Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on February 26, 2007 by Flames
Shadowplay is the second book in the Shadowmarch series, written by veteran novelist Tad Williams. Truthfully, I have not read Shadowmarch, the first of the three books in this trilogy—but I have read almost every other book that Williams has ever published. Picking up Shadowplay was an experiment, in the sense that I wasn’t sure whether or not I would need to read the first book. The result?
Shadowplay has very little recap from its predecessor—you can glean the details as you read on—and the first hundred pages proved difficult to me as a reader simply because I hadn’t read the events leading up to the scattering of the royal Eddon family and the takeover by the Tollys.
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Posted on February 21, 2007 by Flames
Let me begin by writing something positive about director, Francisco Plaza’s, Werewolf Hunter. It’s ambitious. But really. What do you get when you try to combine a monster movie, a serial killer thriller, a period piece, a docudrama, and an episode of National Geographic Explorer? Answer: A disjointed mess that never commits to any of these. Rather than pulling us through a compelling narrative, we watch while Mr. Plaza meanders in circles for 89 minutes. What’s left in his wake is a movie so disengaging that the most frightening experience I had watching it was the possibility that I may fall asleep and have to watch it again so that I can write this review.
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Posted on February 16, 2007 by Flames
Prophecies, magic, and a powerful darkness come to life in the novel End of Heroes, written by an up and coming author. Although this is a fantasy novel, there are many elements that do not follow the mainstream cutouts you might find in your local bookstore hidden away on the shelf. First and foremost, it is strongly apparent that there is an intelligent author behind the planning of this book. Herbst has created a very, well-detailed setting with a complex wizard society and magical rules.
Review by Monica Valentinelli
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Posted on February 14, 2007 by Flames
The movie gets right to it with an action packed wrestling match and swordfight. Antique dealer Russell Nash (Christopher Lambert) lives a quiet life in modern-day New York. Unbeknownst to the world, The Gathering of Immortals has come, and Nash is really Connor MacLeod, a five hundred year-old highlander who must fight for The Prize. Connor and the other remaining immortals must battle to the death. The victor cuts off his enemy’s head and absorbs his lifeforce, called the Quickening. Clancy Brown plays the evil and powerful Viktor Kurgan, an ancient Immortal who has a history with the Highlander.
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Posted on February 14, 2007 by Flames
Ultimately, the Dog Town system seems as though it could be very simple, unfortunately the explanation is confused and overly wordy (perhaps even purposefully intellectualized) to the point that it obfuscates, rather than elucidates, the mechanical components of the game. The rule explanations in Dog Town need a serious overhaul — less jargon, less “behind the scenes” exposition, and more black and white explanation. Dog Town needs to keep it simple, trimming some serious fat.
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Posted on February 14, 2007 by Flames
Rooted in an alternate history, The Burning ratchets up the supernatural, tones down the reality, and makes good use of graphic violence and sex to shock the reader. In many ways, The Burning is the spiritual successor to the American slasher movie in literature — and it works! As a piece of purely tongue-in-cheek entertainment The Burning delivers:
A crazed mass murderer, a nationwide massacre, a conspiratorial Presidential coverup, ghost trains, and armies of undead rising from the grave — what’s not to love, right?
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Posted on February 10, 2007 by Flames
Twilight of the Dead takes five years after the initial outbreak of the zombie plague, and it is told through the view of a young woman named Courtney. Courtney is a sad, depressed person who is depressed at the loss of her father and the fact that her life has been ruined by the dead corpses that have now taken over the world, and this is what makes Courtney such an interesting character. Unlike the big, bad guy heros of the zombie genre, Courtney is the center point of Twilight of the Dead , and this helps make the novel different from any ordinary novel.
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Posted on February 10, 2007 by Flames
Plague of the Dead takes another twist with the zombie genre, showing that the zombies can and cannot be dead at the same time. Z.A Recht, author of the new zombie novel Plague of the Dead brings a new twist to the genre.
Beginning with a strange, if not disturbing, email from a scientist in the army, it tells of the inevitable danger that the new and strange plague may bring. While the scientist tries to warn people about it, it doesn’t do any good, and that means that people are vulnerable. It hits our home of the United States when a medical examiner turns his back for just one moment.
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Posted on February 3, 2007 by Flames
I was under whelmed and uninspired by nearly everything I saw in 2006. Genre flicks were particularly bad. Aside from “The Descent,” one of the few notable exceptions, it was a year full of more bad sequels and blasphemous remakes. That said, I was hopeful about Guillermo del Toro’s “Pan’s Labyrinth” as I made my first trip to the theatre this year. However, I decided to leave my expectations at the theatre entrance just in case—a defense mechanism against brilliantly marketed bad movies.
