Author | Monica Valentinelli

Monica Valentinelli is a writer and game designer who lurks in the dark. She creates original worlds and writers for media tie-in settings which include Dungeons & Dragons, Shadowrun, Firefly, and Vampire: The Masquerade.

Published stories and games include “Tomorrow’s Precious Lambs” for EXTREME ZOMBIES, IN VOLO'S WAKE for Dungeons & Dragons, and DREAD NAMES, RED LIST for Vampire: the Requiem by White Wolf Publishing.

Her non-fiction repertoire includes online articles, essays, and reference materials like the THE GORRAMN SHINIEST LANGUAGE GUIDE AND DICTIONARY IN THE 'VERSE for the Firefly TV show. She has written for sites like HowtoWrite Shop.com, Crackle.com, SFWA.org, GeeksDreamGirl.com, and BookLifeNow.com in addition to contributions for books such as FAMILY GAMES: THE 100 BEST and THE BONES: US AND OUR DICE.

For more about Monica, visit booksofm.com.


Sacrifice: Part III | Conspiracy of Shadows Fiction Series

Posted on March 25, 2005 by

The darkness crept behind Malik and Risla, embracing them in its strong arms. Albin guided them to an abandoned camp where they could rest for the night. Tomorrow would be a slow day for the both of them, for Challenger needed to be reshoed. They both hoped, for different reasons, a village was nearby. Only the light would tell them that. Malik was fortunate he had excellent night vision. He thanked his father for grooming him well.

“I’m going to look around,” Malik told her. “Stay close.”

Risla could barely make out his arrogant outline. She wondered if “looking around” meant leaving her there. He cared more for his horse than he did for her.

“What should I do?”

Part of an ongoing tale set in the world of Conspiracy of Shadows.

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Sacrifice: Part II | Conspiracy of Shadows Fiction Series

Posted on March 4, 2005 by

“What does it say, Father Clemens?” asked a young acolyte to the wizened priest.

The middle-aged priest looked carefully around the room, for explaining prophecy to youth was like expressing nature into words to young children. At least his following was here, just outside Alcona at the foot of the Boreni Mountains. It was fortunate they were not wandering off, trying to profess their faith to those who would not listen. Instead they were here, under his gaze, believing Albin granted him the tools to enable them to know things men shouldn’t.

Continuing the tale set in the world of Conspiracy of Shadows

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Triad, Part I: Presence | Obsidian the Age of Judgement Fiction Series

Posted on February 25, 2005 by

It couldn’t remember how it was borne. Was it male? Was it female? It had given itself a name, one that only it knew. Pool.

Pieces of memory gnawed at Pool’s mind. What was home? What did it used to be? Now it was nothing more than a land of yellowing bone and black rock. Fires burned throughout the landscape. It couldn’t have been that way always. Before Pool left its Circle with the others, they poured over books documenting the stories of how things came to be. Shapes of letters appeared before him, describing the velvety touch of a thing called a “flower.” There were no flowers in its Circle. Pool closed its eyes, remembering the smell of sulfur and the feel of spikes crushing beneath its razor-skinned feet.

Part One of a Three Part Fiction Series

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A Hunger Like Fire Book Review

Posted on February 15, 2005 by

The first fiction novel for Vampire: The Requiem, a game line produced by White Wolf, A Hunger Like Fire sets the tone for some colorful characters and intriguing plot twists.

Written by Greg Stolze, the novel begins with a character narration by Bruce, a newly-changed vampire. New to being an undead, but not authorized by the Prince of Chicago, Prince Maxwell. After reading the first two pages, I felt compelled to read further. While first person narration can get tricky, Stolze handles it well by adding some interesting character quirks. For example, the undead Bruce Miner has an attachment to his dog, Peaches. Of course, he has to use his special vampiric ability to get close to animals, but nonetheless it’s a good tie-in between game mechanics and a fictional character.

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Sacrifice: Part I | Conspiracy of Shadows Fiction Series

Posted on February 15, 2005 by

Eyes that once spoke compassion and love glinted like twin blades in the smoke-filled night. They called her a demon. Priests, she knew and trusted from her time waddling in the lush fields of the khanate, threw stones at her. Magickal symbols drawn in fertile soil surrounded her. She wasn’t sure if they were to protect her, or to protect the mob from her. For what? The color of her hair? She tried to move her head. It was once the color of the black stones on the bottom of the riverbed. Now it resembled the embers glowing brightly in the fire her clansmen encouraged to consume her. She stood against the warmth, and felt as it reached out to her stiffened body tied taught against a dead tree. Her arms were pinned to her chest, her clansmen afraid she had the dark Gift. Part One of an Ongoing Series

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On Reviewing Fiction

Posted on February 3, 2005 by

These days almost everyone with a home computer at some point or another wants to be a writer. As a consequence the fiction market has been flooded with new authors: some good, some bad. But what makes a piece of fiction “bad”? How does the average reader know what’s worthwhile to read and what isn’t?

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Blood and Brains: The Zombie Hunters Guide Review

Posted on November 29, 2004 by

The .pdf is written extremely well, Tresca’s experiences within the gaming industry definitely shine through in his writing. The language has a conversational tone, and is written in the second person. While the intended audience is “zombie hunter,” the .pdf’s focus shifts back and forth from player to GM back to player again. Writing for a dual audience is no doubt challenging, however some information would have been easier to read only if it was organized differently.

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Book of LARP Review

Posted on October 23, 2004 by

What is “LARP?” How do I design a “LARP?” As a GM, how is this different from tabletop gaming? The book of LARP, written by a team of writers, sets out to answer those and several other questions. Written for the novice or beginner LARPer, the book sets out to direct interested players on all aspects of a LARP game.

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Angel: Haunted Book Review

Posted on September 25, 2004 by

When writing a book based on a hit television series, one has to ensure that the characters are accurately portrayed through action and dialogue. Angel: Haunted, written by Jeff Mariotte, sets out to bring the characters from the cult hit “Angel” to life.

Written as one in a series of books, Angel: Haunted had a beginning that was both awkward and difficult to follow. The first few pages were cumbersome due to the language and descriptions. As one reads further, the pacing and language improves dramatically. Instead of reading the words a character speaks, one hears a believable representation of an “Angel” character’s dialogue. The further along in the story, the less noticeable the writing style becomes. This is one sign of an experienced writer who can successfully translate television to print.

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