Posted on February 9, 2012 by Flames
Once again, GURPS fans will be able to explore the world of Robert E. Howard's barbarian hero. Beginning in February, five titles originally published in physical form by Steve Jackson Games will be re-released in PDF format through its online store, http://e23.sjgames.com.
The long out-of-print GURPS Classic: Conan, based on the world envisioned by Robert E. Howard, will kick off the five-week-long release schedule on February 9. This supplement details Hyborian history, magic, monsters, religion, geography, and more. Four Hyborian Age adventures will then be released, one a week, in the order they were originally published.
"These titles have been unavailable for nearly 20 years," said e23 Manager Steven Marsh. "Originally designed for GURPS Third Edition, they remain incredible resources for would-be Hyborian heroes."
Posted on July 29, 2011 by Ray Frazee
Monsters: can’t live with them, and . . . well, it seems like there’s days where you’re spending all your time killing them. Particularly when it comes to horror gaming. If you’re not out staking vampires, you’re blasting zombies or shotgunning werewolves.
There are many table top RPGs that dip their toe into the horror genre with great aplomb. And when it comes to “regular people” (AKA Player Characters) taking up arms and blasting apart things that go bump in the night, three or four titles instantly come to mind. And one of those titles is GURPS–as if you didn’t know.
For the uninitiated, GURPS stands for “Generic Universal Role Playing System”, which is a fancy way of saying, if you can dream it up, you can play it using GURPS. First published in 1986, it came out at a time when nearly all RPG systems were tailored to a particular genre.
Posted on July 28, 2011 by Flames
FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.
A New Millennium Of Horror, And Of GURPS Horror
I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.
Posted on July 26, 2011 by Flames
FlamesRising.com is thrilled to present you with an exclusive preview from Steve Jackson Games as part of our publisher theme week. Today, we take a peek at the upcoming GURPS Infinite Worlds: World of Horror supplement that offers new settings to bring terror to your gaming table.
GURPS Infinite Worlds: Worlds of Horror will detail six alternate Earths where history has taken a turn for the terrifying. Designed as being light on rules and heavy on atmosphere, Worlds of Horror should prove fascinating for anyone who wonders what might have been . . . more horrific. This preview material has been taken from one of those worlds, called Taft-1. The year is 1962, and Stalin still lives. And he has worse allies than Hitler.
For anyone hoping to visit Taft-1, a ***Spoiler Alert*** is in effect for this whole preview.
Posted on July 26, 2011 by Nix
Luckily, I have had the pleasure of meeting Kenneth Hite, albeit briefly and in passing, at a convention only a short time ago. He was engaging, intelligent, and knowledgeable about things most people find horrific with a particularly keen interest in Lovecraft. I could think of few other game designers and authors better suited to write a game of horror. Even though I found myself quite daunted at the thought of reviewing a Steve Jackson Games product, I was not disappointed and from the first few lines my attention was transfixed while my mind whirled with the possibilities of my own fear-filled campaigns.
GURPS Horror, which I will simply shorten to G:H, begins with a history of the game, a small dose of the authors quite note-worthy credentials, and a short piece on what exactly ‘horror’ and horror role-playing is. After a brief explanation on why players need to remain mindful of their fears, G:H jumps into character creation. Going beyond simple numbers or hastily jotted notes, Hite actually seems to endorse players giving quite a bit of thought about their characters backgrounds.
Posted on July 25, 2011 by Flames
As part of our continuing coverage for Steve Jackson Games Week, FlamesRising.com is happy to offer you an interview with the President of Steve Jackson Games, Steve Jackson himself. Today, Steve shares his thoughts on game design, his company and his secret role with the Illuminati.
How long has Steve Jackson Games been in business?
More than 30 years now. Before that, starting in 1976, I was a regular freelancer for Metagaming. Before that I was gaming a lot but not professionally.
If you had to pick just one, what’s your favorite game?
I don’t have to pick just one! *smiles* I like lots and lots of games, which is one reason I have been doing this for so long.
Posted on November 24, 2008 by Flames
Just one day of our super end of the year holiday sale left! We have, just in time for sale pricing, the long awaited new edition of Titan from Valley Games, Hedge Magic for Ars Magica, Dead Reign from Palladium, Thaumotology for GURPS, The Keepers of the Tradition expansion for the Vampire CCG, the new […]
Posted on May 6, 2005 by Flames
In this interview, Elizabeth tells us about her work on In Nomine, GURPS 4th Edition and other projects.