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Monster Kingdoms, a new Dark Fantasy RPG from Onyx Path, is funding now!

Posted By Flames On August 28, 2025 @ 2:13 pm In Features | No Comments

In Monster Kingdoms [1], you play a creature of darkness. You may be vampiric magus, or feyborn harlequin. You might be a warrior gauntlet, an orc cultist, a druidic elf, or a flame-spitting dragonkin. You can play a wildly creative goblinoid, a chaotic dwarf, a fierce ice elementor, or a shame-filled fiend. Your characters can be anything from hulking dreadnauts to disturbing mentalists, and many Mantles in between.

Monster Kingdoms [1]

    Name your weapon and make it your sceptre.
    Slay a beast and seize its crown.

    Build your infamy either as a monster or as a servant of the light. Perform deeds worthy of repute: vanquishing a beast greater than yourself, toppling a lord from his tower and seizing control of his lands and people, or freeing slaves to weaken the Malignant Mind. A character’s infamy is a means of measuring their success in the Monster Kingdoms, whether virtuous or vicious. The only unworthy deeds are the ones no one hears about.

    In the chaos of the Monster Kingdoms [1], now is your time to make a mark and shape the world to your liking.

    Monster Kingdoms is a complete tabletop roleplaying game of dark fantasy, where evil is a natural state, adventure boasts horror and violence, and politics are cutthroat. It includes:

    – A massive number of playable monstrous characters.
    – A dangerous setting encompassing 13 unique, competing kingdoms.
    – The entire dynamic Storypath Ultra system.

    Monster Kingdoms [1] uses the Storypath Ultra system. Some of the benefits of using Storypath include:

    – Competence: The player characters are assumed to be competent in their area of specialization, be it research, combat, persuasion, or any other field of monstrous endeavor. Dice rolls aren’t always meant to assume success or failure: They’re used to determine influence over the story and the degree to which the character succeeds.
    – Enhanced Combat: Storypath combat uses range bands, area effects, and Tricks, allowing players to contribute more to a fight beyond just damage. Combined, these techniques keep fights interesting. They’re also convertible to miniature play or for use with virtual tabletops.
    – Cinematic Pacing: Storypath divides sessions into different units of time that support a story moving at the speed of plot. Campaigns are modeled similarly to most fiction, emphasizing story and characters over minutiae or real-time competency.
    – Bonding: Though the rules are designed to portray individual characters, Storypath also uses group mechanics to create a collaborative storytelling roleplaying experience. The bonds formed during character creation and over sessions bring new overarching mechanics and collaborative themes into play.


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    [1] Monster Kingdoms: https://www.backerkit.com/c/projects/onyx-path/monster-kingdoms?ref=FlamesRising

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