Posted on February 23, 2010 by Matt-M-McElroy
Fallout is the third volume in the Vampire Apocalypse series written by Derek Gunn. This story picks up almost immediately after the previous book, Descent into Chaos, wraps up. Now, the free humans are still recovering from the events of the previous novel, and have new challenges to face. Burdened by a huge influx of rescued people to their hidden community, the main characters have a lot of challenges weaning them off a deadly serum and integrating them into their new lives as survivors and freedom fighters.
I’ll say from the start that this review will be difficult to write without spoiling something in the story. There is a lot of action in this volume and plenty of twists and turns to the ongoing narrative. So, I’ll attempt to spoil as little as possible in the review, but a few minor bits might slip through in the process…
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Posted on January 15, 2010 by alanajoli
This review is long overdue. Matt sent me Grants Pass, an awesome post-apocalyptic anthology edited by Jennifer Brozek and Amanda Pillar (more on why it’s awesome below) this past summer. It may have even been late spring. And after reading the introductions on my computer screen (which, on initial read, made chills creep up and down my spine), the anthology languished on my computer. I could not get myself sitting down in front of the screen long enough to read the carefully crafted short stories, couldn’t explore their interconnectedness while looking at them on a monitor. I printed out the whole pdf onto paper — but the formatting was a little odd, and not only was the collection heavy, the font was so large on the print out that it actually made it difficult to read. The three ring binder I put it in traveled from room to room in my house — but it didn’t open. The book languished… until I decided to try out an e-Reader. In less than a week, I’ve accomplished what it took me months to do: finished reading the whole anthology, cover to cover (as it were).
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Posted on November 20, 2009 by Monica Valentinelli
CRYSTAL RAIN is the debut novel by author Tobias S. Buckell about John deBrun, a fisherman who had lost his memories, who becomes embroiled in a conflict to save Nanaganda against the bloodthirsty Azteca.
I have to admit that I wasn’t sure what to expect when I picked this up, because the title and the cover art totally threw me. Billed as science fiction, I was surprised to see a swashbuckling guy with a hook holding a gun on an airship. Then I started reading CRYSTAL RAIN, and I was immediately hooked. In my mind, CRYSTAL RAIN accomplishes what I like the most about the science fiction genre. CRYSTAL RAIN explores the consequences of advancements in technology on both the environment and the culture, but it does it in a way that’s integrated with the story, the world and the characters.
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Posted on October 7, 2009 by Steven Dawes
When I got my mitts on a copy of “The Kill Crew”, I wasn’t sure what to expect from it. I’d never heard of author Joseph D’Lacey before and had no idea what to expect from him. The book itself is only a slim eighty pages and most of my experiences with novella’s of this size haven’t been exactly stellar. However, it was as good of a time as any to dig in and see what Mr. D’Lacey had to say, so I did.
At first my expectations began to dwindle in the first few chapters. The Kill Crew tells a tale about a group of survivors dealing with the aftermath of a zombie like plague. All the zombie fanatics out there will find familiar territory in these first few chapters, especially fans of the comic series The Walking Dead. The zombie’s types here are referred to as “Commuters” due to the fact that they only come out at night and because the majority of these things in life were the commuting white-collared desk jockeys and similar professionals still garbed in their professional attire.
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Posted on September 14, 2009 by Flames
Publisher New Baby Productions announces that a graphic novel adaptation of Derek Gunn’s acclaimed Vampire Apocalypse novel series is in the works. “I’m really thrilled with this new direction as I always felt that (Vampire Apocalypse) really lends itself to this format,” stated Gunn. Vampire Apocalypse was published in September 2006, and has been optioned by producer/screenwriter Richard Finney to be a feature film. A script has already been penned by Finney and Franklin Guerrero Jr. Fallout, the third book in the series, will be released this October from Black Death Books.
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Posted on September 14, 2009 by Flames
When I went out to see one of this weekend’s newest box office’s offerings “9”, I knew a scarce few details about it. I knew from the trailers it was CG animated, it has robots covered in burlap bags, I knew it had something to do with a post-apocalyptic setting, I knew that the #1 fan of darkness and the macabre himself Tim Burton produced it and I knew it carried a PG-13 rating. With these details I was eager to see it, and to make sure I was covering more bases since I planned to review this flick, I brought along my fourteen year old daughter with me to get her thoughts and insights. I assumed the film might have been more aimed at an audience more her age level than my own. To a point I was right on in my assumption, but in others points I was way off.
