Tag Archive | "rpgs"

Never Unprepared: The Complete Game Master’s Guide to Session Prep Review

Posted on September 20, 2012 by

Every gamer loves game night. We all gather around the game table with snacks and our beverage of choice ready to roll some dice and tell a story together. There is something magical about the tale that unfolds from a collaborative storytelling experience (also known as playing a roleplaying game) and the game master is the lynch pin to that process. It seems so effortless on the player’s side of the game screen but good game preparations are necessary to create that effect at the game table.

Game prep is not an intuitive process for most of us and there are very few resources out there for game masters wishing to learn it. Fortunately Phil Vecchione has come to our rescue with Never Unprepared: The Complete Game Master’s Guide to Session Prep his newest book published by Engine Publishing.

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Flames

Beyond the Dice: Symphonic Soundscapes for Tabletop RPGs

Posted on July 17, 2012 by

Beyond the Dice enhances the overall gaming experience by adding emotional depth to the table-top gaming environment.

Phrygian Phish Musical Productions presents the first release in a new line of soundtracks specifically created for the tabletop gaming environment. Beyond the Dice: Symphonic Soundscapes features six dynamic symphonic scores and two bonus music tracks created to provide a musical reference for various gaming scenes.

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Flames

Never Unprepared: The Complete Game Master’s Guide to Session Prep

Posted on July 8, 2012 by

Whether you’re new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master’s Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.

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Monica Valentinelli

Round Up of RPG Freelancing Articles

Posted on June 11, 2012 by

For about a year, I’ve been writing about freelancing for the hobby games industry on the Geek’s Dream Girl website. Here’s a round-up of the articles I’ve been writing for the site:

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Flames

Horror GMing by The Weirding

Posted on February 20, 2012 by

The “How to run Horror RPGs” series continues today at Flames Rising with an essay from About C. Harris Lynn from TheWeirding.net.

Horror roleplaying games are among the most difficult tabletop RPG to run for several reasons. The most important of these are the GM’s relationship to the players and characters, and the general hopelessness of the characters’ situation in many scenarios. Horror PCs are outclassed from the start and often remain so to the end, and this can make horror RPG difficult to play as well as run.

But there are a lot of tips for the budding horror GM, as well as the player (though this article does not offer tips for players). You do not have to incorporate all of these into every session or campaign – just being aware of them can help you in your process.

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Megan

Designers and Dragons Review

Posted on December 20, 2011 by

This is a monumental work, a comprehensive and scholarly history of the role-playing industry from its inception in the early 1970s to the present day. The focus is interesting, concentrating on the individuals and companies that have made role-playing what it is today rather than looking at the games themselves.

Whilst detailed, the writing flows well, making it eminently readable and often entertaining, a fascinating survey of the companies and people who have shaped role-playing and are responsible for most of the books on my shelves (or, these days, lurking on the RPG hard drive) – and who have provided me with years of entertainment and passion. If your interest in role-playing goes anywhere beyond the next dungeon delve, if you like to know the background and history of the games you enjoy, you should find something here catches your attention… and once caught, be warned, it may be a while before you can tear yourself away!

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Todd’s 2011 RPG Shopping List

Posted on November 25, 2011 by

Flames Rising game reviewer Todd Cash has some suggestions for those looks to buy RPGs as a gift (or even pick up a little something for themselves). Most of these are items he has reviewed this year, so we’re going to link back to those reviews so readers can find more in-depth information if they wish.

Buying for Your Favorite Gamer 2011

It’s that time of the year again. Everyone’s wish lists are being compiled while retail stores scramble to offer the same crap they did last year only without making it seem that way.

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Flames

SJGames Week: Kenneth Hite talks about GURPS Horror 4th Edition

Posted on July 28, 2011 by

FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.

A New Millennium Of Horror, And Of GURPS Horror

I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.

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Flames

Interview with Author and Game Designer Robin Laws

Posted on March 24, 2011 by

Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.

Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.

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Flames

Invaderz RPG Review

Posted on March 10, 2011 by

If you are a looking for a deep and philosophical game to explore the intricacies of your mind, then this is not the game for you. However, if you are looking for a light-hearted and whimsical romp in between long running campaigns then this game can easily fill that need. Early on the game touts itself as a ‘Beer and Crisps’ game (or a Beer and Pretzels game in the States), and it adheres to this easygoing philosophy.

One takes on the role of a Jerkian Warrior, a clone of the great leader whose purpose in life is to entertain the Exalted Emperor and feed the Exalted Emperor. It’s not an easy life being among the lowest ranks, and a gruesome (though entertaining) death is almost a certainty. One of the few ways to ensure your own survival is through treachery and betrayal of your fellow Jerkian Warriors; rank hath many privileges — one of the most obvious being fewer missions in which death is likely.

