Posted on November 11, 2011 by spikexan
Available at RPGNow.com
This ambitious Savage Worlds setting mixes Norse and Pre-Columbian Native American lore into a sword and sorcery setting I find damn interesting. First, the artwork and layout of the book is an outstanding mix of watermarked images, detailed artwork, and fresh creativity. I’d love to see this book in color, which is really my only complaint about the book. Consider me spoiled.
There are few times that a supplement supersedes the production value of its core work. This is one of those times. The artwork of this book easily bests the majority of Savage Worlds releases, including the core book.
The writing is excellent, providing a rich background for players to explore. There are many character options, everything from beast men to Amizani (you’ll know them as Amazons) to various tribesmen. The character creation goes further than just new types as new Edges and Hindrances (as well as expansions to existing ones) fill out some interesting character sheets.
Readers will find everything they need to make an excellent character in a rich setting. Game Masters who want an easy start (as most Savage World settings offer) will be disappointed. There is an immense amount of new information for absorption, which quickly makes this game an involved process.
You can’t just pick it up and run with it. As a guy who reads the same game books years later though, this isn’t a major concern for lots of readers. I would have given this game five dice if it had been in color and a bit more friendly to the quickstart crowd.
Overall: Four out of Five Dice
Review by Todd Cash
Tags | savage-worlds