Posted on March 1, 2010 by Flames
Centered around a short story entitled “The Queen Of Crows,” this unique product was designed by author and game designer Monica Valentinelli. At a retail price of $4.99, readers will receive a magazine-style layout of THE QUEEN OF CROWS, a professional illustration of Mahochepi and more!
This product is the first digital release set in the world of the Violet War and is also the first fiction product published through Flames Rising Press. The short story, which is entitled “The Queen of Crows,” takes place during the 1860s and focuses on the tough decisions that a Navajo elder named “Tse” must make to save his people. Will he summon Mahochepi, the Queen of Crows, without knowing who–or what–she is? Read the story and find out!
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Posted on January 8, 2009 by Flames
Goodman Games has a new Age of Cthulhu series, which starts with Death in Luxor. Set in 1924, this adventure centers around a group of investigators as they explore a murder/suicide and the events that could have provided the catalyst for the violence. This adventure comes in at exactly fifty pages (including cover art) and, due to its structure, is a hefty read.
The author, Harley Stroh, also directed the game’s art, which is one of its strongest features. The cover art provided by Eddie Sharam depicts the adventure’s more Sanity-blowing moments and is, quite simply, one of the better cover pieces I’ve seen in ages.
Review by Todd Cash
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Posted on October 5, 2008 by Monica Valentinelli
Like the origin of the number 666 in our pop culture, Halloween conjures claims that it’s a satanic, violent holiday. Horror movies like the Halloween series with Michael Myers have fictionalized this view for decades. Recently, Rob Zombie offered his version of the Halloween remake review which happened almost thirty years after the Halloween movie debuted in 1978. With many myths and urban legends circulating about the safety of Halloween night — you may remember your parents warning you about the razor blade in the apple — is it any wonder that in some circles Halloween has gotten a bad rap?
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Posted on September 27, 2008 by Flames
As the ancient Seal of Solomon has slowly faded over millennia, more denizens of the Invisible World slip once again into the world of man. Only the gifted ranks of Witch Hunters, amazing mortals that stand against the forces of the Adversary, are equipped to face terrors beyond mortal ken.
This invaluable guide to the fearsome monsters of the Invisible World provides everything needed by the Grand Masters to challenge cadres of intrepid Witch Hunters with the foulest minions of the Adversary.
The Grand Tome of Adversaries is available at the Flames Rising RPGNow Shop.
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Posted on August 12, 2008 by Monica Valentinelli
Filmed on location in gorgeous Marin County, California, The Beckoning is an independent horror film based on the legend of Sir Francis Drake. In 1579, Sir Drake landed in California, claiming the land as “Nova Albion” or “New White.” The story of the film is a look at a legend surrounding this historical figure; Drake’s burning of a Native American woman at the stake for setting a pox upon Natives and English alike.
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Posted on August 10, 2008 by Flames
Solomon Kane: Traveler’s Tales
An adventure book for the Savage World of Solomon Kane RPG. Beware traveler, for many roads lead to Hell! Evil cloaked in many forms holds sway across the world. Facing it is a small group of stout-hearted men and women, wanderers all, called by a powerful shaman to follow the Path of Kane.
Traveler’s Tales comprises three short adventures for the Savage World of Solomon Kane RPG. Each tale of horror is standalone, allowing it be easily inserted into any campaign.
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Posted on August 8, 2008 by Matt-M-McElroy
Requiem for Rome is a historical supplement and setting for Vampire: the Requiem from White Wolf Publishing, much like Dark Ages: Vampire was a historical setting for Vampire: the Masquerade. Requiem for Rome is a beautiful, but dark, book full of cunning aristocrats, noble savages and mysterious monsters. It is a 260 page hardcover (or eBook) filled with history, rumor and legend.
Ken Hite’s Foreward, The Deathless City, sets the mood immediately with a look at the history, secrets and terrors of Rome. Any Storyteller should be able to gather more than a few ideas from this section of the book alone. It is definitely worth the read if you get the chance.
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Posted on August 1, 2008 by Matt-M-McElroy
Ages ago, when the Ghosts of Albion RPG was first announced by the folks at Eden Studios we were pretty fired up about the idea of some new Cinematic Unisystem elements. We managed to land interviews with both Amber Benson and Christopher Golden, asking them about the game and other related products. The energetic Timothy S. Brannan wrote a review of Accursed (a Ghosts of Albion fiction novel) that helped explore the setting just a bit more.
Well, Eden Studios hit a few delays and it took them a bit to get their house in order. However, the wait was certainly worth it. Ghosts of Albion is now available and it is a pretty awesome looking game.
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Posted on July 22, 2008 by Flames
“Donar’s Hammer” is the first of the smaller supplements for “Godlike” RPG, and provides an introductory scenarios as well as optional rules for your “Godlike” game.
Set in Sicily in 1943, players take on the role of a group of Allied Talents that come face to face with a group of Axis Overmen protecting a talent called Mjollnir, the name of the norse god Thor’s mythic hammer. What begins as a simple seek-and-destroy mission instead becomes a fight for survival and the soul of a small town.
Review by Michale Erb
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Posted on June 30, 2008 by Flames
“Godlike” is a role-playing game about super heroes during World War II. But “Godlike” isn’t your normal super-powered game. The heroes, called Talents, are normal people with extraordinary powers, but who ultimately are still very human.
The Talents in “Godlike” don’t dress in spandex and capes while soaring into war. That’s like wearing a giant target on your back. Instead Talents tend to work in small groups, just like a regular military unit, and conceal their extraordinary abilities when possible. The Talents have great power, but ultimately are tools in the war, and a player character’s ability to affect the course of the war is limited and dependant more upon the success of missions rather than just on personal actions.
Review by Michael Erb
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