Monica Valentinelli is a writer and game designer who lurks in the dark. She creates original worlds and writers for media tie-in settings which include Dungeons & Dragons, Shadowrun, Firefly, and Vampire: The Masquerade.
Published stories and games include “Tomorrow’s Precious Lambs” for EXTREME ZOMBIES, IN VOLO'S WAKE for Dungeons & Dragons, and DREAD NAMES, RED LIST for Vampire: the Requiem by White Wolf Publishing.
Her non-fiction repertoire includes online articles, essays, and reference materials like the THE GORRAMN SHINIEST LANGUAGE GUIDE AND DICTIONARY IN THE 'VERSE for the Firefly TV show. She has written for sites like HowtoWrite Shop.com, Crackle.com, SFWA.org, GeeksDreamGirl.com, and BookLifeNow.com in addition to contributions for books such as FAMILY GAMES: THE 100 BEST and THE BONES: US AND OUR DICE.
What is “LARP?” How do I design a “LARP?” As a GM, how is this different from tabletop gaming? The book of LARP, written by a team of writers, sets out to answer those and several other questions. Written for the novice or beginner LARPer, the book sets out to direct interested players on all aspects of a LARP game.
When writing a book based on a hit television series, one has to ensure that the characters are accurately portrayed through action and dialogue. Angel: Haunted, written by Jeff Mariotte, sets out to bring the characters from the cult hit “Angel” to life.
Written as one in a series of books, Angel: Haunted had a beginning that was both awkward and difficult to follow. The first few pages were cumbersome due to the language and descriptions. As one reads further, the pacing and language improves dramatically. Instead of reading the words a character speaks, one hears a believable representation of an “Angel” character’s dialogue. The further along in the story, the less noticeable the writing style becomes. This is one sign of an experienced writer who can successfully translate television to print.