Tag Archive | "crime"

Dog Town RPG Review

Posted on February 14, 2007 by

Ultimately, the Dog Town system seems as though it could be very simple, unfortunately the explanation is confused and overly wordy (perhaps even purposefully intellectualized) to the point that it obfuscates, rather than elucidates, the mechanical components of the game. The rule explanations in Dog Town need a serious overhaul — less jargon, less “behind the scenes” exposition, and more black and white explanation. Dog Town needs to keep it simple, trimming some serious fat.


Interview with Game Designer Jonathan Ridd

Posted on February 24, 2006 by

In this interview John tells us about the design and development of the the Dog Town RPG and a little about how the Split System works.


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