Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to feast. Our fight is hopeless.
This is how we’re going to win.
—Hayat Nejem, “How to SAVE the World”
The uneasy feeling that creeps up your spine as you walk down a darkened hallway. The way your footsteps echo oddly on a deserted street at night, as though there was someone walking somewhere behind you. The shape you see out of the corner of your eye when you’re home alone.
|Chill 3rd Edition from Growling Door Games|
|Lankhmar: City of Thieves RPG for Savage Worlds!|
|Silent Legions, a game of modern-day Lovecraftian horror|
|Night Witches RPG from Bully Pulpit Games|
|Werewolf: the Forsaken 2nd Edition from Onyx Path Publishing!|