Tag Archive | "horror essay"


Timothy Brannan “Ghosts of Albion”

Posted on August 26, 2008 by

Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.

Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.


Jason Morningstar “The Roach”

Posted on August 19, 2008 by

The Horror Eassay Project continues this week at Flames Rising with game designer Jason Morningstar (who just won a Diana Jones Award for Grey Ranks). For the project Jason is telling us a bit about the design process that went into The Shab Al-Hiri Roach RPG.

The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question – are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?


Eloy LaSanta “Apocalypse Prevention Inc.”

Posted on August 12, 2008 by

Our horror design essay project continues. Last week was Monica Valentinelli’s Initiation to Exquisite Replicas and other essays can be found in the Articles page here at Flames Rising.

Next up is Eloy LaSanta telling us about his new game Apocalypse Prevention, Inc. and how he created his company Third Eye Games.

Monica Valentinelli

Monica Valentinelli “Initiation to Exquisite Replicas”

Posted on August 8, 2008 by

So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.

Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas


A.W. Gryphon “Witchcraft, Magick, and Tackling The Unknown”

Posted on August 4, 2008 by

So far our horror design essays have featured creators of horror role-playing games talking about the development of new projects and the systems that went into those projects. We have more horror game design essays on the way over the next few weeks as well as other creators.

Today we are going to feature our first horror novel essay. Author A.W. Gryphon tells us about her novel, Blood Moon, as well as the challenges that went into writing that elusive first page.


11 Tales of Ghostly Horror

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