Archive | Game Designers

Interview with Jess Hartley, Freelance Author & Editor

Posted on August 13, 2008 by

Writer and editor Jess Hartley had just finished the novel Exalted: In Northern Twilight when she got the call from White Wolf to help write what would become the game supplement Predators.

Hartley will tell you that she got the gaming gig because she knew werewolves from the as of yet-unpublished novel she’d been hired to write. But, certainly, it had as much to do with her clear, straightforward prose, her professionalism, and her eye for evil.

Since White Wolf’s invitation, Hartley’s continued to diversify, writing fiction, developing and editing games, and doing magazine work.

Interview by Jeremy Jones

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Judd Karlman “Dictionary of Mu” Interview

Posted on August 6, 2008 by

The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.

I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.

-Interview by Michael Erb

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Michael Erb talks Zombie Fluxx with Andy Looney at Origins

Posted on July 13, 2008 by

The dead are walking and hungry for brains. Shutter the windows, barricade the door and load your shotgun.

Oh, and this round draw three and play two.

“Zombie Fluxx,” a card game from the appropriately-named Looney Labs, is based off the popular and zany “Fluxx,” an ever changing card game that begins simple and ends up insane.

“Zombie Fluxx” takes the base game one shuffling step forward, adding in iconic images from zombie and horror movies and a new kind of card to liven (pardon the pun) up the mix.

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Interview with Hunter: the Vigil Developer, Chuck Wendig

Posted on June 10, 2008 by

Chuck Wendig has contributed to over sixty books for White Wolf Game Studios. His short fiction has infiltrated Whispers From the Shattered Forum, Not One of Us, and an upcoming Carnifex Press anthology.

In this interview Chuck tells us about how got his start at White Wolf Game Studios. He also tells us a bit about working on the previous World of Darkness, Requiem for Rome and, of course, Hunter: the Vigil.

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Interview with Ed Wetterman and Preston DuBose at 12 to Midnight

Posted on May 21, 2008 by


12 to Midnight publishes modern horror roleplaying games and accessories.

In this interview Ed Wetterman and Preston DuBose take us on a tour of Pinebox and then they explain a little bit about the design process that went into the new Steamworks d20 fantasy book.

We also get to hear about why 12 to Midnight likes the Savage Worlds system and get some details on the first ever Midnight Charity Project.

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Interview with Martin & Aaron at Talisman Studios

Posted on February 19, 2008 by

Talisman Studios – the home of Gamescapes, Shaintar and Suzerain.

In this interview Martin Klimes and Aaron Acevedo tell us how the studio came together, give us a peek into their gaming habits and share some of the design ideas that they’ve used to create the Talisman Studios products.

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Eddy Webb, White Wolf Freelancer Interview

Posted on September 22, 2007 by

In this interview we talk to Eddy about Mind’s Eye Theatre: the Awakening, membership in the Camarilla and other LARP topics.

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Interview with Rich Thomas, White Wolf’s Creative Director

Posted on August 1, 2007 by

Rich tells us a little bit about his job as the Creative Director at White Wolf Game Studios, including art design, hiring freelancers and more…

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