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Posted on February 1, 2007 by Flames
Dungeon Bash is obtainable via download from RPGNow.com and similar sites. A bundle of PDFs is provided for a cost of US $10, which is far from excessive. Some of the files contain D20 related material which is available elsewhere but is provided here in more user-friendly formats. Dating back to the time of Gary Gygax and Dave Arnesen, the original creators of the game, D&D rules have always combined the sensible and the nonsensical in almost equal balance. This tendency has pretty much continued as the game has grown in complexity and is perhaps inevitable when so many people have been responsible for producing officially sponsored content. Players of course contribute to the problem by gleefully ripping ideas and concepts out of their context in forcing them into their own games, generally in the hope of giving themselves an advantage in the killing-and-looting stakes. Consequently, there exists a market niche for people who can summarize and present pertinent information in a reader-friendly and comprehensive fashion.
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Posted on January 5, 2007 by Flames
The official Wraeththu (pronounced RAY-THOO) roleplaying game is based on a body of fiction by Storm Constantine. I should note that, prior to reviewing the product in question, my exposure to Ms. Constantine’s fiction has been exactly none. That said, after reviewing the RPG, I’m tempted to look into it. I found the game itself to be conceptually intriguing, though its execution leaves much to be desired. Something appears to have gone horribly awry between the initial spark of inspiration and the finished product.
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Posted on December 21, 2006 by Flames
“The planets line up, magic comes back in a torrent of confusion and mass panic, and what’s left of the general public is in chaos.” Chaos University is a tongue in cheek roleplaying game of magic and the occult published by Firewater Productions. Written by Jennifer and Daniel Schoonover, the Chaos University Student Handbook (i.e., […]
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Posted on December 16, 2006 by Flames
A soft-cover, perfect-bound book boasting gorgeous full color, wrap-around, Larry Elmore cover art, The Chronicles of Ramlar is a roleplaying game of high fantasy made available by White Silver Publishing, Inc. The book weighs in at a hefty 350 pages (including 19 pages of record sheets and quick references) and contains everything that you will need to run a campaign in the game’s default setting of Eranon, one of two continents on a nameless world (the titular “Ramlar” is the who created the world in question).
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Posted on November 30, 2006 by Flames
Alright, let’s try this again. Much more slowly than the first time, I attempt to open my eyes. Everything is blurred for a moment, and my stomach heaves, but I swallow hard and blink a few times. The room obligingly comes into focus. First my gaze flickers down and to my left. All I can see is a delicate, bare shoulder under a fine curtain of hair, the strangest silvery-brown color. Squinting painfully against the dim lighting, I notice a small braid, tied with dark blue thread. I smile slightly, though I couldn’t say why. There is something sweet and innocent about that little braid.
An Obsidian: the Age of Judgement story written by Elizabeth Petersen
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Posted on November 11, 2006 by Flames
CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world’s second-largest developer of offline role-playing, strategy and collectable card games will create the industry’s largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world’s largest virtual gaming universe. White Wolf is the creator of some of the world’s most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.
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Posted on October 27, 2006 by Flames
The most praise that I have is for the magic system. It reflects the dangerous nature of magic (as well as it’s unpredictability) and the steps needed to advance along your arcane studies. The power of spell casters is minor in the beginning, but just by looking at the math of any mid/high level spells you can tell that they will one day be capable of easily destroying hordes of enemies. In short, magic is taxing, dangerous, and a life long learning process, but well worth the effort in the end.
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Posted on October 2, 2006 by Flames
As an editor and author, James tells us about his work on Forgotten Realms, Ravenloft, All Flesh Must Be Eaten and other projects.
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Posted on September 18, 2006 by Flames
Rule of Rose tells the eerie and disturbing story of Jennifer, an apprehensive protagonist who must face the fantastic evil of a child’s imagination. Set in an English orphanage of the 1930’s, the game is a story of social outcasts, cruel violence, strained relationships and prepubescent sexuality. Since the cast of the game are almost entirely children, Sony was hesitant to release the game in America. Atlus, a company with a history of importing niche titles, stepped up and took the risk of bringing a game of challenging issues to the market.
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Posted on September 18, 2006 by Flames
In this interview we talk to Joseph about the haunting music of Nox Arcana, the production of the Gothic Tarot, Tales from the Dark Tower and other creative endeavors.
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Posted on September 15, 2006 by Flames
My Life with Master is a self-contained role playing game of personal horror by Paul Czege of Half Meme Press. It contains innovative ideas and a workable game, albeit one which would work best with creative and probably experienced players willing to enter into a setting and help to create it themselves. The interaction between GM and players is essential both in creating the setting and in forming the style and nature of the game. As the description below will suggest, gameplay can easily veer between a type of romantic desperation with which Vampire lovers will be familiar, to Grand Guignol to something rather less serious and bizarre. Since it can be difficult to maintain an intense style over an extended period of time and because of the very structure of the game, My Life with Master is best run as a single session game or, at most, a small number of sessions building up to a well-defined ending and epilogue
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