Posted on January 19, 2009 by Flames
The syrallax rivals the dark elf and aboleth for domination of the subterranean realm. While syrallaces lack the sheer numbers of other races, they make up for it with the impressive stable of minions and thralls they keep and their ability to maximize those forces through superior strategy. Through intimidation and their poisonous gaze, they force others to serve them out of fear.
In this first set of poison pages from One Bad Egg’s Poisoncraft Fourth Edition line, you’ll find a set of monsters bound to make your upper paragon-tier players quake as they reach for the anti-venom.
Poisoncraft 4E: The Syrallax is available at the Flames Rising RPGNow Shop.
Posted on January 12, 2009 by Flames
Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and so on.
Hard Boiled Cultures aims to make it easy to change that, outlining versatile, easy methods for diversifying the ideas of culture and race in your D&D 4E game. Better yet, the methods break down how to give this diversity real weight in the system, rather than simply relying on “color” text to do the job.
Hard Boiled Cultures is available at the Flames Rising RPGNow Shop.
Posted on January 6, 2009 by Matt-M-McElroy
Jeff Preston has been working in the RPG industry as a freelance illustrator and concept artist for several years. His art has been featured in products released by Chaosium, Atlas Games, Catalyst Game Labs and many others.
Recently Jeff was one of the featured artists in the Halloween Horror series here at Flames Rising. Jeff has also been busy working on some of the Shroud products with the folks at One Bad Egg.
I recently had the chance to ask Jeff a few questions about his work…
Posted on December 8, 2008 by Flames
The coming of the Shroud changed the landscape of the once-frozen North utterly—and called the dead forth from their graves. But its most subtle of changes was perhaps its most profound. Babes born after the Shroud came developed odd appearances, evincing milky skin, pale eyes, and strange auras in even the mildest of transformations. That would have been strange enough, but it soon became clear that more than just appearances had changed for these so-called shroudborn. They became creatures half a step outside of our own world, attuned to the call of the spirit-world, and at times living lives more in tune with that realm than our own.
Shroudborn Multiclass is available at the Flames Rising RPGNow Shop.
Posted on November 19, 2008 by Flames
The gods of the Shroud know that names give you power over them. So it is that they are not called by their true names, but instead by their titles within the sacred zodiac. The Silent Sister. The Rider. The Bone Witch. The Shadow Above. The Root. And more… Thirteen gods in all, though their newest member is an upstart, fresh-born of a once-low race now taking its place among the tribes of men. All vie for power and position through their faithful intermediaries, each one shaken by the coming of the Shroud — or perhaps secretly its source.
Gods of the Shroud is available at the Flames Rising RPGNow Shop.
Posted on November 5, 2008 by Flames
I recently received a review copy of Races of the Shroud: The Apelord, the initial offering from One Bad Egg, and authored by Fred Hicks and Lee Hammock. This product, weighing in at 12 (electronic pdf) pages, currently retails for $1.99 at RPGNow. This is a 4e GSL (!) product which adds a new race to the D&D rulesets, complete with powers, feats, sample characters, and even a few sample adventure ideas.
First, despite the low price tag, The Apelord is really an aesthetically pleasing product. A clean, professional look, combined with some excellent art by fan favorite Storn Cook, really makes Apelord a pleasure to look over.
Review by Zachary Houghton
Posted on October 31, 2008 by Flames
This PDF is described by its author as a “World Seed,” a small idea that has no home in ay particular world that you can pick up and drop into the fertile soil of your own game world. You can nurture it and watch it grow in to hours of adventures, exploration and heroism. This is an excellent idea, as most market research has shown that the majority of D&D games that are being played right now are not set in Eberron or The Forgotten Realms but rather in Steve’s World, Jimmy’s Land or some other Random Homebrew Campaign Name Here.
Review by Vincent R. Venturella