Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on May 2, 2008 by Flames
Once Upon A Time…
Enter the Realm of Fable, where goblins, elves and sylvan spirits dwell in the deepest shadows of the forest beneath the wicked Witch Queen’s spell of eternal darkness.
Nox Arcana invites you to immerse yourself in a haunting soundscape of bewitching melodies, eerie sound effects and pulse-pounding orchestrations as you explore an enchanted land of dark fairy tales and childhood nightmares.
Pre-Order Grimm Tales at Amazon.com
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Posted on May 1, 2008 by Flames
Welcome to the future, where souls have the options of many planets and species to inhabit. The souls have invaded Earth, creating a utopian society where violence doesn’t happen and money is not an issue. Wanderer is inserted into host Melanie Stryder, after a mighty struggle to avoid the souls. Usually the host fades, though their body is well and truly active controlled by the soul. Mel remains fighting furious, but to reach common goals she has to work together and get along with Wanderer, nicknamed Wanda.
Review by Tez Miller
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Posted on April 30, 2008 by Flames
The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest Chaosium licensee! RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring H.P. Lovecraft’s deliciously maddening Mythos to life!
“I am so excited about this agreement with the fine people at Chaosium,” said David Jarvis, president of RDP. “I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.”
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Posted on April 29, 2008 by Flames
The Academy of Adventure Gaming Arts and Design (AAGAD) and the Game Manufacturers Association (GAMA) proudly announce the nominees in all categories for the 34th Origins Awards.
Game retailer attendees at last week’s GAMA Trade Show in Las Vegas reviewed the list and selected the finalists in each award category. From those finalists, attendees at the Origins Game Fair and members of the Academy of Adventure Gaming Arts and Design will select the ultimate winners of the 34th Origins Awards.
This year’s winners will be announced during the Origins Awards ceremony at the Origins Game Fair in Columbus, Ohio, on Saturday, June 28, at 8:00 p.m.
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Posted on April 29, 2008 by Flames
The Inquisitor’s Handbook is a hodge-podge of bits and pieces scattering all around the game system and the background. It’s a goody-bag of weapons, skills interpretations, new background options and new ‘fluff’ which may or many not suit a particular player group. To me it didn’t feel like it had quite the same character as a player’s guide for other systems – ones which generally limit themselves to player advice and increasing player options – but it felt like an expansion of the corebook material overall, for both players and Games Masters. I felt, reading through it, as though some of the content here should have been in the corebook and vice versa, particularly the background information and the Calixis sector particulars. It would have made more sense, to me, to have increased the player and character creation options in the main book and then had the Calixis specifics in a sourcebook, or collected in this volume with the specific data appropriate to it. The ‘imposition’ of the Calixis sector as the group’s playground is just another aspect of the ‘hemming in’ that has been a criticism of Dark Heresy.
Review by James ‘Grim’ Desborough
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Posted on April 26, 2008 by Flames
Abstract Nova Entertainment produces unique and imaginative role-playing games.
You can now find these great titles at Indie Press Revolution.
Aletheia – Written by Werner Hager, Lee Foster, Monica Valentinelli
Alien abductions. Crop circles. Spontaneous Human Combustion. The Seven Dogs Society investigates the weirdness at the fringes of reality.
Noumenon Written by Darwin Leary, Lee Foster, Monica Valentinelli
Noumenon is a role-playing game of mystery and abstraction. Players control the Sarcophagi, strange insect-like creatures trapped within an otherworldly landscape called the Silhouette Rouge.
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Posted on April 25, 2008 by Flames
Where does inspiration come from? What secrets lie at the heart of an author’s stories and novels? What is written on the invisible ink between the lines of dialogue and description? Most writers will never tell you, will leave you to guess at the connections between their fiction and their lives.
Jack Ketchum gives a rare and intimate look into his world and into some of the people who have influenced his life in this collection of essays. Idols and friends, lovers and strangers are revealed, examined, adored and lamented as only Jack Ketchum can.
Pre-Order BOOK OF SOULS by Jack Ketchum (Limited Edition) at Horror Mall.
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Posted on April 24, 2008 by Flames
You’ve seen it before: authors blurbing other books, claiming ‘I wish I’d written this’. Seems kind of hyperbolic, I know. But then I experienced it. This 300-something-page tome shouldn’t have taken me as long as it did to read. This is my fault because as I started reading, mood-killers kicked in: jealousy, envy and that dreadful thing that’s summed up as ’emo’. I did not want to feel this way, so for the first half of the book I read only in short sessions. For the uninitiated, I’m only an occasional fiction writer. Still, Mark Henry’s writing is so all-encompassingly engaging that I started hating my work and myself, lalala (emo).
Review by Tez Miller
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Posted on April 23, 2008 by Flames
A message from Aaron Leader at Noble Knight Games:
This week I’m pleased to announce our MEGA MOVING SALE!!!
Thanks to you our valued customers we have outgrown our current facility and will be moving to a better location here in Janesville when our lease is up in a couple of months. Its been almost 2 years since our last sale and with our warehouse move coming up in a couple of months, it?s a great excuse to move out some good, but older, stuff at super low pricing! To put it plainly, we have lowered the prices on literally THOUSANDS of older items and for the next 10 days (or so) you can take an additional 10% off these already lowered prices and ALL items including clearance items, rare items, new releases, etc!!!
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Posted on April 23, 2008 by Flames
Retailers at the GAMA Trade Show will select finalists this week
The Academy of Adventure Gaming Arts and Design (AAGAD) and the Game Manufacturers Association (GAMA) proudly announce the semi-finalists in all categories for the 34th Origins Awards.
“It was a good year for the Origins awards,” said Phil Lacefield Jr., chairman of the AAGAD. “We had plenty of contenders across the board. The jury members did a great job.”
