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The Wrecking Crew at Grand Masquerade 2011

Posted on August 11, 2011 by Flames

Dave Martin, founder of the Wrecking Crew Demo Team, is here to tell us a little more about his organization and their role at White Wolf’s Grand Masquerade event next month.

The Wrecking Crew

    The Wrecking Crew was created by Dave Martin and his gaming group in 1996, and went on to become one of the official demo teams for White Wolf and the World of Darkness table-top games in 2000. Their years of devotion were rewarded in 2009 when White Wolf elevated the Wrecking Crew to the rank of Senior Demo Team. Due to this status, The Wrecking Crew has had the honor of running a number of developer release events including the upcoming Vampire: the Masquerade 20th Anniversary Edition. Though the organization began as a local group in Arizona, it has grown into a national association with members in several states.

    While the organization has expanded, The Wrecking Crew’s goal is still to provide the best table-top gaming experience at conventions: The Grand Masquerade, GenCon, and KublaCon being the highlights of the year. While we believe that this is accomplished through providing the highest quality stories, the greatest thrills and chills, and the friendliest Storytellers around, the first step towards meeting this goal is always sharing the passion for horror and Storytelling games that has made us one of White Wolf’s Senior Demo Teams. Like the bite of the zombies in one of our games this year, we believe this passion is infectious.

    This year at The Grand Masquerade, many of our games have been shaped by the actions of previous years, and players both old and new are invited to join us to craft the next installment in what we hope will become far-reaching chronicles. In addition to these returning favorites, we have a new cavalcade of horrors both personal and other-worldly: from ghosts to mad gods, the Dark Ages to the Modern, and the subtle machinations of ancient monsters to open warfare. It is sure to be a weekend that is not to be missed!

    The Grand Masquerade 2011, New Orleans

      Rating System

      Each of the games below is rated as Beginner, Intermediate, or Advanced. Advanced players are welcome to participate in Intermediate and Beginner games and Intermediate players in Beginner games.

      Beginner: The game is playable by individuals with no knowledge of the World of Darkness rules system in question. Everything (including rules, dice, characters, and assistance) will be provided, and those who have never participated in a game are welcome.

      Intermediate: Some knowledge of the World of Darkness setting in question is required. Players should be familiar with the rules which govern forming dice pools, difficulty settings, combat, and the core template which is featured in the game (for instance, vampires for Vampire: The Requiem, werewolves for Werewolf: The Forsaken, etc).

      Advanced: Players should be intimately familiar with the product line on which the game is based. Storytellers will assume knowledge of all rules systems, background information (detailed knowledge of Covenants and Clans for V:tR; Auspices, Tribes, and Lodges for W:tF, etc). Old World of Darkness games will assume some knowledge of meta-plot and cross over rules.

      All Old World of Darkness Vampire games will be based on the 20th Anniversary Edition of Vampire: The Masquerade

      Seats are limited; please contact thegrandmasqueradeball@gmail.com to reserve yours. Those games which are marked (SOLD OUT) are sadly fully registered on both primary players and alternates.

      Title: The Revolution Job

      Time: Saturday 11:00 am – 3:00 pm
      System: Changeling: The Dreaming
      Setting: Modern
      Experience: Intermediate
      Seats: 6
      Story Length: 4 hours
      Pre-Gens Provided: Yes
      Create Your Own: Yes, standard character creation; contact the Storyteller for more details by September 1st.
      Storyteller: Cassandra
      Storyteller Contact: autumn.riordan@gmail.com
      Summary: The rich, powerful and (supposedly) normal take what they want. That’s always been true and in these latter days, never truer. In High King David’s absence, Winter is on the rise, and Concordia is in the grips of a civil war. The city of Boston – ironically known to mortals as the Cradle of Liberty – is caught in the iron grip of the upstart, Duke Tymon, and his ultra-conservative court. Now, Tymon and his fellows have gone too far: stealing treasures from the common folk, kidnapping free Kithain for their twisted system of fosterage and even moving in on the Fool’s Gambit, the most famous freehold of the city. It is plain to all that it is time to strike back, even to the most unlikely of heroes. Forget honor. Forget the art of the duel. You’re outlaws, brutes, spies and agents provocateurs, and you’re about to prove that bad guys really can make the best good guys. You’re going to give Boston’s commoners…leverage.

