Posted on June 1, 2009 by spikexan
The third installment from Third Eye Games fittingly brings three new demon races to the world of Apocalypse Prevention, Inc. This minor races don’t merit a full book like the recently released Lochs supplement, but still offer some quirky newness to an API game. This trim PDF comes in at eight pages, which consist of one cover sheet, six pages about the creatures, and a one page ad. Let’s see what these three writers offer when only given two pages to play with.
We’ll also see how long a review is on an eight-page PDF.
Posted on March 30, 2009 by Flames
What It Is
Apocalypse Prevention, Inc (or API,) is an action-horror RPG set in a future plagued by monsters, magic, destruction, all the average faire of a post-apocalyptic fantasy setting. The namesake is the corporation who holds back all the above-mentioned things. Characters are agents, working to fight back the destruction of the planet. Pretty simple?
The game advertises itself as “action horror, with a twist of humor.”
Review by David A Hill Jr
Posted on March 9, 2009 by Flames
API Worldwide Canada is Third Eye Games second release, a supplement to the Apocalypse Prevention, Inc corebook. In this 82 page book (three pages of ads), the authors lay out the specifics of the Canadian branch, specific threats to its agents (both environmental and supernatural), and some of the tools and spells fitting to this setting. The book concludes with a duo of adventures for players eager to jump right into the game. The artwork in this supplement consisted of fifteen pieces of art, two of which were maps. The art within the book ranged a bit in style; nevertheless, I found that all the pieces fit the story behind this book.
Review by Todd Cash
Posted on February 3, 2009 by First Oni
We have an early preview of an upcoming Apocalypse Prevention, Inc. sourcebook from Third Eye Games.
API Worldwide: Canada Preview
Gabriel gritted his teeth and pulled the belt tight. Pain flared up in his shattered leg as the tough leather bit down, but soon settled back into a dull throb. He positioned his makeshift crutch under one shoulder to keep as much weight off the limb as possible, fixed the rubberized part against the snow and levered himself upright. The leg positively shrieked with agony as he rose, but the splint held. He’d have thought himself lucky to have found it if it hadn’t come from the twisted wreckage of his snowmobile.
Wearily, Gabriel produced a cigar. The heavy tar did nothing to dull the pain, but it gave him something to do while he thought. At least he was partially mobile again and he could turn his attentions to more pressing matters. The massive glistening bulk behind the vehicular remains shifted slightly, reminding Gabriel of the first order of business. The abominable snowman – it almost sounded jolly, for heaven’s sake! Strange how people forgot the true meanings of words over time. He’d smashed into its face at top speed and still did little more than stun the brute and write off his ride home. But he knew a better way.