Tag Archive | "wotc"

The Dungeon Survival Handbook Review

Posted on June 8, 2012 by

Evil has always lurked deep underneath the ground and now Lolth’s children are clawing their way to the surface to consume the realms of Dungeons & Dragons. Few will survive the coming darkness. Into the Unknown: The Dungeon Survival Handbook is the first roleplaying game supplement released by Wizards of the Coast as part of The Rise of the Underdark ongoing event.

Sightings of dark elves on the surface have grown steadily—turning from dismissible rumors into disturbing reports. Brave heroes are needed to discover what plot or purpose is driving the children of Lolth to so boldly intrude upon our realm. Drow-laden encounters and challenges await you in stores everywhere—along with an array of products that will help you in your attempt to survive The Rise of the Underdark.

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Haunted Temples Map Pack Review

Posted on June 4, 2012 by

Wizards of the Coast has released more support product for the tactical play style of Dungeons & Dragons 4E. The Haunted Temples Map Pack is a collection of three full-color, double-sided maps which come in packaging which converts into a convenient envelope to protect the maps in transportation and storage.

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Cathedral of Chaos Review

Posted on June 1, 2012 by

Wizards of the Coast’s latest dungeon tile set, Cathedral of Chaos, arrived in the mail today. I am an avid collector of dungeon tiles and I use them quite often at my game table so please keep that in mind when I say Cathedral of Chaos is both the best dungeon tile set I have seen in quite a while as well as the worst.

The set provides quite a few interesting architectural pieces as well as several inspired tiles which made me cheer as I popped them out. Smoke filled tiles, demolished areas, raised daises and ice/fire tiles add a lot of interesting terrain options to a DM’s arsenal.

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Flames

New Edition of Dungeons & Dragons RPG

Posted on January 9, 2012 by

Wizards of the Coast has announced a new edition of the Dungeons & Dragons RPG:

Charting the Course for D&D: Your Voice, Your Game

As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

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Monica Valentinelli

Neverwinter Nights on Facebook Review

Posted on October 10, 2011 by

One of the cool things about “new” media is a company’s ability to bridge the gap between paper and pencils with technology. Neverwinter Nights on Facebook is a social game you can play.

The first thing you do is roll stats. There’s no character class, but this min/maxer (That’s right.. Me…) rolled a few times until I got… Well… Some decent stats. The game didn’t work on Chrome so off to Firefox I go… That’s where I found out that punctuation doesn’t work in the character name field. I have an elf name I often use (Lazy, I know, I know…) but the apostrophe didn’t take.

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Flames

Dungeons & Dragons: Heroes of Neverwinter on Facebook

Posted on October 3, 2011 by

Dungeons & Dragons: Heroes of Neverwinter enters open beta phase

The first name in roleplaying games is taking another step in its storied pop culture history as Atari brings Dungeons & Dragons to the Facebook platform. Atari, one of the world’s most recognized publishers and producers of interactive entertainment, will release Dungeons & Dragons: Heroes of Neverwinter into its “open beta” period on September 15, bringing the ultimate RPG brand to the ultimate social platform.

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alanajoli

Surely You Joust!

Posted on July 24, 2011 by

After a post the other day on Google+, Monica poked me about letting Flames Rising readers know what I’ve been up to while I’m not writing for Flames Rising.

Most of my writing recently has been for Branford Patch, a local online news site, where I do a regular history column about the early days of Branford, Connecticut. It’s great fun, but not typically a cross-over into horror (although perhaps I’ll track down a ghost story one of these days!).

This past week, however, I had my very first Dragon magazine article published!

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Flames

New Dungeons & Dragons Board Game: Conquest of Nerath!

Posted on May 28, 2011 by

Wizards of the Coast today announced the forthcoming launch of its new, highly anticipated Dungeons & Dragons board game, Conquest of Nerath, set for retail release on June 21, 2011. The Conquest of Nerath board game provides exciting game play for strategy gamers interested in exploring the world of Dungeons & Dragons while offering current RPG players a whole new way to experience D&D. Conquest of Nerath is the third major D&D board game to be released following Castle of Ravenloft and Wrath of Ashardalon.

