Archive | May, 2016

The Cthulhu Wars: The United State’s Battles Against the Mythos

Posted on May 27, 2016 by

From the Patriots’ raid on the necromancer Joseph Curwen to the Special Forces’ assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu.

In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived.

Also included are threat reports describing the indescribable – humanity’s deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues.

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Two new Trail of Cthulhu adventures from Pelgrane Press

Posted on May 21, 2016 by

Trail of Cthulhu: The Many Deaths of Edward Bigsby

The flamboyant artist Edward Bigsby pays a call to the Investigators on the recommendation of a mutual friend, but dies horrifically before he can tell them what he needs. Soon afterward, the police question the PCs – another corpse matching Bisgby’s description has been found, with their address in his coat pocket. It does not end there; dead Bigsbys are being found all over London.

Follow the trail of Bigsbys through the bohemian streets of crime-filled 1930s Soho, dodging Chinese triads, Dope Kings, and the Metropolitan Police force to find out once and for all who Edward Bigsby is, and why he keeps dying.

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The Pack is available now for Werewolf: the Forsaken

Posted on May 20, 2016 by

The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.

A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.

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The Forgotten Monk, a novel by Greg Stolze

Posted on May 19, 2016 by

A Man Without A Past Cipher is a monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail. Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe. […]

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Dungeons & Dragons: Shadows of the Vampire

Posted on May 16, 2016 by

IDW returns to the popular world of Dungeons & Dragons!

MINSC AND BOO ARE BACK!

And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror… where they find themselves face to face with undead horrors in the land of eternal night!

Written by Jim Zub
Art by Nelson Daniel and Max Dunbar

Dungeons & Dragons: Shadows of the Vampire #1 is available now at DriveThruComics.com!

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Friday the 13th Age Sale from Pelgrane Press!

Posted on May 13, 2016 by

Celebrate Friday the 13th with a sale on all 13th Age RPG eBooks and Soundtracks from Pelgrane Press!

13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming!

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