“The Origins Awards give our industry a chance to reward excellence in all facets of gaming,” said Anthony Gallela, GAMA’s executive director. “The award categories recognize games of all types, as well as fiction, non-fiction, magazines, comics, and more.”
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Posted on April 23, 2008 by Flames
This is a tightly presented 165 page PDF in two column format in a fair imitation of much of Wizard’s own presentation, it cover PC and NPC character clases, prestige classes, mechanical devices and effects, the interaction of magic and technology, automations, skills, feats and everything else. Basically this is one entire plug-in to bring technology and its users into the game, along with brief discussions on the affect technological change might have on a society and the means by which it might be introduced. To my mind there wasn’t enough material on this side of things, doubtless to make room for all the mechanical crunch.
Review by James ‘Grim’ Desborough
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Posted on April 22, 2008 by Flames
EcoBrain is an online digital download store, dedicated to educating people about environmental living options while affording them the opportunity to purchase materials digitally in an effort to radically reduce the impact on the environment. Because eBooks are paper-free, easily storable and transferable electronic files, they give book readers the option of reading on the computer screen, a hand-held device, or printing off only the pages they deem necessary (preferably on recycled paper.) Additionally, because EcoBrain eBooks are delivered and produced electronically, very little energy is used in their creation and no fuel is used in their delivery.
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Posted on April 21, 2008 by Flames
The outbreak began in 2007. It’s now 2112.
The crippled U.S. government is giving up in its fight against an undead plague. Military forces and aid have been withdrawn from the last coastal cities, leaving those who choose to stay in the “badlands” defenseless against hordes of zombified humans and animals.
“A macabre masterpiece of post-apocalyptic zombie goodness. If you have waited until the end of the world for a wonderfully told, well written, and exciting as hell novel … your world has just ended. EMPIRE is that novel.”
–Dr. Pus, Library of the Living Dead Podcast
Empire by David Dunwoody is available at Amazon.com and Horror Mall.
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Posted on April 20, 2008 by Flames
Swarm Press is proud to announce its first official acquisition: a modern tale of superheroes by Matthew Wayne Selznick titled Brave Men Run: A Novel of the Sovereign Era.
Brave Men Run is the story of Nate Charters. Born different, unsure of his origins, he’s an outcast at Abbeque Valley High School, a self-proclaimed “boy freak” with few friends and low self-esteem. When the a flying man announces the existence of superpowered individuals and the Sovereign Era dramatically dawns, Nate finds himself in a quest to discover the truth: is he more than he seems, a misfit in a miraculous and powerful new minority… or something else entirely?
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Posted on April 20, 2008 by Flames
The obvious comparison with White Wolf’s vampire has to be made when reading VDG, while there are some independent and different concepts the overall one – breeds of vampire fighting it out for control – remains the same and the authors are clearly fans of the earlier version of Vampire and the style and methodology of White Wolf, at least as White Wolf used to be at any rate. This is fine by me, I like the old stuff though I have my pet hates of certain White Wolf ways of going about things too, and I much prefer the old World of Darkness to the new World of Darkness, VDG presents a game that is very much like what a post-Gehenna old World of Darkness campaign setting might have looked like and this is a good thing as far as I’m concerned. Some would consider this a rip-off of White Wolf, I prefer to see it as an homage to White Wolf at the height of their creative capabilities and see the relationship as being more akin to a Nightlife/Vampire relationship than something more negative.
Review by James “Grim” Desborough
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Posted on April 19, 2008 by Flames
Key Encounters: The Volcanic Shrine combines the writing and imagination of fan favorite Monte Cook with SkeletonKey Games‘ best selling miniatures-scale tiles to bring a detailed encounter to your table top. The Volcanic Shrine is a major encounter for fantasy d20 games that can be built with the 20 brand-new, custom designed miniatures-scale tiles included in the product. The encounter details the link between a massive lake of lava deep underground and the Elemental Plane of Fire itself. This encounter could be used as the center point of an entire adventure involving creatures of flame and the evil plot of a dark elemental creature known as Kaliastrix.
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Posted on April 19, 2008 by Flames
I love the world-building. Atlanta has two stages in time – tech (when life is as we know it) and magic. But the transitions between the two are getting faster, and Celtic mythology comes to life. (That sounds vague, I know, but I didn’t really understand it.)
Kate Daniels (whose father is supposedly Russian, but you wouldn’t know it from her surname) still has her almighty saber Slayer, but also has a new companion: teenager Julie, whose wannabe witch mother is missing.
Review by Tez Miller
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Posted on April 18, 2008 by Flames
Bestial: Werewolf Apocalypse by William D. Carl pre-order at Horror Mall.
Beneath the dim light of a full moon, the population of Cincinnati mutates into huge, snarling monsters that devour everyone they see, acting upon their most base and bestial desires. Planes fall from the sky. Highways are clogged with abandoned cars, and buildings explode and topple.
The city burns.
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Posted on April 17, 2008 by Flames
In the future, telepathy is no longer a fantasy; it’s a job.
Gina- just Gina- is a woman with no future, trying to make her living along the Street of Eyes, where people go to hire the desperate and the suicidal for their unique services. She is one of the sellers, the new underclass, who use “third eye” or “Spice”- a powerful drug that gives them the ability to read minds- as their way of making ends meet. The drug has only one downside- it drives the user insane.
Street: Empathy is the first volume of the acclaimed online series by Ryan A. Span. Buy it now from Amazon.com.
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Posted on April 16, 2008 by Flames
A Guide to the Knights of the Underworld
Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to drag the world and all that lives into the Void at their masters’ behest. Will the Abyssals succeed at their abhorrent task, or will the faint echo of their lost lot as heroes drive them to redeem themselves and, just maybe, rejoin the ranks of the Sun’s Chosen?
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