Tag Archive | "gm-advice"


Horror Plot Devices

Posted on November 29, 2004 by

Plenty of articles deal with setting the mood for a horror RPG. As a result, I’m not going to tackle that topic. Instead, I’d like to talk about plot devices that, when in operation at a level of generality above specific mood elements, set the stage for creating a truly horrific RPG.


Deeper: Getting More from your Character

Posted on August 7, 2002 by

Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.


11 Tales of Ghostly Horror

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