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Monica Valentinelli

My Magic: the Gathering Demo at C2E2

Posted on March 29, 2011 by

One of the things I did at C2E2 was sit down and play a demo of Magic: the Gathering. I had the chance to talk to a very knowledge and experienced judge. We have some decks here at home and even though I’ve played a few rounds, with a game like Magic: the Gathering I feel there’s always something new to learn.

For my demo, I chose the Chandra Nalaar or red deck from the Planeswalker set. Immediately, the game designer in me wondered how gameplay might vary between the different colors. The red deck was totally appropriate to my personality and had lots of fiery cards and mountains in it.

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Flames

This Week’s Hot Horror News for Friday, December 31st

Posted on December 31, 2010 by

FlamesRising News | FlamesRising.comBefore you grab your shotgun and blast 2010 away, you might want to check out our hot news today. We’ve got fiery new releases, a few announcements and more hot, hot links to usher in the New Year.

Got something you want to throw on the fire next time? Send your dark and delectable links to via our contact the editors at FlamesRising.com page.

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Flames

Preview of The Sentinels by Bob and Geno Salvatore

Posted on December 27, 2010 by

The lightning-paced conclusion to the Stone of Tymora trilogy by best-selling author R.A. Salvatore and his son…

After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell’s help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone–even if it means someone must die.

Featuring the sage words and signature swordwork of R.A. Salvatore’s best-selling character Drizzt Do’Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won’t want to miss.

Flames Rising is pleased to offer our readers an excerpt from this book by Bob and Geno Salvatore. Be sure to check out our interview with the Salvatores about the Stone of Tymora series here at Flames Rising. The Sentinels is available now at Amazon.com.

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Matt-M-McElroy

Discussing Gauntlgrym with author R.A. Salvatore and Contest!

Posted on October 19, 2010 by

Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

In this interview, FlamesRising.com editor-in-chief Matt M. McElroy sits down with best-selling author R.A. Salvatore to discuss his new book entitled GAUNTLGRYM. After the interview, uncover a vital clue to help you win a contest for a signed copy of the book and a trip for two to D&D Experience in Fort Wayne, Indiana.

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Flames

Preview of Aldwyns Academy by Nathan Meyer

Posted on October 8, 2010 by

Enter a school for magic where even the first day can be (un)deadly…

On the very first day of school at the world-famous Aldwyns Academy for Wizardry, fledgling wizard Dorian Ravensmith finds himself immersed in a mystery. White wolves have been attacking incoming students. Ghosts are haunting the Snapping Dragon Gardens. And the professors lurk in the halls, whispering about a shadowy wizard who seems to be behind it all.

That night, Dorian spies a figure creeping into the Snapping Dragon Gardens and and he follows, certain that with the help of a few magic items and simple potions, he can catch the culprit by daybreak and return a hero. But as hobgoblins, banshees, and a terrifying dragon try to stop him at every turn, Dorian discovers that he’s stepped into an (un)deadly trap that could not only destroy his future as a wizard but also the beloved wizardry school.

Flames Rising is pleased to present the first chapter of this new book by Nathan Meyer. Aldwyn’s Academy is a companion Novel to A Practical Guide to Wizardry from Mirrorstone.

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Robert A. Howard

Dark Sun Campaign Setting (D&D 4e) Review

Posted on September 14, 2010 by

I’ve been waiting eagerly for the re-release of the Dark Sun Campaign Setting for a long time – since the early days of 3rd Edition, actually. Why? It’s an amazingly different world in comparison to the somewhat same old and tired fantasy settings out there. But, D&D 3e came and went and Dark Sun languished in some dark corner of the WotC offices – probably collecting dust next to Planescape – forgotten and dejected. I honestly didn’t think I’d ever see this world in print again, but after a decade and half, Wizards of the Coast finally came through with a completely revitalized 4th Edition Athas.

If you haven’t been playing D&D forever and half or just never tried Dark Sun back in its heyday, let me tell you a little bit about what this setting has it store for you. Dark Sun has a very different feel than other settings you may have ever tried.