      Title: Dust to Dust (3 Games)

      Time: Wednesday 7:00 pm – 12:00 am (SOLD OUT); Friday 10 am – 2 pm; Sunday 10 am – 2 pm
      System: Vampire 20th Anniversary
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Storyteller: Dave
      Storyteller Contact: thegrandmasqueradeball@gmail.com
      Summary: It has been years since the War for Chicago, and nearby Gary, Indiana has been impacted by the changes. Things are heating up just as a new coterie comes onto the scene. How will the balance of power shift in the coming nights?

      This is a brand-new adventure written by White Wolf specifically for the Wrecking Crew’s use, using Vampire 20th Anniversary rules.

      Title: Zombies vs The Masquerade… (SOLD OUT)

      Time: Thursday 11:00 am – 4:00 pm
      System: Vampire: The Masquerade
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 35 XP
      Storyteller: Dave
      Storyteller Contact: thegrandmasqueradeball@gmail.com
      Summary: The Sheriff has sent you to get to the bottom of a very public Masquerade breach. Last night in the ghetto, known as the “Isles,” there was a zombie incident. The end result was the death of a police officer and a shaky video that shows the three zombies going berserk. Let’s hope that this is all some stupid Ravnos joke…

      Title: Rats’ Nest (SOLD OUT)

      Time: Thursday 4:00 pm – 9:00 pm
      System: Vampire: The Masquerade
      Setting: Modern
      Experience: Intermediate to Advanced
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 35 XP
      Storyteller: Dave
      Storyteller Contact: thegrandmasqueradeball@gmail.com
      Summary: The Prince has hired you to figure out what happened in the recent Sabbat “disturbance.” This “disturbance” includes a traffic camera video of someone killing Mr. Dark, and a troubling rumor of an assassins’ guild. The Prince wants these problems handled discreetly.

      Title: Rats’ Nest Part Deux (SOLD OUT)

      Time: Thursday 9:00 pm – 2:00 am
      System: Vampire: The Masquerade
      Setting: Modern
      Experience: Intermediate to Advanced
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 35 XP
      Storyteller: Dave
      Storyteller Contact: thegrandmasqueradeball@gmail.com
      Summary: Ok, so the Prince asked you to look into a few problems: the Sabbat attack, the traffic video of someone garroting Mr. Dark’s head off, and a freaking assassins’ guild. But last night something went wrong. Now, things are slipping out of you grasp. Is someone hunting you? Did the prince hire all of you as trouble shooters or as patsies?

      Title: Smoking is Still Bad for Your Health (SOLD OUT)

      Time: Saturday 3:00 pm – 9:00 pm
      System: Vampire: The Requiem, Werewolf: The Forsaken, and Changeling: The Lost
      Setting: Kind of Modern
      Experience: Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided:
      Create Your Own: Yes; Bring your own nWoD Vampire, Werewolf or Changeling table top character/LARP character, 50 XP equivalent. Characters must be approved by July 1st.
      Storyteller: Dave
      Storyteller Contact: thegrandmasqueradeball@gmail.com
      Summary: Last year we started this story and this year we will finish it… Recently, you have had it rough. If it’s not one thing, it’s another. For the Vampires, things have been tense since two Elders almost went to war last week over a ghoul, or at least that is the rumor. Now no one is safe from being used as a pawn in their conflict. What’s worse: being the pawn or not knowing the real reason behind the Elder war?

      In the Changeling freehold, there is a rumor about a motley that followed The Great Horned Lady of the Forest back to her realm to rescue a child. A heroic battle was fought and she was bested… or was she? The details become fuzzy at this point with lots of conjecture as to what really happened. One thing everyone can agree on is the fact that another Gentry who calls himself “Johnny Smokestack” showed up and bought the felled Fae.

      The Forsaken are concerned because someone is spiriting away the young kin. Before they disappeared, however, they had started using phrases like “bloke” and “mate” as well as smoking like a factory in a bizarre version of Oliver Twist.

