Posted on January 2, 2008 by Monica Valentinelli
Billed as a “young adult” novel, Ironside is the conclusion to a three-part series written in the modern fantasy genre. I’ve chosen to write this review without providing spoilers, for those of you who enjoy being surprised. Although this is officially a “YA” novel, with several awards to boot, there are a lot of adult themes that are appropriate for mature readers. For those that make the distinction between happy fairy tales and dark fantasy, Ironside definitely falls within the realm of dark fantasy and, at times, is full of horrific scenes. I feel that these distinctions are important to make, simply because as a reader you should know that this novel is not a light and airy tale, fraught with happy brownies and delightful pixies. The fae within this series are akin to the tales of old; beautiful yet cruel, terrifying yet bound by their own set of rules.
[...more]
Posted on January 2, 2008 by Monica Valentinelli
The Dresden Files, a series of novels penned by Jim Butcher, came to the small screen in 2007 on the SciFi channel bringing with it some variations – both good and bad. This is a difficult review to write for two reasons. First, the series was canceled after only twelve episodes. In such a short period of time, there wasn’t a lot of ability for the directors to explore the setting in this format. As a result, the events in this series loosely resemble only a few, choice events from one or two books. Secondly, this television series didn’t feel like a literal translation from the novels and, as a result, could easily stand alone on its own merits.
[...more]
Posted on December 28, 2007 by Matt-M-McElroy
Changeling: the Lost is a very different game than Changeling: the Dreaming. Some of the terminology may be similar but each book explores fairy tales in a different way and offer up very different types of games. Some fans will want to compare the two games, others will look at Lost as something new and original. I’m a fan of both games. Changeling: the Lost is an amazing book, full of great writing and tons of story elements.
[...more]
Posted on December 15, 2007 by alanajoli
Kitty Norville didn’t mean to become a popular radio personality. In fact, she could remember when she didn’t even enjoy having the night shift. But as a werewolf, her habits have gotten more and more nocturnal, and one bored night at the microphone discussing the paranormal becomes a talk-show phenomenon. Suddenly syndicated at two hundred stations, Kitty is the center of attention, and not all good. From a professional werewolf hunter named Cormac, to Arturo, head of the local vampire Family, to her own Pack, Kitty’s meeting opposition on all sides.
[...more]
Posted on December 10, 2007 by alanajoli
The first in a series of ten novels for Mirrorstone, the young adult imprint of Wizards of the Coast, In the Serpent’s Coils launches readers straight into the larger story. Corrine’s father disappeared during the Civil War, and her mother died while she had the swamp fever. She finds herself alone in the world except for an uncle who would rather not be responsible for her wellfare. Until, that is, she discovers people living in the hawthorn tree who promise to cure her in exchange for a small stone.
[...more]
Posted on December 10, 2007 by Flames
The plot is exactly like the movie. The movie is good, so the book is good by default. It’s definitely a page turner. De Candido’s style is largely free of literary flourishes. It’s as if he literally transcribed Joss Whedon’s screenplay verbatim while tossing in only a few extras. Story-wise, I thought that the book could have gone into a little more depth than it does. However, it does elaborate a bit on the battle of Serenity.
[...more]
Posted on December 9, 2007 by Flames
Borrowing snippets from the back cover of the book, Blood Games II is an occult-horror role-playing game about courage, self-sacrifice and desperate heroism with no hope of reward. I think of it along the lines of “John Constantine meets Buffy the Vampire Slayer”. There are a lot of great ideas in the book and there is an underlying sinister tone that helps separate this game of occult horror from lighter traditional urban fantasy.
[...more]
Posted on December 5, 2007 by Flames
A Modern Fantasy game written by Stewart Wilson.
The simple version of the game’s premise is this: there is a magical world existing alongside our own. The Unaware cannot fully comprehend everything and so the magical realities of life are concealed from them.
[...more]
Posted on December 2, 2007 by Flames
While its another dicepool system the roll-and-keep and the exploding dice seem to focus people’s attention on the game pretty well and make rolling the dice unpredictable enough to be exciting. Combine this with ‘raises’ (extra risk for extra effect) and the mechanics fairly naturally lend themselves to skilled characters using a bit of flair and expertise rather than simply hacking away.
[...more]
Posted on November 6, 2007 by Flames
Review by: Jason Thorson
David Slade has provided us genre geeks something to get excited about. 30 Days of Night is quite simply a very solid horror flick. All the ingredients for success are here: good acting, beautiful photography, and great source material. It’s scary, fun, and dramatic, while also giving us a nice example of the potential this genre has to deliver engaging stories. And if a month in the dark shows us anything about modern horror, it’s that David Slade’s future is looking very bright.
