Archive | Game Designers

Enter the Cyclops’s Cave…An Interview with Matthew Dawkins

Posted on March 21, 2022 by

They Came from the Cyclops’s Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward. Whether you’re looking to channel an epic like The Thief of Bagdad or grim fantasy such as The Sword and the Sorcerer, Cyclops’s Cave! has everything you need for swashbuckling, noble heroism, and monster slaying.

The Flames Rising crew is pleased to present an interview with Matthew Dawkins, the co-developer for They Came from the Cyclops’s Cave. In this interview, Matthew talks about inspirations for the game, as well as different styles of play, and more!

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From the Developer’s Desk: Creating Space in Hunter The Vigil Second Edition

Posted on November 12, 2021 by

Hunter: The Vigil Second Edition is now available for pre-order on BackerKit, and is nearing its debut. As fans review the text one section that has gotten a lot of questions is the Native compact, SWORN. Fans wanted to know whether or not that was written by an indigenous designer, and the answer is “Yes.” […]

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Exploring Dragon City with Matt Forbeck

Posted on October 30, 2021 by

Shotguns & Sorcery is a mix of high fantasy and hardboiled noir. It’s filled with wizards and freelancers who skulk through dungeons and creep through glowglobe-lit streets. They hang out in speakeasies after raiding zombie-infested tombs. They carry pistols as well as wands, and they’re ready to use them both.

Matt Forbeck stopped by to tell us about about the upcoming 5th Edition OGL version of the RPG, currently funding on Kickstarter!

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Recording the Apocalypse with Onyx Path Publishing

Posted on October 8, 2021 by

In The Apocalyptic Record, young and old Garou alike deliver tales of great, humble, disastrous, and glorious deeds. They run the gamut from tales of war and the Wyrm, to stories of the Umbra, Kinfolk, and tribes long lost.

Onyx Path Publishing has launched a Kickstarter for a deluxe edition of The Apocalyptic Record. A setting supplement and sourcebook for Werewolf: The Apocalypse 20th Anniversary Edition. We’ve had a chance to discuss this project with the co-developers Matthew Dawkins and Leath Sheales.

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Beyond the Grave with Matthew Dawkins

Posted on July 24, 2020 by

Onyx Path Publishing has launched a new Kickstarter for their StoryPath System line of RPGs. A companion to the previous They Came From Beneath the Sea!, you can now jump into campy horror with They Came from Beyond the Grave! Onyx Path describes the new game as:

They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises fun and thrills of the horror movie genre!

We had the chance to ask developer Matthew Dawkins about this project. You can also check out some actual play videos from the recent Onyx Path Virtual Gaming Convention too!

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Rise of the Last Imperials Interview with Hiromi Cota

Posted on May 18, 2020 by

FlamesRising.com is pleased to present an interview with Hiromi Cota conducted by Monica Valentinelli, the Dark Eras 2 lead developer. Hiromi worked on the Rise of the Last Imperials chapter which takes place in 17th century China and presents material for hunters and mummies. Hiromi has been a special operations heavy weapons expert, an adjunct professor, a rave journalist, and the flaming-sword-swinging lead in a heavy metal opera. They’ve lived around the world, but settled down in Seattle with their spouse Randi and their dog Nasus. Outside of crafting roleplaying games, Hiromi writes queer science fiction/fantasy, produces the inclusive and comedic D&D radio drama podcast “Dear High Elves,” programs video games, and gets into sword fights as a member of the Seattle Knights actor-combatant troupe. To learn more visit HiromiCota.com or follow @HiromiCota on Twitter.

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[HTV2E] Interview with Chris Allen

Posted on February 28, 2020 by

Hunter: The Vigil Second Edition was developed by industry veteran Monica Valentinelli for Onyx Path Publishing. To celebrate the release of the Hunter: The Vigil Second Edition Kickstarter, Monica reached out to members of her team for a series of in-depth interviews. Today, Monica wraps up her series of interviews by chatting with game designer […]

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[HTV2E] Interview with Meghan Fitzgerald

Posted on February 24, 2020 by

Hunter: The Vigil Second Edition was developed by industry veteran Monica Valentinelli for Onyx Path Publishing. To celebrate the release of the Hunter: The Vigil Second Edition Kickstarter, Monica reached out to members of her team for a series of in-depth interviews. Today, Monica chats with Meghan Fitzgerald who worked on rules for the new […]

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[HTV2E] Introducing the New Hunter Compact SWORN

Posted on February 16, 2020 by

Hello Hunter 2E fans! My name is Monica Valentinelli and I’m the developer for Hunter: The Vigil Second Edition now on Kickstarter! Today, I’m pleased to share more information about the new compacts and conspiracy in the corebook: SWORN, Nine Stars, and Council of Bones. If you recall, compacts and conspiracies are larger groups dedicated […]

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Discussing Faith Among the Dead with Onyx Path

Posted on December 27, 2019 by

When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?

Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition from Onyx Path Publishing that introduces the pernicious horror of twisted beliefs. Currently funding on Kickstarter.com, we managed to get a few questions to some of the design team during the holiday break.

