Tag: gm-advice

Why I Chose Tarot as a Tool for Authors and Game Masters

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Recently, I released Tarot for Storytellers on DriveThruFiction.com. This book is sourced from my personal experiences studying the narrative aspects of tarot and the writing workshops I’ve been teaching. For the past couple of years, I’ve been running a writing workshop called “Tarot for Storytellers” at the Gen Con Writer’s Symposium and online. Often sold […]

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Tarot for Storytellers Launches on DriveThru!

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Tarot for Storytellers is a full-color eBook written by author, narrative designer, and FlamesRising.com contributor Monica Valentinelli (World of Darkness, Cyberpunk RED, Shadowrun: Court of Shadows, etc.). The eBook is jam-packed with prompts, guidance, and examples to teach you how to develop new characters, plots, and setting using a deck of tarot cards. Tarot for […]

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Horror Plot Devices

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Plenty of articles deal with setting the mood for a horror RPG. As a result, I’m not going to tackle that topic. Instead, I’d like to talk about plot devices that, when in operation at a level of generality above specific mood elements, set the stage for creating a truly horrific RPG.

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Deeper: Getting More from your Character

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Have you ever noticed how some types of characters seem to lend themselves naturally to stereotype? In Vampire you can easily find multiple-personality Malkavians, limp-wristed über-goth Toreador, street-punk Brujah, and so on; in Changeling (which I play the most often) there’s big, dumb trolls and horny satyrs, and so on. Every clan or kith or tradition or group has a stereotype.

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