Posted on March 3, 2010 by spikexan
We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.
This book is a return to Wraith . . . but only to a degree.
Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow.
Posted on February 16, 2010 by spikexan
I’m still six feet under only I’m under snow and it’s actually closer to six inches. What’s a little bit of exaggeration between friends? After all, you’re the one reading a RPG review, so it stands to reason that you like either telling or hearing stories. For those of you who missed my review of Book of the Dead, which you can read here (don’t worry I’ll wait), I’m in the midst of a look at White Wolf’s view of the Underworld. Today, we’re going to visit the Ebon Gate, a SAS adventure intended for Geist: the Sin-Eaters.
This adventure is 38 pages, although the first and second pages are full color and black and white versions of the cover. The layout follows the Geist format, which means subtle blues for color, more keys than you’ll find on a school custodian’s key ring, and big whopping numbered pages.
Posted on February 3, 2010 by spikexan
I’m looking at dead things, specifically games about dead things. My next three reviews are going to cover the World of Darkness’ shadowy afterlife and the things that sometimes make the doorway between worlds a bit more revolving than usual. These reviews will cover Book of the Dead, Geist: The Sin-Eaters, and Through the Ebon Gate. Today, we will take a baby step into the realm of the dead through the guise of the World of Darkness system’s Book of the Dead. This book intends to deliver an encompassing look at the underworld, although admits that having Geist makes things all the better.
Let’s talk about this book’s artwork. Artwork tends to have a direct relationship to the importance of the text. With that said, Book of the Dead must be a critical addition to the White Wolf line. The cover art, which features a Mercy Thompson look-alike, is exactly the kind of cover that prepares me to dig into a book.
Posted on January 2, 2010 by Flames
To help you kick off this auspicious New Year right, we’ve got twenty of the biggest and best RPG products on our site on sale for just $10! These are all “big ticket” books that normally sell for at least $20 or more (some for a LOT more), but we all want to jump start the gamer economy here at the start of the year, and you can help us by taking advantage of this unique and amazing sale!
“Hey, wait… there’s more than twenty products on this list!”
Well, yeah. You got us. The publishers thought this was such an amazingly cool idea, they committed more books than we asked for, and we just didn’t have the heart to choose. So you’re really getting “Twenty-Plus for $10!” Do us a favor and don’t tell the bosses, OK?
Twenty for $10 RPG Sale at the Flames Rising RPGNow Shop.
Posted on December 23, 2009 by Flames
Sin-Eaters know that their strange existence is a complicated one. They stand at the crossroads between life and death and endure all the complications of both. But there are others, desperate for something to believe in, who believe that a Sin-Eater’s bond with her geist is a blessed state of unification and a triumph over the limitations of the human form.
These souls make up the brethren of the Glorious Church of the Unified Spirit. They have been told that their path lies not in life or death, but in a divine state somewhere in between. Those who have only experienced one life cannot achieve true enlightenment. The sacred symbiosis of spirit and flesh must be achieved to take the next step. Sin-Eaters are their saints, their bodhisattvas. The brethren are told that they must step through the black gate to reach their potential. They are told that this is humanity’s next step – humanity’s destiny.
They are misled.
A story in the Storytelling Adventure System for Geist: The Sin-Eaters.
Through the Ebon Gate is available at the Flames Rising RPGNow Shop.
Posted on December 17, 2009 by Flames
I’m going to assume you’ve never been here before. It’s all right, that’s to be expected. Not many people have, you know? I mean… not many people like yourself. People with heartbeats. Everybody else, though – they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That’s good advice most of the time. But right about now you should probably be hoping that all your worst enemies are still alive. – Rio Fletcher, Sin-Eater
World of Darkness: Book of the Dead is available at the Flames Rising RPGNow Shop.
Posted on August 19, 2009 by Flames
It’s a story that begins with death — with your death.
Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?
Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?
The story begins there — with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul. You’ve returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.
Geist: The Sin-Eaters is available at the Flames Rising RPGNow Shop.
Posted on August 9, 2009 by Flames
Angelo looks around the joint, seeing only marks. Back-room poker is always a mug’s game. Every card dealt brings the unlucky ones closer to losing everything—the shirt on their backs, next month’s rent and more. Some schmucks end up with a gun in their hand, doing some of Lucky Joe’s less pleasant work to pay off their debt.
The hand’s over. One man smiles, greed painted across his face. With a nod from Joe, Angelo takes a seat at the table, in on the game. Time to take it all back.
A free Storytelling Adventure System scene and character for use with Geist: The Sin-Eaters.
The House Always Wins is available at the Flames Rising RPGNow Shop.