Posted on January 12, 2010 by spikexan
Certain time periods are overused in RPGs. This game, which comes to us from Flying Mouse Games (thanks for the reviewer’s copy), actually works the opposite angle. We may see many takes on Queen Victoria’s reign; however, Queen Elizabeth’s tenure is a little bit more open to exploration.
The default setting for this RPG allows players to take on the roles of adventurers under the leadership of Queen Elizabeth and John Dee. That is the core to this book, its heart. This 234 page PDF offers a wealth beyond that singular idea.
In my Eclipse Phase review, I phrased the series of two-page overviews that were designed to give readers some quick insight into the game. OHMAS would have benefited from doing something similar.
Posted on August 1, 2008 by Flames
Last week I posted the first in a series of horror design essays. That essay, Degrees of Horror from Preston Dubose, told us about the work on an upcoming project for the Savage Worlds system.
The essay project continues today with Clash Bowley of Flying Mice LLC telling us about the history of the Blood Games RPG. In this essay Clash tells us how the original Blood Games came about and fills us in on some of the design goals, changes and other work that went into the development of the new Blood Games II that was released last year.
Posted on June 29, 2007 by Flames
Lily rolled down the passenger side window, leaned out, and flailed blindly with her silver dagger, feeling it sink into whatever it was on top of the car. In the back seat, Leroy desperately fired his weapon into the roof of the car, temporarily deafening the occupants in the process. The wolf-man smashed his massive paw through the driver’s side of the windshield and slashed at Chloe, slicing into her scalp and sending blood flowing down into her eyes. Keeping her wits about her, she floored the accelerator and then braked sharply.
Written by El Zambo
Posted on October 11, 2005 by Flames
It was too late for tracking. This close to nightfall it would be tired of running. If he gave it an opening it would charge into the open. Abram made himself sound as panicked as possible, he broke branches, stumbled over roots and force himself to pant. It went against every instinct he had developed over the years of the hunt. Pam was right behind him, mimicking his actions but she wasn’t pretending. Whatever façade of strength she had summoned up to come with him tonight was gone now. There wasn’t time for a pep talk. “In a few minutes it won’t matter anyway,” thought a particularly bitter piece of Abram.
Written for the Blood Games setting by Daniel Potter