russell turns his attention to creating a playable race of giants, known as Jotun. (For the curious, a quick Wikipedia search will reveal “jötunn” to be the name given to giants of Norse mythology.) Though the jotun may be themed for giants of the Questhaven setting, everything within is completely portable to any 3.5e or Pathfinder game, which includes a full racial class progression from 1st to 20th level, a titan’s fistful of elemental themed powers, and several pages of feats to add to your jotun’s retinue.

The Jotunnar, as they are called in Questhaven, are an interesting variant of the traditional giants of Dungeons and Dragons, and are designed to overcome the biggest problems of introducing giants as a playable race.

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Ironborn of Questhaven RPG Review

Posted on March 15, 2010 by

Rite Publishing’s Ironborn of Questhaven introduces a Pathfinder RPG compatible race and related mechanics in the vein of the Warforged from 3.5 Eberron and 4th Edition Dungeons & Dragons. I was pleasantly surprised at the cohesiveness of the product and only one thing made me frown while reading the 21 page e-book.

I really like the race description as it is told in the first person perspective by the first Ironbound, Firstbuilt. Firstbuilt tells about how his race was born when a great artificer found her assistants lacking, so she built a construct to serve her. Then he, Firstbuilt, created another who also created another and so on.

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Robert A. Howard

Restless Souls Review

Posted on February 25, 2010 by

Restless Souls comes to the gaming table with the interesting idea of playing a character who is not quite dead and not quite living either. This thirteen page add-on to your d20 or Pathfinder game is an expansion of the Questhaven campaign world by Rite Publishing, but the content within can easily be adapted to just about any fantasy setting. Within its pages, you will find a new template which will transform any (now dead) creature into a restless soul, along with twenty-two new feats and ten new spells.

The idea behind Restless Souls is a good one, and even as I read the opening introduction, as told by one of the restless dead themselves, ideas were already running through my head about how I could use this in one of my games. Restless souls, it is explained, are those who died having left some critical task yet unfinished — what adventurer doesn’t, right?

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Genius Guide to the Death Mage RPG Review

Posted on January 27, 2010 by

Necromancy and the undead are two of my favorite themes for roleplaying games. The undead have a strong presence in gaming and there are many interesting creatures that can be used in adventures. Unfortunately, there have not been many useful options for those that sit on the other side of the screen. As a player, I am always on the hunt for new and effective methods to harness the powers of death, the dead, and the undead.

The Genius Guide to: the Death Mage is a fourteen page supplement from Otherworld Productions & Super Genius Games for the Pathfinder RPG. The Death Mage is a new arcane spellcasting base class that provides players five paths to choose from: Corpse, Ghoul, Tomb, Reaper, and Shadow mages. The Death Mage also introduces some new spells and a new creature subtype, Unbreathing (a not quite undead creature).

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Flames

Super Genius Releases Mythic Menagerie: Winter Ravagers!

Posted on December 30, 2009 by

Have your players been good boys and girls?

If not, the perchta is waiting for them! In need of some wintery foes to throw at your Pathfinder players?

Then look no further, Mythic Menagerie: Winter Ravagers is here!

Winter Ravagers is the first in Super Genius Games’ new Mythic Menagerie line of monster products. The plan is for every Mythic Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy adventure themes-fiends and cultists, dark fey, creatures from the subterranean kingdoms – Winter Ravagers is focused on a less common trope.

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Flames

Super Genius Games Expands!

Posted on November 16, 2009 by

Super Genius Games (SGG) is proud to announce the addition of a new Genius to the team! Starting immediately Owen K.C. Stephens will be the Pathfinder RPG Development Manager for SGG. Owen’s role-playing contributions are legion, having contributed to the 3rd and 4th editions of Dungeons & Dragons, d20 Modern, The Black Company, EverQuest, Song of Ice and Fire, and Wheel of Time role-playing games, as well as the Pathfinder Chronicles Campaign setting. Owen is also author of the Advanced Gamemaster’s Guide from Green Ronin, the Guide to Absalom released by Paizo Publishing, and was co-author of Star Wars Saga Edition from Wizards of the Coast.

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