Posted on July 3, 2015 by Flames
“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they’d got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours… but who?”
World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…
Posted on June 25, 2015 by Flames
There are some threats that transcend a local Prince’s domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars.
Dread Names, Red List explores the Camarilla’s “Most Wanted” List, naming those deemed most dangerous by the Justicars and their chosen deputies, the Alastors. Included are details on the Anathema that occupy the Red List, as well as details on those who hunt them. Storytellers are also given a toolkit for running Alastor-focused chronicles.
Posted on June 24, 2015 by Flames
Sixth Gun RPG Kickstarter Ends 10pm EDT Thursday, June 25, 2015
Fans of The Sixth Gun and Deadlands settings were excited to learn a crossover adventure was planned as a stretch goal for The Sixth Gun RPG Kickstarter.
“This needs to happen…….no really…it does.” commented backer Brandon Janosco of Garden Grove, California, on the Kickstarter page.
“Chocolate meet my peanut butter!” commented Facebook user Richard Mark Borges of Jamestown, Rhode Island.
“Oh, snap! Deadlands + The Sixth Gun crossover?!” posted the Savage Bloggers Network on Google+.
Posted on June 12, 2015 by Flames
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
Posted on May 26, 2015 by Flames
Filmscope Entertainment is pleased to announce that they have signed an exclusive deal with New York Times best selling and acclaimed author, Margaret Weis, for the film and television rights to her Sci Fi book series Star of the Guardians.
Margaret Weis has written over 60 published books and sold more than 35 million copies including Star of the Guardians, co-authoring the Dragonlance book series and co-creating the Dragonlance game world for RPG game play.
Posted on May 19, 2015 by Flames
GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the FIREFLY RPG.
You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets.
As you play through “Six Cylinders Make a Right”, “Prisoner 3102Y”, “Tombstone Bullets and a Graveyard Mind”, “Hellhound Trail”, and “The Big Dark” you’ll find out just how mighty powerful the Alliance truly is. The story, which is rooted in the Unification War, will provide you with hours of Firefly fun!
Posted on May 6, 2015 by Flames
Today, Wizards of the Coast announced Rage of Demons, the new storyline for Dungeons & Dragons fans coming in Fall 2015. The demon lords have been summoned from the Abyss and players must descend into the Underdark with the iconic hero Drizzt Do’Urden to stop the chaos before it threatens the surface. Rage of Demons is the story all D&D gamers will be excited to play this fall, whether they prefer consoles, PCs or rolling dice with friends.
Following on the critically-acclaimed Tyranny of Dragons and Elemental Evil stories, Rage of Demons will transport characters to the deadly and insane underworld. Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do’Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.
Posted on April 30, 2015 by Flames
Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to feast. Our fight is hopeless.
This is how we’re going to win.
—Hayat Nejem, “How to SAVE the World”
The uneasy feeling that creeps up your spine as you walk down a darkened hallway. The way your footsteps echo oddly on a deserted street at night, as though there was someone walking somewhere behind you. The shape you see out of the corner of your eye when you’re home alone.
Posted on April 18, 2015 by Flames
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.
But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it.
Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors.
Posted on March 30, 2015 by Flames
The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully designed to support sandbox adventures by hard-bitten investigators and fearless hunters of the dark. Its clean, lightweight old-school rules are compatible with the free Stars Without Number sci-fi game and give both GM and players a steady framework for plumbing the unspeakable secrets of the eldritch night. Now, after a successful Kickstarter with more than 1,100 backers, a Kickstarter completed a month early, this tome of dark secrets can be yours.
Posted on March 21, 2015 by Flames
TONIGHT WE FLY
There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.
These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.
To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.
Night Witches is a tabletop role-playing game about women at war.
Posted on March 5, 2015 by Flames
The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
You are a human, a wolf, a killer, a monster. The ultimate predator.
You must hold the balance between the moon and the wolf. Between the flesh and the spirit. Between the pack and the prey. Your blood rises. The wolf must hunt.
What are you going to do?
Posted on March 4, 2015 by Flames
In ancient times, when Nineveh fell, so too was a terrible evil was banished. This evil, a god named Nabu with ambitions to rule humanity, was bound by the Children of Tranquillity into his former temple and buried beneath the sands. Two and a half thousand years later a group of archaeologists uncovered the Temple of Nabu and unleashed a terrible curse — the Curse of Nineveh!
The Curse of Nineveh is a seven-part campaign for Call of Cthulhu set in London, in the summer of 1925.
Posted on February 20, 2015 by Flames
Does your Crew have what it takes to fly the Good Shepherd’s Run?
SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more rules, new in game aids, a pair of Episodes, and more!
Posted on February 18, 2015 by Flames
The Hero Initiative creates a financial safety net for comic creators who may need emergency medical aid, financial support for essentials of life, and an avenue back into paying work.
Since inception, the Hero Initiative has been fortunate enough to benefit over 40 creators and their families with over $400,000 worth of much-needed aid, fueled by your contributions! It’s a chance for all of us to give back something to the people who have given us so much enjoyment.
DriveThruComics.com has partnered with more than 40 publishers including Top Cow Productions, Aspen Comics, Renegade Arts Entertainment, Valiant Comics, 2000 AD, Devil’s Due Entertainment, and more to offer up an amazing bundle of digital comics for only $20, with proceeds benefiting the Hero Initiative!
Posted on February 4, 2015 by Flames
Welcome to the city of Nightmares. Now you’re Awake.
Evil Hat brings great games to the table, and we have something truly great in store for you in this Kickstarter. We’re proud to introduce Don’t Turn Your Back, a game that brings together the best of everything Evil Hat can deliver.
With a unique combination of deck building and worker placement elements, and a design that creator Eric B. Vogel has called one of his best yet, it offers a fresh and exciting gameplay experience.
Posted on January 29, 2015 by Flames
Today, we are pleased to announce that FlamesRising.com editor-in-chief Matt M McElroy and long-time contributor and project manager Monica Valentinelli are featured in a new World of Darkness supplement for Onyx Path Publishing. The book, which has been put together by senior developer Matt McFarland, is called Dark Eras, and the full, unedited text is available for fans to read on the Dark Eras Kickstarter page. The Dark Eras Kickstarter is for a prestige edition of the book for both fans and retailers.
Dark Eras presents nine chapters reflecting a historical era tailored to each of the nine New World of Darkness game lines. The sections are written for the currently available edition of the game line, but they are designed to be usable with any edition. The section that Monica and Matt collaborated on was for Hunter: the Vigil.
Posted on January 27, 2015 by Flames
Pinnacle and Visionary Comics team up to bring you The Cackler graphic novel–a mystery almost 20 years in the making!
Stone stalks the High Plains seeking heroes to kill. The Cackler hunts the Weird West in search of a mysterious girl called Rachel. Both of these killers are stone-cold dead…Harrowed…and what they’re about to do kicks off the next era in the story of Deadlands!
Join us for a walk on the DEAD SIDE as we create two very different but linked projects that start us on the road for the 20th anniversary of Deadlands coming in 2016.
Posted on January 20, 2015 by Flames
Elemental Evil Storyline & Product Offerings Unveiled
Today, Wizards of the Coast announced the newest Dungeons & Dragons storyline and accompanying product offerings for both digital and tabletop RPG players. Coming off of the biggest and most exciting year yet for Dungeons & Dragons, the Elemental Evil storyline starts in March and runs through mid-summer. During that time, heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth.
Posted on January 14, 2015 by Flames
Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line!
The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath… if you can survive that long!
If you’ve ever wondered how you’d cope with an endless onslaught of flesh-hungry undead, you can find out in Zombie Apocalypse.