Posted on June 22, 2012 by spikexan
The first thing you have to ask yourself is where this game fits on a horror-themed website. It’s a fair question, no doubt. There are two specific ways that come to my mind. First, the game uses the Mutants and Masterminds D20 variant. This means that, with a little work, you could have a group of dungeon-crawling adventurers stumble upon a cult as they summoned forth their deity-infused messiah (with Black Adam stats) or a vicious demon (with Etrigan stats). I’ll be the first to admit that those two options are a bit on the overkill side, but horror sometimes works out that way. Secondly, this volume includes tons of entries for a horror-based supers game.
Posted on March 14, 2011 by Matt-M-McElroy
When I first read Dragon Age: The Calling, I hadn’t played any of the Dragon Age video games (although I did start playing Dragon Age: Origins for my PS3). My experiences with the Dragon Age setting was from playing a few sessions of the Dragon Age RPG that is published by Green Ronin and reading a few of the IDW Comics. The setting was what hooked me enough to pick up this novel and dive into the world.
Posted on November 5, 2010 by Megan
The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed. For players of the game of thrones, dynastic alliances are often sealed by a marriage, whilst the young may still harbor hopes of marrying for love rather than political advantage. Even if you are not getting wed yourself, there is plenty of scope during such an event to further your own ends as well as enjoy a good party!
So is the case with the wedding central to this adventure. Two minor houses are sealing recent agreement through marriage, having for many years been at odds with each other. One party is happy, affection having conveniently coincided with policy, but the other party has other ideas…
Posted on May 31, 2010 by Megan
Deep, complex intrigue lies at the heart of A Song of Ice and Fire, and this adventure is jam-packed with it! Featuring a complex plot designed to cast the characters and their House in the worst possible light while advancing another fellow to high position in both his own House and the land, there is absolutely no chance for any character to sit on the sidelines and observe. A Royal Tournament is to be held in King’s Landing, a chance for young men of mettle to impress… while in the background nobles of all ages plot and connive for position no less fiercely.
The plot, albeit complex, is laid out very clearly for the GM in the Introduction, and a range of ideas are provided to get characters even more embroiled than they will be anyway including suggestions for mystical foreshadowing of events.
Posted on December 15, 2009 by Flames
A New Age of Fantasy Roleplaying
It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need a new generation of heroes, but who will answer the call?
Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds.
The Dragon Age RPG is available now at DriveThruFantasy.com.
Posted on September 19, 2009 by Monica Valentinelli
Calling all ye scallywags! Thar be a sale on this weekend on PDF downloads of some really fine games. But before ye click on over to see the RPGNow Talk Like A Pirate Day sale, you might want to stick around some. We’re sittin’ up, takin’ into account that you might think pirates are happy creatures that float around the deep, blue sea and never, ever walk the plank. We’re here to tell ye that yer wrong. Dead wrong.
Posted on April 20, 2009 by Megan
The Introduction sets out the intention of this work – to delve more deeply into the ways in which warriors can excel and combat be handled under the True20 ruleset. It does this by presenting ways of enhancing Warrior character creation and development, and by providing a greater range of options for them to use when engaging in combat. It’s intended as a toolkit, from which you can pick the bits you want to use.
Chapter 1 looks at Warrior Creation. To start with, not everyone who can and does fight is a ‘warrior’ – it is a specific role embraced by those whose primary area of expertise is fighting, fighting to win. The focus of this book is anyone taking on the true warrior’s role – whether he fights with rocks or with a laser-cannon. Naturally you’ll have to select the bits appropriate to the setting in which your warriors will operate, beginning with a discussion of background.
Posted on December 31, 2008 by Billzilla
I was so excited to learn that an RPG treatment of the sanity-blasting horror of H. P. Lovecraft had been made available using the True 20 rules that I went online and bought a copy within days of the discovery. Shadows of Cthulhu, designed by Russell Brown and published by Reality Deviant Publications, is a great way to introduce D&D gamers to a taste of something different without forcing them to learn an entirely new game system. In that vein its important top note that Shadows is not a complete game in itself: a copy of the Green Ronin Publishing’s True 20 Revised Rules will be required in order to play Shadows of Cthulhu.
Posted on December 10, 2008 by Flames
Green Ronin Publishing announced today that it would keep its classic d20 System titles available under its new 3rd Era brand name. The process began this week with the re-release of six books in PDF format and will continue on a regular basis until all the titles are updated.
“The status of the old d20 logo is now unclear,” said Green Ronin President Chris Pramas, “so we created a new logo to replace it. This will keep PDFs of our back catalog available. We’re also going to offer Print on Demand editions through Lulu, so gamers who want hard copies of difficult to find products like the Book of Fiends will be able to get them.”
Posted on November 22, 2008 by Flames
The war-torn world of Simarra is filled with many horrors. Some are creatures who have plagued the inhabitants of this world for countless centuries, others nightmares unleashed upon this world with the invasion of the Keza-Drak. Tainted beasts – once locked in the threshold realm – have found their way into the world through the stone gates. In addition, the dead lands have opened once more, unleashing hordes of undead into the world. Not all of the strange and horrific creatures that can be found in this world are otherworldly in nature, however.
Written by Mathew Kaiser and David Jarvis, the Book of Bones is 69 pages of new creatures and templates for your True20 Game! While all of these creatures are set in the war-torn world of Simarra, they can easily be used in your own amazing campaign worlds!
The Book of Bones is available at the Flames Rising RPGNow Shop.
Posted on November 17, 2008 by Matt-M-McElroy
It is a good time to be a Cthulhu Gamer. Lots of very cool new stuff has hit the shelves in the last couple of weeks. I did a review of the new Cthulhu Rising board game from Twilight Creations last week.
The fun does not stop there, the Great Old One has been spotted all over the gaming world recently…
Everyone knows I’m a big fan of Skirmisher Publishing’s Cthulhu Live series and we have a handful of reviews on the site including The Old Man of Damascus and the 3rd Edition Core Book.
Well they just came out with a new script called Sight Unseen, which looks very, very cool.
Posted on November 10, 2008 by Matt-M-McElroy
The Card Game of Monster Movie Mayhem!
This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.
There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).
Posted on April 30, 2008 by Flames
The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest Chaosium licensee! RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring H.P. Lovecraft’s deliciously maddening Mythos to life!
“I am so excited about this agreement with the fine people at Chaosium,” said David Jarvis, president of RDP. “I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.”