      Title: Survival of the Fittest: Year 2 (2 Games)

      Time: Thursday at 10:00 am – 4:00 pm and 4:00 pm – 10:00 pm (SOLD OUT)
      System: Vampire: The Masquerade (Sabbat)
      Setting: Modern
      Experience: Intermediate to Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 100 Freebies, no other restrictions
      Storyteller: Dawn
      Storyteller Contact: undeaddancer@yahoo.com
      Summary: Last year, the Sabbat of Baton Rouge were nearly wiped out in a surgical strike by the Camarilla of New Orleans. Only a few of the strongest survived, banding together for a counter attack as ordered by the greatly displeased and wounded Bishop. Deviousness and cunning were the weapons of choice this time, and the newly formed pack succeeded where others failed and died. The Toreador Primogen and her childer were destroyed, and the Malkavian Primogen barely escaped. The coup de grace was getting the Brujah Primogen to switch sides and join the Sabbat. Now that you have him, how best to use him?

      Please specify for which time slot you are signing up.

      Title: The Shrouded Mirror

      Time: Friday 10:00 am – 4:00 pm
      System: Geist: The Sin-Eaters
      Setting: Modern
      Experience: Beginner to Intermediate
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 100 XP, begin with Psyche of 4 for no cost
      Storyteller: Dawn
      Storyteller Contact: undeaddancer@yahoo.com
      Summary: What would you see if you looked deep into your own soul? What would you hope to find there? What would you fear you would find? For a lost one, it leads only to madness. Now, madness threatens the city, its boundaries growing with each tear in the veil between life and death. The cause of the tear must be found and stopped, preferably before the madness consumes you as well.

      Title: Laissez les Bon Temps Rouler: Day 2 (SOLD OUT)

      Time: Friday 4:00 pm – 10:00 pm
      System: nWoD – Mixed (Vampire, Geist, Changeling, Werewolf)
      Setting: Modern
      Experience: Moderate to Advanced
      Seats: 10
      Story Length: 6+ hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; 100 XP
      Storyteller: Dawn
      Storyteller Contact: undeaddancer@yahoo.com
      Summary: Zombie hoards, voodoo priestesses, scavenger hunts, vibrating duffle bags, open supernatural warfare in Jackson Square… it is just the start of another typical Mardi Gras in New Orleans. That is until you turn on the television and watch the latest press release. Someone decided to let the cat out of the bag in the biggest known and recorded Masquerade breach in history. Everyone is on clean up duty for this.

      Title: Secrets of Cordóba

      Time: Thursday 4:00 pm – 8:00 pm
      System: Dark Ages: Mage
      Setting: Dark Ages
      Experience: Beginner
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Jason
      Summary: The era of Moorish Spain is drawing to a close, as the Almohad empire declines and the great cities of al-Andalus fall. You are the wizards of the chantry at Cordóba, protecting your sanctuary of learning and culture against the oncoming tide of faith and war. Your skills at politics and magic will be put to the test.

      Title: Night of the Axeman (SOLD OUT)

      Time: Friday 9:00 pm – 2:00 am
      System: Victorian Age Vampire (Camarilla)
      Setting: Victorian Age
      Experience: Intermediate
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes; with customization
      Create Your Own: Yes; As per the VtM/VA:V rules, but with 30 freebie points rather than 15 characters subject to ST approval; email your character prior to September 7th 2011.
      Storyteller: Jason
      Storyteller Contact: werther@hilander.com
      Summary: The killings in Whitechapel inspired no few imitators, and New Orleans had its own “Ripper” at the dawn of the Jazz Age: the Axeman. He’s promised to kill again after midnight on the 19th, and the Court of New Orleans has assembled you to stop him… or at least preserve the Masquerade in his wake.

      Title: Conjure Men

      Time: Saturday 5:00 pm – 9:00 pm
      System: Victorian Age: Vampire (Sabbat)
      Setting: Victorian Age
      Experience: Intermediate
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes; with customization
      Create Your Own: No
      Storyteller: Jason
      Summary: A coven of blood sorcerers has been called together in the Midnight Court of Marie Laveau to defeat an adversary capable of severing the Kindred from the world of magic forever.

