Categorized | RPGs

Dancers in the Dusk RPG Review

Posted on November 5, 2009 by Matt-M-McElroy

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    Sunlight fades, and the world cools. The sounds of the day fade, and the sounds of the night begin. Deep in the Thorns, things shake themselves awake and come creeping down the pathways. The sun is gone. Dusk is here.

    Dancers in the Dusk and Swords at Dawn are bonus content books for Changeling: the Lost. Not part of the original planned publishing schedule these books were the result of excellent sales, fan support and the very creative folks at White Wolf stepping into the Hedge once more for another look around.

    This book is an excellent mixture of art and writing, much like the rest of the Lost books. However, for reasons difficult to pinpoint exactly this book was a great read. There are tons of great story ideas and plots twists a Storyteller can introduce into a chronicle or even just make use of as inspiration for new ideas and threats to keep the tension going throughout the game.

    There are new rules throughout the book to expand your Lost game into the areas of Dreams, Fate and even alternate rules on Wyrd. Plenty of antagonists to make use of are presented as well. The Incubi from the first chapter are a personal favorite of mine. The sample Incubi: The Cat could be useful or terrifying, depending on how the player characters interact with it during the story.

    This book will be most useful for ongoing or extended games of Changeling: the Lost. Much of the new system elements are entirely optional and will take a little bit of effort to sort through what a Storyteller wants to incorporate into their game. Still, it makes an enjoyable read for Players and Storytellers alike, as it explores new depths of the overall Lost setting and can offer up plentiful ideas to flesh out characters.

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