Posted on February 19, 2009 by Monica Valentinelli
The Trouble With Being God is the first book published by William F. Aicher, about a journalist named Steven Carvelle and the murders he is covering. Dubbed a “philosophical thriller,” The Trouble With Being God delves into heady themes while we watch Steven’s struggle with one question, “Did he do it? Did he really commit those murders?”
Part-horror, part-thriller, the book is written well and attempts to bring in philosophical questions from a non-believer’s perspective. Structurally, the chapters are fairly short and Aicher offers a suggested song playlist to play right along with every chapter.
Posted on January 12, 2009 by alanajoli
The setting is an area of post-Convergance Boston known as the Weird. Having lived in Cambridge and worked in Boston, I was hoping for more sights and sounds that I would recognize, but other than the lack of complaint about traffic, the Boston that del Franco creates feels real. (The most difficult parts of the novel to believe were the sections where Connor Gray and his police detective companion Murdock were driving without any substantial effort through sections of Boston that I remember being constantly backed up.) It’s changed, mostly due to the growing population of Fae: fairies, druids, elves, and dwarves, who have bought high rises, businesses, and other city assets. (Maybe they’re one of the factors in the lack of obnoxious traffic!)
Posted on November 26, 2008 by Matt-M-McElroy
Author and game designer Greg Stolze has two new products available at the Flames Rising RPGNow Shop. First up is Reign – A fantasy game of dominion and leadership. I picked this book up at GenCon 2007 after an entertaining demo run by the Mr. Stolze himself. It uses the One Roll Engine, so if […]
Posted on September 8, 2008 by Monica Valentinelli
Within the realm of fantasy books, there are often stories that wander behind-the-scenes of a traditional sword-and-sorcery plot, describing knights, princesses and faraway places as real as if the author imagined Merlin himself lived right next door to you.
In James P. Blaylock’s The Knights of the Cornerstone, due out on December 2, 2008, we meet Calvin Bryson, a recluse deeply affected by his broken engagement and his love of rare books and pamphlets. Carefully living off of his family’s inheritance, Calvin dabbles in drawing cartoons and doesn’t really care to think much about what’s going on in the world.
Posted on August 22, 2008 by Flames
Greg Stolze (REIGN, A Hunger Like Fire) has recently released a new game called A Dirty World.
The black and white images conceal a world of baffling gray moral complexities. Noir is about secrets, deception, betrayal and hidden vice. “A Dirty World” rebuilds the One Roll Engine from the ground up to support those themes. Action has consequences, but it’s the only way to make progress. But be careful: Your character’s effectiveness hinges on the choices he makes. It doesn’t matter how nice you say he is: If he acts like a rat, soon a rat is all he’ll be able to be.
Today, Greg takes part in our ongoing design project and tells us how A Dirty World came together and what his goals where while writing the game.
Posted on October 10, 2005 by Flames
Delta Green is a new take on H.P. Lovecraft’s Mythos, bringing the fight against darkness and horror to the 90’s and beyond. Delta Green is made up of government agents secretly working against a larger conspiracy of horror and madness. This anthology offers us eight tales from around the world of various agents and the missions that bring them into conflict with creatures of terror.
Posted on August 8, 2005 by Monica Valentinelli
A/State’s setting is post-apocalyptic futurism, but with a few twists. Unlike other post-apocalyptic settings, there are a lot of unknowns. Something happened, something that ripped the fabric of modern-day reality off from civilization’s spoiled body. Technology is limited, identities are a luxury, and survival of the fittest is a way of life—not just a catch phrase. The City, assuredly a conglomeration of some things that “were”, has no name. In this place with no name, you battle against your greatest enemy—yourself.
Posted on March 2, 2005 by Flames
The cover continues the usage of a stark white background, which stands out on the FLGS shelving. On which the picture of the back of a rough looking sort with his back covered in tattoos stands. The cover is made of (and I don’t know the technical term) Shiny thick paper or thin cardboard. (I’m sure someone will inform me).