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Posted on August 31, 2010 by Monica Valentinelli
Last week, I was able to sit down with Steve Jackson from Steve Jackson Games and a group of playtesters at ACD Games Day to play a round of the upcoming Munchkin Zombies game.
Having played several flavors of Munchkin, I thought I knew what to expect when we started to play. I couldn’t have been more wrong. You see, I thought this game would be like Munchkin: Cthulhu, where you play humans that have the potential to turn into zombies. Boy, was I off-the-mark! In Munchkin: Zombies you play…a zombie! Immediately, I was struck by how disgusting and wrong the cards were. Class cards cover all the different zombie types from your favorite movies, books and world myths. There are Strong Zombies, Fast Zombies, Plague Zombies — even Atomic Zombies! There’s also also the chance you can pick up different types of zombie Mojo, too, which functions as a special ability.
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Posted on September 2, 2010 by spikexan
A good PDF should be more than just a scanned version of a book. Okay, so many of them are laced with hyperlinks and bookmarks, which are great. Some PDF releases really explore the potential behind pure digital media.
When the second edition of Vampire: the Masquerade came out, I didn’t care about the Tremere at all. They were, to me, an excuse to make sure yet another RPG had a wizard hidden within it.
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Posted on September 1, 2010 by Monica Valentinelli
ACD Games Day is an annual tradeshow put on by hobby games distributor ACD Distribution LLC that connects retailers with the top publishers. This year’s show was bigger than last year and offered exhibitors and attendees to explore a brand new location in Downtown Madison.
Industry veteran Boyan Radakovich, who is ACD’s new Marketing Manager, had this to say about his first ACD Games Day.
“I wanted to make sure that ACD Games Day had the feeling of a marquee tradeshow. We moved to the beautiful Monona Terrace Convention Center and Hilton Madison for our event programming. We also increased the number of seminars to sixteen total, including key manufacturer seminars like the Wizards of the Coast track, the Mayfair Demo-2-Demo program, and many others.”
Having attended a show the previous year, I could definitely tell the difference between this year’s and last year’s show. This venue was bigger and well laid out. There were demo tables set up with games throughout the hall and there was a lot of attention to detail — included projected exhibitor and sponsor logos above the exhibition hall.
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Posted on September 1, 2010 by teampreston
Sword of Justice is the opener for the Warhammer Heroes series of novels featuring the Emperor’s Champion Ludwig Schwarzhelm. The novel starts out with a bang and really never lets up. Short of spoiling the novel I’ll say that like many stories set in the Warhammer universe, the opening scene revolves around a battle. This is handled in a very deft manner showcasing some pretty ordinary, grunt-level characters that grow in to something more as well as some characters that we know little about, but grow to really admire as the story goes on.
One thing I have to point out is the superb manner in which the author describes the characters, the scenes and how the characters are …human. One thing that I feel sets a good novel apart from a great one is having characters that are fallible, that make mistakes; especially when we see them coming and even when we don’t. I loathe Mary Sue characters, Golden Child characters, “the Chosen One” who really is a superhero in all but the cape…usually. Putting it mildly, the characters in this novel are all flawed in one way or another.
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Posted on August 31, 2010 by Megan
The work opens with a foreword by David ‘Zeb’ Cook in which he muses on the durability of his invention, the aboleth – a monster with an almost-thirty year history and which features large in this book. A fascinating muse on how the aboleth came to be later, Chapter 1: Lost Cities of Myth and Legend explores the inspirations for this setting. Legends of fantastic civilizations lost to the deeps provide plenty of ideas, after all, as well as a compelling lure for characters looking for somewhere to explore. For that’s the intent of this setting: exploration, rather than somewhere to actually live as a denizen of the deeps.
The legendary civilizations of Atlantis, Lemuria and Mu are detailed, along with thought-provoking ideas on how to use them as inspiration for your own sunken empire, before the text launches into the design of a new lost city called Ankeshel for your characters to research and explore. Ankeshel draws on both real-world myths and the Pathfinder setting, with some Theosophist theories mixed in for good measure, including the concept of vril. The original human inhabitants were taught magic and mathematics by a strange tentacled, 3-eyed amphibious race. Needless to say, it all ended in tears and the city was lost… until recent discoveries began to bring tantalizing glimpses of what once was back into general knowledge.
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Posted on August 30, 2010 by DecapitatedDan
“He’s back from the dead and starring in a new ongoing horror series from the mind of Kurt Busiek. A powerful, predatory corporation acquires a valuable asset – Dracula! They think they own him, but no one can own the Son of the Dragon. There’s a monster in their midst that puts Hannibal Lecter to shame – and he plans to gain his freedom in blood. It’s bloodsuckers vs. bloodsucker, as Busiek brings an incredibly modern spin to the Dracula mythos.“
I can’t really say that this is a bad-looking issue, because it isn’t. However nothing really stood out to me to move it up higher on my scale. The pages early on stood out a bit more as they were focused on Vlad Dracul, with some back story, but then it just seemed to dull down as we moved into present day. The cast is good from panel to panel, nice and consistent, but it all just seems to mimic the slow story. So it didn’t really grab me.
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Posted on August 27, 2010 by alanajoli
You may recall that I reviewed Tracker: First Look back in April. And I thought it was great, that the series would be awesome, and that I was looking forward to reading it, right? Here’s where I give my little sob story: I missed issues 1 through 3. Top Cow very kindly sent issue 4 for review… and gosh darn it, I missed a lot of awesome build up between that preview issue and now!
By the time we’ve hit issue 4, Alex O’Roarke has figured out some of his werewolf abilities. His relationship with Tory is on the outs — she’s making a last ditch attempt to bring back their romance, but he’s too dedicated to the case. Of course, now that he and serial killer Herod are viewing each other as rivals (Alex needs Herod’s blood for a cure to being a werewolf; Herod enjoys defeating — and eating, presumably — other werewolves), any time Alex isn’t with Tory, he’s putting her at risk. But the case is the most important thing for him — and it looks like that decision, that part of who he is, will cost him.
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Posted on August 26, 2010 by Monica Valentinelli
Like comic conventions? This year for Wizard World, otherwise known as Chicago Comic-Con, I spent the weekend in Artist’s Alley with Leanne Buckley. First off, I should point out that I couldn’t help but compare this convention to C2E2, which was held at the McCormick Place just this past April in Chicago. The difference between the two is pretty distinct, because the venues had a different emphasis from one another. As many fans pointed out to me, there was a noticeable lack of comic book publishers at Wizard World. Most, if not all, of the publishers that were missing had booths at C2E2 this past Spring, so I wasn’t surprised that there was a lack of publishers at this show. I was happy to see that Avatar Press was at Wizard World, and I had a great chat with them. Admittedly, I was a little curious why some of the local Chicago comic book publishers didn’t have a booth at the show.
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Posted on August 26, 2010 by Eric Pollarine
Whether you’re in this industry of alternative media, or whether you cover this industry of alternative media, there are certain milestones, certain times of the year, places, etc that just stick out and you have to plan on the fact that you’ll be there, you’re going to be there, you’ll have to be there or something close to that line of thought. Because, if you aren’t there or don’t go, then you’re going to miss out on some really great opportunities. Of course I’m talking about conventions. Yes, that (now) time honored tradition of packing up your favorite tee shirts and comfortable shoes, and getting yourself to an expo/convention center huffing your way through town, and breaking your way through the ebb and flow of fan boys, both costumed and under clothed. Some of them unwashed, many smelling like some third world open air market. But the world of comics/alternative media/books and everything else is changing.
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