Tag Archive | "matt forbeck"

Flames

12 for ’12 Interview with Matt Forbeck

Posted on November 17, 2011 by

Author and game designer Matt Forbeck recently announced the 12 for ’12 project, in which he will attempt to write a short novel every month in 2012. We think Matt might have gone just a little crazy, but we’re also pretty sure Matt can actually pull this off…so Jeremy LC Jones had a little chat with Matt about the project.

Um, Matt, what are you thinking?

I’m thinking I want to write and I want to self-publish. I’m thrilled with my current publisher, Angry Robot, but there are some projects I’d like to do that wouldn’t work with them. That’s what 12 for ’12 is all about.

I’m a fast writer, so technically I should be able to handle writing 12 novels in a year, especially if they’re shorter ones like these. I’m shooting for 50,000 words each, which is what anyone participating in NaNoWriMo (National Novel Writing Month) this month is shooting for. That’s still 600,000 words of fiction in a year, but I’m pretty sure I can manage it.

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Billzilla

Matt Forbeck tells us about Amortals

Posted on January 31, 2011 by

Matt Forbeck has been a staple in the RPG industry for many years. With stints working for Games Workshop, Pinnacle Entertainment and Human Head Studios, and with design credits from Deadlands and Brave New World to Mutant Chronicles and the Leverage tabletop role-playing game, Matt has enough experience that the title “veteran” hardly seems adequate.

Matt and I sat down to hash out a few questions regarding his most recent novel, Amortals, from Angry Robot Books.

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Billzilla

Amortals Novel Review

Posted on December 15, 2010 by

What would you do if you found out you had been killed? Further, what if the new you had to track down the old you’s killer?

This is the odd dilemma facing Ronan Dooley, Secret Service Agent and Amortal. The Amortals Project is a program that keeps people alive long past their normal lifespan, and is a sort of insurance policy against anything lethal happening to the rich and powerful. Ronan has been granted Amortal status because of his usefulness in protecting other Amortals – including the President of the United States. So when Dooley ends up murdered, his first assignment – once his new body is up and running – is to track down the ones responsible; they may pose a threat to other Amortals, and besides, killing Dooley in such a high profile manner – broadcasting his death scene – gives the Project a black eye and unwanted bad publicity.

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mforbeck

Preview of Amortals by Matt Forbeck

Posted on November 15, 2010 by

Today you die. Today you are reborn. Today you hunt the man who killed you.

It’s Lee Child vs. Altered Carbon in a high-tech blast of tough-as-nails future thrills. Matt Forbeck arrives as the new king of high-concept – with a blockbuster action movie in a book. In the near future, scientists solve the problem of mortality by learning how to backup and restore a persons memories into a vat-bred clone. When Secret Service agent Ronan “Methusaleh” Dooley is brutally murdered, he’s brought back from the dead yet again to hunt his killer, and in doing so uncover a terrible conspiracy.

Flames Rising is pleased to present a excerpt from this new novel by Matt Forbeck.

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mforbeck

Halloween Horror: Hollow Wee ’Un

Posted on October 28, 2008 by

Today’s new monster in the Halloween Horror series is brought to us by author and game designer Matt Forbeck (Mutant Chronicles, Ghost Stories). Matt knows a thing or two about little “trick-or-treaters” and adds a twist to a common Halloween night activity. Artist Aaron Acevedo adds a bit of gruesome horror to this entry in his own style.

Just what kind of horror is under the cute little costume?

The Hollow Wee ’Un

Created By Matt Forbeck

“Trick or treat!”

“Oh! Don’t you just look incredible! What a wonderful costume!”

“Trick or treat!”

“Hold a moment, honey. I don’t see your parents. Aren’t you a little young to be wandering around out here on your own?”

“Trick or treat!”

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Flames

Discussing Eberron and Blood Bowl fiction with Matt Forbeck

Posted on August 25, 2008 by

Matt Forbeck writes about superheroes. And mutants. And parodic, homicidal American football players in his Blood Bowl novels. He does some Weird West, too.

In fact, there’s more than a little cowboy thrown into every thing he does. Check out the Lost Mark Trilogy for an idea of how seamlessly the Wild West and heroic fantasy can meld into something much bigger than the sum of both genres.

For the last twenty years, most of Forbeck’s work—game design, fiction, non-fiction—has in some way or another been connected to a shared world or licensed setting. He has worked with many settings from just about every possible angle—writer, editor, and developer.

A while back, Forbeck and I talked about writing in general and shared world writing in particular.

Interview by Jeremy Jones

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Flames

2008 Diana Jones Award Announced

Posted on August 23, 2008 by

Annual Award “For Excellence in Gaming” Locked in Second-Ever Tie

The 2008 Diana Jones Award for Excellence in Gaming has been given to two winners: Grey Ranks (a roleplaying game by Jason Morningstar, published by Bully Pulpit Games) and Wolfgang Baur and his Open Design business model. This is the second time the awards committee has locked into a tie over the winners in its eight years. The winners were announced at a ceremony packed with games industry professionals, from designers to publishers and distributors, held at Jillian’s in Indianapolis at 9 PM on Wednesday 13th August, the day before the opening of the games convention Gen Con Indianapolis.

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