Doing some homework after paying 9 a visit, I’ve since learned that it was based off of an 11 minute silent short from new director Shane Acker as his thesis project from his grad school days at UCLA. The short film gave the world a 3-D setting, by that I mean Dark, Desolate & Destroyed.
Review by Steven Dawes
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Posted on August 23, 2009 by Flames
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.
Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.
The Eclipse Phase RPG is available at the Flames Rising RPGNow Shop.
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Posted on August 21, 2009 by spikexan
It’s a world where jetpack-toting heroes combat Fly-By-Nights (a combination of toad, bat, and gorilla). It’s a world where a 200-foot tall tidal wave decimated the North American East Coast. It’s a pulp setting full of Communists, Klansmen, Norse myth, and much more. It’s a world that comes from the twisted mind of Kenneth Hite, and it’s worth staking out. The Day After Ragnarok (DAR from here on out) is a new savage setting for Savage Worlds that takes place in a world where the line between World War II and Norse myth blur, permitting Jörmungander, the Midgard Serpent, entrance to our reality.
DAR’s layout proves Spartan. Cleanliness lends to divinity though in that the finished product looks smart. Instead of the usual two-column format, DAR primarily favors a single column. Neatly placed sidebars work to make an exception to this.
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Posted on August 20, 2009 by Flames
Hello Flames Rising readers,
Below is a very important message from David Wong, author of the soon to be re-released John Dies at the End. Please read it carefully as your life may depend upon the information it contains…
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My most terrifying experience reading a novel was when I opened my copy of White Fang and a dead spider fell out.
I’ve always felt like that’s what a good horror novel should do. That is what I told Jacob at Permuted Press when it came time to put John Dies at the End into print a couple of years ago. My idea was to rig each copy with a plastic spider that would jump out at the reader when they opened page 42. It was as simple as cutting a compartment into the middle pages and rigging some kind of spring mechanism.
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Posted on August 19, 2009 by Flames
As the sixth installment in George Romero’s zombie film series, Survival of the Dead offers a new storyline and (of course) more zombies. Debuting at the Toronto International Film Festival (TIFF) in mid-September, the film’s announcement has been met with mixed results. Some zombie lovers are groaning at the thought of another film in the series; others are interested in the story about a group of survivors who leave their island to find a cure and save humanity.
There are a number of stills from the movie that have recently been released through the TIFF website.
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Posted on March 18, 2009 by Flames
Anime has come a long way since Astroboy and Voltron, as is evidenced by even the merest glimpse of Ergo Proxy. This visual delight, though perhaps not the latest, is – in this reviewer’s opinion – one of the greatest anime series to come out in recent history.
Delightfully dark, Ergo Proxy revolves around two main characters: Re-l Mayer and Vincent Law. Re-l, privileged Citizen and Security Bureau member of the post-apocalyptic eden-dome of Romdo, becomes rapidly obsessed with a bizarre series of murders committed by AutoReiv androids.
Review by Aly Condon
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Posted on March 3, 2009 by Filamena
So to be perfectly honest, I’ve been going back and forth on whether on not I actually wanted to write this review. It basically came down to ‘not burning bridges’ in a very small universe, or being honest with my readers. (I know, all three of you.)
When I weighted it out, I decided a bad review treated fairly and note based on gut reaction might be better for the internet as a whole then a blank space. Plus, that way, as new readers show up, (I’ll welcome you, reader number four,) they can feel secure that I’m reviewing for honesty and not just for links.
Review by Filamena Young
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Posted on January 21, 2009 by First Oni
Face the Dangers that Lie Beneath
Regardless of what you may think… Canada is neither boring nor safe. There are untold dangers around every corner, and few of our kind to fight. We will strike back with determination and wit. We will be triumphant… because there is no other choice.
…And Stay Ready for Anything
API Worldwide: Canada is the first regional sourcebook for Apocalypse Prevention, Inc. It is a complete guide to playing in or running adventures set in the Canadian region. Details on the dreaded entity known as the Thing Under the Ice and the plans of the Circle of Ten’s Great Strategist, along with new races, magic, creatures, and equipment await within.
