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	<title>Comments on: Zombie Cinema Game Review</title>
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	<link>http://www.flamesrising.com/zombie-cinema-game-review/</link>
	<description>Horror and Dark Fantasy Webzine</description>
	<lastBuildDate>Mon, 06 Feb 2012 13:03:40 +0000</lastBuildDate>
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		<title>By: Ephemus</title>
		<link>http://www.flamesrising.com/zombie-cinema-game-review/comment-page-1/#comment-215234</link>
		<dc:creator>Ephemus</dc:creator>
		<pubDate>Tue, 07 Dec 2010 17:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=854#comment-215234</guid>
		<description>It has nothing to do with baggage. Zombie Cinema is a game that by its very nature is suitable for alteration to different genres, which may require house rules to reflect the genre. The more important question is, why would anyone not house rule any game? Or are we as players obliged to play everything as the author intended? Surely all that matters is that players enjoy Zombie Cinema? Changing certain elements or adding new elements isnt necessarily going to change how much fun they have with it.

Don&#039;t forget that there are lots of versions of Risk, and although they are official versions, in principle they are just house ruled versions of Risk. What difference does it make whether we house rule a game or the company designing the game house rules it?</description>
		<content:encoded><![CDATA[<p>It has nothing to do with baggage. Zombie Cinema is a game that by its very nature is suitable for alteration to different genres, which may require house rules to reflect the genre. The more important question is, why would anyone not house rule any game? Or are we as players obliged to play everything as the author intended? Surely all that matters is that players enjoy Zombie Cinema? Changing certain elements or adding new elements isnt necessarily going to change how much fun they have with it.</p>
<p>Don&#8217;t forget that there are lots of versions of Risk, and although they are official versions, in principle they are just house ruled versions of Risk. What difference does it make whether we house rule a game or the company designing the game house rules it?</p>
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		<title>By: Anonymous</title>
		<link>http://www.flamesrising.com/zombie-cinema-game-review/comment-page-1/#comment-97970</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 May 2010 10:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=854#comment-97970</guid>
		<description>&quot;You don’t house-rule Chess, right?&quot;

You may want to walk back that statement just a tad.

Chess is, hands down, the most modded game... Ever. It has so many variants that even it&#039;s variants have variants. Checkers, probably the most successful variant on Chess, started out as a simplified version of Chess for women and IT has numerous variants.

Every board game designer who has been serious about creating board games for more then a moment has taken a stab at &quot;fixing&quot; chess. Board game companies laugh the piss out of themselves when someone tries to sell them a chess variant.

Perhaps the only other game close to having the number of variants of Chess is Go. Same deal - Everyone thinks that they can &quot;fix&quot; or &quot;improve&quot; Go. Because Go&#039;s concepts are so simple, though, it&#039;s not terrifically difficult to tweak a rule or two and have a game that doesn&#039;t break the moment you begin to play it. This ease of modification actually makes things worse, though, because then EVERYONE thinks that they&#039;re a game designer and you&#039;re FLOODED with Go variants.</description>
		<content:encoded><![CDATA[<p>&#8220;You don’t house-rule Chess, right?&#8221;</p>
<p>You may want to walk back that statement just a tad.</p>
<p>Chess is, hands down, the most modded game&#8230; Ever. It has so many variants that even it&#8217;s variants have variants. Checkers, probably the most successful variant on Chess, started out as a simplified version of Chess for women and IT has numerous variants.</p>
<p>Every board game designer who has been serious about creating board games for more then a moment has taken a stab at &#8220;fixing&#8221; chess. Board game companies laugh the piss out of themselves when someone tries to sell them a chess variant.</p>
<p>Perhaps the only other game close to having the number of variants of Chess is Go. Same deal &#8211; Everyone thinks that they can &#8220;fix&#8221; or &#8220;improve&#8221; Go. Because Go&#8217;s concepts are so simple, though, it&#8217;s not terrifically difficult to tweak a rule or two and have a game that doesn&#8217;t break the moment you begin to play it. This ease of modification actually makes things worse, though, because then EVERYONE thinks that they&#8217;re a game designer and you&#8217;re FLOODED with Go variants.</p>
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	<item>
		<title>By: PoodlePants</title>
		<link>http://www.flamesrising.com/zombie-cinema-game-review/comment-page-1/#comment-89241</link>
		<dc:creator>PoodlePants</dc:creator>
		<pubDate>Mon, 19 Apr 2010 12:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.flamesrising.com/?p=854#comment-89241</guid>
		<description>It&#039;s astonishing to me the sheer number of people that house-rule this game without proper comprehension of the rules text.

You don&#039;t house-rule Chess, right? What about Risk? Then WHY would you house-rule this game?

I know that RPG players have a long tradition of broken rules that only function to move story forward if they are ignored or heavily altered, but Zombie Cinema and other Story Games do not come from that tradition. I&#039;d recommend players try not to bring their gaming baggage to the table when they play this game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s astonishing to me the sheer number of people that house-rule this game without proper comprehension of the rules text.</p>
<p>You don&#8217;t house-rule Chess, right? What about Risk? Then WHY would you house-rule this game?</p>
<p>I know that RPG players have a long tradition of broken rules that only function to move story forward if they are ignored or heavily altered, but Zombie Cinema and other Story Games do not come from that tradition. I&#8217;d recommend players try not to bring their gaming baggage to the table when they play this game.</p>
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