Posted on March 8, 2010 by Monica Valentinelli
After I got done reading CHANGES by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, “Holy hell.” First? There is absolutely no way that I can review this book without spoiling something for someone, so consider this a warning – if you don’t want anything spoiled for you, then don’t read this review. Second? If you’re a fan of the Dresden Files, then this is “the” book for you.
Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the first chapter of CHANGES on the author’s website.)
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Posted on October 2, 2009 by Flames
Hello, horror fans. As the ghost of Halloween past, I feel it is my duty to remind you that the past is sometimes more enticing than the present.
This time last year, FlamesRising.com offered you a series of treats that came in a variety of flavors.
Throughout October, several horror authors and game designers lent a hand (and even a finger or two) to record their tales describing a broad range of monsters — including ghosts not unlike myself.
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Posted on August 5, 2009 by jasonlblair
Welcome to the third of the 13 Doors: an exclusive look behind the door at the upcoming Little Fears Nightmare Edition – The Game of Childhood Terror.
Door #3: Monster Factory
Little Fears Nightmare Edition is a game about kids fighting monsters. We already know about the kids, so what about the monsters?
The monsters in Little Fears Nightmare Edition can come from anywhere, that’s part of what makes them so much fun. Monsters can come from your own bad dreams, the fears of the players, urban legends, myths, cryptozoology, regular old zoology, a movie, literature—anywhere. Monsters in Little Fears are anything people fear. Fear is what gives them life, shape, form, power. Without people fearing them, they’re not really monsters at all.
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Posted on April 20, 2009 by Flames
This week we’re releasing the following kits in the Collection of Horrors: Mother of All Wrong Turns, Caveat Emptor, Body of Evidence, Good for the Soul and Serpent’s Tooth. Mother of All Wrong Turns is already up!
Just learning about the Collection? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Check out all of the Hunter: the Vigil products at the Flames Rising RPGNow Shop.
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Posted on February 19, 2009 by Flames
Strange Encounters
The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold of their sanity in these long, dark nights.
A Chronicle Book for Hunter: The Vigil
The Horror Recognition Guide is available at the Flames Rising RPGNow Shop.
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Posted on February 12, 2009 by Billzilla
Since monsters of various types are pretty much White Wolf Publishing’s stock and trade, it makes sense that they would attempt to diversify their product line to include horror-themed board or card games. One of White Wolf’s offerings, Monster Mayhem, has each player taking on the role of a different classic monster, seeking out victims and devouring those parts of them each fiend finds most delectable.
Players begin by selecting one of the five monsters – Vampire, Werewolf, Mummy, Zombie or Poltergeist – and placing the token for that monster on its starting space. The board is a grid of hexagons, and the players flesh out the city by placing the notable location tiles, either randomly or according to one of several sample layouts provided. Each player then draws three victims from the Victim deck and places that card by their monster’s data card.
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Posted on January 28, 2009 by Flames
Murder Most Foul
What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story [...]
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Posted on January 21, 2009 by Flames
The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her.
People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties.
A story in the Storytelling Adventure System for Hunter: The Vigil.
Spearfinger is available now at the Flames Rising RPGNow Shop.
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Posted on January 6, 2009 by Flames
I was excited to receive my review copy of this corebook. There are genres that I enjoy and there are genres that I love. Preventing Apocalypses falls into the latter category. In fact, I hoped it could provide the mechanics for a two-year old campaign I have been running.
The idea of agencies combating the supernatural, while not original, remains a wide open field. There are several facets of the genre that can be explored, be it comedy, splatterpunk, or Lovecraftian horror. The game’s subtitle–An Action, Horror RPG . . . with a twist of Humor–relates the focus of API. This is a lighter look at the supernatural, something along the lines of Hellboy.
Review by Todd Cash
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Posted on December 15, 2008 by Flames
Two reasons to celebrate the season with Postmortem Studios this year!
Today we have published our 100th Clipart Critter so, if you’re a budding – or existing – publisher and are looking for some excellent, cheap artwork to use in your products, or if you are a Game Master looking for something to visualize your scenes and your big baddies, or if you’re a player looking for a character image, now is a great time to bag yourself some excellent artwork by industry veteran Brad McDevitt (Traveller, Nightlife and many more).
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Posted on November 26, 2008 by Flames
One of the challenges of any fantasy role-playing game is coming up with new, unpredictable and fearsome foes to tangle with your heroes.
“The Random Esoteric Creature Generator” by Goodman Games is sub-titled “For Classic Fantasy Games and their Modern Simulacra.” Simply put, it’s a monster-maker for d20 and similar fantasy
role-playing games.
The 31-page .PDF document is filled with random roll charts to help you design bizarre and unique creatures, giving you everything from size and body shape to special attacks and defenses.
Review by Michael Erb
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Posted on November 20, 2008 by Billzilla
Our next contestant is Iron Wind Metals. Rising from the ashes of the fallen Ral Partha Miniatures, Iron Wind first began cranking out miniatures in 1999. Since then they’ve attempted to resurrect many of the figures for which they became famous in the 1980s and 90s, but have so far found little success getting their re-tooled fantasy lines into stores. Ordering online might be your only option to acquire these beauties, but check your favourite local game store first; they may be willing to special order Iron Wind Metals miniatures for you.
The miniatures we’ll be looking at come from several different product lines. As usual, I will list the miniatures by name, stock code, and by MSRP (Manufacturer’s Suggested Retail Price). I try to include the sculptor’s name whenever possible; credit where credit is due, after all.
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Posted on November 13, 2008 by Flames
White Wolf Publishing has all kinds of new books in the horizon, be sure to pre-order your copies today!