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Posted on January 6, 2009 by Flames
I was excited to receive my review copy of this corebook. There are genres that I enjoy and there are genres that I love. Preventing Apocalypses falls into the latter category. In fact, I hoped it could provide the mechanics for a two-year old campaign I have been running.
The idea of agencies combating the supernatural, while not original, remains a wide open field. There are several facets of the genre that can be explored, be it comedy, splatterpunk, or Lovecraftian horror. The game’s subtitle–An Action, Horror RPG . . . with a twist of Humor–relates the focus of API. This is a lighter look at the supernatural, something along the lines of Hellboy.
Review by Todd Cash
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Posted on January 3, 2009 by Flames
It’s already too late to run…
The Zombie Apocalypse is upon us!
The End is HERE!
In this book, you’ll find ways to introduce zombies into any game, set any time and anywhere. A multitude of zombification theories are presented for use or inspiration, as well as campaign ideas to fight against them. The core of the book centers around creating the undead machines, and using 13 separate qualities, each with 4 separate levels of ability, any kind of zombie can be created. Any type of zombie can be emulated from any source, or you could create your own. Eleven types of sample zombies are given in the book, from the easy to put down, easy to run from Slow Zombies, to the deadly assassins known only as Shadow Stalkers.
Zombacalypse is available at the Flames Rising RPGNow Shop.
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Posted on January 1, 2009 by Matt-M-McElroy
After twilight, when the morning comes and the sun rises, will anyone be left alive?
Travis Adkins follows up Twilight of the Dead with a new adventure for the surviving Black Berets and the citizens of the walled town of Eastpointe. This book picks up the very next morning and continues the story after the characters confrontation with the mad Dr. Dane from the previous novel.
I’m going probably going to have some major spoilers in this review, so don’t read any further if you want to discover these story elements on your own. You’ve been warned…
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Posted on December 27, 2008 by Flames
An unknown virus spreads across the globe, turning ordinary people into ravenous killers. Only a small population proves to be immune, but most quickly fall prey to the infected. Isolated on the rooftop of a school near the outskirts of Chicago, Bill Thompson and a small band of survivors come to the frightening realization that, without food or water, they will perish quickly under the hot sun. Some wish to migrate to a safer, more plentiful refuge, but the school is surrounded by rampaging murderers.
The Rage Plague is available at the Undead Shopping Extravaganza.
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Posted on December 18, 2008 by Flames
Demimonde, by Justin Achilli, isn’t a pleasant novel to read through. It is coarse, over-wrought, overindulgent in so many ways and unapologetic about all of it. It is Brett Easton Ellis for the 21st century. It is Less Than Zero meets American Psycho, with a dash of Nietzsche, a few sprinkles of Emmanuel Kant and whole lot of King James.
Demimonde refers to the shadowy world of the unvisible, those people gifted with the ability to not be noticed, to be the glimpses on the periphery while feeding their excesses beyond all normal limits. The demimonde is a fae world, where zombies exist because of the faith in their existence but where all-too-human political and religious ideologies rule over both conscious and unconscious thought.
Review by Joe Rixman
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Posted on December 17, 2008 by Matt-M-McElroy
Buying books for avid readers is never easy, they often head out and scoop up their favorite authors as soon as new books hit the shelves. So, what do you get them for the holidays? They probably already have the latest Stephen King hardcover or Briane Keene paperback. The trick is to turn them on to new authors and get them hooked on titles they might not see on the shelves at the local bookstore.
Let’s take a look at a few 2008 titles that I think every horror fan should have on their shelves.
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Posted on December 16, 2008 by GRIM
Twilight 2000 was always one of those games that I read more than I played. I spent a lot of time coming up with scenarios and survivor communities but very rarely got to play it. I played a short campaign – as a player – where I blew myself up with a grenade that bounced back down the stairs to me after a bad roll – but that was about it. The whole ‘military unit’ campaign flavour, accompanied by the embarrassingly Americanocentric viewpoint of the material made it a poor fit for the freewheeling, British RPG groups I’ve always been a part of, but I loved the setting and while not a greatly played game it holds a seat of affection for me.
Review by James “Grim” Desborough
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