Archive | Game Designers

Zombie Week: Interview with Daniel Davis

Posted on December 7, 2010 by

Zombie Week continues here at Flames Rising with a new interview about zombies…and pirates!

In this interview, FlamesRising.com got the chance to sit down with Daniel Davis. Daniel is a hobby games designer who has worked with Eden Studios on the game line All Flesh Must Be Eaten. Today we talk to Daniel about his experiences with this zombie survival horror game and his work producing the Arrgh! Thar Be Zombies game supplement.

Be sure to check out the Arrgh! Thar Be Zombies! Preview we posted earlier this year.

[...more]

Interview with Cam Banks at Margaret Weis Productions

Posted on June 1, 2010 by

Flames Rising recently had the chance to talk to Editor & Developer Cam Banks from Margaret Weis Productions about the Supernatural RPG, as well as upcoming games like Leverage and Smallville. Cam told us about some of the recent products like Supernatural’s Guide to the Hunted and we talked a little about some of the more interested elements of working on licensed properties as RPGs.

[...more]

An Interview with the authors of City in the Sand

Posted on August 3, 2009 by

City in the Sand is a new Mind’s Eye Theatre product from White Wolf using the Storytelling Adventure System. This is the first MET product using the SAS format and I was immediately curious about how the format would work in a live-action environment. Let’s just say I was impressed with the overall quality of City in the Sand and at the amount of cool stuff that was included in this product.

I contacted the folks at White Wolf and had the chance to talk to the authors (Eddy Webb, Kelley Barnes and Jess Hartley) about the design of the product and a bit about Mind’s Eye Theatre in general.

[...more]

Interview with Ken Hite

Posted on July 9, 2009 by

Recently, we had the chance to sit down with industry veteran Kenneth Hite, who is a horror game designer, author and columnist. You may have read some of Ken Hite’s columns through Weird Tales or Out of the Box at Indie Press Revolution. In this interview, we talk a little bit about the Origins-award winning title Tour de Lovecraft and the recent release of The Day After Ragnarok, horror as a genre versus mood, the Windy City, his upcoming projects and much, much more!

[...more]

Interview with Ari Marmell, author of Agents of Artifice

Posted on May 15, 2009 by

It is the dawn of a new age in the Multiverse. The balance of power is shifting and Agents of Artifice brings readers to the heart of a planeswalker struggle.

In Agents of Artifice, Ari Marmell re-imagines Planeswalkers, taking fans deeper than ever into the lives of the Multiverse’s most powerful beings.

In this interview Ari tells us a little about the creative process that went into the writing of Agents of Artifice and what it was like exploring the worlds of Magic: the Gathering. We also ask him about the Ravenloft serial novel Black Crusade and even get a question or two about some upcoming Dungeons & Dragons books in before we wrap things up.

[...more]

Interview with Jess Hartley, Freelance Author & Editor

Posted on August 13, 2008 by

Writer and editor Jess Hartley had just finished the novel Exalted: In Northern Twilight when she got the call from White Wolf to help write what would become the game supplement Predators.

Hartley will tell you that she got the gaming gig because she knew werewolves from the as of yet-unpublished novel she’d been hired to write. But, certainly, it had as much to do with her clear, straightforward prose, her professionalism, and her eye for evil.

Since White Wolf’s invitation, Hartley’s continued to diversify, writing fiction, developing and editing games, and doing magazine work.

Interview by Jeremy Jones

[...more]

Judd Karlman “Dictionary of Mu” Interview

Posted on August 6, 2008 by

The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.

I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.

-Interview by Michael Erb

[...more]

Michael Erb talks Zombie Fluxx with Andy Looney at Origins

Posted on July 13, 2008 by

The dead are walking and hungry for brains. Shutter the windows, barricade the door and load your shotgun.

Oh, and this round draw three and play two.

“Zombie Fluxx,” a card game from the appropriately-named Looney Labs, is based off the popular and zany “Fluxx,” an ever changing card game that begins simple and ends up insane.

“Zombie Fluxx” takes the base game one shuffling step forward, adding in iconic images from zombie and horror movies and a new kind of card to liven (pardon the pun) up the mix.

[...more]

Interview with Hunter: the Vigil Developer, Chuck Wendig

Posted on June 10, 2008 by

Chuck Wendig has contributed to over sixty books for White Wolf Game Studios. His short fiction has infiltrated Whispers From the Shattered Forum, Not One of Us, and an upcoming Carnifex Press anthology.

In this interview Chuck tells us about how got his start at White Wolf Game Studios. He also tells us a bit about working on the previous World of Darkness, Requiem for Rome and, of course, Hunter: the Vigil.

[...more]

Interview with Ed Wetterman and Preston DuBose at 12 to Midnight

Posted on May 21, 2008 by


12 to Midnight publishes modern horror roleplaying games and accessories.

In this interview Ed Wetterman and Preston DuBose take us on a tour of Pinebox and then they explain a little bit about the design process that went into the new Steamworks d20 fantasy book.

We also get to hear about why 12 to Midnight likes the Savage Worlds system and get some details on the first ever Midnight Charity Project.

[...more]

Interview with Martin & Aaron at Talisman Studios

Posted on February 19, 2008 by

Talisman Studios – the home of Gamescapes, Shaintar and Suzerain.

In this interview Martin Klimes and Aaron Acevedo tell us how the studio came together, give us a peek into their gaming habits and share some of the design ideas that they’ve used to create the Talisman Studios products.

[...more]

Eddy Webb, White Wolf Freelancer Interview

Posted on September 22, 2007 by

In this interview we talk to Eddy about Mind’s Eye Theatre: the Awakening, membership in the Camarilla and other LARP topics.

[...more]

Interview with Rich Thomas, White Wolf’s Creative Director

Posted on August 1, 2007 by

Rich tells us a little bit about his job as the Creative Director at White Wolf Game Studios, including art design, hiring freelancers and more…

[...more]

Email Newsletter Sign Up

Click Here to Sign Up for FlamesRising.com's Weekly Newsletter.

You will receive horror and dark fantasy updates, news, and more once a week!


11 Tales of Ghostly Horror

    Reviews Wanted!

    The new Review Guidelines have been posted on the Flames Rising website. We are currently seeking a few good reviewers to help us expand our collection of horror and dark fantasy reviews. RPGs, fiction, movies, video games and more are all welcome on the site...

    What do you get out of it?

    Beyond helping out fellow Flames Rising readers by letting them know what you think of these products, we're giving away some pretty cool stuff. Regular Reviewers can earn free products to review, which is their to keep after the review is submitted to the site.

    Note: We are especially looking for folks interested in reviewing eBooks (both Fiction & Comics). We have lots of great titles in digital format and even get advance copies sometimes.

    Use the Contact Page to submit reviews or let us know if you have any questions.

    The Devil’s Night WoD SAS

    Free Devil's Night | White Wolf