World of Darkness: Slasher
Blood Splatter
There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks?
A Chronicle Book for World of Darkness and Hunter: The Vigil
Pre-Order World of Darkness: Slasher today at Amazon.com.
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Posted on November 10, 2008 by Matt-M-McElroy
The Card Game of Monster Movie Mayhem!
This is a funny card game from Green Ronin with spoofs on various horror classics ranging from Frankenstein to Dracula with ghosts, beasts and other monsters mixed in to keep things interesting. The local townsfolk team up to destroy these monsters and deal with mayhem along the way.
There are three decks in this game, Townsfolk (representing the local “citizens” that are battling the monsters), Mob (including weapons, actions and other enhancements) and Monster (which also includes events that are often detrimental to the heroes).
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Posted on October 29, 2008 by Monica Valentinelli
What do a deep sea beast, a lizardman and a flying cat have in common? Well, if you say they are all monsters you’d be right!
Dubbed the “Monsters Magnetic Action Figures,” this set of over forty magnets and four background scenes is perfect for the monster lover in you. Illustrated by Justin Parpan, these Monsters magnets come in a decorated tin with two, reversible backgrounds. I really enjoy the artwork of these magnets because it’s a nice blend of traditional Halloween monsters with new, more imaginative beasties like the two-horned, one-eyed furry redhead. The technique used is pretty interesting because the Monsters body language is very cheery, but there’s just enough creepy to make it work without appearing overly “campy.”
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Posted on October 28, 2008 by mforbeck
Today’s new monster in the Halloween Horror series is brought to us by author and game designer Matt Forbeck (Mutant Chronicles, Ghost Stories). Matt knows a thing or two about little “trick-or-treaters” and adds a twist to a common Halloween night activity. Artist Aaron Acevedo adds a bit of gruesome horror to this entry in his own style.
Just what kind of horror is under the cute little costume?
The Hollow Wee ’Un
Created By Matt Forbeck
“Trick or treat!”
“Oh! Don’t you just look incredible! What a wonderful costume!”
“Trick or treat!”
“Hold a moment, honey. I don’t see your parents. Aren’t you a little young to be wandering around out here on your own?”
“Trick or treat!”
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Posted on October 26, 2008 by Billzilla
Freelance writer and reviewer Bill Bodden has taken a classic Halloween entity and given a new twisted presence in our Halloween Horror series. Artist Jeff Preston helped bring this creature to life with some of his darkest art.
Scarecrows are a staple image of Halloween, but when was the last time you found a scarecrow even slightly scary?
Scarecrows
Created by Bill Bodden
Scarecrows are merely discarded clothing stuffed with straw and stuck on a pole to simulate a human presence in farm fields to keep larger pests, like deer and crows, away from food crops. Ancient ritual demands that the scarecrows be ceremonially burned just after the harvest — around the time of Samhain, or Halloween – and added to celebratory bonfires as an offering to traditions we no longer remember. If the scarecrows aren’t burned, wandering spirits might decide to move into one, animating it and causing all sorts of mischief. Some spirits just like to play pranks, while others have a less well-developed sense of humor….
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Posted on October 20, 2008 by Flames
Freelance writer John D. Kennedy (Shadow Nations) and artist Jeff Preston have a new monster for the Halloween Horror series today.
When fighting the undead, be extra careful around the zombies making buzzing noises…
Corpse Bug
Created by John D. Kennedy
With art by Jeff Preston
“I seen a bug that’ll sting a man. Seen plenty that’ll eat one…first time I ever seen one live in a man though.” – Jerry Bowell, exterminator.
Resembling a cross between a centipede and a beetle, the Corpse Bug is a creature often found living at the edge of towns and cities. A dark brown color, the bug is between two to three inches in length and possesses two pincers on it’s body, one at the mouth with the other at the end of the thorax. These pincers aid in chewing through muscles and skin, while it’s eight legs end in small hooks to aid in climbing and gathering materials.
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Posted on October 19, 2008 by Flames
The latest addition to the Halloween Horror series is from game designer and author, Monte Cook (Worlds of Their Own, Ptolus). Monte took a short break from researching his latest project for this bit of horror.
There are things in the deep best left alone, things that are very hungry…
The Kragethogil and the Reapers
Created by Monte Cook
Sometimes, the most terrible thing is that which you never see. The kragethogil dwells deep underwater, a monstrously vast, ghastly abomination of spiny tendrils and sightless eyes. No one knows precisely what it looks like, because the creature never comes to the surface, and never confronts its prey.
That’s for the reapers to do.
Through a horrific psychic intrusion, the kragethogil spawns tiny extensions of itself within the minds of swimmers and fishermen straying into waters they should have avoided. After a brief and bloody gestation, the telepathically implanted larva takes control of the host and transforms it from within, assimilating its flesh into its own. The result is a reaper.
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Posted on October 10, 2008 by Flames
Horror author and game designer Richard Dansky (Firefly Rain, Worlds of Their Own) has offered up a new monster for the Halloween Horror collection here at Flames Rising.
Jeff Preston adds a little horror of his own with a stunning visual of this rarely seen but always felt creature…
The House Spider
Created by Rich Dansky
With Art by Jeff Preston
The House Spider does not feed on blood, or flesh, or anything so messy and gory as that. It lives in the dwelling places of the timid, the fearful, the cluttered and the cautious. It finds them by their tell-tale signs, their overloaded bookshelves and their disorganized collections, their piles of papers and dimly lit rooms, and there it settles, invisibly. In olden days, many lived in reading rooms, on top of green-shaded desk lamps or in the rare empty spaces on bookshelves. These days, they settle more beneath the computer desk, or near the television, or in amongst the video game consoles and their surrounding debris.
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