Posted on August 6, 2008 by Flames
The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.
I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.
-Interview by Michael Erb
Posted on September 4, 2006 by Flames
Schism both builds on this game and subverts it almost completely. In Schism, there are no demons – instead, characters receive extraordinary psychic abilities that are, partly as a result of the accelerating pace of global change and its effect on the tortured human psyche, suddenly prevalent in society. Indeed, the title page uses the term ‘virulent setting.’ However, the virus of psychic abilities does not come without a price and in Schism that price tends to be psychic disorders and physical deformation. Anyone who has played (or perhaps tried to play) the Nephilim game will be familiar with at least this physical aspect. Characters in Schism progressively become more and more removed from basic humanity but have the advantage of being able to bring about powerful effects to further their own ends and those of the cabal (a kind of more or less secret organization) that they wish.
Posted on July 6, 2005 by Flames
Within the horror and dark fantasy realm, it seems as if a lot of fans are concerned about setting. Sorcerer takes an extremely bold approach – it is more concerned about how you play than where. The book, published by Adept Press, is beautifully bound in hardcover form and retails for about $20.00. At around 140 pages in trade size, the size of the book threw me for a loop. After all, how can such a thin book without a pregenerated setting pack such a big punch?
Sorcerer is a Faustian game for people who want to test the limits of their character and have complete freedom to use their own imagination to fill in all the details.