[...more]
Posted on October 9, 2007 by Flames
The Devil’s Rejects is Rob Zombie’s follow up to his House of 1,000 Corpses though most of it is so different to House of 1,000 Corpses, despite being a sequel, that you wonder if it really is a sequel in spirit. The Devil’s Rejects feels more like a remake than a sequel per se, a sequel made by someone who has come off the fun psychedelics and sobered up.
[...more]
Posted on September 29, 2007 by Flames
Scar Night is the debut novel from Alan Campbell who, previously, has worked as a designer and coder on the Grand Theft Auto games. It forms, apparently, the first novel in a series to come called The Deepgate Codex. A good, even great first effort Scar Night would seem to (hopefully) establish Campbell as another of the active British fantasists and SF authors that seem to be keeping the innovative side of those genres bubbling along a bit
[...more]
Posted on September 27, 2007 by Flames
Basically, what the game world is, is part of a lower, demonic plane of existence, beneath the other spiritual and other worlds, a place of demons and death and devilry and Tim Burtonesque twisted landscapes where the various demonic races and beasts vie with each other for power and control. A theme which has been explored more than just a little in many other products for many other game lines.
[...more]
Posted on September 27, 2007 by Flames
Flesh Feast as an anthology of zombie-oriented horror fiction, currently available from Permuted Press, the third in a series apparently. The volume is presented much in keeping with the current, and ongoing, resurgent zombie fad but isn’t truly and entirely a zombie-oriented collection. While the stories do all follow the undead theme, zombie purists (those who foam at the mouth about 28 Days Later) are going to be a little disappointed and, to be honest, they have a point. The stories that stray the most from the more classic zombie fare are the weakest.
[...more]
Posted on September 27, 2007 by Flames
I should probably note before I commence that I am not much of a fan of the original Ravenloft, or of the world as a whole. Of the alternative game settings offered in the last gasps of TSR Ravenloft is much weaker – in my opinion – than Dark Sun or Planescape. To me it just all seemed a little too cheesy, a little too Bela Lugosi and we all know how unscary the old 40s and 50s horror films seem these days. Some of that ‘cheese’ always seemed to taint my encounters with Ravenloft from fortune telling gypsies to vampire lords and, so, I’ve never been that enamoured of it. I know people love it though, so I’ll try to rate this d20 remake gazetteer based on its individual content rather than the world it describes.
[...more]
Posted on September 20, 2007 by Flames
Aletheia is an extremely difficult book to write a review for because, while it is an RPG, it is one with an extremely defined, extremely tight, extremely focussed setting which amounts to a campaign idea with its own rules, rather than as an RPG as such. Given that so much of the book is devoted to the reality behind the secrets of the setting it is nigh impossible to give a full review and assessment of the game since that would give away too much and spoil it for those that do buy it.
Review by James Desborough
[...more]
Posted on September 20, 2007 by Flames
Orbit is an older game, 2003, but we picked up a copy on the bring-and-buy table at Gencon UK so I thought I might as well review it. Some shops seem to still have copies for sale and you can, apparently, still get copies from the creator.
What the game is, or at least what it tries to be, is a sort of ‘Heavy Metal’ (the film) in game form, intermingled with some psychobilly retro-fifties styling. The book is soft back, reasonably well printed and weighs in at 258 pages all told. I had high expectations for this game as I sensed a kindred spirit to ’45: Psychobilly Retropocalypse but these expectations weren’t particularly fulfilled.
[...more]
Posted on September 17, 2007 by Flames
Colonial Gothic is a game of occult mystery and darkness set during the American Revolution, I shall try to contain myself from dispelling too many myths about that time or the nature of the revolt, or what the British actually did/were doing and why but even without that making my forehead vein throb this seems, to me, to be a peculiar time period to place such a game in, when there are more pressing matters for both the British forces and the rebels.
[...more]
Posted on September 15, 2007 by Matt-M-McElroy
Departure is the second book in the Redemption Trilogy set in the world of the Chronicles of Ramlar Role Playing Game, which is also known as Eranon. This book picks up where Into the Reach left off, continuing the adventures of Kennerly, Lydia, Nara and Taru as they build new lives for themselves away from their homes and events in their individual pasts that brought them to the Reach.
[...more]
Posted on September 15, 2007 by Flames
Cadwallon sells itself as a ‘tactical role playing game’ and it sits, uncomfortably and mystifyingly, somewhere between D&D and one of Games Workshop’s skirmish games like Mordheim or Necromunda. It never quite explains what tactical roleplaying is exactly and it comes across in the reading as either a dumbed down D&D where the board becomes necessary or a brightened up skirmish game where you actually roleplay. It is stuck between dimensions, neither one thing nor the other but given the D&D miniatures and the popularity of Clix this new middle ground seems to have become a fighting area for many of the companies so there must be something in it.
[...more]