Tag Archive | "Reviews"

Megan

Designers and Dragons Review

Posted on December 20, 2011 by

This is a monumental work, a comprehensive and scholarly history of the role-playing industry from its inception in the early 1970s to the present day. The focus is interesting, concentrating on the individuals and companies that have made role-playing what it is today rather than looking at the games themselves.

Whilst detailed, the writing flows well, making it eminently readable and often entertaining, a fascinating survey of the companies and people who have shaped role-playing and are responsible for most of the books on my shelves (or, these days, lurking on the RPG hard drive) – and who have provided me with years of entertainment and passion. If your interest in role-playing goes anywhere beyond the next dungeon delve, if you like to know the background and history of the games you enjoy, you should find something here catches your attention… and once caught, be warned, it may be a while before you can tear yourself away!

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Monica Valentinelli

Shadow Fall Review

Posted on September 19, 2011 by

SHADOW FALL is the third book in the Shadowchasers series by Seressia Glass. You can read my review of SHADOW CHASE, the second book in the series, here at Flames Rising.

An exhibit at an Egyptian museum and a dark mystery is the focal point for Kira Solomon and the other characters in SHADOW FALL. The events that happen in this book dive into Kira’s murky background and the reactions of all those around her — which aren’t always positive.

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Billzilla

City of the Damned: New Orleans Review

Posted on September 1, 2011 by

Setting books are a tough sell in most role playing games. For one thing, if the game master opts to set the adventures of the characters in a different city then those offered – or the players’ characters find themselves drawn in another direction entirely – setting books become less than completely useful. Also, since they will only sell – for the most part – to game masters, more than three-quarters of the potential audience is already uninterested in purchasing it.

Such is the problem with city guides for the World of Darkness; despite aiming for fascinating cities with a great many points of interest besides vampires, werewolves and the like, they just haven’t sold well enough to justify others in the line. However, they are well worth a GM’s time and cash outlay to obtain; besides a wealth of interesting NPCs that might show up in one’s own game, the city books are filled with fantastic plot hooks and useful information that is easily adapted to any chronicler’s setting.

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Megan

The Last Four Things Review

Posted on August 30, 2011 by

This is poetry! Even when it is prose… I mean, that the writing flows smoothly, honed turns of phrase that draw you in and create pictures in your mind.

The plot continues to follow, in the main, the exploits of Thomas Cale, who is now brought to prominence as the recognised – at least by some – embodiment of God’s own anger, his innate talent for violence being viewed as divinely inspired, and thus admired by an organisation as partial to using force to impose what they see as the will of God on others. Given privileges surprising to one of such young age and lack of experience, he is given battlefield command of Redeemer forces where his unorthodox tactics and personal leadership bring results… mirrored by turbulance in the higher echelons of the church hierarchy as plotters seek power and even the Pope’s throne.

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Billzilla

Chilling Tales Anthology Review

Posted on August 12, 2011 by

Horror is a subjective state; what one finds horrifying another might find merely gruesome or grotesque. It is within this ambiguity I find myself regarding Chilling Tales: Evil DId I Dwell; Lewd Did I Live. There was horror within to be sure; also within was loneliness, isolation, despair, and a lot of really good writing.

Standout stories for me in this collection included “Tom Chesnutt’s Midnight Blues” by Robert J. Wiersema and “404″ by Barbara Roden. Both are among the first three tales and get the anthology off to a great start. “Tom Chesnutt’s” is about a philandering folk singer who inadvertently causes his wife’s death. She haunts him now, not actively rattling chains and moaning but rather showing up at his gigs – a phantom only he can see – as a reminder of his misdeeds. “404″ is a distressingly familiar tale about office workers who discover their comrades simply disappear one day. As their numbers dwindle and their isolation increases, they each find themselves coming under the watchful eye of their supervisor.

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alanajoli

The Snow Queen’s Shadow Fiction Review

Posted on July 19, 2011 by

How do I start a review of the final book in a series that I love, which had me sobbing for about three chapters of the conclusion? As it turns out, by avoiding the issue:

I feel sorry for Prince Armand.

There, I said it. Three kick-butt heroines of the whole series and this review starts off with some compassion for the guy who is always first in line to get cursed, kidnapped, and just generally gets the short end of the deal. In a series about princesses who don’t need to be rescued, someone else has to be — and once again, nice-guy prince Armand (who seems reasonably capable) suffers some of the very first consequences to evil becoming a threat in the kingdom of Lorindar.

This time, the threat starts close to home, with Snow White, who has been set up for this kind of fall from the beginning of the series, overstretches her magical abilities and ends up releasing a demon from her mother’s magic mirror. Worse, the demon corrupts Snow herself, meaning that our three heroines are no longer on the same team.

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alanajoli

Touch of Frost Fiction Review

Posted on July 13, 2011 by

Gwen Frost, a gypsy, doesn’t know where she fits in, and she doesn’t really want to. She came to Mythos Academy after the death of her mother — for which she blames herself — and doesn’t understand what she’s doing there. She’s no warrior, and her gift of psychometry, the ability to read emotions and history off of objects, mainly helps her find lost things. She doesn’t really believe in the Pantheon or the Reapers, and she’s got no interest in fighting those battles even if they are real.

