Categorized | RPGs

Into the Void SAS Review

Posted on June 15, 2011 by spikexan


Available at RPGNow.com

    Players can try something different with the newest SAS from White Wolf. In “Into the Void,” ($6.99 at RPGNow.com), players kick off an adventure with killing the Prince of their city. The Prince, in all truth, is a secret hording problem that a good Final Death solves.

    Or does it?

    This is one of the better SAS releases that I’ve read. While certain NPCs are named, there is no reason why the Prince can’t become the Prince of established characters’ city along with the key movers and shakers detailed. As you may or may not know, SAS adventures have stats, ranking from one (easy) to five (hard). This three-scene adventure has a Mental (2), Physical (4), and Social (4), which makes it one of the hardier adventures I’ve seen. I personally feel like the Mental score should be higher because the first scene alone has tons of room for improvisation. For example, in an adventure where the Prince has been killed it is possible to, um, never actually kill him. This freeform approach to the first scene won me over quickly.

    Without giving anyway anything that the teaser and title don’t, this adventure centers around what the characters will do in a city where there is suddenly a power vacuum. Also, a quest emerges in the Prince’s absence. Something must be done with the things he left behind.

    While this is a three-scene adventure, it can be played out over five nights (each night’s chief events are laid out for the Storyteller.

    The artwork is cool for an SAS. I like the images for the three chief NPCs. Also, the layout keeps in perfect line with the Vampire line.

    Storytellers who want to “give” their players everything will be happy with this adventure. Of course, Stan Lee offered the best warning for characters in this adventure: With Great Power Comes Great Responsibility. It should be fun to see how your players will take on such awesome power.

    My scores for Into the Void are:

    Writing: Five out of Five Dice (Wendig’s adventure is logical and fun)
    Artwork: Four out of Five Dice (very cool)
    Overall: Five out of Five Dice (This is a solid, game-changing adventure players will enjoy)

    Review by Todd Cash

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