Archive | April, 2012

SLA Industries RPG Film Rights Acquired

Posted on April 11, 2012 by

Romark Entertainment has acquired the film and television rights to the critically acclaimed Role-Playing Game, SLA Industries, from publisher Nightfall Games. As part of the acquisition, Romark and “SLA” creators Dave Allsop and Jared Earle are also announcing a partnership that will see the two sides come together under one banner to focus exclusively on the expansion of the 20-year running series into the comic book, video game and art worlds.

Independently released in 1993, SLA Industries is set in a futuristic dystopia where players, wielding advanced weaponry and arcane abilities, take on the roles of Operatives working for an omnipresent and ruthless corporation hellbent on controlling the universe. In the game, appearance, style and branding are emphasized just as much as combat, politics and subterfuge.

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Werewolf Translation Guide Available Now!

Posted on April 11, 2012 by

Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.

The Werewolf Translation Guide includes:

Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into the current World of Darkness rules, including lupus and metis
Guidelines for converting Gifts between systems

The Werewolf Translation Guide is now available in PDF and Print editions at the Flames Rising RPGNow Shop!

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Wisconsin Bat Festival May 12, 2012

Posted on April 10, 2012 by

Bring your best “battitude” to the Wisconsin Bat Festival! Bring the whole family Saturday May 12 from 9 am-5pm to the Warner Park Community Recreation Center in Madison. (On Mother’s Day weekend don’t forget bats are great mothers too!)

– Meet special guest, Brian Lies, author of the children’s books Bats at the Beach, Bats at the Library, and Bats at the Ballgame!

– Meeting a Malayan Flying Fox at the 2011 Bat Festival

– Meet live bats from around the world and visit with Wisconsin’s backyard bats. Come face to face with fruit bats from Africa and Asia, a Vampire Bat, and encounter the largest bat in the world, the gigantic Malayan Flying Fox which has nearly a 6-foot wingspan!

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Servants of Gaius RPG Review

Posted on April 10, 2012 by

The Introduction recounts some of the inspirations for this game, the chief being Robert Graves’s I, Claudius and Claudius the God novels, brought to the TV as a mini-series 35 years ago… just when I was taking a classical literature course in high school and discovering the pleasures of Roman history! Based in an alterate history world, this game aims to recreate the intrigue, adventure and mystery of the Roman Empire in its heyday, a heady mix to explore.

Chapter 1: Servants of Gaius goes into more detail of what the game entails. Set in Rome, the core concept is that something threatens the well-being of the Empire and of Caligula the Emperor, and the characters are tasked to deal with it… once they have discovered what it is!

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Careful… Graphic Novel Review

Posted on April 9, 2012 by

“What if you could wish revenge on everyone who makes your life hell, and someone (or something) would do the dirty work for you?

When bullied Deacon learns the dark past of his small town Texas high school, he discovers a vengeful ritual used to wreak havoc on his enemies – like the school’s all-star quarterback.

But when Deacon wakes up covered in someone else’s blood, he realizes that the ritual was no childish game. And with every passing day the lines blur between the payback he envisioned and the revenge he’s committing.”

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Laura Anne Gilman on the Cosa Nostradamus Kickstarter

Posted on April 6, 2012 by

Today, FlamesRising.com sits down with author extraordinaire Laura Anne Gilman to talk about Miles To Go / Promises to Keep: a Cosa Nostradamus Kickstarter which ends on Saturday, May 5th.

Let’s listen to Laura as she dives into what the Cosa Nostradamus series is all about and why she’s pursuing new stories on Kickstarter.

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No Gods Graphic Novel Review

Posted on April 5, 2012 by

I will start of by letting you all know that this book could be looked at two different ways, and because of that I did lower the score a little bit and it still gets a 4 out of 5. The first way to look at this series is in the first half you get 2 stories that do more to explain the world in which this takes place, but then in the second half it is strictly based on the main character. While the stories that show off the world are fantastic, I didn’t see how they really helped in the overall storytelling. Now that I got that out-of-the-way, I LOVED this book. The artwork was solid throughout, and I liked how Abeleda didn’t seem to shy away from the more adult subject matter.

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Degenesis RPG now available in English from Posthuman Studios

Posted on April 4, 2012 by

Degenesis is the story of mankind’s struggle in the wake of Earth’s greatest catastrophe: a rain of massive asteroids. Europe and Africa have been cut off from the other continents and battle against each other for control of the known world. In Europe, the people are finally emerging from a dark age that spanned half a millennium, whereas Africa has become complacent and corrupt after centuries of wealth and splendor.

From the ashes of the Eschaton, seven new cultures arose. They span from the frozen northern regions of Europe across the Mediterranean and down into Africa. They are mere children compared to their ancestors and yet they rule over the known world.

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Chapter One of Pure by Julianna Baggott

Posted on April 4, 2012 by

We know you are here, our brothers and sisters . . .
Pressia barely remembers the Detonations or much about life during the Before. In her sleeping cabinet behind the rubble of an old barbershop where she lives with her grandfather, she thinks about what is lost-how the world went from amusement parks, movie theaters, birthday parties, fathers and mothers . . . to ash and dust, scars, permanent burns, and fused, damaged bodies. And now, at an age when everyone is required to turn themselves over to the militia to either be trained as a soldier or, if they are too damaged and weak, to be used as live targets, Pressia can no longer pretend to be small. Pressia is on the run.

Burn a Pure and Breathe the Ash . . .

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Flames Rising team up with Dana Fredsti for the Plague Town Pandemic Tour

Posted on April 3, 2012 by

A lethal zombie virus will be infecting websites, blogs, forums and social media accounts across the globe from April 16th to celebrate the publication of the first novel in an action-packed new urban fantasy zombie series by Dana Fredsti!

To win a signed copy of Plague Town and the unprecedented chance to have a character named after you in the next novel in the series, Plague Nation, follow the spread of this virtual zombie pandemic by searching for a code hidden across nine articles, interviews and excerpts hosted by a selection of the top fantasy, horror and books sites in UK & US, including none other than Flames Rising!

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Chuck Wendig tells us about Dinocalypse Now

Posted on April 3, 2012 by

Chuck Wendig has been a mainstay of White Wolf Publishing for years, and one of their most popular authors. Having successfully branched out into non-World of Darkness fiction, Chuck continues to develop a strong following for his longer-form prose. Recently, Chuck and Evil Hat Productions announced a series of novels based on Evil Hat’s Spirit of the Century RPG. Chuck will be authoring a trilogy of short novels, the first of which, Dinocalypse Now!, is being released soon. Chuck and I recently spent some time chatting about this new series.

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Forged in Magic (Arcanis RPG) Review

Posted on April 2, 2012 by

The Introduction launches straight in to a discussion of the role of magic items in Arcanis. In a word, they’re unusual! Even magic armour and weapons are rare. They are hard to make, involving meticulous preparation, precise crafting and arduous rituals. Few but the dwarves even bother. They should appear only as significant elements in your plots, the object of a quest, perhaps, or reward for some major exploit. So it is worthwhile to make some effort over the ones you include, for they will become notable artefacts, the sort legends build up around and about which songs are sung!

General rules are also dealt with here, mostly concerning how many magical items a character can use at any one time, and explaining the way in which the descriptions of the ones that form the majority of the book are laid out.

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