      Title: Water and Earth

      Time: Sunday 12:00 pm – 4:00 pm
      System: Promethean: The Created
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes; with customization
      Create Your Own: Yes; As per the P:tC rules with 25 experience. Homemade characters subject to ST approval; email your character prior to September 7th.
      Storyteller: Jason
      Storyteller Contact: werther@hilander.com
      Summary: The Pilgrimage has drawn no small number of the Created to the city of New Orleans for the first Great Ramble of the 21st century. Those with an eye toward signs and portents say that this will be the site of a great display of power, and a crucial display of the nature of humanity. Those who come will not soon forget what they’ll witness.

      Title: Remember Martin

      Time: Saturday 10:00 am – 2:00 pm
      System: Vampire: The Requiem (simplified somewhat)
      Experience: Beginner
      Seats: 5
      Story Length: 4 hours
      Pre-Gens: Yes
      Create Your Own: No
      Storyteller: Jeff
      Contact: jlcrowl@gmail.com
      Summary: We all remember Martin, the late Daeva Primogen. We remember that he rose too quickly to power, cut corners, and made three rivals for every ally. How he managed to get the support he did is a mystery, and how he stayed on top for his short tenure is more baffling still. That he met his end three nights ago isn’t a surprise to anyone. What has everyone puzzled, though, is who got around to doing the deed, and – more importantly – who’s going to take the fall for it.

      Title: Lovely Saints – Year 5 – Part 1 (The Lovely Saints games are loosely tied together)

      Time: Friday 2:00 pm – 8:00 pm
      System: Werewolf: The Forsaken
      Setting: Modern
      Experience: Moderate to Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Standard Werewolf: The Forsaken creation + 150 experience points
      Storyteller: JT
      Summary: A new player is coming to town and you’ve been contracted to make sure he doesn’t show. If course, there’s a catch: he won’t leave easy and you can’t kill him.

      Title: Lovely Saints – Year 5 – Part 2

      Time: Friday 8:00 pm – 2:00 am
      System: Werewolf: The Forsaken
      Setting: Modern
      Experience: Intermediate to Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Standard Werewolf: The Forsaken creation + 150 experience points
      Storyteller: JT
      Storyteller Contact:

      Summary: You’ve arrived home to find that Isabella, your pack’s up and coming Omega on the brink of First Change, has gone missing. No one knows what happened.

      Title: Lovely Saints – Year 5 – Part 3

      Time: Saturday 10:00 am – 2:00 pm
      System: Werewolf: The Forsaken
      Setting: Modern
      Experience: Intermediate to Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Standard Werewolf: The Forsaken creation + 150 experience points
      Storyteller: JT
      Storyteller Contact:

      Summary: The winds of change have been blowing and now everything you’ve built over the last 5 years is crashing down. Can you salvage your status, your kin, and your pack?

      Title: Blood and Coffee (SOLD OUT)

      Time: Wednesday 7:00 pm – 1:00 am
      System: Vampire: The Masquerade
      Setting: Modern
      Experience: Advanced
      Seats: 6
      Story Length: 6 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Camarilla clan vampires at 350 XP, approval by Mike before August 15th
      Storyteller: Mike
      Storyteller Contact: mikenihonde@yahoo.com
      Summary: For the past 50 years, Seattle has existed in a state of uneasy truce between the Camarilla and the Sabbat: Prince Ekkehardt has ruled Northern Seattle and Bishop Molyneux, the South. Unfortunately, the Nisqually earthquake recently struck the Emerald City, unearthing the Prince’s resting place in the Underground at midday. That’s unfortunate for the Prince, but fortunate for his competitors: you. As the Camarilla Elders of Seattle, it’s up to you to grasp the delicate threads of the political infrastructure that are left to dangle after the Prince’s demise. You have to be quick and clever: there’s only room for one Prince. Of course, you also can’t hang the other Elders out to dry. When Molyneux finds out that North Seattle is leaderless, you’ll need as much help as you can get to defend the city from the Sabbat.