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Flames

Celebrate GMs with RPGnow GM’s Day Sale!

Posted on March 2, 2011 by

CELEBRATE GMs! ANNUAL RPGNOW SALE!

Buy your favorite games or try new ones from Postmortem Studios, Cubicle 7, Galileo Games, Pelgrane Press, Pinnacle Entertainment, Adamant Entertainment, White Wolf Publishing, Evil Hat Productions, Green Ronin, Malhavoc Press and even Flames Rising Press, including the best-selling title The Queen of Crows.

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Billzilla

Matt Forbeck tells us about Amortals

Posted on January 31, 2011 by

Matt Forbeck has been a staple in the RPG industry for many years. With stints working for Games Workshop, Pinnacle Entertainment and Human Head Studios, and with design credits from Deadlands and Brave New World to Mutant Chronicles and the Leverage tabletop role-playing game, Matt has enough experience that the title “veteran” hardly seems adequate.

Matt and I sat down to hash out a few questions regarding his most recent novel, Amortals, from Angry Robot Books.

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Billzilla

The Invictus (Vampire: the Requiem) Review

Posted on October 6, 2010 by

The vampires of White Wolf’s World of Darkness are consummate predators. Predators – generally speaking – don’t often suffer the company of other predators, particularly those that compete for the same food source, and rarely willingly when it does happen. One of the few things that encourages vampires to interact with each other is affiliation within a covenant. Such affiliations tend – by the very nature of their members – to be relatively loose ties, but they are not fleeting; vampires in the World of Darkness take a very dim view of those who willingly sever their connection to their covenant-mates. In The Invictus, White Wolf takes a look at the feudalistic covenant envied by many and hated by most – even by some of those within.

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Billzilla

Cthulhu Week: Madness One Die Roll At A Time

Posted on August 21, 2010 by

Continuing the adventures of Cthulhu Week we have a series of reflections on some of the Call of Cthulhu RPG supplements by reviewer Bill Bodden.

Pay close attention, however, as Bill does sneak in a note about his favorite Trail of Cthulhu adventure as well…

I’ve been a devotee of the Call of Cthulhu RPG for more than 25 years. Along the way there have been some excellent adventures created, and in celebration of Cthulhu Week, I’d like to share a few of my favorites. Hopefully, they’ll intrigue you as they did me, and you’ll consider adding them to your own campaign, or running them as one-off adventures for your gaming group. Be warned that a few small spoilers may be found in what follows…

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Monica Valentinelli

Monica Valentinelli “Initiation to Exquisite Replicas”

Posted on August 8, 2008 by

So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.

Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas

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Matt-M-McElroy

Requiem for Rome RPG Review

Posted on August 8, 2008 by

Requiem for Rome is a historical supplement and setting for Vampire: the Requiem from White Wolf Publishing, much like Dark Ages: Vampire was a historical setting for Vampire: the Masquerade. Requiem for Rome is a beautiful, but dark, book full of cunning aristocrats, noble savages and mysterious monsters. It is a 260 page hardcover (or eBook) filled with history, rumor and legend.

Ken Hite’s Foreward, The Deathless City, sets the mood immediately with a look at the history, secrets and terrors of Rome. Any Storyteller should be able to gather more than a few ideas from this section of the book alone. It is definitely worth the read if you get the chance.

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Matt-M-McElroy

Tales of the Seven Dogs Society Preview

Posted on August 7, 2008 by

We gave you a peek at the new cover art by Eric Lofgren and introduced you to the basics of Tales of the Seven Dogs Society last week.

Tales of the Seven Dogs Society is a collection of stories inspired by the Aletheia role-playing game published by Abstract Nova Entertainment. Each of these stories is a possible continuation of the events described in that book.

Today’s sneak preview is a small bit from Jim Johnson’s Lifting the Gingham Veil, which is the second story in the collection.

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Flames

Judd Karlman “Dictionary of Mu” Interview

Posted on August 6, 2008 by

The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.

I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.

-Interview by Michael Erb

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Matt-M-McElroy

Ghosts of Albion RPG Preview

Posted on August 5, 2008 by

Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.

Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…

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Flames

Exquisite Replicas RPG Review

Posted on August 4, 2008 by

Exquisite Replicas is the latest game from Abstract Nova, who specialise in surreal off-the-beaten-track games such as Heaven and Earth 3rd edition, Aletheia, and Noumenon. ER shares this surreal quality, but couples it with horror. This is not the gore-laden horror of zombie films (though there are creatures in the game which you wouldn’t want to come across on a dark night), but the horror of losing your mind, or a distinctly unsettling feeling that you know something’s wrong, but can’t explain (even to yourself) why, and you feel powerless to do something about it.

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11 Tales of Ghostly Horror

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