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Robert A. Howard

The Slaying Stone (D&D 4e Adventure) Review

Posted on September 7, 2010 by

The module itself is 32 pages long, printed in full color on what feels like good quality paper. There are a total of thirteen encounters presented in the nice one to two page format that has become customary in 4th Edition Dungeons & Dragons supplements. Also included is an eight page foldout battle-mat of the town with a crumbling old mansion on the reverse side. There is very little in the way of artwork beyond the cover art and the encounter maps, unfortunately, and there are no handouts or props aside from the battle-mat. Although, I must say as someone who is incredibly horrible at drawing on a battle grid, I really appreciate having one included with the adventure.

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Megan

Dark Sun Campaign Setting (D&D 4E) Review

Posted on August 23, 2010 by

The Introduction jumps right in, explaining what is unique about the Dark Sun setting. Athas is a dying world, where mere survival is a constant battle… and where any sensible person would concentrate on creating a stable sustainable environment, ‘heroes’ of course prefer to seek glory. The differences between Athas and more conventional fantasy settings is encapsulated in the Eight Characteristics of Athas – it’s a desert planet, most people living there are pretty unpleasant selfish types, metal is scarce, arcane magic caused a lot of the current problems and still does damage if you try to use it, long-lived sorcerer-kings rule city-states as the main centres of power, deities seem to have lost interest in the place, the monsters are deadly, and even ‘familiar’ races are not quite what one would expect. Handy thumb-nail sketch, which makes me wonder if I actually want to visit… well, I do like deserts!

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Matt-M-McElroy

Elminster Must Die, an interview with Ed Greenwood

Posted on August 10, 2010 by

Elminster Returns!

Elminster Must Die is the debut 4th edition appearance of one of the Forgotten Realms world’s most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan.

When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs—feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane—but their increasingly risky collection leads his enemies right to him.

Flames Rising is pleased to present a new interview with Elminster Must Die author Ed Greenwood.

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Flames

Vampire Week: Still Sucks To Be Me Review

Posted on June 22, 2010 by

First off, I’m going to tell you, do not read this book without reading the first book in this series – Sucks to Be Me: The All-True Confessions of Mina Hamilton, Teen Vampire (maybe). Since I didn’t read the first book, I had to make some assumptions about what was previously written – hopefully most of my assumptions are correct. Although I tried not to divulge too many key points in the book in my review, there are some spoilers here, so reader beware.

This is a story about a teenage girl named Mina who, having just turned into a vampire, learns that her family has to move away from California. So, the Vampire Council (VC) plans the “death” of her entire family in a tragic accident, reinvents their family history…

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Flames

Preview of Nocturne by L.D. Harkrader

Posted on May 27, 2010 by

A romantic tale of vampires and magic from award-winning author L.D. Harkrader

Flanders Lane is tired of being protected by her Uncle Anatole. After years of studying magic in the back of his bookshop, she’s ready for an adventure of her own. Then one day, strange things start happening. A burglar breaks into the butcher’s shop, stealing nothing, but leaving the floors sparkling clean. Soon the seamstress’s apprentice vanishes on her way home, leaving behind only a shoe still laced at the top. And then worst of all, Uncle Anatole disappears. That night, a young vampire hunter named Pascoe knocks urgently on the bookshop door. Pascoe insists there is a vampire lurking in nearby Blakely Hall. Flanders looks deep into Pascoe’s gorgeous eyes and finds herself agreeing to help him. As Flanders tracks the vampire, her feelings for Pascoe grow until she stumbles upon a secret that turns everything she thought she knew about Pascoe–and herself–upside down.

Flames Rising is pleased to present a preview of this new novel from Mirrorstone, which is available for pre-order at Amazon.com.

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Megan

Divine Power (4E D&D) Review

Posted on May 21, 2010 by

This book is aimed at the players of characters who look to the deities of their world for inspiration or power, and presents new ideas and options for any paladin, cleric, avenger or invoker character. The main part of the book consists of chapters for each class mentioned, giving new class features, builds, powers and paragon paths for each. The final chapter looks at divine domains with new feats, epic destinies and rituals available, and at deities in general.

First up, the avenger. Introduced in Player’s Handbook 2 he is an agent of divine justice with a mission to smite the enemies of his deity wherever they arise. There’s a new type who specializes in bringing his targets to justice through power of numbers, gaining strength from his allies. Lots of new ‘prayers’ of course, and some interesting sidebars about underlying motivation.

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