      Title: Assamites off the Starboard Bow (SOLD OUT)

      Time: Friday 2:00 pm – 7:00 pm
      System: Vampire: The Dark Ages (Revised for nWoD)
      Setting: Dark Ages
      Experience: Intermediate
      Seats: 6
      Story Length: 5 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Contact Mike for more information
      Storyteller: Mike
      Storyteller Contact: mikenihonde@yahoo.com
      Summary: In 1202, two hundred ships leave the Venetian lagoons carrying warriors to take back the holy city of Jerusalem in the Fourth Crusade. Though the majority of the crusaders are French, the monetary power behind the Fourth Crusade is largely Venetian. Placed at the head of the fleet by Giovanni investors, Doge Enrico Dandalo, the Duke of the Republic of Venice, is set to lead the ships across the treacherous Mediterranean waters to glory and riches. Of course, Dandalo is getting on in years, and even the Giovanni blood that steals him for the long journey cannot stop the Children of Haqim from snuffing the life out of the eighty year old man. That’s why you’re here. Whether recruited out of holy zeal or base greed, the Giovanni have commissioned you to protect the life of Dandalo, and through him, the beginnings of the Fourth Crusade. You must find the assassins amid the soldiers and ships before they seize an opportunity to murder the duke. If Dandalo perishes, all will be lost.

      Title: The Sad, Sad Tale of Alexander Vogel (SOLD OUT)

      Time: Friday 7:00 pm – 11:00 pm
      System: World of Darkness
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Normal character generation (character age 16-18)
      Storyteller: Mike
      Storyteller Contact: mikenihonde@yahoo.com
      Summary: The mansion of paper mogul Alexander Vogel has sat on the outskirts of Oshkosh, WI for as long as anyone can remember. Restored and declared a historical landmark in the 80’s, the building has almost escaped its reputation of being haunted. Until you and several others arrive to spend the night in the house. One among you has brought the house to life once more, and the only way to escape is to unravel the sad, sad tale of Alexander Vogel. Or obey the house and murder your friends…

      Title: Picking up the Pieces (SOLD OUT)

      Time: Saturday 10:00 am – 2:00 pm
      System: Vampire: The Masquerade
      Setting: Modern
      Experience: Intermediate
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Camarilla clan vampires at 50 XP, approval by Mike before August 15th
      Storyteller: Mike
      Storyteller Contact: mikenihonde@yahoo.com
      Summary: For the past 50 years, Seattle has existed in a state of uneasy truce between the Camarilla and the Sabbat: Prince Ekkehardt has ruled Northern Seattle and Bishop Molyneux, the South. No more. Last night’s assault on Northern Seattle had drastic consequences upon the Emerald City. Of course, the Elders never want to dirty their hands with the details, so you’re stuck with the drudge work. Uh oh, looks like it’s going to rain…

      Title: Great Uncle Victor

      Time: Sunday 11:00 am – 3:00 pm
      System: Vampire: The Requiem
      Setting: Modern
      Experience: Intermediate
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Mike
      Storyteller Contact: mikenihonde@yahoo.com
      Summary: Great Uncle Victor has served the Invictus Princes of Tacoma well for the past hundred years. Some might say too well. Respected and held in high regard (for a ghoul), Great Uncle Victor has kept the city of Tacoma running smoothly during the interchange of Princes, making himself nearly indispensible to the proper running of the city. If Uncle Victor were to perish, the city would fall into chaos. Or at least, that’s what the local Carthian cell believes. Of course, the Invictus won’t give up their hold on the city easily, and Uncle Victor would probably pay awfully well to keep his head connected to his shoulders. So, whose side are you on? More importantly, what about your so-called “friends?”

      Title: Cat and Mouse (SOLD OUT)

      Time: Friday 10:00 am – 2:00 pm
      System: Changeling: The Lost
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens provided: Yes
      Create Your Own: Yes; Normal character generation
      Storyteller: Michael
      Storyteller Contact: michael.o.c.sullivan@gmail.com
      Summary: Having just barely escaped the nightmare that is Arcadia and your Keeper, you return to the small town from which you and your friends were taken. Eager to return to the lives that were stolen from you, you’re horrified to find that something has taken your place. These doppelgangers live in your homes, sup with your families, and hold positions of prominence in your community. As if that weren’t bad enough, your Fetches know that you have returned and they’ll stop at nothing to keep what they’ve taken from you. Let the games begin.