But then Queen Bee Jasmine gets brutally murdered in the library, where Gwen works, and everything changes. Unwilling to let Jasmine’s death go unmourned — when not even Jasmine’s friends seem to feel grief at her murder — Gwen is determined to discover the identity of Jasmine’s killer. And in the meantime, she ends up finding out a lot about what it is that brought her to Mythos Academy in the first place.

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Billzilla

Van Helsing Board Game Review

Posted on June 30, 2011 by

Let’s be honest; who doesn’t love Count Dracula? The cape, the sex appeal, the slick hair, eschewing modern dentistry – he did it all, including upsetting more than a few well-to-do British noblemen. In Van Helsing, one player gets to play the toothy Count, while the remaining one to four players take on the roles of Jonathan Harker, Mina Murray, Lord Godalming and Abraham Van Helsing – the Hunters.

The board is a loose grid of spaces showing three levels of Dracula’s castle. Hunters move around the board looking for Dracula and his brides. The object of the game for them is to destroy five of the eight brides, or destroy Dracula himself if they like doing things the hard way. For the Count, his goal is to either transform all four of the Hunters into his minions or kill them, or to get four of his potential brides to the coffin space in his castle.

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Billzilla

The Gaki and Other Hungry Spirits Review

Posted on June 20, 2011 by

Being an aficionado of folklore, I was intrigued by the title of this collection, The Gaki and Other Hungry Spirits, which refers to “hungry ghosts” of Japanese legend. While the stories themselves are decidedly Western in nature, they are no less interesting. A number of the tales do feature hungry spirits, so points to Mr. Rainey for holding to his theme.

This collection starts off with the title story, “The Gaki” in which we have a tale of a man searching for something to fill his life. He finds intrigue at a clandestine gathering of people by the Copper River, and what follows will lead him down a path he never knew existed. Ultimately, he finds what he seeks, but it isn’t what he expected, and it requires a high level of devotion from him in exchange.

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Ace of Hearts RPG Review

Posted on June 7, 2011 by

Ace of Hearts is another of the lighthearted, ‘beer and crisps’ games by James Desborough. I’ll admit, you do have a certain type of humor to enjoy his products. But, if you do have a slightly skewed sense of reality then this will be a worthy role-playing game to take a look at. This particular product is definitely for adults. It has and deals with mature themes.. besides.. what is a kid doing drinking beer and eating pretzels.. err.. crisps anyway while role-playing? They should have school in the morning and be in bed sleeping. If they don’t have something to do, then I am sure the parent can assign some chores to keep them occupied. Chores are good like that, they can keep the child busy and it builds character.. well.. character and resentment. Anyway, back to the review.

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Nightlife RPG Review

Posted on June 2, 2011 by

What would happen if the cult classic “The Warriors” was set in the early 90′s with all the gangs being various super-natural creatures? You would have the role-playing game Nightlife. Nightlife was released in 1990 and 1991, with two editions and several supplements. It is hard to tell why one game fails to catch, and another game spreads like wild fire. It is also hard not to compare Nightlife with White Wolf’s World of Darkness, even though the two have very few similarities.

Both have vampires and werewolves and both games are set in a punk setting with horror elements. They use d10′s as their die of choice and super-natural creatures have strange awe inspiring powers. However, the similarities end there between the two games.

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Scenes from the Second Storey Review

Posted on May 23, 2011 by

Each story in this anthology was based on a particular song by the band God’s Machine, and in particular the album Scenes from the Second Storey. Being utterly unfamiliar with either I was at a loss to see how each work coincided with it’s assigned song. I simply read each story as it was presented.

My interest was heightened when I discovered that the writers were either from Australia, or near that region. As I read I picked up subtle differences between ‘American’ writing and that of their homeland, I am sure this affected my expectations within each tale and my eventual opinion. I delighted in this look at another part of the world and how they write and construct a story. Several of these authors interested me enough that I wrote their names down for my next visit to a bookstore; though it appears that most do short stories I hope to find their other works.

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Flames

Apocalypse World RPG Review

Posted on May 20, 2011 by

While at PAX East this year, I had the pleasure of sitting in on a panel on developing independent RPGs. Vincent Baker was among the panelists, and I was incredibly excited to see the man who had created the well-known and critically acclaimed Dogs in the Vineyard. Immediately after the panel I went to his booth and saw that he had another game for sale, Apocalypse World. Its cover, featuring a nude, ambiguous form in a gas mask, haunched over and lit from behind, intrigued me– I had just finished my thesis on Cormac McCarthy’s The Road and was on an apocalypse kick, so although I had gone to the booth expecting to pick up DitV, I came away with a game I hadn’t even heard of before.

