Author | Shannon Hennessy


Wraith: The Oblivion 20th Anniversary Edition Review

Posted on September 18, 2018 by

Once upon a time, many years ago in the closing months of the 20th Century, one of my best friends said to me “We’re going to do something new. Something different. We’re going to play Wraith.” being in a group of players that was consistently made up of myself, the significant other of my best friend, and my best friend-as-Storyteller, I was immediately intimidated. I had no idea how to play Wraith, and – truth be told – had no idea how the rules worked or how the setting would be laid out, etc.

Let’s be clear here; Vampire is easy. You’re a vampire and you live in a city and you blah blah blah all night long until the sun comes up. And let’s also be clear that with Werewolf, you’re a werewolf and you live in the near-city or wilderness – or, as I’ve proven in MY OWN games of Werewolf that I’ve run – in the city proper and you blah blah blah all day and night long until your phase of the moon hits and you’re rocking at full-tilt Gnosis and Rage…

But Wraith was different.

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Handbook for the Recently Deceased Review

Posted on September 10, 2018 by

Wraith: the Oblivion 20th Anniversary Edition is one of the best core books for the World of Darkness bar none.  To say that it brought Wraith into the 21st Century in style would be a gross understatement, and for Onyx Path Publishing, the book is a triumph of literary accomplishment as well as updating the game and streamlining it while keeping the parts of it that absolutely needed to be held close.

Handbook for the Recently Deceased, however, affords both the player and the storyteller a succinct, capsulized glimpse at Wraith: the Oblivion that keeps the would-be storyteller who is anxiously awaiting the opportunity to throw his or her players across the Shroud from cutting deep into their printer’s ink reserves and spitting out chapters to serve as the building blocks for what they can expect from the game.

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Mage: the Ascension 20th Anniversary Edition Review

Posted on September 5, 2018 by

What is reality?  I mean, think about it for a minute.  Since the dawn of human sentience, we’ve been thinking about things like “Am I just a bit-part player in someone else’s dream?” or “Is everything around me real because I want it to be?”

Is reality real?  Or is it what someone else wants it to be?

That sentence sets the groundwork for about 95% of the conflict in Mage: the Ascension.  There are warring factions in the world around you.

Some would answer that question with “Absolutely.  Reality is something that must be maintained and is what it is because it is the best possible environment for humanity to exist within.”

Some would answer that “Reality is what we need it to be.  When we need to elicit change, it is one thing.  When we need stasis, it is something else.  But have no illusions, WE are the masters of what reality is and is not.  You need only the will to change things to make them change, and the knowledge of the Spheres to make it happen.”

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Vampire’s Lore of the Clans Review

Posted on August 31, 2018 by

Lore of the Clans is a sourcebook supporting Vampire: the Masquerade 20th Anniversary Edition and is written by Alexander, Kevin Czarnecki, Joshua Doetsch, Matt M McElroy, Andrew Peregrine, Ree Soesbee, Rob Wieland, and Christopher Wilde.  Released in 2015, the book collects together information that covers the Clans of the Camarilla, the Clans of the Sabbat, the Independent Clans, the Caitiff (whom we old farts used to refer to as the “Clanless”) and their respective Antitribu, which is a vampire who is and acts as the antithesis (and, in some cases, anathema as well) to the Clan that they were originally “Embraced” into.

Us “old farts” also remember a time when we had to wait for Clanbooks to be released on a schedule.  The die-hard Vampire: the Masquerade guys and gals would clench up so hard that they were able to make diamonds within the proximal recesses of their buttocks while they waited for Clanbook: This or Clanbook: That to be released.  This book brings them all together between two covers, which is a bit of a revolution for the game.

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