Posted on March 21, 2017 by Flames
The night is young as you step into the VIP room of the hottest nightclub in town. You’re one of the leaders of the city’s vampire clans, and you’ve been summoned to meet with the Prince, along with your Machiavellian peers.
As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there’s a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.
The Prince demands that you work together on a series of intrigues. It’s a risk, but you’re already part of the deadly game. You have to see the Prince’s gambit through to the bitter end.
What is this game?
Prince’s Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.
What’s cool about it?
Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in.
While Onyx Path Publishing has done and paid for all the work to create the PDF and the Print on Demand physical versions, we’re hoping that Kickstarter pledges will enable us to have a traditionally printed version manufactured. Then, we’re hoping that we’ll be able to add additional cards and illustrations to the deck by way of Stretch Goals, to really make the game shine!
How to Play
Players belong to one of eight vampire Clans, and to one of two sects: the Camarilla, which styles itself as the aristocracy of the night, or the Sabbat, a death cult steeped in fire and blood.
Camarilla players do not know who is in each sect, but the Sabbat infiltrators know which other players are on their side.
The object of the game is to resolve Intrigues by bidding Trait cards which either add together or subtract from the total points needed as listed on the Intrigue card.
The Camarilla wants to have enough points to win the Intrigue, but the Sabbat want the Intrigue to fail.
After each Intrigue is resolved, Prestige Points are awarded to the players. The player with the most Prestige Points gain the Prince’s Favor and gets to decide which Intrigue is next.
Play continues until the Camarilla win enough Intrigues to stabilize the city, depending on the number of players, or the Sabbat manage to cause three Intrigues to fail, causing the city power structure to collapse.
That is only a brief overview, so here is a link to the rules themselves:
Find out more information and support this project at Kickstarter.com!