      Title: A Master-Planned Community

      Time: Saturday 4:00 pm – 8:00 pm
      System: Hunter: The Vigil
      Setting: Modern
      Experience: Beginning
      Seats: 6
      Story Length: 4 hours
      Pre-gens provided: No
      Create Your Own: Yes; normal Hunter: The Vigil creation with 40 XP
      Storyteller: Michael
      Storyteller Contact: michael.o.c.sullivan@gmail.com
      Summary: The last time you stood down the blood-sucker you were unprepared, sloppy. She captured one of the founding members of your cell and turned him into a vampire as retribution. This time, you were more cautious. You’ve spent two months in surveillance – sneaking around, sleeping in cars, eating take-out food – always resting on pins and needles, fearing that at any moment you or a member of your cell may be caught. It was worth it, though. You’ve received information that she will be at a certain party, a certain part in which you have snuck members of your cell in as catering staff. Tonight, you avenge your fallen comrades.

      Title: Nightmares

      Time: Sunday 11am – 3pm
      System: World of Darkness
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: Yes; Standard Character Creation
      Storyteller: Michael
      Storyteller Contact: michael.o.c.sullivan@gmail.com
      Summary: Life’s been good since you and your coworkers were relocated by the Company to the idyllic suburb. That is until the nightmares came. Over the past several days you and your friends have suffered troubled dreams: flashes of light, strange creatures looming, operating tables, and worse. When you try to explain them to your friends and family, their faces slacken for a second before they change the subject. When you mention it to the neighborhood’s Company Wellness Liaison, her grin becomes forced as she parrots words like “stress” and “comes with a change of environment”. But the feelings of isolation and alienation just grow stronger with time. Could this just be a nervous breakdown, or is there something truly wrong with your new home? You know what they say: you’re not paranoid if they’re really out to get you…

      Title: Shells and Hollow Men

      Time: Friday 5:00 pm – 9:00 pm
      System: Mage: The Ascension
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Tom
      Summary: The Hollow Ones are misfits among the Traditions: barely tolerated and never respected. Thrust together by circumstance, they build the world of tomorrow out of today’s despair, dancing the razorblade’s edge. But can they stand in the face of the New World Order’s “Urban Deviation Purge?”

      Title: The Academy of Occult Arts and Sciences

      Time: Friday 11:00 pm – 3:00 am
      System: Mage: The Awakening and World of Darkness: Innocents
      Setting: Modern
      Experience: Intermediate
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Tom
      Summary: Being a kid is rough. Being a kid taken from your parents and thrust into a life of darkness, magic and terror can’t make it any easier. All you have is each other, your wits and a bit of new-found magic to survive the worst horror imaginable: school.

      Title: Whispers (SOLD OUT)

      Time: Saturday 11:00 am – 3:00 pm
      System: Mage: The Awakening
      Setting: Modern
      Experience: Beginner
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Tom
      Summary: Something has awoken in the woods. It calls, beckoning to the dark things out of nightmare, creatures that have no right to exist. Its influence has been growing, but the snow has kept your sleepy mountain town away from the threat under a thick, protective blanket. Now that cover has been torn away, and unless you can stop it, the darkness will swallow your friends and family.

      Title: Horizon: The Final Frontier

      Time: Saturday 4:00 pm – 8:00 pm
      System: Mage: The Ascension
      Setting: Futuristic Horizon Realm
      Experience: Advanced
      Seats: 6
      Story Length: 4 hours
      Pre-gens Provided: Yes
      Create Your Own: No
      Storyteller: Tom
      Summary: The crew of the Deep Space Aethership Argon is the final hope for the Horizon Realm of Orbius, which is under imminent assault by Nephandi forces while encroaching Marauders rage at the gates. Can they drive back those given over to darkness and Quiet without losing their own minds in the process?

        The Grand Masquerade 2011

          The Vampire: The Masquerade 20th Anniversary Convention

          Due to the incredible success of The Grand Masquerade 2010, White Wolf is invitng all World of Darkness fans to join us for The Grand Masquerade 2011, September 15-18 at the legendary Hotel Monteleone in New Orleans. In cooperation with The Camarilla Fan Club, One World by Night, The Garou Nation, The Wrecking Crew and The Elder Kindred Network, the gala affair will celebrate the historic 20th anniversary of Vampire: The Masquerade.

          A defining moment and not-to-be-missed event, The Grand Masquerade 2011 brings together the glamour and style from Grand Masquerade 2010 and blends it with the historic intimacy of the heart of the world’s most iconic vampire city, the New Orleans French Quarter.

          Find out more at TheGrandMasquerade.com.

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