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D&D Acquisitions Inc Interview with Writer Shawn Merwin

Posted on June 28, 2019 by

FlamesRising.com is pleased to present an interview with Dungeons & Dragons writer, game designer, and Dungeon Master extraordinaire Shawn Merwin to celebrate the release of D&D Acquistions Incorporated. The latest Dungeons & Dragons supplement is called D& D Acquisitions Incorporated. For fans who don’t know anything about it, can you tell us what Acquisitions Incorporated […]

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Live, fight, and love on Mars, talking about Cavaliers of Mars with Rose Bailey

Posted on October 18, 2017 by

The Cavaliers of Mars Kickstarter is hurtling toward its final hours and we had the chance to catch up with developer Rose Bailey for a few quick questions about this new project as part of Onyx Path Publishing’s Many Worlds. One Path. line-up of excellent RPGs.

Cavaliers of Mars Kickstarter is a swashbuckling adventure setting from Rose Bailey, longtime developer of Vampire: The Requiem and other World of Darkness titles. Cavaliers draws inspiration from pulp fantasy and historical fiction, adding a modern edge and an exotic setting.

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Interview with Ubisoft’s Lucien Soulban

Posted on May 18, 2017 by

FlamesRising.com is pleased to present an interview with twice-nominated BAFTA writer Lucien Soulban, who works for Ubisoft Montreal. Fans of tabletop RPGs will remember Lucien from his contributions to games like Vampire: The Masquerade and Dungeons & Dragons. Additionally, he’s also written novels for Warhammer 40K and Dragonlance, as well as short stories for various […]

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Kickstarter has gone to the dogs with Pugmire

Posted on February 11, 2016 by

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.

These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it all to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore. The world is dangerous and mysterious, but courageous and loyal dogs will persevere.

Pugmire is a light-hearted and family-friendly fantasy world. It’s one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with Eddy Webb and Pugsteady.

The Kickstarter has already blown past the original funding goal and is well on its way to achieving a number of exciting stretch goals that not only enhance the game itself, but add new media options for fans of the setting. Eddy Webb sat down with Flames Rising to talk a bit about the Pugmire setting and what is going with the Kickstarter project.

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Jeremy Penter tells us about the AfterEarth Kickstarter

Posted on September 24, 2012 by

Jeremy Penter is the lead developer of AfterEarth: The Fall, a RPG currently on Kickstarter. This RPG offers a mash-up of post-apocalyptic setting with dark fantasy elements. It also offers the chance for all backers to have a say in the development of the game.

Flames Rising sat down to talk about the game and its unique development.

What is the elevator pitch for the game?

AfterEarth: The Fall is a unique mix of post-apocalyptic action and magical fantasy based in the chaotic birthing years of a new era on Earth that is backed up by a unique card-based rules system that allows the role-players to control how the game plays.

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V20 Companion Interview with Rich Thomas and Justin Achilli

Posted on February 24, 2012 by

Recently White Wolf launched a Kickstarter project for the V20 Companion, which is a supplement to Vampire: The Masquerade 20th Anniversary Edition. This is the first Kickstarter project for White Wolf and it looks like the V20 Companion is going to be a very cool book. We wanted to know a little more about it and posted an open call to fans to submit their questions.

We’ve compiled the submitted questions and added a few of our own. Rich Thomas and Justin Achilli have taken the time to answer them for us here.

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Streets of Bedlam Interview with Jason L Blair

Posted on December 6, 2011 by

Streets of Bedlam is a pen-and-paper roleplaying game in which you play characters with histories, who’ve done bad things, who may do a few more, but who have a code they stick to, fuzzy though it may be, that guides them through life and allows them to make a difference. Everybody in this town wants something but your characters are aiming higher than most and maybe, just maybe, they’ll do some good. At the very least, maybe they’ll stop some bad from happening.

Written and designed by critically-acclaimed game writer Jason L Blair, the man behind Little Fears, Streets of Bedlam will be built around the award-winning Savage Worlds ruleset published by Pinnacle Entertainment Group.

In this interview I ask Jason for details about the inspirations he drew from and the characters that you play in Streets of Bedlam.

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Interview with Developers Webb and Bailey on Strange, Dead Love

Posted on October 11, 2011 by

Flames Rising is pleased to present you with a special interview, just in time for Sweetest Day! Earlier, we asked you to help us come up with interview questions for White Wolf Publishing developers Russell Bailey and Eddy Webb. We’re happy to share their responses as they dive into your burning questions about Strange, Dead Love, the new paranormal romance sourcebook for Vampire: the Requiem that debuts in early December. Thanks to everyone who commented and shared their thoughts on this sourcebook. The questions below were pulled from your feedback!

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SJGames Week: Interview with Steve Jackson

Posted on July 25, 2011 by

As part of our continuing coverage for Steve Jackson Games Week, FlamesRising.com is happy to offer you an interview with the President of Steve Jackson Games, Steve Jackson himself. Today, Steve shares his thoughts on game design, his company and his secret role with the Illuminati.

How long has Steve Jackson Games been in business?

More than 30 years now. Before that, starting in 1976, I was a regular freelancer for Metagaming. Before that I was gaming a lot but not professionally.

If you had to pick just one, what’s your favorite game?

I don’t have to pick just one! *smiles* I like lots and lots of games, which is one reason I have been doing this for so long.

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Interview with Author and Game Designer Robin Laws

Posted on March 24, 2011 by

Flames Rising is pleased to present an in-depth interview with author and game designer Robin Laws. An industry veteran, Laws has published role-playing games, supplements, novels and fiction for several companies. His works range from The Esoterroists, produced by Pelgrane Press, to his upcoming Pathfinder novel, which will be released through Paizo this spring.

Today, we sit down with Robin to discuss horror in role-playing games, his work on the GUMSHOE system, and his endeavors as an editor and novelist.

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