With Apocalypse World I didn’t really know what to expect. I admit, I don’t have very many systems under my belt– I’ve read far more games than I’ve actually played, and I don’t like to pass judgment on a system without actually playing it. But just from the get-go, Apocalypse World had a lot going for it.

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Blokes Tomb Of Horror 666 Review

Posted on April 29, 2011 by

“Created and put together by writer Jason ‘Bloke’ Crawley this latest issue contains 7 devilishly delightful tales brought together to form the hellish Issue 666. This is but one of 6 different cover variants for this issue so be sure to check out the other covers that are available here on Indyplanet including the Cover F wraparound Werewolves Vs Vampires!”

6th issue means 6 different covers! Can you believe that! 6 Covers to choose from and they are all above, Grade A top choice visual meat! The interiors on this one are on the level with the past issues. Nothing is short of Gore-geous from page to page, but Borroni stood out the most to me. Every story has a different look, and they all look great.

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Billzilla

Harlan County Horrors Review

Posted on April 21, 2011 by

Harlan County Horrors, edited by Mari Adkins, is billed as an anthology of regionally-inspired tales. With Harlan County being in the heart of coal country, one might expect a number of the tales to touch on aspects of mining, and that assumption is correct. However, there’s more to Harlan than the mines; for one thing there’s the people themselves, and where there are people, scary stories are sure to follow. These twelve stories are a showcase for tales of Kentucky coal country by a fine crop of writers, many of them with close ties to the state.

The lead story, “The Power of Moonlight” by Debbie Kuhn is a bitter lesson about a woman scorned and the folly of rash acts. It was a very good selection to kick off the anthology. Maurice Broaddus’ “Trouble Among the Yearlings” is a subtle tale that captures well the claustrophobia of being trapped in a mine. In “Spirit Fire”, Robbie Sparks weaves a tale that warns about making a deal that seems too good to be true.

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Monica Valentinelli

Review of Shadowheart by Tad Williams

Posted on April 15, 2011 by

There are books, and then there are books. Shadowheart, the fourth and final volume of the Shadowmarch series by Tad Williams, is one such tome. You may recall my review of Shadowplay, my review of Shadowrise and our publication of the Shadowrise preview. It seems like only yesterday when I started reading this series about feuding families, ancient legends, bizarre cultures, extraordinary creatures and colorful characters. Shadowheart brings it all to a close in an unusual way.

Why unusual? Well, first and foremost, the series was originally supposed to be three books — not four. After reading Shadowheart, I can see why Williams needed a whole ‘nother 722 pages to explore this story. Or should I say…stories?

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Billzilla

Dusk Graphic Novel Review

Posted on April 4, 2011 by

Originally published in 2009, Dusk is a graphic novel written by David Doub that follows the lives of Eve and Ash. Ash is a vampire, and Eve is a human who takes regular drinks of Ash’s blood that he provides to her. Ash seems a very thoughtful and considerate master, very much unlike many of the other vampires we encounter in these stories.

Ash’s blood gives Eve enhanced strength and speed after she consumes it. Eve needs the extra advantage Ash’s blood provides when going up against other vampires – she’s taken on the responsibility of being Ash’s right hand.

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Flames

Invaderz RPG Review

Posted on March 10, 2011 by

If you are a looking for a deep and philosophical game to explore the intricacies of your mind, then this is not the game for you. However, if you are looking for a light-hearted and whimsical romp in between long running campaigns then this game can easily fill that need. Early on the game touts itself as a ‘Beer and Crisps’ game (or a Beer and Pretzels game in the States), and it adheres to this easygoing philosophy.

One takes on the role of a Jerkian Warrior, a clone of the great leader whose purpose in life is to entertain the Exalted Emperor and feed the Exalted Emperor. It’s not an easy life being among the lowest ranks, and a gruesome (though entertaining) death is almost a certainty. One of the few ways to ensure your own survival is through treachery and betrayal of your fellow Jerkian Warriors; rank hath many privileges — one of the most obvious being fewer missions in which death is likely.

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GRIM

Barbarians of the Aftermath RPG Review

Posted on February 28, 2011 by

I previously reviewed Barbarians of Lemuria for which this is supplemental/replacement material. BoL is an excellent product with a strong focus and some innovative ideas. Barbarians of the Aftermath isn’t quite so great and doesn’t add a fantastic amount to BoL but what it is, is a good source of inspiration and ideas. It doesn’t present an ‘after the apocalypse’ world but, rather, provides a toolkit for you to create your own. I’ll include some examples of what I came up with using the tables in the book, after the review proper…

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Flames

Black Swan Movie Review

Posted on February 9, 2011 by

It’s a wonderful time to be alive, at least until the Mayan calendar runs out next year and the sun goes dark. The year is 2011, the internet rules, I have a magic box in my pocket that can access the
sum total of human knowledge, and a balletsploitation were-swan horror flick is a serious contender for five Academy Awards.

Part of the buzz about Black Swan is purely technical: in this film, Natalie Portman realizes the promise she showed way back in Leon (or The Professional, depending on your country of origin). As of Black Swan, she is one of the greatest actresses of our generation.

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