Posted on January 19, 2017 by Flames
White Wolf partners with Focus Home Interactive for a video game adaptation of the World of Darkness Storyteller game, Werewolf: The Apocalypse.
White Wolf is pleased to announce its partnership with Paris-based video game publisher Focus Home Interactive for a licensed PC and console game set in the World of Darkness.
The partnership between Focus Home Interactive and White Wolf Publishing concerns the adaptation of a video game based on the acclaimed Werewolf: The Apocalypse. The game will be developed by the game development studio Cyanide (Styx: Master of Shadows, Blood Bowl, Call of Cthulhu…). In the game you will become a Garou, a rage-fuelled Werewolf warrior opposed to urban civilization and the destruction it brings. The Garou are born to fight the corruption of The Wyrm, a powerful supernatural force leading us towards an inevitable Apocalypse.
Posted on January 12, 2017 by Flames
Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done.
You may think you’re safe there, it sure feels safe.
But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond.
Don’t fool yourself. — Naomi Walker, Ugalla
A Night Horrors Sourcebook for the Beast: The Primordial RPG
Posted on January 5, 2017 by Flames
Posted on December 22, 2016 by Flames
History isn’t written by the victors. It’s written by the people with the time machines.
In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.
If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you!
Posted on December 13, 2016 by Flames
Upside Down: Inverted Tropes in Storytelling is an anthology of short stories, poetry, and essays edited by Monica Valentinelli and Jaym Gates.
Over two dozen authors, ranging from NYT-bestsellers and award winners to debut writers, chose a tired trope or cliche to challenge and surprise readers through their work. Read stories inspired by tropes such as the Chainmaille Bikini, Love at First Sight, Damsels in Distress, Yellow Peril, The Black Man Dies First, The Villain Had a Crappy Childhood, The Singularity Will Cause the Apocalypse, and many more…then discover what these tropes mean to each author to find out what inspired them.
Posted on November 30, 2016 by Flames
Onyx Path Publishing continues its support of the 20th Anniversary Edition of the Vampire: the Masquerade Role-Playing Game. Vampire has always been loved by its fans for the rich setting filled with tragic anti-heroes and horrifying villains among the damned. Throughout the game’s history White Wolf and now Onyx Path have published a variety of novels and anthologies allowing authors to explore that setting even further. Here are two new Vampire anthologies exploring both the Dark Ages and the Modern Nights.
The Cainite Conspiracies Anthology
Step back into the Dark Ages…
…into a time when the clans, high and low, battle for blood and power.
Posted on November 10, 2016 by Flames
Dungeons & Dragons was inducted into the National Toy Hall of Fame at the Strong Museum for Play.
First published in 1974, Dungeons & Dragons has inspired many millions of gamers to create stories and adventures and has brought people together from all backgrounds to share those experiences. We are extremely proud D&D has been recognized by the Strong Museum, and we owe what the game is today to you, our fans. As stewards of D&D, we will continue to make great entertainment to inspire your creativity.
Nathan Stewart, Senior Director of D&D at Wizards of the Coast, was on hand in Rochester, NY to witness the induction ceremony and speak on behalf of Dungeons & Dragons. D&D means so much to so many people, but it is especially important to young people as they learn and grow.
Posted on October 2, 2016 by Flames
Long out of print, the Blood of Kerensky Trilogy by Michael A. Stackpole is finally available in eBook formats thanks to Catalyst Game Labs!
The Clan invaders have chosen their next objective – Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld.
Nothing we have can stop them.
Hanse Davion is presented with a situation undreamt of … final defeat of the Dragon – House Kurita. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when the time comes?
Posted on August 11, 2016 by Flames
Walk through the ages…
As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world.
This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken, Changeling: the Lost, and other Chronicles of Darkness settings.
In the Chronicles of Darkness…
Posted on August 3, 2016 by Flames
You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…
…to be human.
Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.
Posted on July 25, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview of the Eel Hounds, a monster from the Wrath of the River King published by Kobold Press.
Wrath of the River King is a Pathfinder Roleplaying Game adventure for 4th- through 6th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers’ skills to the limit!
Posted on July 22, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview from Mask of the Other, a Lovecraft-inspired novel written by Greg Stolze. If you like this excerpt, you can also read a chapter preview on Greg’s website, or you can support the author by picking up a copy at DriveThruFiction.com. Excerpt from Mask of the […]
Posted on July 18, 2016 by Flames
Today, FlamesRising.com is pleased to present you with a preview of Punch the Maker-Killer, a monster from Arc Dream Publishing’s Puppetland by John Scott Tynes. The PDF is on sale now, and the hardcover edition will be available in October.
Puppetland is a storytelling game. You play a valiant puppet who speaks aloud every word you say. You speak for your puppet and the Puppetmaster says the rest. You surprise each other at every turn, collaborating moment by inspired moment to unlock your own creativity and find the puppet within. This lavishly illustrated edition of Puppetland has been significantly revised and expanded. It includes a grim storybook fable of the Maker’s foul murder; the true story of the creator’s life in Puppetland; and new Tales ready to be played, written by a brilliant collection of authors.
Posted on June 24, 2016 by Flames
It’s ever been a loaded word among Kindred. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.
Posted on June 16, 2016 by Flames
When the dead return, hungry for brains, smart folk know that the only way to stay alive is to stick together.
This Cortex Plus ACTION ROLEPLAYING hack focuses on the Player Characters as a team of survivors, thrown together by circumstance and working together to make it in a world overrun by zombies of many different varieties. There are only three things they have to do: (1) scrounge for resources, (2) avoid antagonistic survivors that want to steal their stuff, and (3) when they inevitably run into a horde of zombies…go for a HEAD SHOT!
HEAD SHOT! is not a standalone game! It uses the ACTION ROLEPLAYING flavor of Cortex Plus, found on pages 116-154 of the Cortex Plus Hacker’s Guide.
Posted on June 1, 2016 by Flames
By Blood It Is Done
Bound by their masters’ blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters–for better or for worse.
By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else altogether.
Posted on May 27, 2016 by Flames
From the Patriots’ raid on the necromancer Joseph Curwen to the Special Forces’ assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu.
In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived.
Also included are threat reports describing the indescribable – humanity’s deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues.
Posted on May 21, 2016 by Flames
Trail of Cthulhu: The Many Deaths of Edward Bigsby
The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.
Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.
Posted on May 20, 2016 by Flames
The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.
A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.
Posted on April 20, 2016 by Flames
This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.
This is your tale. This is Exalted. What legends will they tell of your deeds?
Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability.