Author | Billzilla

Bill Bodden has been writing professionally for more nearly a decade. A contributor to Madison Magazine, Geek Monthly, Scrye, Knucklebones and Games Unplugged magazines, Bill's writing was included in the Hobby Games: The 100 Best and the forthcoming Family Games: The 100 Best essay collections. Bill has also had gaming-related work published by Green Ronin Publishing, Fantasy Flight Games, Mongoose Publishing, and Games Workshop/Black Library. Bill works as the wholesale sales rep for Green Ronin, and in his spare time paints miniatures, reads, plays games and cleans up after four cats. Bill lives in Wisconsin with his wife, Tracy.


Carpathia Review

Posted on June 19, 2012 by

Carpathia, the newest novel by Matt Forbeck and Angry Robot Books, takes place during the momentous disaster that was the maiden voyage of the S.S. Titanic in 1912. Historically, the first ship to arrive to render aid was the Carpathia. Matt’s premise stems from this, and from the idea that there might be a reason why the Titanic survivors would NOT want to be rescued by that particular vessel. In a word: vampires.

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The Resurrectionists Collection Review

Posted on May 30, 2012 by

The thing about being a Storyteller is you always need more stories for your players. How often you need new material depends on how efficient your players are at having their characters conclude business from night to night. There are plenty of adventures out there, but few are so nicely tailored to dropping into any campaign like those from The Resurrectionists Collection.

The first adventure, “The Resurrectionists”, involves the PCs in plot to resurrect a torpid elder – a scenario that will likely result in more questions than answers by the end.

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Masks of Nyarlathotep Review

Posted on April 20, 2012 by

Masks of Nyarlathotep is a masterful campaign by Larry De Tillo with Lynn Willis created for the Call of Cthulhu tabletop role-playing game. In it, the investigators are drawn into a plot to throw open the gates keeping the Great Old Ones at bay, causing the earth to become a nightmare landscape of death, destruction, and mind-shattering horror. Spanning five continents, Masks is an epic adventure of mayhem and supernatural evil that will consume many game-nights of play, and is suitable even for a larger group of investigators. Available again in a revised 4th Edition, it once more rears it’s terrifying, blood-red tentacle to drive us all over the brink.

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Chuck Wendig tells us about Dinocalypse Now

Posted on April 3, 2012 by

Chuck Wendig has been a mainstay of White Wolf Publishing for years, and one of their most popular authors. Having successfully branched out into non-World of Darkness fiction, Chuck continues to develop a strong following for his longer-form prose. Recently, Chuck and Evil Hat Productions announced a series of novels based on Evil Hat’s Spirit of the Century RPG. Chuck will be authoring a trilogy of short novels, the first of which, Dinocalypse Now!, is being released soon. Chuck and I recently spent some time chatting about this new series.

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Dinocalypse Now Review

Posted on March 20, 2012 by

So you have this gorilla who wants to rule the world with his army of sentient ape-men, right? Plus, there’s a portal open to another time, and dinosaurs are coming through it – nobody’s sure who’s controlling them, but they aren’t acting purely on instinct. Then there’s the fact that many of the members of the Century Club – a group of two-fisted do-gooders who fight for truth and justice – with Chapter Houses all over the world – have disappeared, and you have the makings of a fantastic romp through pulp action in the classic tradition.

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Carthians (Vampire: The Requiem) Review

Posted on January 3, 2012 by

Predators are competitors. They compete with other types of predators for food; they compete with others for territory. And they compete with others of their own kind for both food and territory as well. Sometimes, predators will form alliances with like-minded individuals to protect a larger area, making survival – even prosperity – more likely for all within the group. So it is with apex predators like vampires; they don’t care much to be around each other, but when faced with threats too big for one to handle, they band together to form protective groups. Those groups of like-minded vampires are called Covenants, and one of the most interesting of those is the Carthians. Based on the premise of greater equality and of emulating the institutions of their prey, Carthians hope to both blend in better – be less obviously a predator among the flock – and keep the stifling, unchanging nature of near immortality at bay.

Carthians begins with a fine piece of fiction by Greg Stolze to set the mood, then launches into a dissection of the Carthian Movement – its history, goals, and styles of governance.

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Night Horrors: Immortal Sinners Review

Posted on December 27, 2011 by

The amount of source material produced for the World of Darkness role playing universe is truly impressive. Not all of it is useful to players – much of it being useful primarily to the game master for the purposes of fueling any individual group’s adventures – and some is of benefit to all players. Night Horrors: Immortal Sinners is a book that is fascinating to read for any aficionado of the setting, but is likely best left to the GMs (or “Storytellers” in White Wolf’s World of Darkness parlance) as it spends most of its 160 pages detailing powerful vampires that the players’ characters could bump into in-game.

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Organizing Author Readings

Posted on December 17, 2011 by

Being a fledgling author, I had often pondered what it would be like to participate in a public reading of one’s own work. I recently had the chance to find out. I agreed to assist in the promotion of Haunted: 11 Tales Of Ghostly Horror (Flames Rising Press, 2011), particularly since, as a contributor to the anthology, I have a personal stake in how well the book sells. Knowing that readings could help us immensely by generating interest and word-of-mouth advertising, I cast about town looking for likely venues.

It turns out that bookstores are good choices for readings, as one might expect. Also good, and perhaps not as obvious a choice in our Internet-driven culture, are public library branches.

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Kolchak Tales: Ghost Stories Review

Posted on December 16, 2011 by

Carl Kolchak, hard-bitten reporter of the supernatural from the TV series of the 1970s returns to action courtesy of an ongoing series of comic books and graphic novels from Moonstone Books. This time, Carl’s been fired by the owner of the newspaper that used to employ him, and he must find another way to make ends meet. He’s approached by a young couple, Otto and Mo Brerhahrer, who are ghost hunters in their spare time, and Kolchak can hardly say no, particularly when they offer to buy him lunch.

Through three related vignettes, the reader learns more about Kolchak, and why he has such a close connection to the supernatural. The first, titled “Fifteen Minutes,” find Kolchak at his wits end regarding where his next meal is coming from.

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Red Eye Of Azathoth Review

Posted on November 28, 2011 by

Red Eye of Azathoth, published by Wolfgang Baur and the Open Design LLC, is an unusual adventure for Call of Cthulhu. This campaign pack has the investigators following an evil madman through centuries of effort to summon the Daemon Sultan Azathoth to earth, an event that would cause our planet’s near-total destruction.

In a unique twist, players take on the roles of different characters in each separate scenario – each time battling the same villain, who has possessed a different victim to further his diabolical ends.

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The Grave Doug Freshley Review

Posted on October 12, 2011 by

There aren’t many tales where the undead are the good guys; say what you want about Twilight or True Blood, but those aren’t in the same league as an undead schoolteacher seeking vengeance for the dead family of his pupil.
Thus we have The Grave Doug Freshley, about a tutor – Doug Freshley – in the Wild West who witnesses the death of his friend and his friend’s wife, and manages to save their son – his student – from the family farmhouse as it goes up in flames. The crime has been perpetrated by the Delancey family – a band of thugs, each one worse than the last.

The Delanceys are trying to expand their stake the easy way – by stealing from the locals and killing them so there’s no one to dispute the claim.

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Speak Out: Bill Paints Minis

Posted on September 13, 2011 by

Among other things, I’m a gamer. One of my favorite aspects of gaming is painting miniatures. Whether it be an army of Dwarves or Goblins for Warhammer Fantasy Battles, or the Austrian 18th Regiment of infantry from the 1809 Campaign against Napoleon, painting miniatures is sub-culture of gaming I particularly enjoy.

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City of the Damned: New Orleans Review

Posted on September 1, 2011 by

Setting books are a tough sell in most role playing games. For one thing, if the game master opts to set the adventures of the characters in a different city then those offered – or the players’ characters find themselves drawn in another direction entirely – setting books become less than completely useful. Also, since they will only sell – for the most part – to game masters, more than three-quarters of the potential audience is already uninterested in purchasing it.

Such is the problem with city guides for the World of Darkness; despite aiming for fascinating cities with a great many points of interest besides vampires, werewolves and the like, they just haven’t sold well enough to justify others in the line. However, they are well worth a GM’s time and cash outlay to obtain; besides a wealth of interesting NPCs that might show up in one’s own game, the city books are filled with fantastic plot hooks and useful information that is easily adapted to any chronicler’s setting.

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Bill’s Month In Horror: Gen Con 2011

Posted on August 22, 2011 by

Another GenCon has come and gone – my eleventh straight as an industry professional – and I wanted to reflect a bit on why GenCon is important for the gaming industry – not to mention just a great time as an attendee/gamer. For one thing, nearly all the major tabletop game companies – and most of the minor ones – have a presence at GenCon. If your favorite local Game Store (FLGS) doesn’t carry something from one of these companies, odds are better than average it can be found in the dealers’ hall.

Gaming at GenCon? Yes, there’s lots. Most of it involves paying something extra to play, which is a bit of a downer, but still affordable. If you plan to go, registering for events early is a good idea; they fill up quickly and there’s no guarantee of a last-minute opening in the game you really wanted to try. Many manufacturers run demos at their booths in the dealer’s hall; these will be short, use pre-gen characters they provide, but are an excellent way to sample something new before buying.

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Chilling Tales Anthology Review

Posted on August 12, 2011 by

Horror is a subjective state; what one finds horrifying another might find merely gruesome or grotesque. It is within this ambiguity I find myself regarding Chilling Tales: Evil DId I Dwell; Lewd Did I Live. There was horror within to be sure; also within was loneliness, isolation, despair, and a lot of really good writing.

Standout stories for me in this collection included “Tom Chesnutt’s Midnight Blues” by Robert J. Wiersema and “404” by Barbara Roden. Both are among the first three tales and get the anthology off to a great start. “Tom Chesnutt’s” is about a philandering folk singer who inadvertently causes his wife’s death. She haunts him now, not actively rattling chains and moaning but rather showing up at his gigs – a phantom only he can see – as a reminder of his misdeeds. “404” is a distressingly familiar tale about office workers who discover their comrades simply disappear one day. As their numbers dwindle and their isolation increases, they each find themselves coming under the watchful eye of their supervisor.

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Kolchak: The Night Stalker – The Lovecraftian Horror Review

Posted on August 3, 2011 by

The 1974 television series Kolchak: The Night Stalker never got rave reviews from critics. Only twenty episodes of the show exist, plus two TV movie/pilot episodes: The Night Stalker (1972) and The Night Strangler (1973). The special effects, even by the standards of the day, were cheesy and unremarkable, though the stories themselves were interesting and provided a wide variety of paranormal beasties from folklore the world over instead of rehashing zombies or vampires week after week. Unfortunately, the TV movies proved vastly more popular than the TV series they generated.

It should come as no surprise that a graphic novel treatment of Kolchak might spring into being as well, and at that before the reboot of the series. Enter Moonstone Books with their long-running Kolchak series, and lo, Kolchak has been brought back from the dead, like many of the creepy entities he faced as a reporter with a nose for the paranormal.

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SJGames Week: Zombie Dice Review

Posted on July 28, 2011 by

Steve Jackson has dominated the games industry lately with a seemingly endless supply of Munchkin-related games, accessories and knick-knacks. Just to prove there’s more going on at Jackson Labs than Munchkin, Steve Jackson Games released Zombie Dice last year to great acclaim. That acclaim is well-earned: Zombie Dice is fast, fun and addictive, and it’s cheap to boot.

Zombie Dice includes 13 dice, instructions, and a dice shaker/storage container in the package. The instructions are very simple: you (as the zombie) roll three dice at a time, and pick them out of the cup without looking at them. If a brain logo comes up, hooray! – you’ve successfully eaten some brains; set those aside.

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Talking About the Dead (and Undead) with James Lowder

Posted on July 18, 2011 by

James Lowder has been active as a writer and editor sine the 1980s, most famous perhaps for authoring the novel Knight of the Black Rose for TSR, and for editing the All Flesh Must Be Eaten fiction anthologies Book of All Flesh, Book of More Flesh and Book of Final Flesh. More recently, he edited the essay collection Family Games: The 100 Best, and fiction anthologies Curse of the Full Moon and The Best of All Flesh.

I chatted recently with Jim via email about some of his most recently completed projects: Triumph of The Walking Dead – a collection of essays on the longrunning comics series and AMC network’s successful TV series – and Silent Knife and Strangeness in the Proportion, two novels from White Wolf publishing currently being serialized on the White Wolf web site and awaiting print publication.

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Van Helsing Board Game Review

Posted on June 30, 2011 by

Let’s be honest; who doesn’t love Count Dracula? The cape, the sex appeal, the slick hair, eschewing modern dentistry – he did it all, including upsetting more than a few well-to-do British noblemen. In Van Helsing, one player gets to play the toothy Count, while the remaining one to four players take on the roles of Jonathan Harker, Mina Murray, Lord Godalming and Abraham Van Helsing – the Hunters.

The board is a loose grid of spaces showing three levels of Dracula’s castle. Hunters move around the board looking for Dracula and his brides. The object of the game for them is to destroy five of the eight brides, or destroy Dracula himself if they like doing things the hard way. For the Count, his goal is to either transform all four of the Hunters into his minions or kill them, or to get four of his potential brides to the coffin space in his castle.

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The Gaki and Other Hungry Spirits Review

Posted on June 20, 2011 by

Being an aficionado of folklore, I was intrigued by the title of this collection, The Gaki and Other Hungry Spirits, which refers to “hungry ghosts” of Japanese legend. While the stories themselves are decidedly Western in nature, they are no less interesting. A number of the tales do feature hungry spirits, so points to Mr. Rainey for holding to his theme.

This collection starts off with the title story, “The Gaki” in which we have a tale of a man searching for something to fill his life. He finds intrigue at a clandestine gathering of people by the Copper River, and what follows will lead him down a path he never knew existed. Ultimately, he finds what he seeks, but it isn’t what he expected, and it requires a high level of devotion from him in exchange.

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11 Tales of Ghostly Horror

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